http://bugs.winehq.org/show_bug.cgi?id=19194
Summary: battlefield 2 fullscreen issues under xfce
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.s.gilbert(a)gmail.com
first off, i just want to say that it is awesome that battlefield 2 is now
(apparently) fully working. however, when using xfce, the fullscreen mode only
gets partially rendered on screen (an 800x600 section for me), which makes it
impossible to play. however, the game works perfectly under gnome, which is
great! but my day-to-day desktop environment is xfce, and i would like to stay
there when i play. thanks for the great work on wine!
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http://bugs.winehq.org/show_bug.cgi?id=30314
Bug #: 30314
Summary: Galactic Civilization Demo I: intro screens partially
displayed
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.galciv1.com/download.asp
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39616
--> http://bugs.winehq.org/attachment.cgi?id=39616
Terminal log wine 1.5.1
Download and install 1.03 demo version from above URL.
When launching the game, the intro screens are "cropped", i.e. you only see the
40% or so low part of the screen (the above part is black), until you get the
game menu, which is displayed correctly.
Note this doesn't happen if "Emulate Virtual Desktop" is enabled in winecfg
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http://bugs.winehq.org/show_bug.cgi?id=29907
Bug #: 29907
Summary: DungeonSeigeDemo Fullscreen missing upper part of
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 38897
--> http://bugs.winehq.org/attachment.cgi?id=38897
Regression Test on Dungeon Seige Demo
Hello Everyone,
I'm reporting a bug on Dungeon Seige Demo. The problem is that when a play
the game in "Fullscreen" the game is missing the upper part of the screen.
The regression started in wine-1.4-rc1. On wine-1.3.37 the game was fine.
I also did a regression test which i have attached to this post.
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http://bugs.winehq.org/show_bug.cgi?id=3962
--- Comment #62 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-04-02 04:37:34 CDT ---
Thank you. It's possible to see a dns query in the log, although the answer is
incomplete using both wine+strace logs I can try some things here.
socket(PF_INET, SOCK_DGRAM|SOCK_NONBLOCK, IPPROTO_IP) = 26
connect(26, {sa_family=AF_INET, sin_port=htons(53),
sin_addr=inet_addr("192.168.1.254")}, 16) = 0
send(26, "\276\301\1\0\0\1\0\0\0\0\0\0\4game\neuphrogame\3com"..., 37,
MSG_NOSIGNAL) = 37
recvfrom(26, "\276\301\201\200\0\1\0\1\0\0\0\0\4game\neuphrogame\3com"...,
1024, 0, {sa_family=AF_INET, sin_port=htons(53),
sin_addr=inet_addr("192.168.1.254")}, [16]) = 53
If you have time to go further you could use wireshark with the filter set to
"port 53" just to see that the name resolution goes ok and a problem happens
after it.
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http://bugs.winehq.org/show_bug.cgi?id=20917
Summary: tests crash in init_format_filter_info() under
valgrind
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The wine test suite reliably crashes under valgrind in the
function init_format_filter_info() in the tests
d3d8/device
d3d9/device
ddrawex/surface
See e.g.
http://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-d3d8_device.txthttp://kegel.com/wine/valgrind/logs/2009-12-03-17.17/vg-ddrawex_surface.txt
It looks like a wild pointer bug in the nvidia driver, but it could also
be a problem with valgrind or wine.
If it's a driver bug, we should report it upstream after testing with
the latest driver.
If it's not a valgrind bug, we should evaluate whether we should be calling the
driver more carefully somehow.
I'll attach an nvidia bug report log for completeness.
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http://bugs.winehq.org/show_bug.cgi?id=30334
Bug #: 30334
Summary: Pegasus Mail v4.63 -
actctx:"Microsoft.Windows.Common-Controls" (6.0.0.0)
not found
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39640
--> http://bugs.winehq.org/attachment.cgi?id=39640
terminal output
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
using native comtrl32.dll gets around bug
http://bugs.winehq.org/show_bug.cgi?id=30316 ;
however, that leads to this:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
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http://bugs.winehq.org/show_bug.cgi?id=30333
Bug #: 30333
Summary: i need to put microsoft 2000 in for school
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kiblermike(a)yahoo.com
Classification: Unclassified
it let me put the code key in but cant use it can you help
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http://bugs.winehq.org/show_bug.cgi?id=28634
Bug #: 28634
Summary: d3d8/9 device tests crash on GeForce 6150 / 275.28
drivers
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Noticed at Wineconf, Stefan asked me to upgrade drivers but the crash still
occurs.
I've narrowed the test down to test_fpu_setup(). The crash seems to be around
this call (in d3d9):
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
&present_parameters, &device);
ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
the hardware is a bit old, so a test failure isn't unexpected, but a crash is
nasty..
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http://bugs.winehq.org/show_bug.cgi?id=29815
Bug #: 29815
Summary: Star Trek Online: Mouselook (hold right click) jumps
all over
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Classification: Unclassified
In STO, the mouselook feature is completely unusable (both in space and ground
modes).
Holding the right-mouse button and moving the camera around causes the camera
view to jump around erratically, commonly leaving you with a view looking
directly down on your ship/person. This can make it very hard to play in space
battles (you can't move the camera to see your angle to opponents); potentially
suicidal in PvP.
Tested on Ubuntu 12.04 Alpha 2, with Wine 1.4rc1.
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http://bugs.winehq.org/show_bug.cgi?id=20303
Summary: Spurious valgrind warning in HEAP_CreateSubHeap?
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running wine's tests under valgrind generates lots of errors like:
Invalid write of size 4
at 0xCC5CE91: HEAP_CreateSubHeap (heap.c:815)
by 0xCC5E643: RtlCreateHeap (heap.c:1265)
by 0xCC95B0D: thread_init (thread.c:328)
by 0xCC67898: __wine_process_init (loader.c:2695)
by 0xC52E91A: wine_init (loader.c:711)
by 0x7BF01274: main (main.c:218)
Address 0x7f00000c is not stack'd, malloc'd or (recently) free'd
Seems like ntdll is missing a valgrind annotation or two...?
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