http://bugs.winehq.org/show_bug.cgi?id=30986
Bug #: 30986
Summary: Severe frame rate regression in 3D games when changing
cursor graphic (esp with animated cursors)
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jimportal(a)gmail.com
Classification: Unclassified
While playing Diablo 3 (D3) frame rates decrease significantly when the game
uses an animated cursor. In World of Warcraft (WoW) you can see a brief hiccup
in animation when you mouse over something that changes the cursor shape. It's
not as severe in WoW but WoW does not use animated cursors like D3 does.
A git bisect led to:
c2c0743ccfd4a945df3b88231d62731e14da3324 is the first bad commit
commit c2c0743ccfd4a945df3b88231d62731e14da3324
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 22 15:57:29 2012 +0200
wined3d: Properly retrieve the display mode in
wined3d_device_set_cursor_properties().
:040000 040000 5e0f894018153ba040091ace29474ccd9cfd0288
705cc9dc4e980c64ae3edfda864a3c47a6a9beb4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=25312
Summary: WINE needs to support XRandR 1.2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: owen.riddy(a)gmail.com
Created an attachment (id=32154)
--> (http://bugs.winehq.org/attachment.cgi?id=32154)
A patch to add support for XRandA 1.2. It will break many things.
Wine currently supports XRandR 1.1, which is fine for single-monitor users. It
is bad for multi-monitor users because every time wine tries to change the
resolution it completely mucks everything up, and usually switches off a
monitor, eg, bug 16958 (which is a XRandR problem).
XRandR 1.2 introduced some very major architecture changes (*) to support
multi-monitor setups.
I've attached a badly formatted & crufty patch that implements the required
bits of XRandR 1.2. Some issues remain:
A) Fullscreen applications no longer occupy the whole X Screen - only one
physical screen. Games will need to confine the mouse pointer to that screen to
remain playable, and I don't know where in Wine to do this. This may run afoul
of bug 6971.
B) I'm not certain how this patch might interact with DirectDraw & Direct3D -
it probably breaks the screen co-ordinate assumptions in wine.
I don't think it is worth tidying this patch to the formatting standard
required for Wine until A is dealt with.
The patch includes a lot of garbage included as I tried to work out how ddraw
and xrandr interacted (sorry), and what Xinerama was doing in the mix. The
really important parts are X11DRV_XRandR_Init(void), make_modes(void), int
X11DRV_XRandR_GetCurrentMode(void) and LONG X11DRV_XRandR_SetCurrentMode(int
mode) in xrandr12.c.
(*) http://cgit.freedesktop.org/xorg/proto/randrproto/tree/randrproto.txt -
Sec. 1.2 - wine should be resizing crtc, not the screen.
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http://bugs.winehq.org/show_bug.cgi?id=25187
Summary: Sandlot games launcher "Play Now" button does nothing
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After patching crypt32 to get past bug 25174, the game fails to launch
when you run the launcher. The log shows
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
0[139448]: file chrome://global/content/commonDialog.js, line 49: TypeError:
window.arguments is undefined
0[139448]: file chrome://global/content/commonDialog.js, line 60: TypeError:
gArgs is undefined
0[139448]: file chrome://global/content/commonDialog.js, line 176: TypeError:
gArgs is undefined
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
winetricks ie6 gets rid of log messages, but the game still doesn't launch.
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http://bugs.winehq.org/show_bug.cgi?id=20809
Summary: 15 Days: Crash at startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jojos_band(a)gmx.net
Created an attachment (id=24926)
--> (http://bugs.winehq.org/attachment.cgi?id=24926)
Wine console output and application's own error handler output
The game 15 days from house of tales crashes with an unhandled page fault. It
initializes the fullscreen loading screen (black background, small CD in the
bottom right edge) and reports an error afterwards. The application itself
catches the error and gives some hints in an error dialog.
I'll attach the console output of wine as well as the error information of the
game itself.
Currently, there is no demo of the game available.
