http://bugs.winehq.org/show_bug.cgi?id=11793
Summary: Hulk demo crashes in DSOUND
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.jeuxvideo.com/downloads/0000/00008022_demo.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11055)
--> (http://bugs.winehq.org/attachment.cgi?id=11055)
console output
The Hulk demo crashes with a dsound error (see the attached console output
below).
Disabling the sound in winecfg makes the demo working.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=26285
Summary: Mass Effect 2 Demo ignores keyboard input until mouse
clicked
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo runs well in general.
When you start it, it shows a couple logo movies, then says
"Press any key to continue"
In Windows, you can press a key, and it will continue.
In Wine, pressing a key does nothing.
In either, clicking the mouse will in fact get you past this screen,
so this isn't exactly a critical problem.
But I noticed something interesting: if you wait a minute in that screen,
an attract movie will show. You can cancel the attract movie by pressing
escape
in Windows. In Wine, however, pressing escape does nothing... until you
click the mouse. After you click the mouse once, escape now works.
So it seems that on Wine, but not Windows, this game ignores the keyboard
until there's a mouse click.
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http://bugs.winehq.org/show_bug.cgi?id=12240
Summary: Scar fails to launch
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
URL: http://www.download.com/SCAR-Squadra-Corse-Alpha-Romeo-
demo/3000-7523_4-10391218.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11672)
--> (http://bugs.winehq.org/attachment.cgi?id=11672)
+relay
Installation works fine, but game doesn't start.
A messagebox pops up saying that "...a file is damaged or missing".
I think its:
0009:Call KERNEL32.GetLastError() ret=00644510
0009:Ret KERNEL32.GetLastError() retval=00000715 ret=00644510
(ERROR_RESOURCE_TYPE_NOT_FOUND)
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http://bugs.winehq.org/show_bug.cgi?id=30535
Bug #: 30535
Summary: Legend of Grimrock - rendering issues
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Regression SHA1: de807eb21ccdd30dfc897986150dcf5d70d38001
Legend Of grimrock have serious render issues since 1.3.37 on Ati card on Mac
OS X Bisect identified the commit de807eb21ccdd30dfc897986150dcf5d70d38001 is
responsible. Reverting the commit against current wine (1.5.3) fixes the issue.
I have attached screenshot of the issue
Left After commit, right before commit.
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http://bugs.winehq.org/show_bug.cgi?id=25655
Summary: Anarchy Online crashes on start-up
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
Something between version 1.3.6 and 1.3.7 of Wine changed that results in
Anarchy Online crashing immediately upon start up. Anarchy Online appears to
start up correctly in the stable 1.2.2 version and developmental versions 1.3.4
through 1.3.6.
It is important to note that it is necessary to apply the patch included bug
submission: http://bugs.winehq.org/show_bug.cgi?id=25206 in order to run
Anarchy Online at all in wine.
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http://bugs.winehq.org/show_bug.cgi?id=30980
Bug #: 30980
Summary: cross compiling with mingw64 is broken
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 40661
--> http://bugs.winehq.org/attachment.cgi?id=40661
patch
make[1]: Entering directory `/home/austin/wine-git/build-mingw/dlls/crtdll'
i686-w64-mingw32-gcc -c -I../../../wine-cross-temp/dlls/crtdll -I.
-I../../../wine-cross-temp/include -I../../include
-I../../../wine-cross-temp/include/msvcrt -D__WINESRC__ -D_REENTRANT -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wwrite-strings -fno-omit-frame-pointer
-Wpointer-arith -Wlogical-op -g -O2 -D_WIN32 -fno-builtin -o crtdll_main.o
../../../wine-cross-temp/dlls/crtdll/crtdll_main.c
In file included from ../../../wine-cross-temp/include/msvcrt/sys/stat.h:11:0,
from ../../../wine-cross-temp/dlls/crtdll/crtdll_main.c:25:
../../../wine-cross-temp/include/msvcrt/crtdefs.h:195:16: error: redefinition
of ���struct localeinfo_struct���
/usr/lib/gcc/i686-w64-mingw32/4.6/../../../../i686-w64-mingw32/include/_mingw.h:649:16:
note: originally defined here
../../../wine-cross-temp/include/msvcrt/crtdefs.h:199:3: error: conflicting
types for ���_locale_tstruct���
/usr/lib/gcc/i686-w64-mingw32/4.6/../../../../i686-w64-mingw32/include/_mingw.h:652:3:
note: previous declaration of ���_locale_tstruct��� was here
../../../wine-cross-temp/include/msvcrt/crtdefs.h:199:21: error: conflicting
types for ���_locale_t���
/usr/lib/gcc/i686-w64-mingw32/4.6/../../../../i686-w64-mingw32/include/_mingw.h:652:20:
note: previous declaration of ���_locale_t��� was here
make[1]: *** [crtdll_main.o] Error 1
make[1]: Leaving directory `/home/austin/wine-git/build-mingw/dlls/crtdll'
make: *** [dlls/crtdll] Error 2
I'll attach a workaround, though I'm not sure if we should prefer mingw or
wine's definition here.
