http://bugs.winehq.org/show_bug.cgi?id=29610
Bug #: 29610
Summary: some visual basic applications use wrong (first
available) font
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)discordia.ch
Classification: Unclassified
Some Visual Basic applications just use the first available font:
trace:font:freetype_SelectFont Chosen: L"10.15 Saturday Night BRK" L"Regular"
(/home/user/.wine/dosdevices/g:/aenigma/1015sn.ttf/(nil):0)
if I chmod 000 the font, it uses the next in the directory
(aenigma/18holes.ttf) and so on. Note that the microsoft corefonts would be
available as well.
An application in which this happens is
http://code.google.com/p/epub-metadata-editor/downloads/detail?name=EPubMet…
Also, it seems that Software\\Wine\\Fonts\\External Fonts gets updated every
time wine is run, so I can't even change the order there. Apart from unmapping
the font directories there seems to be no solution.
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http://bugs.winehq.org/show_bug.cgi?id=17457
Summary: Arauna demo crashes after a second or so
Product: Wine
Version: 1.1.15
Platform: Other
URL: http://igad.nhtv.nl/~bikker/files/arauna_sep09.rar
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://ompf.org/forum/viewtopic.php?p=12120 a user complained
that the Arauna demo crashes. The crash is easy to repeat;
it tries to read from 0xffffffff. Since source is provided,
it should be easy for someone to do a debug build and see what's up.
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http://bugs.winehq.org/show_bug.cgi?id=30900
Bug #: 30900
Summary: Black window with full window Flash Application
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wbrana(a)gmail.com
Classification: Unclassified
http://dev.firefallpro.com/full-window-flash/example.html
After browser window is resized or minimized and maximized, window content is
black.
Log: http://pastebin.com/CNMifamk
Firefox 13, Flash 11.3.300.257
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http://bugs.winehq.org/show_bug.cgi?id=25133
Summary: Account creation screen for Hello Kitty Online can't
submit
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://hellokittyonline.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you work around bug 25132, and fill out the account creation screen,
the submit button (named 'sign me up') doesn't do anything.
When you click it, you see the log messages
fixme:msxml:ClassFactory_QueryInterface interface
{342d1ea0-ae25-11d1-89c5-006008c3fbfc} not implemented
fixme:msxml:httprequest_QueryInterface Unsupported interface
{bb1a2ae1-a4f9-11cf-8f20-00805f2cd064}
fixme:msxml:httprequest_QueryInterface Unsupported interface
{cb5bdc81-93c1-11cf-8f20-00805f2cd064}
winetricks msxml3 gets it slightly further.
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http://bugs.winehq.org/show_bug.cgi?id=28655
Bug #: 28655
Summary: Error on Biblio while trying to copy information, in
order to paste it elsewhere
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fmft71(a)yahoo.es
Classification: Unclassified
While using Biblio, a Visual Basic 6 program, an error takes place while trying
to copy and paste info. Biblio exits abruptly
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http://bugs.winehq.org/show_bug.cgi?id=15357
Summary: Fullscreen applications cannot be minimized
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Fullscreen applications, such as Counter-Strike 1.6 cannot be minimized neither
by Alt+Tab, nor by Ctrl+Esc. You cannot switch to another application. You even
cannot switch to another abpplication by going to another desktop by pressing
Ctrl+Alt+=>. The fullscreen application sdtill holds focus and all the display
area regardless what dektop is currently active.
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http://bugs.winehq.org/show_bug.cgi?id=30403
Bug #: 30403
Summary: Graphics corruption and black screens when enabling
Sunshafts, High or Ultra Water and SSAO
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ycarus(a)gmail.com
Classification: Unclassified
Created attachment 39743
--> http://bugs.winehq.org/attachment.cgi?id=39743
Visual of the graphics corruption
In The Mists of Pandaria World of Warcraft Beta, when enabling Sunshafts, High
Quality Water or SSAO the graphics become corrupted (filled with black dots),
in addition, if you move around the screen will go black and the console
produces "Out of Adapter Memory" errors.
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http://bugs.winehq.org/show_bug.cgi?id=23036
Summary: Trash appears in WinUAE window when another window is
dragged on top of it
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.winuae.net/files/InstallWinUAE1610.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Older versions of the WinUAE Amiga emulator show a small problem with Direct3D
output. The problem is not present when WinUAE is set to use OpenGL output.
(The current version 2.1.0 of WinUAE does not show this problem. Graphics
handling was reworked in later versions; maybe 2.1.0 uses DirectX 9 calls vs
DirectX 8 or lower for earlier versions?)
When the emulation is paused, dragging another window over the emulation window
trashes the contents of the emulation window. This effect is only visible when
the emulation is paused; otherwise the emulation window is rewritten many times
per second.
Typical usage of WinUAE involves obtaining an Amiga ROM image file. Google for
kick12.rom if you need to...
- Download WinUAE 1.6.1 from http://www.winuae.net/. Direct URL for the
installer is http://www.winuae.net/files/InstallWinUAE1610.exe
- Run the installer.
- Start WinUAE. The settings window appears. Click ROM under Settings->Hardware
and select kick12.rom for the Main ROM file.
- Click Filter under Settings->Host and select Direct3D from the drop-down box.
- Click Start to start emulation and wait for some graphics to appear in the
emulation window. The "Workbench hand" appears on a white background.
- Press F12 to bring up the settings window. This pauses the emulation.
- Drag the settings window (or any other window) over the emulation window.
Notice how the emulation window contents are corrupted. Also notice that if you
activate another window, the emulation window contents are refreshed/redrawn.
