http://bugs.winehq.org/show_bug.cgi?id=30759
Bug #: 30759
Summary: Problems to Start Fullscreen game without desktop
emulation
Product: Wine
Version: 1.5.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zephyr91(a)gmail.com
Classification: Unclassified
Created attachment 40276
--> http://bugs.winehq.org/attachment.cgi?id=40276
Error when starting fullscreen game output
Hi there,
I'm reporting a bug that after one system update all my games on wine stopped
working.
The attachment is the output of the game when I try to start it.
I have an optimus board, but I was able to play normally until some system
updates.
After that everything stoped working, and the error is some problems with LIBC6
I red about this error in some forums and they was telling ppl to reinstall the
graphics of their boards so I tried without success.
Then I formated my "/" and reinstalled all the packages and still no success.
After the reinstall of my distro I had the idea to try to run in a desktop
emulated and it works perfectly but as the emulated screen it cuts a piece of
the game screen so its impossible to play Starcraft2 with the controls cutted
in the half
I'm attaching the output of the game so you can see for yourself whats going
on.
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http://bugs.winehq.org/show_bug.cgi?id=25451
Summary: Matlab Installer: No free space available
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dookie_2k3(a)hotmail.com
Created an attachment (id=32390)
--> (http://bugs.winehq.org/attachment.cgi?id=32390)
Space Available = 0 MB & wine: cannot find ....
Wine doesn't recognise free space available in Matlab Installer
wine: cannot find L"C:\\windows\\system32\\dir.exe"
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http://bugs.winehq.org/show_bug.cgi?id=27291
Summary: EVE Online - Intermittent Freezes On Window Focus
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 7WCbywQg3N2H(a)dyweni.com
Hi,
I am running the following:
* CPU - AMD Phenom II X6 1090T (clocked at 3.0 Ghz)
* Linux Kernel 2.6.37-gentoo-r4
* X.Org Server 1.9.5
* OpenBox 3.4.11.2
* Wine GIT Commit 7f426a51d120c5ea790ba330c31db0043fd3e59b
* EVE Online 6.44.259851
Wine is compiled for only 32bit applications. 64bit support was not enabled at
compile time.
I play two EVE Online accounts at the same time. I start the EVE Clients with
these commands:
$ cd ~/EVE/Installation
$ export WINEPREFIX=~/EVE/wine1
$ wine explorer /desktop=EVE1,1279x1023 eve.exe &
$ export WINEPREFIX=~/EVE/wine2
$ wine explorer /desktop=EVE2,1279x1023 eve.exe &
Both EVE Clients will play fine until I switch focus from one client to the
other client. As soon as I switch focus to a non-Wine window or popup a window
manager menu, both EVE Clients will appear to play "catch up" and then resume
normal operation. I have no problems at all switching focus from one client to
a non-Wine window and then to the other client.
I thought that this might be related to the XINPUT2 support, but running Wine
with the '--without-xinput2' option enabled at compile time does not resolve
the issue.
Any help that can be offered is much appreciated.
Thanks,
Dyweni
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http://bugs.winehq.org/show_bug.cgi?id=25952
Summary: [Star Trek: Armada 2] Audio drops out after intro
screen
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Upon launching the game, the intro movies play fine with audio, but once the
game goes to the main menu, all sound is lost. Having been successful with this
game in the past, I ran a regression test, leading to:
f27d88e16fe0292d3efa7dac8966a0b612e62e6d is the first bad commit
commit f27d88e16fe0292d3efa7dac8966a0b612e62e6d
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 12 20:11:55 2009 +0200
winealsa.drv: Add support for indirect read/write in directsound support.
Allows pulseaudio to use the idsdriver interface, making it almost as
fast as using native pulseaudio calls for as far as directsound is
concerned. Prevents the creation of separate winmm feeder threads.
:040000 040000 b1f0046a4a3e5bd01940590deb289dc88b51bee7
1b818c85052c5351c569da754e4571090bd57f56 M dlls
However, when I was running Ubuntu Karmic, I didn't have any issue with the
sound in the game, even with releases including this patch. Thus, I think this
may actually be an invalid bug for Wine, and I'll report it to the Ubuntu
bugtracker as well, but I don't have the expertise to be sure. I do know that
under Ubuntu 10.10, building Wine from source before the bad commit leads to
reliable sound in-game, and building from there onward reliably drops sound.
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http://bugs.winehq.org/show_bug.cgi?id=22893
Summary: Video corruption in World of Warcraft with ATI Radeon
HD 3870
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doumakes(a)loganet.net
Created an attachment (id=28307)
--> (http://bugs.winehq.org/attachment.cgi?id=28307)
Screenshot, shows example of z-axis problem
Since late April 2010 I've been having screen tearing and other problems with
rendering in World of Warcraft. By "screen tearing" I mean that
rapidly-shifting areas of the screen are rendered as polygons of solid color.
