http://bugs.winehq.org/show_bug.cgi?id=15929
Summary: Warhammer Online flicker.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: modemmisuser(a)gmail.com
All screens, from the login screen, through the publisher/developer logs, to
character select, have major flicker. Sometimes, the screen will actually go
black for 2-20 seconds, then come back. Other times it's just slow flicker,
especially when moving the mouse to interact.
Wine 1.1.7 with the "model fix" patch. Ubuntu 8.10. Video card is an HD4870X2
with proprietary ATI drivers.
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http://bugs.winehq.org/show_bug.cgi?id=19632
Summary: Anno1503: ship is mirrored, animals drag traces
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
There are different errors. I will try to report them:
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- the ship is mirrored (top is done) - very funny
- A bird drags traces, while flying over the sea
- click into the outline map and then you suddenly see a lot of animals
moving around (in the sea)
- from the traces you will see, that their origin is in islands (green, brown)
- while mouse movements towards the screen border will move the view,
it was not possible to move the ship
All together: the game can't be played
Hope, this helps ;-)
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http://bugs.winehq.org/show_bug.cgi?id=14148
Summary: La-Mulana crashes during specific boss attack
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=4511
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=14408)
--> (http://bugs.winehq.org/attachment.cgi?id=14408)
Console error log.
La-Mulana crashes during the boss fight with the boss Tiamat, when she uses her
hair attack (pictured in this video: http://www.youtube.com/watch?v=aTevN1yVk6U
, around 0:45.) It does not occur every time; it seems to happen when her hair
runs into an enemy or the player. The game also becomes slow and slow to
respond during the hair attack. (And the winner for weirdest bug description
goes to...)
The error messages indicate the crash is occuring in the ddraw DLL. A sprite
collision problem, maybe?
I am using some DLL overrides; La-Mulana crashes at startup unless I do so. The
DLLs overridden are dsound,dmime,dmusic,dmloader,dmsynth,dmband,dmfile, and
dmstyle (though La-Mulana does not use all these).
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http://bugs.winehq.org/show_bug.cgi?id=17287
Summary: Water Surface Effect does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
In the game shaiya, if you go under graphical options and turn Water Surface
Effect two things happen:
*The water itself dissappears, so it just looks like grass.
*Some bushes and plants can be seen through other objects, for example, if I
stand behind a wall, I can still see the grass on the other side.
As long as this effect isn't on, those two bugs are no longer present.
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http://bugs.winehq.org/show_bug.cgi?id=30479
Bug #: 30479
Summary: Lego Racers 1 Critical bug
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ya.ilya12(a)yandex.ru
Classification: Unclassified
The Lego Racers 1 Game non runner.
Console output
wine: Unhandled page fault on write access to 0x00200072 at address 0x7bc48b08
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc48b08
How fix this problem???
PS. I am from Russia and bad know English language.
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http://bugs.winehq.org/show_bug.cgi?id=25718
Summary: Click on Audio tab in Winecfg do error
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
After update from Wine 1.3.4 to 1.3.11 I get an error when click on Audio tab
in Winecfg. This is a video (4,5 Mb)
http://narod.ru/disk/2940274001/wine1.3.11-bug.mkv.html .
Wine was build without GStreamer support
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http://bugs.winehq.org/show_bug.cgi?id=22834
Summary: Call of Juarez Black Screen
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Black Screen when i launch the game.
I tried differents options in "Wine regedit"and older wine versions
I installed d3dx9 with winetricks and added 2 .dll in System32 folder :
xapofx1_1.dll
X3DAudio1_4.dll
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http://bugs.winehq.org/show_bug.cgi?id=16026
Summary: Midi music does not play in Perfect Cherry Blossom demo
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
Created an attachment (id=17242)
--> (http://bugs.winehq.org/attachment.cgi?id=17242)
Messages from the console when running the game.
The Perfect Cherry Blossom demo seems to have a limited soundtrack compared
with the full version- just sounds and MIDI versions of the first 3 levels.
Under Windows XP, music comes on instantly when you switch from WAV to MIDI
under BGM options. On Linux, there is no music from the demo. You can get the
music to play by having a copy of the full soundtrack, and placing that file in
the game directory.
I'm running Kubuntu 8.04.1.
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http://bugs.winehq.org/show_bug.cgi?id=19285
Summary: Galactic Civilizations 2 v. 1.0D Digital:Bonus Pack
doesn't work
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.galciv2.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22322)
--> (http://bugs.winehq.org/attachment.cgi?id=22322)
Results of regression tests for bug 1
This is regression.
1) Game crashes when I click the "New game" menu.
2) Game crashes directly after starting new game.
3) Fonts render incorrectly (quad boxes after end of sentences).
There are regression test results in attachments for every bug.
Reverting the patch 1 helps.
I can't revert patch 2.
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http://bugs.winehq.org/show_bug.cgi?id=23262
Summary: Beer Tycoon crashes on exit
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
The game Beer Tycoon crashes on exit, when the user clicks to quit the game.
I installed Beer Tycoon from the original CD-ROM. Running the installed
Beer_Tycoon.exe in Wine 1.2rc3 shows an error, the same as mentioned in bug
23033. I suspect that error is copy-protection-related, so I downloaded a
no-CD-patched executable from
http://m0002.gamecopyworld.com/games/pc_beer_tycoon.shtml
Using that, the game crashes on exit. Run Beer_Tycoon.exe. Click Play when the
window appears. Wait for the logo screens and at the title screen click the
rightmost glass of beer to quit. Wine shows a Program Error dialog box.
Console output prior to clicking the glass is
$ wine Bier_Tycoon.exe
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x110fc8 0
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:wininet:InternetAttemptConnect Stub
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
;;;;;;fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting
On clicking to quit, the console output starts with
wine: Unhandled page fault on read access to 0x00000001 at address 0x1 (thread
0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000001, invalid program
stack in 32-bit code (0x00000001).
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