http://bugs.winehq.org/show_bug.cgi?id=16857
Summary: Mouse pointer does not show in "Kalle Kunskap 8"
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.gill(a)gmail.com
Well, the mouse pointer does not show in the game "Kalle Kunskap 8".
It seems clicking things still work, at least in the screen where the player
enters a name to use, but the pointer is invisible.
Below is the output from running the game without any special logging.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef9c,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d70,0x15b128): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x153d20,0x15b128): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1d48a8,0),stub!
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc2a50,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x21b608,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0xbc3400,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x15e6a0,0x1ddbf0,0),stub!
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x1578c8,0x1f2c28,0),stub!
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http://bugs.winehq.org/show_bug.cgi?id=11306
Summary: software built with Visual C++ software library crashes
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ketil(a)vestby.name
Created an attachment (id=10414)
--> (http://bugs.winehq.org/attachment.cgi?id=10414)
console dump with the errormessages as described
When running the latest wtlib, wine crashes. It tart by complaining about the
spooler - and continues from there. Earlier versions of wtlib install and run
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=24826
Summary: WoW 4.x D3D: Out of Memory errors with detailed
shadows
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
orm=fbo
In d3d mode with detailed shadows, WoW tends to crash with out of memory errors
very fast. With shadows set to High, running around in Dalaran at peak time
will crash in a few minutes at best.
(Reported for posterity, I'll be unavailable to test for the next few days)
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http://bugs.winehq.org/show_bug.cgi?id=29147
Bug #: 29147
Summary: Wine freezes then crash when trying to load an EA
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petelachatte(a)gmail.com
Classification: Unclassified
Metatrader runs fine; until i load an expert advisor (MDP).
I get a bunch of :
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002d, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002b, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0029, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 0027, blocked by 003c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcaf904 "loader.c:
loader_section" wait timed out in thread 002f, blocked by 003c, retrying (60
sec)
in console. Then Metatrader freezes and then dissapears.
Steps to reproduce the problem :
- Run mdp12.exe; select metatrader folder; install.
- Run terminal.exe; maximize "EURUSD" chart; then on the left side right click
on "million dollar pips" then choose attach to chart.
- On the EA settings leave it as it is; click OK
- Metatrader freezes.
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http://bugs.winehq.org/show_bug.cgi?id=20755
Summary: W-buffer not well handled
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nikos42(a)gmail.com
There are some minor display problems in Mafia. In particular, at the very
beginning of the demo, when people are sitting around a table, their eyeballs
seem to pop out of their heads. This is probably due to the fact that Mafia
uses a W-buffer, while Wine handles it as a Z-buffer (this can be seen in
dlls/wined3d/state.c).
Moreover, I get this fixme message:
fixme:d3d:state_zenable W buffer is not well handled
Would it be a lot of work to add support for a W-buffer in Wine? (the
WGL_EXT_depth_float OpenGL extension might be used)
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http://bugs.winehq.org/show_bug.cgi?id=29513
Bug #: 29513
Summary: win2flash crashes on start with segfault
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Win2flash is downloadable application from
http://wintoflash.findmysoft.com/download/
Tested version was both the newest available (07.0026 as of today) as some
older versions.
When run, it displays some splash screens, and in the console window there is
"Segmentation fault" error message.
The same version runs OK on the same machine but with WinXP OS.
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http://bugs.winehq.org/show_bug.cgi?id=21694
Summary: MotorM4X fails to run
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
Created an attachment (id=26222)
--> (http://bugs.winehq.org/attachment.cgi?id=26222)
output of wine-1.1.38-131-g6805045
I took over maintainership of this game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=15060) because I
want to get it running on OpenSolaris and it seems it worked at some point on
Linux.
Despite the appdb report I had to install d3dx9 via winetricks to get the game
running at all. I have an NVIDIA graphics card using the proprietary drivers
(glxinfo output attached).
A recent GIT build additionally has the regression that the background image in
the menu screens is not shown (this works in 1.1.26, output attached).
To reproduce the crash simply start the game and start the demo (press return a
couple of times).
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http://bugs.winehq.org/show_bug.cgi?id=12651
Summary: Bad sound quality in Starcraft when running with
hardware acceleration
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanceil(a)gmx.net
When starting Starcraft with any kind of sound DirectSound hardware
acceleration enabled (Basic, Standard, Full (in winecfg)), the ingame sound has
a very bad sound quality, it sounds like it was output by an 8bit sound card.
This is particularly noticeable when you click on any of the buttons in the
starting screen.
Here is an 'lspci -v' of the used soundcard:
---
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Apple Computer Inc. Unknown device 00a0
Flags: bus master, fast devsel, latency 0, IRQ 20
Memory at db500000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
---
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http://bugs.winehq.org/show_bug.cgi?id=30806
Bug #: 30806
Summary: Console2: fails to start
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://sourceforge.net/projects/console/files/console-
devel/2.00/Console-2.00b148-Beta_32bit.zip/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: techtonik(a)gmail.com
Classification: Unclassified
It pauses for several seconds, then exits. No output to console is visible. The
attached log is the result of:
WINEDEBUG=+relay,+seh,+tid wine Console.exe
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http://bugs.winehq.org/show_bug.cgi?id=28477
Summary: Pollux Ride : Unhandled exception: unimplemented
function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@
@std@@Q
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Horse riding, children program from PAN Vision, crahes on startup.
Winedbg report:
C:\Program Files\PAN Vision\rnge>winedbg equestrianapp.exe
WineDbg starting on pid 0034
0x7b85718e DbgBreakPoint+0x12 in kernel32: addl $4,%esp
Wine-dbg>c
Unhandled exception: unimplemented function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@Q
AE@XZ called in 32-bit code (0x7b82db78).
I tried also with winetricks msvcp80.dll, but it did not help.
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