http://bugs.winehq.org/show_bug.cgi?id=30961
Bug #: 30961
Summary: Anarchy Online crashes after character selection with
18.5 update
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ischou(a)trinity.westhost.com
Classification: Unclassified
Created attachment 40623
--> http://bugs.winehq.org/attachment.cgi?id=40623
Terminal output
After 18.5 update, Anarchy Online crashes after using the new character
selection screen.
Steps to reproduce:
* Updated to latest client version (18.5)
* Start Anarchy Online launcher using wine: wine Anarchy.exe
* Click "Play"
* Enter login information and click "Login"
* Select a character and click "Play"
* Anarchy Online logo screen comes up as usually expected
* Then the game crashes.
Here is what the game's own bug reporter captured:
--
BugReport.
Stack/Error:
Exception code: E06D7363
Fault address: 7B82D26B 01:0001C26B C:\windows\system32\KERNEL32.dll
Registers:
EAX:7B819381
EBX:7B82D1F1
ECX:00000000
EDX:00000000
ESI:00C80978
EDI:058525A8
CS:EIP:0017:7B82D26B
SS:ESP:001F:0033F0B4 EBP:0033F118
DS:001F ES:001F FS:1007 GS:0037
Flags:00000246
Fpu control: 0x9001f
Stack: From adr 0033F0B4
0033F14C 0000000C 0000003C E06D7363 00000001 00000000 7B82D26B 00000003
19930520 0033F178
00C27DE0 00B824CF 00000010 05852168 05852260 058526F8 0000005A 00000000
00B80B58 05852260
05852168 000000B4 058525A8 0033F128 00000001 0033F158 78AC872D 058525A8
78AC872D E06D7363
Call stack:
Address Frame Logical addr Module
7B82D26B 0033F118 0001:0001C26B C:\windows\system32\KERNEL32.dll
78AC872D 0033F158 0001:0002772D Z:\Volumes\Games\Funcom\Anarchy
Online\MSVCR100.dll
00B82EBA 0033F1D8 0001:00171EBA Z:\Volumes\Games\Funcom\Anarchy
Online\GUI.dll
GetLogicalAddress failed for 00000000
<end>
GameInfo:
MapID: 18.5.0.11_18.06.2012_14.52.00
PatchVersion: 18.5.0_EP1
Build revision: 50606
Client lifetime: 00:00:41
LoginName: XXXXXX
CharId: 0
CharName: ""
Level: 0
Breed: [0]
Sex: [0]
Prof: -1
Expansion: 4294967295
Playfield:
CharPos: X: 0 Z: 0 Y: 0
Application Info:
GfxDevice: DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lighting
acceleration using WineD3D
ScreenMode: 800x600 x 16. Window
Is minimized: False
Last minimized: Never
NetworkInfo:
Server: 37.18.193.84
Port: 7504
ServerID: 0
AvgRTT: 0
LastRTT: 0
AvgBytesSentL: 0
AvgBytesRecvL: 0
Errors:
SystemInfo:
OS: Unknown. Major: 5 Minor: 1 PlatformId: 2
OSBuild: 5.01.2600 Service Pack 3
Cpu: x86 Family 6 Model 23 Stepping 10. 2800 Mhz
Total ram: 2047Mb
--
DbDebug output:
---------------------
NOTE: THE FOLLOWING INFO IS FROM DXDIAG.EXE. The info is retrieved before
starting AO!
------------------
System Information
------------------
Time of this report: 6/20/2012, 06:43:14
Machine name: XXXXXXXXXX
Operating System: Windows XP Professional
Language: English (Regional Setting: English)
System Manufacturer:
System Model:
BIOS:
Processor:
Memory: 2048MB RAM
Page File: 476MB used, 3143MB available
Windows Dir: C:\windows
DirectX Version: = "DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not present
DxDiag Version:
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http://bugs.winehq.org/show_bug.cgi?id=28528
Bug #: 28528
Summary: Unimplemented function
msvcp80.dll.??0?$basic_ofstream@DU?$char_traits@D@std@
@@std@@QAE@XZ
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://dl.google.com/earth/client/ge4/release_4_3/goog
leearth-win-plus-4.3.7284.3916.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Unimplemented function
msvcp80.dll.??0?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ stops
Google Earth 4.3 from loading.
winetricks vcrun2005 works around this.
