http://bugs.winehq.org/show_bug.cgi?id=23273
Summary: Spore doesn't start
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=29003)
--> (http://bugs.winehq.org/attachment.cgi?id=29003)
Last 1600 lines of +relay (without heap lines) showing crash
Spore crashes on startup. Looking at +relay, it seems it's in the
middle of some winhttp operation having to do with drm.
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http://bugs.winehq.org/show_bug.cgi?id=30931
Bug #: 30931
Summary: Newsbin cannot connect to ssl servers
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: web(a)robsonfamily.co.uk
Classification: Unclassified
Cannot register newsbin, or connect to any ssl servers.
I have tried 1.4,1.53, pol 1.4 & 1.53 all with the same problem.
This is the error from Newsbin
ERROR InterSocket - Error: SSL Negotiation Failed, Host:
news.giganews.com Error: SSL Connection Failed: 5 Error 0 Success.
and from the NB support pages.(
http://forums.newsbin.com/viewtopic.php?f=31&t=30453&p=185475)
#define SSL_ERROR_SYSCALL 5 /* look at error stack/return value/errno */
This is error 5. It's saying something in Wine's socket layer's dropping the
ball.
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http://bugs.winehq.org/show_bug.cgi?id=30880
Bug #: 30880
Summary: Depth Hunter: pictures missing from photo album
without native d3dx9_36
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Since bug #30137 has been fixed I can take photos in the game, using only
built-in d3dx9* dlls, however, photos don't show up in the game photo gallery.
When I open the photo gallery, pictures are surely there, because they're
selectable, but each frame, containing a photo, is empty/blank.
Photos are saved on disk in bmp format, under ~/DepthHunter/Photos directory
and I can open the files with any Linux image viewer.
Native d3dx9_36.dll is a workaround.
Wine doesn't provide anything suspicious in the terminal, so here I'm attaching
a +d3dx debug log.
A demo for Depth Hunter does exist but in-game photo gallery is not available
in the demo.
Fedora 17
Nvidia 250 / driver 295.53
X.Org X Server 1.12.2
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http://bugs.winehq.org/show_bug.cgi?id=29585
Bug #: 29585
Summary: wineoss.drv audio renderer not on par with others
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.winehq.org/pipermail/wine-devel/2012-Januar
y/093721.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
The OSS4 mmdevapi audio renderer is not yet on par with developments in the two
other ones in Wine.
Specific issues are:
1. handling underrun(?)
2. handling incomplete last (initial?) period
3. correct GetPosition
4. non-blocking mode or not needed?
i.e. what's mostly covered by my renderer tests attached to bug #27937.
Some of it was discussed in bug #28056.
This bug is *not* about mixer related issues, or failure to recognize an audio
device at all, or recording. If your Linux or BSD system has such issues with
Wine, please file another bug.
Andre Eikum proposed a patch to GetPosition in:
http://www.winehq.org/pipermail/wine-devel/2012-January/093721.html
It has two flaws:
+ *pos = 0;
this should be at least the position of the last Start (I highly recommend
This->last_pos_frames).
+ stopped/running/etc. state is not checked, yet GETODELAY can only be invoked
while running (witness IIRC the logs attached to bug #28056).
The current ALSA driver is not the best, but here is how I believe several
issues could be solved:
- Decouple OSS buffer from mmdevapi buffer, a bit like winealsa;
- Hide at least one OSS period in that buffer, i.e. GetCurrentPadding yields 0
while OSPACE < oss_period and 1 with period+1. This will help with bug #28723.
That way, unreliable OSS padding < period won't bother GetCurrentPadding.
My preference goes to something like attached to bug #28723, comment #105,
except it should try to hide less than the 3 periods winealsa hides in 1.3.35,
i.e. somewhat of a breed of that attachment and Andrew's initial wine 1.3.25
code.
