http://bugs.winehq.org/show_bug.cgi?id=21807
Summary: Nancy Drew (All Mysteres Affected): Application gave
us bad source rectangle for BltFast. Runtime Error!
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26386)
--> (http://bugs.winehq.org/attachment.cgi?id=26386)
Zip of two large logs containing backtrace/debugs
When playing any of the Nancy Drew PC games, a Runtime error occurs as a result
of a "dirty rectangle".
Attached are two logs containing WINEDEBUG of d3d as well as the applications
debugger and the prompts which appear in-game.
Alert Box:
"FastBitNoTrans() - err ret = 88760096, pDescription = Dirty Rect Fast Bit,
rSrcRect: t=-1, b=39, l=-21, r9, dwDestX = -21, dwDestY = -1 -
DDERR_INVALIDRECT - Rectangle provided was invalid."
I believe the problem is:
warn:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast Application gave us bad source
rectangle for BltFast.
Tested games were "Ghost Dogs of Moon Lake" and "The Final Scene".
I was also using DirectX9.0c from winetricks, so that DirectX detection would
work.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29892
Bug #: 29892
Summary: RoboRealm hangs
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)drumanart.com
Classification: Unclassified
Hello.
I use UBUNTU 11.10 oneiric to run RoboRealm 2.44.9. Reading the RoboReaalm
forum the program works under Linux.
For some reason this is not the case on my computer:
The program opens correctly and recognizes the webcam driver but the terminal
stays black. If I try to use the Screen_Capture option the program hangs.
Attached is the error messages I get if I start RoboRealm from a terminal.
Hopefully there is a solution of the problem.
Thanks Martin
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26078
Summary: Miroslav Philharmonik installs but crashes when
attempting to run
Product: Wine
Version: 1.2.2
Platform: x86-64
URL: http://www.ikmultimedia.com/philharmonik/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clauderwerner(a)yahoo.co.uk
Installation proceeds with no problems, including registration. But when I try
to run the application it crashes. I get a window from wine asking me to report
the bug.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10346
Summary: Cabelas Big Game Hunter 3 fails with series of Direct
Draw error Dialogs
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I try to launch Cabelas Big Game Hunter 3 I get a series of Direct Draw
error dialog boxes. The first states unknown directdraw error, and the second
says DDraw Unsupported.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30191
Bug #: 30191
Summary: Stuttering mmdevapi audio (Mac OS X)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aeikum(a)codeweavers.com
Classification: Unclassified
The interactive mmdevapi render tests stutters quasi continuously on my Mac OS
X "early 2009" nVidia Mac mini.
Actually, stuttering can be interpreted as an indicator of low-latency, which
is good :-) Consider winecoreaudio's 20ms period. If audio would only start
at e.g. t=9ms, then at period time t=20, underrun would be very far when
writing the next frames.
The reasons for stuttering are known from winealsa, yet the details are
different: lead-in and regularity.
Lead-in:
Note that mmdevapi/render.c:test_worst_case does not behave like XAudio2 with
winecoreaudio and wineoss, due to their use of a 20ms period. Alexey's
analysis in bug #28723, comment #19 is that XAudio then writes a lead-in of
3/4*4 = 3 periods, unlike the 1 period written in the 10ms period case.
test_worst_case uses 0 or 1 period.
So XAudio2 apps may not stutter, whereas the mmdevapi test does. That does not
imply that our winecoreaudio code is great, rather than that we're forbidden to
reduce the period to the 10ms that native uses everywhere.
Unlike ALSA, I see no notion of underrun in CoreAudio. So I don't see when
writing a lead-in would be appropriate, except at start. I think we need
something else.
Regularity/stability:
XAudio2 and test_worst_case write at most one period worth of frames per event.
Writing nothing is a guarantee of underrun (unless the event rate is
artificially high to counter this). Indeed, adding a trace("MISS") to
test_worse_case every time GetCurrentPadding is too high to add more samples
correlates with some, but not all underruns.
Again, my ntdll CreateTimerQueue stabilisator patch from bug #30071 helps a
little, as otherwise callbacks are mostly 21ms apart rather than 20ms. That
clock skew also accounts for a few underruns.
