http://bugs.winehq.org/show_bug.cgi?id=7457
Ibrahim <ibrahim.chhaya(a)gmail.com> changed:
What |Removed |Added
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http://bugs.winehq.org/show_bug.cgi?id=14053
Summary: Winamp 5.53 fails to start due to a loader crash
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.winamp.com/player
OS/Version: other
Status: NEW
Keywords: download
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=14265)
--> (http://bugs.winehq.org/attachment.cgi?id=14265)
+loaddll,+module crash
The latest version of winamp fails to get loaded into memory due to a crash in
LdrProcessRelocationBlock. I used the dutch version, not sure if it makes any
difference.
Backtrace is attached, with +loaddll and +module.
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http://bugs.winehq.org/show_bug.cgi?id=31380
Bug #: 31380
Summary: Steam no font specific regression in 1.5.10 (.9 works)
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gQuigs(a)gMail.com
Classification: Unclassified
Created attachment 41226
--> http://bugs.winehq.org/attachment.cgi?id=41226
Steam without fonts
None of the fonts display in steam windows.. Installed the old debs for 1.5.9
and then the fonts display fine. Fonts work fine in Counter Strike Source.
I'm using Ubuntu 12.04 with wine ppa and xorg-edgers ppa. Video card is a
Radeon HD 3870 and using the open source driver.
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http://bugs.winehq.org/show_bug.cgi?id=31379
Bug #: 31379
Summary: Wined3d regression, D3D games crashes when run within
VirtualGL/Bumblebee
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiago_tagliaferri(a)msn.com
Classification: Unclassified
On the update from 1.5.9 to 1.5.10, all D3D applications (5 games so far) which
i've tried to run within VirtualGL crashed, all show the same backtrace. an
output log with WINEDEBUG=+seh,+d3d attached.
Oddly enough running with WINEDEBUG=+relay seems to bypass the crash.
I've ran a regression test and the d7250e97edfeb628f6076cba34828c3789fec5a6 is
the first bad commit.
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http://bugs.winehq.org/show_bug.cgi?id=30373
Bug #: 30373
Summary: WoW 4.3 crash only using -opengl flag
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diogocoelho.ei(a)gmail.com
Classification: Unclassified
Created attachment 39715
--> http://bugs.winehq.org/attachment.cgi?id=39715
wine backtrace
I do not know if this information may be relevant.
I use a symbolic link to access the game folder from another partition with the
xfs format.
I can only run Wow.exe without -opengl but i got some visual glitches, how can
fix this?
OS: Linux Mint 12 (lisa) 3.0.0-12-gen on MATE desktop environment
user@acer ~ $ glxinfo | grep -i opengl
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
OpenGL extensions:
direct rendering: Yes
user@acer ~ $ lspci |grep VGA
00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset
Integrated Graphics Controller (rev 09)
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http://bugs.winehq.org/show_bug.cgi?id=25747
Summary: [regression] Very low 2d effects quality in Dead Space
on fglrx.
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Screenshots and logs attached. Regression from 1.3.6 to 1.3.7. All newer
versions (tested up to 1.3.11) inherits it.
This is tested on
ati-drivers-10.12, HD4570.
kernel: 2.6.37
Registry tweaks:
orm=fbo (Dead Space won't work at any other orm= settings. This is default,
BTW)
In-game settings: any, from lowest to highest without Decals.
This could be just some "better" effect realization (still, it can't be
switched off via in-game settings), if INTZ supported, but fglrx messing it up,
or, maybe, some other error arises.
Result of regression testing:
f0b0c1b1dddf606177651deb45c0afd6259076aa is the first bad commit
commit f0b0c1b1dddf606177651deb45c0afd6259076aa
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Nov 5 14:11:35 2010 +0100
wined3d: Add support for the INTZ format.
:040000 040000 faaa1ded710e91700f9ee0b45a64046c331ec7e4
a78b737e1647d2e3c39d506da94e6ebabe7739d8 M dlls
:040000 040000 716c26514f970e84844abca4aa8af3f4a6b5588e
f5afaaab81479efcd92b8cb1f35d6647fc0b4c29 M include
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