Note: There are bugs open for very similar, but not identical, unimplemented
functions in msvcp80.dll.
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http://bugs.winehq.org/show_bug.cgi?id=28041
Summary: Galactic Civilisation II: Graphical glitches: some
polygons of ships seem to have wrong coordinates
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrick(a)bb-goettingen.de
Created an attachment (id=35902)
--> (http://bugs.winehq.org/attachment.cgi?id=35902)
Screenshot of a ship with cyan polygons sticking out
Ships and starbases are not rendered correctly. It looks like either some
polygons have wrong coordinates as they stick out or those polygons that leave
the 3D-objects are supposed to be transparent (maybe something like a light
effect that is not implemented yet?). See the example screenshots attached
below - the cyan polygons that stick out of the ship are not supposed to be
like that.
I encountered that with every wine version I tried (that would be almost any
since about 1.3.15) using closed source nvidia-drivers v. 270.41.19 on an
nVidia Geforce GTS 250 card. This happenes to any galciv2 version I tried as
well. (Dark Avatar - v. 1.5, Twilight of the Arnor / Ultimate Edition -
v.1.97).
Reproduce: Start a new game and zoom in to a ship or starbase or go to the
shipyard and attach some random items to a ship.
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http://bugs.winehq.org/show_bug.cgi?id=19570
Summary: Cake Mania 2 page fault
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.playfirst.com/game/cakemania2/download/wind
ows
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22803)
--> (http://bugs.winehq.org/attachment.cgi?id=22803)
Wine 1.1.25 console output
Cake Mania 2 causes a page fault and exits before any screen is shown.
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http://bugs.winehq.org/show_bug.cgi?id=25539
Summary: Heroes of Newerth needs native msvcp80
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://dl.heroesofnewerth.com/HoNClient-2.0.2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
You can reproduce this without an account. Download, install, run winecfg and
set msvcp80 to builtin, run hon.exe, and get:
wine: Call from 0x7b838d43 to unimplemented function
msvcp80.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@XZ, aborting
may also need:
./k2.dll imports following stub symbols:
msvcp80:??$?9DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@0@Z
msvcp80:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@PBD@Z
msvcp80:??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z
msvcp80:??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@XZ
msvcp80:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@M@Z
msvcp80:??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@D@Z
msvcp80:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@PBD@Z
msvcp80:??_D?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?_Lock@_Mutex@std@@QAEXXZ
msvcp80:?_Myptr@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IBEPBDXZ
msvcp80:?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?_Unlock@_Mutex@std@@QAEXXZ
msvcp80:?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
msvcp80:?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp80:?close@?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXXZ
msvcp80:?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
msvcp80:?eof@ios_base@std@@QBE_NXZ
msvcp80:?fail@ios_base@std@@QBE_NXZ
msvcp80:?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
msvcp80:?gcount@?$basic_istream@DU?$char_traits@D@std@@@std@@QBEHXZ
msvcp80:?infinity@?$numeric_limits@M@std@@SAMXZ
msvcp80:?is_open@?$basic_filebuf@DU?$char_traits@D@std@@@std@@QBE_NXZ
msvcp80:?is_open@?$basic_fstream@DU?$char_traits@D@std@@@std@@QBE_NXZ
msvcp80:?open@?$basic_fstream@DU?$char_traits@D@std@@@std@@QAEXPB_WHH@Z
msvcp80:?rdstate@ios_base@std@@QBEHXZ
msvcp80:?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PADH@Z
msvcp80:?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@JH@Z
msvcp80:?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@V?$fpos@H@2@@Z
msvcp80:?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
msvcp80:?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
msvcp80:?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z
msvcp80:?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE?AV?$fpos@H@2@XZ
msvcp80:?uncaught_exception@std@@YA_NXZ
msvcp80:?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@PBDH@Z
msvcp80:_FInf
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http://bugs.winehq.org/show_bug.cgi?id=26195
Summary: Counter-Strike Source Beta freezes after 30 seconds of
internet gameplay on a multi-core system
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gQuigs(a)gMail.com
Created an attachment (id=33395)
--> (http://bugs.winehq.org/attachment.cgi?id=33395)
CSS Crashing
Summary:
Counter-Strike Source Beta freezes after 30 seconds of internet gameplay on a
multi-core system. I have confirmed that on my hardware both a local game
server doesn't crash, and that if you limit cpus with maxcpus=1 it also doesn't
crash. Steps to reproduce each case below, and logs attached.
