http://bugs.winehq.org/show_bug.cgi?id=29357
Bug #: 29357
Summary: ImgBurn's disc layout editor toolbar gets corrupted
after switching to side by side view and back
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://download.imgburn.com/SetupImgBurn_2.5.6.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: dmitry(a)baikal.ru
Classification: Unclassified
Regression SHA1: 7864ade5a8306c0078e16ae6d7e40bdece29395b
Created attachment 37989
--> http://bugs.winehq.org/attachment.cgi?id=37989
Screenshot of the toolbar after hovering over some buttons
The toolbar in ImgBurn's disc layout editor gets corrupted after switching to
side by side view and back: most buttons appear to be located further up than
they should be, and a bit of garbage is shown. The buttons reappear in their
proper positions after hovering over them.
This problem is also present in 1.2.1, but it works in 1.2. Regression testing
indicated:
ab8b8356164743d9e4a5981a5e87a610507be193 is the first bad commit
commit ab8b8356164743d9e4a5981a5e87a610507be193
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Sep 14 14:24:11 2010 +0900
winex11.drv: Avoid copying invalid window bits.
(cherry picked from commit 7864ade5a8306c0078e16ae6d7e40bdece29395b)
:040000 040000 0caeb312027cd9dff7fd5150dde9158f79707332
c37532ac1eac2decf07e60b631a1968db6a1c876 M dlls
Checking out the indicated commit shows the same corruption, while the previous
commit is okay. There is another open bug report indicating this commit, bug
26247, but winetricks comctl32 does not help here as it does there.
Steps to reproduce:
1. Click "write files/folders to disc"
2. Go to the input menu and switch to advanced mode
3. Click "Show disc layout editor"
4. Click "toggle side by side view" (second button from the left in the
toolbar)
5. Click the same button again
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http://bugs.winehq.org/show_bug.cgi?id=27040
Summary: Intellicad Viewer needs
msvcp71.dll.??0?$basic_ofstream@DU?$char_traits@D@std@
@@std@@QAE@PBDHH@Z
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.4msa.com/downloadsENG.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34476)
--> (http://bugs.winehq.org/attachment.cgi?id=34476)
stub list
Also wants about 30 more, I'll attach the list.
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http://bugs.winehq.org/show_bug.cgi?id=25234
Summary: Half Life 2: wrong colors
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
There are wrong colors in several places in Half Life 2.
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http://bugs.winehq.org/show_bug.cgi?id=31305
Bug #: 31305
Summary: AxisPro: Hangs when drawing stock chart
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anthonysepa(a)yahoo.ca
CC: julliard(a)winehq.org
Classification: Unclassified
My trading software AxisPro hangs when it is loading a chart. This started with
my upgrade from 1.5.2 to 1.5.8. I downloaded the source wine and regression
tested it in a seperate virtual machine. The problem was traced back to the
following regression results:
592bfd52c94adb2c16cb751e07f8cdd343701c34 is the first bad commit
commit 592bfd52c94adb2c16cb751e07f8cdd343701c34
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 23 17:21:36 2012 +0200
gdi32: Always use the DIB engine for DDB rendering.
:040000 040000 9529bebae463d77d17505e9b7ae1133482d0cd31
fa22013112ea3ff569c7872735d1c317ffb43e84 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=16151
Summary: Dragon 10 crashes with 'err:region:CombineRgn Invalid
rgn=(nil)'
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunfish7(a)gmail.com
Start Dragon 10
I've set it to start in trayicon mode
Click icon once to turn mic on
and leave to bake
...
after a few minutes, it will crash!
Each time, this is the first error:
err:region:CombineRgn Invalid rgn=(nil)
(spud) ~ ---> wine /home/spud/.wine/drive_c/Program\
Files/Nuance/NaturallySpeaking10/Program/natspeak.exe 2>&1 | uniq -c
:
(blah)
:
2519 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 err:region:CombineRgn Invalid rgn=(nil)
1 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 err:ole:OleLoadPicture IPersistStream_Load failed
1 fixme:gdiplus:GdipGetImageGraphicsContext not implemented for image
type 1114288
1 fixme:gdiplus:GdipCreateHBITMAPFromBitmap stub
1 fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
tails from 3 logs + one complete log attached
Searching 'CombineRgn' finds 2 bugs related to Dragon. This appears to be
non-overlapping of these.
