http://bugs.winehq.org/show_bug.cgi?id=27983
Summary: Starcraft 2 Editor: Newly created items in the trigger
treeview don't get marked for renaming.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
When you create in the Starcraft 2 Editor a new variable, folder, action,
function etc. in the trigger tree the newly created item doesn't get marked for
renaming.
Workaround:
- Press F2 once you created an item: This will mark the item for renaming.
The bug doesn't occur with native comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=25440
Summary: Guitar Pro 6 fails to start
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.3.8), Guitar Pro 6.0.7 fails to start. With vcrun2005
installed to avoid http://bugs.winehq.org/show_bug.cgi?id=25439, I get the
following output.
xavier@xavier /wine/gp6/drive_c/Program Files/Guitar Pro 6 $ wine GuitarPro.exe
fixme:system:SetProcessDPIAware stub!
app dir path: "C:/Program Files/Guitar Pro 6"
current: QDir( "C:/Program Files/Guitar Pro 6" , nameFilters = { * },
QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters(
Dirs|Files|Drives|AllEntries ) )
current: QDir( "C:/Program Files/Guitar Pro 6" , nameFilters = { * },
QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters(
Dirs|Files|Drives|AllEntries ) )
The app works fine in native Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=15539
Summary: quartz: referencemapper.ok sometimes fails in pc-bsd
(race condition?)
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: enhancement
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looks like it might need some slop:
[pcbsd@pcbsd ~/wine-git/dlls/quartz/tests]$ rm referenceclock.ok ; make
referenceclock.ok
../../../tools/runtest -q -P wine -M quartz.dll -T ../../.. -p
quartz_test.exe.so referenceclock.c && touch referenceclock.ok
referenceclock.c:89: Test failed: SystemClock - Expected difference around
10000000, got 11750000
*** Error code 1
Fails around 1/4 time.
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http://bugs.winehq.org/show_bug.cgi?id=30878
Bug #: 30878
Summary: ArtRAge 2.6 won't start up full-screen
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntu(a)wildruby.co.uk
Classification: Unclassified
ArtRage starts fine when the installer asks "would you like to run it now", but
after quitting, doesn't restart in the following way:
splash screen appears, then CPU is used but no window appears (in fact a tiny
dot of a window appears in the workspace organiser window in xfce4, but not on
the actual desktop)
Using Xubuntu 12.04 and wine 1.5.5 from the winehq ppa.
WORKAROUND: before quitting the first time, set the window to not-full-screen
from the little window size icons on the right of the top panel inside artrage.
This state appears to be saved on quitting, and then it starts up properly next
time. Just remember never to set it to full screen.
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http://bugs.winehq.org/show_bug.cgi?id=12069
Summary: native msvcp60.dll enhaces wines
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Hi.
This is not exactly a bug, but i think that you should have it in mind. I dont
know how can it be related to wines internal behavior or not.
I only play one game. Tactical Ops 3.5
This game uses Unreal99 Engine.
It works in Wine as a Gold and sadly with at most 30 fps with all builtin.
With only one override it can grow to 70 fps in the same test conditions.
This native is msvcp60.dll
The game runs better with this dll present on the system. I dont know why or
what does this dlls or why the game can run without it but, it does makes a
difference.
I think that this override can improve all Unreal99 based games.
Close this bug if you think that it is invalid. I post to contribute and
documentate to other looking for the same issue.
Cheers.
Diego
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http://bugs.winehq.org/show_bug.cgi?id=23071
Summary: UltraEdit 16.10 : Fails to update itself
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.ultraedit.com/files/ue_english.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28642)
--> (http://bugs.winehq.org/attachment.cgi?id=28642)
Terminal output on Wine-1.2-rc2 after clicking Continue
Steps to reproduce:
1) remove ~/.wine
2) do default installation of ue_english.msi downloaded from given url
(IMPORTANT)
3) wine Uedit32.exe
4) close all popup windows (buy now, tip of the day etc.)
5) "Help->Check for Updates" new window will appear
6) "Download Update Now!" wait till it downloads updates
7) press "Continue" if prompted to shut down UltraEdit in order to begin
updating process
Behaviour:
Fatal Error window with following message
"Installation ended prematurely because of an error."
Expected behaviour:
UltraEdit should update itself to newer version
Additional info:
I tried to update from version 16.10.0.1025 to 16.10.0.1027
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http://bugs.winehq.org/show_bug.cgi?id=22786
Summary: ALLPlayer fails to start
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.allplayer.org/en/download/53-allplayer-4/do
wnload
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28117)
--> (http://bugs.winehq.org/attachment.cgi?id=28117)
Error at start
ALLPlayer 4.3.6.9 fails to start. It displays error like in attachment + error
from Wine.
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http://bugs.winehq.org/show_bug.cgi?id=19935
Summary: Colobot game don`t work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
when i try to run the game, it`s freeze and wine start debugger. but debugger
cant give any information for long time, so i must kill them.
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http://bugs.winehq.org/show_bug.cgi?id=27430
Summary: 1.3.20 breaks X52 Joystick under X3/Terran Conflict
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilboad(a)gmail.com
Created an attachment (id=35078)
--> (http://bugs.winehq.org/attachment.cgi?id=35078)
+dinput log.
Hello,
I've been using wine to play X3:TC under Fedora 14/x86_64 without any major
issues (beyond a number of known issues).
I've upgraded my workstation to Fedora 15 and initially all worked just fine.
However, since yesterday, I can no longer use my joystick under X3:TC.
1. Somehow the axis/POV mapping is all wrong, the viewport is locked to the
bottom right position and I cannot use the POV or keyboard to re-center it.
2. All the other joystick axis (yaw/pitch) seem to be broken as well.
3. The throttle axis seems to be working just fine. (It's a joystick / throttle
combo).
4. The keyboard seems to be generating multiple keyboard events per keypress.
5. The joystick has a "profile" selection knob - which triggers an always
"pressed" joystick button 11, (profile 1), button 12 (profile 2), button 13
(profile 3). Switching profiles changes the direction in which the POV is
locked.
6. If I disconnect the joystick, the POV re-centers, and the keyboard returns
to normal operation.
7. I checked the native version of X3 Reunion (Official LGP release) and
everything seems to be working just fine. (So no kernel / hardware problem).
8. +dinput log attached.
P.S. When playing the Linux version of X3:R I developed a library [1] that uses
pre-loading and _open/_read/_close symbol replacement to modify certain aspects
of my X52 joystick (E.g. mask/disable certain axis/buttons, capture
axis/buttons and turn them into X11 keypress/release events, etc).
Among other things, I used this library to mask out the problematic profile
buttons and turn the POV axis (which behave much more like buttons) into X11
key events.
Can I somehow use the same pre-loading / symbol replacement under wine? It will
help my locate the source of the problem?
- Gilboa
[1] http://libjoyevent.sourceforge.net/
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http://bugs.winehq.org/show_bug.cgi?id=30907
Bug #: 30907
Summary: RebelBetting fails to load
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 40535
--> http://bugs.winehq.org/attachment.cgi?id=40535
Error message
Installer appears to work fine but when attempting to load RebelBetting in
wine-1.5.6-75-g034de95 it immediately fails with the attached error message.
Not sure if this is a dotnet/mono error or not but this is definitely a dotnet
application.
The installer itself claims the necessary components are already installed.
Tried "winetricks dotnet2" but that seemed to error out, and Wine just told me
to install Mono anyway.
No idea how to work around this.
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