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http://bugs.winehq.org/show_bug.cgi?id=14391
Summary: MagicISO interface flickers
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.magiciso.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Hello,
MagicISO (application to manage disc images) is a quite complex app with nice
interface. It works properly on Windows, but on Wine the interface redrawing is
very slow.
I can see every icon popping up on the screen, and every menu entry drawn one
by one (btw menu is draw twice).
Wine shows no errors at all, application works perfectly (which is IMHO -
MAGIC).
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http://bugs.winehq.org/show_bug.cgi?id=30834
Bug #: 30834
Summary: page fault in ddraw regression
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmtptr(a)gmail.com
Classification: Unclassified
Created attachment 40382
--> http://bugs.winehq.org/attachment.cgi?id=40382
stdout, stack trace
When playing X-Wing vs. Tie Fighter, a crash is produced when entering the
simulator for the second time per instance of the game. For example, I can
start the game and enter any mission with no problem, but once the mission
terminates a stack trace (attached) is produced on entering a new mission.
git-bisect produced the following commit as the first occurance of the bug:
cf30899f1afa304860e44b6e5f960464ffd6667f is the first bad commit
commit cf30899f1afa304860e44b6e5f960464ffd6667f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 5 19:55:35 2012 +0200
ddraw: Version 1 devices are aggregated by the surface that created them.
:040000 040000 38d152096033cf81ea93b8797c86228ea2e86bca
668416150421a84d2eb5575e36e3f402887d1e2c M dlls
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http://bugs.winehq.org/show_bug.cgi?id=30951
Bug #: 30951
Summary: mono's GraphicsPathTest.AddString_NegativeSize test
fails
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
CC: dmitry(a)baikal.ru
Classification: Unclassified
Regression SHA1: 2c93bf7e4e469b36d3244f5a5f3c3c0ca0e0d897
This is a new failure that came up today when I ran the Mono System.Drawing
tests:
28) MonoTests.System.Drawing.Drawing2D.GraphicsPathTest.AddString_NegativeSize
: System.ArgumentException : A null reference or invalid value was found [GDI+
status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
unknown>:0
at System.Drawing.Drawing2D.GraphicsPath.AddString (System.String s,
System.Drawing.FontFamily family, Int32 style, Single emSize, Rectangle
layoutRect, System.Drawing.StringFormat format) [0x00000] in <filename
unknown>:0
at System.Drawing.Drawing2D.GraphicsPath.AddString (System.String s,
System.Drawing.FontFamily family, Int32 style, Single emSize, Point origin,
System.Drawing.StringFormat format) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Drawing2D.GraphicsPath:AddString
(string,System.Drawing.FontFamily,int,single,System.Drawing.Point,System.Drawing.StringFormat)
at MonoTests.System.Drawing.Drawing2D.GraphicsPathTest.AddString_NegativeSize
() [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Here's the code for that test:
public void AddString_NegativeSize ()
{
GraphicsPath gp = new GraphicsPath ();
FontFamily ff = GetFontFamily ();
gp.AddString ("mono", ff, 0, -10, new Point (10, 10),
StringFormat.GenericDefault);
Assert.IsTrue (gp.PointCount > 0, "PointCount");
}
Bisecting gave me this:
2c93bf7e4e469b36d3244f5a5f3c3c0ca0e0d897 is the first bad commit
commit 2c93bf7e4e469b36d3244f5a5f3c3c0ca0e0d897
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri May 11 19:19:21 2012 +0900
gdiplus: Retrieve LOGFONT from a GpFont using GdipGetLogFontW instead of
accessing it directly.
It seems it's valid to call GdipAddPathString with a negative font size. This
fails now because GdipCreateFont doesn't accept a negative font size, but I
don't know if it's correct for GdipAddPathString to call GdipCreateFont.
I can provide a compiled version of the System.Drawing tests if that would
help.
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http://bugs.winehq.org/show_bug.cgi?id=30846
Bug #: 30846
Summary: Super Monday Night Combat: Unable to join multiplayer
match, unable to leave queue.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordanw2(a)gmail.com
Classification: Unclassified
Created attachment 40394
--> http://bugs.winehq.org/attachment.cgi?id=40394
Wine output
The game is called Super Monday Night Combat it's available at
http://store.steampowered.com/app/104700/ it's free to play. The problem
happens when I try to join a non-training multiplayer match, I enter the queue
and I never leave, I've waited up to 30 minutes in different regions and I
never get to join a match.
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