This usually affects what I think of as the background layer of the window,
rather than any foreground window that happens to be open. Seems to be worse
in certain areas of the game world, e.g. Crystalsong Forest, where I imagine
textures are more complex.
By "other problems" I mean that square areas of the landscape sometimes appear
to be rendered with the wrong z coordinate, so a square of ground will appear
to be hovering in midair. This seems to happen most often right after entry to
the game world.
Turning on VSync doesn't fix the problem. Problem appears whether in windowed
mode or full-screen mode.
I've upgraded Ubuntu to 10.04 (lucid) with no relief. At this point I've got
fglrx 8.723.1 (latest from ATI) and wine 1.1.43.
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http://bugs.winehq.org/show_bug.cgi?id=20057
Summary: Firefox 3.5.3 getPlus Errors
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://getfirefox.com/
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=23611)
--> (http://bugs.winehq.org/attachment.cgi?id=23611)
Screenshot of the Errormessage
After upgrading to 3.5.3 in wine 1.1.29 i get the attached error. mostly when
opening the add-ons window.
in that context i spotted some ole-errors on the console.
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http://bugs.winehq.org/show_bug.cgi?id=10176
Summary: rFactor Dedicated not working anymore after update
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.buchmann(a)uni-bayreuth.de
Created an attachment (id=8780)
--> (http://bugs.winehq.org/attachment.cgi?id=8780)
console output
Hello,
rFactor Dedicated Server (http://www.rfactor.net) used to work until rFactor
Version 1.250. After upgrading to Version 1.255 it is not working anymore.
Please find the output messages attached.
My System is x86 32-bit, ubuntu 7.04 and wine 0.9.47.
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http://bugs.winehq.org/show_bug.cgi?id=30775
Bug #: 30775
Summary: Wine crashes on entering fullscreen mode with recent
NVIDIA drivers
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
Created attachment 40296
--> http://bugs.winehq.org/attachment.cgi?id=40296
crashlog on entering fullscreen
Any fullscreen app crashes right after switching to the fullscree even with the
same resolution. Windowed mode works just fine. I don't know when it started
because I almost always run games in window and make it fullscreen with the
Awesome WM. Today I've tried some old demos (you know, demoscene, 64k EXE with
astonishing visuals and music) and all of them crashed, suprisingly. I remember
them working well. Even steam games crash after they change resolution but they
work fine in the window. I tried Wine 1.4.0 to be sure it's not a regression
and the result is the same. NVIDIA introduced some changes to XRandr support
some time ago so this may be a clue. The backtrace and memory map attached.
My specs: Debian Wheezy GNU/Linux, Core i7 2600, 16Gb RAM, 2.5Tb total HDD
capacity, NVIDIA GeForce GTX 560 Ti, driver version 295.49 and 302.11 (both
lead to crash), Wine 1.4.0 and 1.5.5 (no difference, both compiled by myself,
vanilla source from git). I've tried this demo:
ftp://ftp.scene.org/pub/parties/2008/nvscene08/demo/stargazer.zip crashes
everytime it's launched with fullscreen checkbox set and works just fine
without it. Native games like Wesnoth work fine, tried 1024x768 and native
1920x1200 in fullscreen, no crashes.
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http://bugs.winehq.org/show_bug.cgi?id=26007
Summary: qedit/mediadet tests show leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=33165)
--> (http://bugs.winehq.org/attachment.cgi?id=33165)
valgrind log
Gstreamer itself has quite a few leaks, but once I added suppression for those,
I got down from 415 to 16 in Wine.
Most seem to some form of:
128 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by CopyMediaType (mediatype.c:35)
by GSTOutPin_GetMediaType (gstdemux.c:1462)
by EnumMediaTypes_Construct (mediatype.c:131)
by BasePinImpl_EnumMediaTypes (pin.c:324)
by ???
by test_mediadet (mediadet.c:267)
by func_mediadet (mediadet.c:308)
by run_test (test.h:556)
by main (test.h:624)
full log attached.
For the gstreamer leaks, see https://bugzilla.gnome.org/show_bug.cgi?id=641636
(though they include a suppression file in their tarball that I recently
started using).
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http://bugs.winehq.org/show_bug.cgi?id=31238
Bug #: 31238
Summary: Endless Space: scrolling to zoom doesn't work.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aleksei.gusev(a)gmail.com
Classification: Unclassified
Scrolling to zoom doesn't work. Other mouse commands DO work, it's just
scrolling.
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