All crashers show the last line as:
err:ntdll:RtlpWaitForCriticalSection section 0x68cf0d00 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0029, blocked by 0009, retrying
(60 sec)
There are several other bugs with similar symptoms (search X11DRV_CritSection)
but this bug seems much more specific.
Need to be on similar hardware config:
I think it needs ATI Graphics, I have a Radeon HD 3870
I am almost positive it needs a multi core processor, I have aAMD Phenom(tm) II
X4 945 Processor
Steps to reproduce crash (css-crash.log):
1. Install Steam (likely with winetricks) and Counter Strike Source Beta
2. Run Counter Stroke Source
3. Join an internet game, (fully go to either spectate or play it doesn't
matter)
4. Wait 30 seconds. Hard crash of entire computer, even if windowed (still
accessible by ssh actually)
Steps to reproduce current workaround (css-working-one-core.log):
1. Restart machine with kernel option maxcpus=1
2. Join an internet game, (fully go to either spectate or play it doesn't
matter)
3. Enjoy the game crash free!
Steps to reproduce another crash free experience - no internet
game(css-localserver.log):
1. Restart machine with normal kernel options
2. Create a local server with bots
3. Enjoy the game crash free!
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http://bugs.winehq.org/show_bug.cgi?id=26651
Summary: Page fault connecting to my.if.com
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://my.if.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33930)
--> (http://bugs.winehq.org/attachment.cgi?id=33930)
wine-1.3.17-50-g6997499 console output
Running "wine iexplore https://my.if.com" causes a page fault, although
iexplore can still be used, but the website never loads.
Same occurs with builtin, IE7 and IE8.
Other sites work as well as expected (except for Bug 21947).
Backtrace:
=>0 0x00000000 (0x006dd6c8)
1 0x7e0e119a HTTP_OpenConnection+0x312(request=0x165ad8)
[/home/test/wine-git/dlls/wininet/http.c:5204] in wininet (0x006dd778)
2 0x7e0dee26 HTTP_HttpSendRequestW+0x5a9(request=0x165ad8,
lpszHeaders="Accept-Encoding: gzip, deflate", dwHeaderLength=0x1e,
lpOptional=0x0(nil), dwOptionalLength=0, dwContentLength=0, bEndRequest=0x1)
[/home/test/wine-git/dlls/wininet/http.c:4339] in wininet (0x006de908)
3 0x7e0df8b8 AsyncHttpSendRequestProc+0xc7(workRequest=0x6de9ac)
[/home/test/wine-git/dlls/wininet/http.c:4534] in wininet (0x006de988)
Native wininet causes a crash in shdocvw instead... which can also be triggered
by first opening iexplore, entering the address and pressing enter. This could
be another bug though.
Tried with Wine 1.2 and the bug is still there, so I guess it isn't a (recent)
regression.
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http://bugs.winehq.org/show_bug.cgi?id=18160
Summary: Compile broken in dlls/iphplpapi/ipstats.c on NetBSD 5.0
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: patch, source
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20626)
--> (http://bugs.winehq.org/attachment.cgi?id=20626)
hack
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclar
ation-after-statement -Wwrite-strings -Wpointer-arith -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/u
sr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o ipstats.o ip
stats.c
ipstats.c: In function 'GetIcmpStatistics':
ipstats.c:496: error: storage size of 'icmp_stat' isn't known
ipstats.c:496: warning: unused variable 'icmp_stat'
ipstats.c: In function 'GetIpStatistics':
ipstats.c:663: error: storage size of 'ip_stat' isn't known
ipstats.c:663: warning: unused variable 'ip_stat'
ipstats.c: In function 'GetTcpStatistics':
ipstats.c:816: error: storage size of 'tcp_stat' isn't known
ipstats.c:816: warning: unused variable 'tcp_stat'
ipstats.c: In function 'GetUdpStatistics':
ipstats.c:922: error: storage size of 'udp_stat' isn't known
ipstats.c:922: warning: unused variable 'udp_stat'
*** Error code 1
Attached patch hacks around it. Need to investigate a proper fix.
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