Sam|Ohmu
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http://bugs.winehq.org/show_bug.cgi?id=16408
Summary: NPC have a graphical glitch (stretching)
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joe_miller1079(a)hotmail.com
Created an attachment (id=17738)
--> (http://bugs.winehq.org/attachment.cgi?id=17738)
Stretching
When in game NPC's and ragdolls stretch when within a certain distance. Their
heads seem to have no problem at all. I have a few screenshots of this
problem. I am using Ubuntu 8.10 64 bit. My hardware is an AMD single core
athlon 64 +3800 @ 2.4 Ghz, an ATI HD 2400 Pro with 256 mb of ram and 2 gb ddr
ram. I am using the ati drivers provided by ubuntu and I am using the latest
version of wine from git. I am sorry that I can't provide any more
information.
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http://bugs.winehq.org/show_bug.cgi?id=30669
Bug #: 30669
Summary: Civilization 3 game display fully corruption
Product: Wine
Version: 1.5.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
Created attachment 40149
--> http://bugs.winehq.org/attachment.cgi?id=40149
Screenshot of the broken game screen
After updating wine to version 1.5.4 Civilization 3 bacame completely
unplayable due to severe game display corruption (see screenshot). At the same
time all menus and other UI elements of the game are shown correctly.
git bisect gave the following results:
1392bfce3c3811f885a070f1830836327eef00f4 is the first bad commit
commit 1392bfce3c3811f885a070f1830836327eef00f4
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed May 9 17:07:15 2012 +0200
gdi32: Pass OpenGL calls through to the display driver from the DIB engine.
:040000 040000 9096c235b5750c7ba8f67c0c906325fd0ab97040
90a11152a9a7998f9b9f45c647e283ec5b21a080 M dlls
If it matters I'm using nvidia GF GTX 460 videocard and 302.07 proprietary
nvidia driver with kernel 3.3.5 on openSuSe 12.1 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=16200
Summary: Miranda IM can't connect on MSN and Gmail protocol
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: lleoliveirabr(a)gmail.com
Miranda IM can't connect on MSN and Gmail protocol.
Message on terminal log: fixme:secur32:schan_InitializeSecurityContextW Using
hardcoded "NORMAL" priority
To reproduce:
1 - download last Miranda IM version:
http://files.miranda-im.org/builds/miranda-v080a24w.zip
2 - Extract files on a folder.
3 - Create a MSN account and try to connect.
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http://bugs.winehq.org/show_bug.cgi?id=22802
Summary: City of Heroes crashes on startup with Intel graphics
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
When starting City of Heroes on a system with Intel G35 graphics, the game
crashes very early in the startup sequence (about the point where an ATI or
NVidia system is initializing graphics), and brings up the City of Heroes
internal crash reporter.
Console output consists of:
Running City of Heroes
Preloading DLLs...done. (0.00)
SVN Revision: UNKNOWN
CityOfHeroes client count: 1
num cpus = 4 / 4
fixme:win:EnumDisplayDevicesW ((null),0,0x33da34,0x00000000), stub!
Loading message stores...done. (0.73)
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 3
and card vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x33ce3c,0x00000000), stub!
err:ole:CoGetClassObject class {13709620-c279-11ce-a49e-444553540000} not
registered
err:ole:CoGetClassObject no class object {13709620-c279-11ce-a49e-444553540000}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=20689
Summary: BloodRayne crashes after intro video
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24717)
--> (http://bugs.winehq.org/attachment.cgi?id=24717)
Terminal Output (DirectX)
After the intro video fails to run (see bug #9127) the game crashes attached is
the terminal output in DirectX mode.
I'm running Ubuntu 9.10 amd64 wine 1.1.32 with onboard nVidia 8200 using
official nVidia drivers version 185.18.36.
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