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http://bugs.winehq.org/show_bug.cgi?id=30316
Bug #: 30316
Summary: Pegasus Mail v4.63 err:tooltips:TOOLTIPS_WindowProc
unknown msg 0444 wp=00000004 lp=0032cde8
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 39618
--> http://bugs.winehq.org/attachment.cgi?id=39618
debug codes
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
tooltips labels are left blank
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http://bugs.winehq.org/show_bug.cgi?id=28428
Summary: eXperience 112: broken shadows
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.fileplanet.com/184348/180000/fileinfo/eXper
ience112-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Created an attachment (id=36445)
--> (http://bugs.winehq.org/attachment.cgi?id=36445)
screenshot
Shadows are broken (seem to be fragmented) in the eXperience 112 game.
Terminal output doesn't reveal too much:
...
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
...
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
...
Shadows appeared correctly in 1.3.22. The result of the regression test:
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
Other bugs related to this commit: bug #27534, bug #27600, bug #27959.
This might be a dupe of any of those.
As for performance issues due to this commit, I don't see major performance
degradation, just because this game always performed badly on my system, when
one or more cameras were activated in the game (5-6 fps @1024x768 resolution).
Steps to reproduce the problem in the demo:
Install...launch...new game..skip the intro video...the problem can be observed
right in the opening sequences.
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=30221
Bug #: 30221
Summary: Pegasus Mail v4.63 starts w/ exception "(0x80040100)
(0x80040100) @01AD84F5" (OleCommandTarget_Exec
Unsupported cmdID = 63)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.4-rc6
The package generates the following exceptions in safecall methods at start up:
(0x80040100) (0x80040100) @01AD84F5
(OleCommandTarget_Exec Unsupported cmdID = 63 )
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http://bugs.winehq.org/show_bug.cgi?id=30533
Bug #: 30533
Summary: The Walking Dead Episode 1: Black screen after startup
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
Classification: Unclassified
The short version: Starting "The Walking Dead: Episode 1 - A New Day" my
screen goes from 1280x1014 to 1024x768 and at the same moment also goes black.
Audio indicates the game may be running fine otherwise. The log indicates an
"unhandled blend op".
Full info:
"The Walking Dead: Episode 1 - A New Day" is an adventure game made by
Telltale Games, and most likely uses similar technology to other recent games
by the company, such as the episodic "Back to the Future" adventure game and
their "Jurrassic Park" adventure game. However, it's visually distinct from
them in that it uses a celshading look.
I've installed the game using Wine 1.5.3 from the Fedora 17 Beta x86-64
repositories. The WINEPREFIX is shared with a Steam install used to play Portal
2, and the following was installed via winetricks for the benefit of Portal 2
according to an AppDb how-to: vcrun2005 vcrun2008 vcrun2010 corefonts
(The AppDb does not have an entry for "The Walking Dead: Episode 1 - A New
Day" at the time of writing.)
Upon starting the game via "wine WalkingDead101.exe", there is a brief flash to
white, followed by the screen going black. This is accompanied by a video mode
change from 1280x1024 to 1024x768. The screen remains black, and after some
time, audio is heard that sounds like it might be the game's menu screen. After
a while of staring at black, I then bring up a drop-down terminal (Yakuake) by
keyboard shortcut and run "wineserver -k". The log is filled with an endless
repetition of:
fixme:d3d:gl_blend_op Unhandled blend op 0.
Full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=30926
Bug #: 30926
Summary: Mathematica 8.0.1 crashes on startup
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 40566
--> http://bugs.winehq.org/attachment.cgi?id=40566
Crash log
I've successfully installed Mathematica 8.0.1 (to ~/wine.mathematica prefix),
and then at first try to launch it using this command "wine
~/wine.mathematica/drive_c/Program\ Files/Wolfram\
Research/Mathematica/8.0/Mathematica.exe" it crashed. The crash reproduces
every launch.
Attaching the crash log.
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