- At callback time, complete a partial mmdevapi period by adding trailing
silence. We need to do that with ALSA too to ensure short sounds get played,
as well as trailing samples on period-driven devices like dmix. This is the
major ALSA bug #26878. Here I'd like to know how OSS behaves.
- Introduce This->last_pos_frames like I did with ALSA;
>...Underrun
>GetPosition() must return `size'
Not immediately, according to bug #28723, comment #65. But if underrun can be
defined as OSPACE < oss_period (not sure, presumably then 2 OSS periods need
be hidden from GCP), then we can bump last_pos_frames.
Regarding non-blocking mode, I simply don't know whether OSS may block in
open(), waiting for another process. While playing, now that GETOSPACE is
used, blocking may be prevented (I've some doubts since I saw ALSA return
EAGAIN with nearly full buffers in non-blocking mode).
For now, I believe it would be enough to behave like an exclusive-mode renderer
and not bother with decrementing padding in mmdevapi-period-size chunks -- I
still don't know how to best do that.
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http://bugs.winehq.org/show_bug.cgi?id=25803
Summary: War Leaders: Clash of Nations corrupts graphics
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=32879)
--> (http://bugs.winehq.org/attachment.cgi?id=32879)
War Leaders graphical corruption log
After installing with a problem, when launched, this application corrupts the
computer's display resulting in everything (both the application and the rest
of X) displaying in a washed out white. I've attached a log.
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http://bugs.winehq.org/show_bug.cgi?id=13443
Summary: Incomedia Website X5: impossible to select the main
window
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonino(a)arcidiaco.com
I installed the retail version of Incomedia Website X5, but is impossible to
select the window, then i can't use that...
The window is like a transparent object, fact when i click it i select the
below window...
How to solve it?
Bye
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http://bugs.winehq.org/show_bug.cgi?id=26569
Summary: Baldur's Gate II: ToB v26498 crashes during character
creation (game blocker)
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: contact(a)eloxoph.com
Created an attachment (id=33831)
--> (http://bugs.winehq.org/attachment.cgi?id=33831)
The wine output during the crash
Baldur's Gate II: Throne of Bhaal German/European version 26498 (latest
official patch) crashes when playing the original Shadows of Amn campaign
during character creation. Wine output is appended.
Without the latest official patch installed, the game wouldn't run at all.
Basically, installing BG2 with addon and then playing through the original game
(which has some new additions with the addon I think) and then through the
addon campaign afterwards is not possible. Trying to run the Shadows of Amn
campaign without having the addon installed in the first place was not tested.
Changing between directdraw gdi and opengl mode aswell as running the game with
or without 3d acceleration wouldn't change things. Also, different windows
versions (XP, 2000, 98) didn't seem to have any impact.
Wine 1.2.2 (downloaded & compiled from source on the test machine) was also
tested with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=13497
Summary: Kudos generates an access violation when trying to run
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=111838770&RefId=&origin=pcat_gm_
u
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Steps to reproduce:
1. Install Kudos
2. Run Kudos.exe from the install directory
The program bails out with an access violation.
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http://bugs.winehq.org/show_bug.cgi?id=13951
Summary: SetParent doesn't behave properly
Product: Wine
Version: 1.0-rc5
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
Created an attachment (id=14100)
--> (http://bugs.winehq.org/attachment.cgi?id=14100)
Sample application with source
Attached sample application behaves properly under Windows but makes
a popup window unmoveable and not responsive after a SetParent call.
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http://bugs.winehq.org/show_bug.cgi?id=30871
Bug #: 30871
Summary: Binary Domain not running
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Classification: Unclassified
Created attachment 40452
--> http://bugs.winehq.org/attachment.cgi?id=40452
wine 1.5.5 console out
The game does not start, you need to run the configurator.
Configurator required dotnet2.
Console exception...
Unhandled Exception: System.ArgumentException: inputLanguage is not recognized
by the system.
System.Windows.Forms.InputLanguage.set_CurrentInputLanguage(InputLanguage
value)
More info attached.
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