- Click in the emulation window and press F12 (to work around Wine bug 10643).
Change the filter from Direct3D to OpenGL in the settings window then click OK
to continue the emulation.
- Press F12 again and drag the settings window over the emulation window.
Notice that this time there is no trashing/corruption.
- To quit, click in the emulation window and press F12, then click Quit.
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http://bugs.winehq.org/show_bug.cgi?id=29376
Bug #: 29376
Summary: Grand Theft Auto IV ESC key doesn't work in pause menu
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxuser-sky(a)gmx.de
Classification: Unclassified
When i enter a game and play and then press ingame ESC i get to the pause menu
with the map etc. Works how it should be. Then i try to get back into game by
pressing ESC again. Then nothing happens, i stuck in the pause menu. Other keys
like space work. Also the Window has focus.
In the Console i get this:
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0", 0002: stub!
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http://bugs.winehq.org/show_bug.cgi?id=30821
Bug #: 30821
Summary: braid: turning AlwaysOffscreen on results in severe
FPS drop
Product: Wine
Version: 1.5.5
Platform: x86
URL: steam://install/26810
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: hverbeet(a)gmail.com, stefan(a)codeweavers.com
Classification: Unclassified
Demo version of the game is also affected (may be downloaded free-of-charge on
Steam; it is also available for direct download in a number of places, for
example here: http://news.bigdownload.com/2009/04/10/download-braid-demo/ ).
Reproducing this bug with the demo version is somewhat hard as its built-in
resolution validator fails to start the game up in fullscreen mode using higher
resolutions (1680x1050, 1920x1050, 1920x1200) resulting the game starting up in
1280x1024 mode. FPS drop in low resolutions could be observed as well, but it's
not that noticeable due to games built-in FPS limiter that caps FPS at 60.
Bug summary pretty much describes the problem: on my PC there is a non-minor
performance drop in Braid when I edit registry and set "AlwaysOffscreen" to be
"enabled". My PC is equipped with AMD FX 8120 CPU, 8GB of RAM and GeForce GTX
550 Ti GPU with 1GB VRAM, so it's not hardware that is incapable of handling
the game well, it is a bug in Wine (or in GPU drivers) that causes huge FPS
drop when offscreen FBO's are being used as a main render target.
Game has built-in FPS limiter which is usually set to 60 FPS (can be forced to
always be 60 FPS using command line parameter) thus it is hard to tell what
could the FPS be whith ao=disabled, but as least it stays at stable 60 FPS no
matter the resolution I use (tested up to 1920x1200 for "fullscreen" mode).
With ao=enabled I've got FPS dropped down to around 25-30 for fullscreen
1680x1050 and down to around 20-25 for fullscreen 1920x1200. With "windowed"
mode things are a little bit strange: in case ao=disabled and I start the game
up in 1680x1050 windowed mode - FPS is ~30, but if I switch the game into
fullscreen mode and then back to windowed mode by pressing ALT+ENTER twice -
FPS increases up to 60 (i.e. to the cap level) and stays there no matter how
much times I switch between fullscreen and windowed modes by pressing
ALT+ENTER.
Long things short: higher resolutions like 1680x1050+ plus ao=enabled always
results in too low FPS for game to be playable; ao=disabled plus higher
resolutions plus the game started up in fullscreen mode results in playable FPS
capped to 60 by built-in in-game FPS limiter.
============ Start of "How to reproduce" section ==============
a) Create a new Wine prefix, install native d3dx9_39 or d3dx9_36 into it as
Braid crashes with Wine's implementation of this lib.
b) Configure prefix to use virtual desktop sized 1680x1050. This step is
optional but it is convenient in case you have multi-monitor setup and don't
want Wine to mess up your desktop resolution.
c) Start the game up with the command line like this:
# wine [path to game install folder]\braid.exe -width 1680 -height 1050 -60fps
-no_vsync
d) As soon as game start up and displays staring location - press "0" on your
keyboard. It would activete in-game FPS counter. Notice that the resulting FPS
is capped at around 60 with the default prefix registry settings.
e) Quit the game and edit the registry to set "AlwaysOffscreen" into "enabled".
Start up the game once again with the same command line, activate FPS counter
and notice that this time FPS is around 30. Try moving your character and
notice that it moves way slowly than it should.
f) Quit the game, edit the registry once again to set ao=disabled. Start up the
game again and make sure FPS is back to normal (capped at 60). Quit the game
and re-start it using following command line:
# wine [path to game install folder]\braid.exe -width 1680 -height 1050 -60fps
-no_vsync -windowed
Activate FPS counter and notice that FPS is again way lower than it should be,
around ~30. Press ALT+ENTER to switch the game into fullscreen mode. Notice
that the FPS is back to being capped at around 60. Press ALT+ENTER once again
to switch the game back into using windowed mode. Notice that the FPS remains
what is should capped at around 60.
============ End of "How to reproduce" section ==============
This bug isn't "major" ATM as default prefix settings do not trigger low FPS in
this game, but it would change as soon as AlwaysOffscreen rendering mode would
be switched to be default in Wine - and I've seen discussions on wine-devel
about making it default in near future.
I have no idea if it is an expected for FPS to drop from "more than 60" down to
"around 25-30" for AO render mode but if that's the case it should be
considered not to make it default in near future. On the other hand, if it's
the problem in current wined3d implementation - it should be addressed. If this
one is a GPU dirvers bug - it would be better for up all to isolate it and
report no nVIDIA.
P.S. Had tested for this bug to happen with several nVIDIA GPU drivers
versions, starting from stable 275.09.07 and up to beta 302.11. Bug happen in
all tested versions.
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