However the major point is: XAudio2 needs event signalling to match decrease of
padding, such that it adds the next period of data. My ALSA work-in progress
code does exactly that, but CoreAudio needs it even more due to the absence of
the lead-in safety-belt.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26800
Summary: KDE taskbar is over app window
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
My KDE 4.4.3 taskbar is over the app window in fullscreen. If wine is switched
in virtual desktop mode, then I have a blue bar in the top of screen making
game graphics go lower than it must be. Running game in the second X server
gives the same result as running in VD mode.
Specs: Mandriva 2010.2, KDE 4.4.3, ATI RadeonHD 4350 with fglrx 8.791
driver(corresponds ATI Catalyst 10.11).
Wine versions bug present in: 1.3.14, 1.3.15, 1.3.17
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27863
Summary: eMachineShop: unable to get past "Fix Video problems"
screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam.kuper(a)uclmail.net
Created an attachment (id=35644)
--> (http://bugs.winehq.org/attachment.cgi?id=35644)
Screenshot of "Fix Video problems" window
System used:
* 2.16GHz Macbook
* Mac OS X 10.6.8
* Wine 1.3.24 (installed via MacPorts)
Steps to reproduce:
Download emssetup173.exe from
http://www.emachineshop.com/machine-shop/Download/page100.html to Downloads
folder
In Terminal, enter: cd ~/Downloads/
Then enter: wine emssetup173.exe
Allow the installation wizard to run with default settings.
In Terminal, enter: cd ~/.wine/drive_c/Program Files/eMachineShop
Then enter: wine emachineshop.exe
A popup window appears, via X11, titled "Fix Video problems" (see attachment).
It offers a button to activate software-only rendering mode. Regardless whether
I select that mode or not, the software does not run any further.
If I quit X11 and run emachineshop.exe again, then I get a different window
complaining that eMachineShop didn't quit properly the last time it was run and
asking me if I'd like to run it again "normally", or with a blank document,
etc. But after that, I get the "Fix Video problems" window again.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27734
Summary: Aion crash every half hour and incorrectly displaying
quest logs.
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikahbot(a)gmail.com
Created an attachment (id=35489)
--> (http://bugs.winehq.org/attachment.cgi?id=35489)
Aion game crash text
So, I was able to install Aion by pulling the files from the Windows
installation, installing the language font packs, mono, and the like. However,
there are two things I found are annoying, and because of their frequency, I am
setting the severity as major.
Problem #1:
Every half hour of login time, Aion suddenly crashes. I always use it with a
console command so that I can see the output and this is what I got [see
attachment]. the first few lines before the ... is what I get when I play the
game, and after if what happens when it crashes.
Problem #2:
Every fresh login displays all the text information correctly. However, within
15 minutes or less, quest logs become glitched. When you click on a quest, I
get a scroll with the text on it that's smooshed together [as is the easiest to
explain]. Instead of being neatly separated as you see in this text, it's
glued together. It's the same for the tracking options on the top right.
Is anyone else having these problems and if so, is there a possible fix or a
workaround? Also, the options in the system menu don't seem to want to stick.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27509
Summary: Eden Eternal Will Not Launch _Launcher.exe / Client
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
The client produces no debug output, so it cannot be traced. Anything before
you press "Start Game" is related to the launcher of Eden, and not the client.
Also, installing indeo codecs, and some other codecs will cause the launcher to
spam "Encoder has started" messages, or whatever.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31495
Bug #: 31495
Summary: Dota 2: performance issues on post-game screen
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41403
--> http://bugs.winehq.org/attachment.cgi?id=41403
usual game fps
Repro:
1. Start/watch dota 2 game
2. Wait for one side to win
3. Observe performance of post-game screen
Result:
Performance drops significantly while showcasing awards earned by player; after
showcasing is finished, it starts spiking. Usually i have 30-35 fps with medium
graphic settings, on post-game screen during showcasing it drops to 4-6, then
spikes between 6-8 and 40 (final scene looks relatively simple).
Expected:
No significant performance drop should occur.
Note:
You can launch dota 2 with "-console" option (add it to RMB Dota 2 > Properties
> Set launch options), during match press ~, and enter cl_showfps 1 - to
measure accurate value of fps.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.