http://bugs.winehq.org/show_bug.cgi?id=29076
Bug #: 29076
Summary: Critical section deadlock occurs when windows
application receives SIGINT during reading from stdin
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Chaos.A.D88(a)gmail.com
Classification: Unclassified
Critical section deadlock occurs when windows application receives SIGINT
during reading from stdin.
It is very strange, but the more complex my tests are - the easier to reproduce
the hangup.
Example 1 hangs in ~10% of cases when I press Ctrl+C in terminal:
#include <iostream>
int main() { char c; std::cin >> c; }
Example 2 hangs more often, but also only when i press Ctrl+C:
#include <string>
#include <iostream>
int main() { std::string s; std::getline(std::cin, s); }
Example 3 hangs almost always when pressing Ctrl+C, and in ~50% of cases when I
simply pass SIGINT to the application
#include <string>
#include <iostream>
int main() { std::string s; std::getline(std::cin, s); std::cout << s <<
std::endl; }
All examples compiled by Visual Studio 2010.
Running just with `wine test.exe`
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http://bugs.winehq.org/show_bug.cgi?id=30971
Bug #: 30971
Summary: Powerpoint 2010 - Slideshow won't show slides
containing equations
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)mschiegg.de
Classification: Unclassified
When creating a new MS Powerpoint 2010 document and inserting an equation
(Insert->Equation) and then running presentation mode, the slideshow won't show
this slide.
Instead, the console outputs:
[quote]
fixme:hlink:IHlinkBC_Register (0x1a43a8)->(0 0x6348b20 0x152d78 0x6348b34)
fixme:ole:ItemMonikerImpl_Construct lpszDelim is NULL. Using empty string which
is possibly wrong.
fixme:hlink:IHlink_fnNavigate Semi-Stub:(0x18b730)->(0 (nil) 0x6315fb0
0x1a43a8)
fixme:hlink:IHlinkBC_OnNavigateHlink (0x1a43a8)->(0 0x1ec5e8 L"257,2,Slide 2"
L"Slide 2" (nil))
fixme:hlink:IHlinkBC_Revoke (0x1a43a8)->(5)
[/quote]
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http://bugs.winehq.org/show_bug.cgi?id=29111
Bug #: 29111
Summary: Problem Pegasus.exe close msn .. Help me!
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hugo-eletronica2(a)hotmail.com
Classification: Unclassified
I'm having trouble every time I close the msn Pegasus.exe (business management
software, with online chat between computers on the network) everything works
fine, just give close the msn problem, and its use is essential because there
180 staff to communicate with each other .. Of course I appreciate the help!
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http://bugs.winehq.org/show_bug.cgi?id=27870
Summary: Blip & Blop hangs when accessing main menu
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
When trying to run Blip & Blop, the game loads, terminal output complains of
color depth issues, and the intro is shown. If uninterrupted, the intro will
finish and high scores will display, but after that the game hangs. An attempt
to skip the intro will freeze the game at whatever frame the intro was at at
the moment. The music will keep playing after the game hangs.
Bug remains persistent across multiple systems, both on intel and nvidia
graphic cards, and WINE 1.3.24 (marked version also tested, obviously).
Setting color depth to 16 causes the game to not complain about depth but does
not remove the bug.
Pastebin of terminal output:
http://pastebin.com/7sFEmkRE
Sometimes there's also a steady stream of the following line:
"fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit."
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http://bugs.winehq.org/show_bug.cgi?id=30952
Bug #: 30952
Summary: winemsibuilder page fault on importing tables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
Created attachment 40610
--> http://bugs.winehq.org/attachment.cgi?id=40610
backtrace of "winedbg winemsibuilder -i wine-mono-0.0.4.msi msi-tables/*.idt"
On building wine-mono (0.0.4) winemsibuilder (1.5.6 32bit) page faults on
importing the tables on the following call in build-winemono.sh
"$WINE" winemsibuilder -i "${MSIFILENAME}" msi-tables/*.idt
with the attached backtrace.
wine-mono: http://wiki.winehq.org/Mono
msi-table files: http://fedora.lowlatency.de/review/wine-mono-pagefault.tar.bz2
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http://bugs.winehq.org/show_bug.cgi?id=24296
Summary: Myst 1.3 crashes with "Exception frame is not in stack
limits"
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.white(a)austin.rr.com
Created an attachment (id=30613)
--> (http://bugs.winehq.org/attachment.cgi?id=30613)
Log output from WINEDEBUG=+seh,+resources wine myst.exe
Myst 1.3 installs and runs fine until you go to the library and click on the
painting that swirls, which causes the bookcase to turn into stairs. When you
do this, Myst crashes with the following line:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I've collected and attached a log based what I've seen requested in similar
failures with the following:
WINEDEBUG=+seh,+resources wine myst.exe
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http://bugs.winehq.org/show_bug.cgi?id=24284
Summary: The Google Earth Plugin (5.1.7938.4346) crashes when
interacting with javascript API
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aerilius(a)googlemail.com
Created an attachment (id=30590)
--> (http://bugs.winehq.org/attachment.cgi?id=30590)
debug log from running plugin in firefox +heap+relay
I ran it in the windows version of Firefox 3.0.4.
The Google Earth plugin has a javascriptAPI that loads the plugin and allows to
manipulate certain features or display models. Simply loading the plugin works
[see registry key in Bug 24083] with this example site:
http://earth-api-samples.googlecode.com/svn/trunk/demos/helloearth/index.ht…
When using a more complex example site, it crashes.
http://sketchup.google.com/3dwarehouse/details?mid=3c00e40f9bc77cc358eed258…
(click on map, then earth, loads 3d collada model)
command for debug log:
WINEDEBUG=+heap+relay wine "C:\Programme\Mozilla Firefox/firefox.exe" &>
~/Desktop/winedebug_ff_geplugin_heap+relay.txt
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http://bugs.winehq.org/show_bug.cgi?id=23287
Summary: Silent Hunter 4 1.5: rendering of crew members is
broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raskarcapac(a)yahoo.fr
Created an attachment (id=29023)
--> (http://bugs.winehq.org/attachment.cgi?id=29023)
Error log (truncated.)
In campaign, career, mission, patrol and school the body parts of the
characters are floating in the air and in some cases have weird textures and
colors.
It seems this is caused by shader errors:
...
1074840 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4537
1074841 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4551
1074842 err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
4055
1074843 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4724
...
(Last error repeats in the rest of the log.)
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http://bugs.winehq.org/show_bug.cgi?id=25165
Summary: Wrong wine* icons loaded in kmenu (winefile, winecfg,
...)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31921)
--> (http://bugs.winehq.org/attachment.cgi?id=31921)
screenshot illustrating the issue
Instead of the icon specified in the .desktop-file (ex: Icon=wine-winecfg), the
wrong icon is loaded for each of these wine* apps. Instead we get the default
wine icon (the simple glass of wine). My screenshot will illustrate this issue.
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http://bugs.winehq.org/show_bug.cgi?id=24279
Summary: starting a wine application spins up external hard
drive
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
When my external hard drive is sleeping, starting a wine app causes it to spin
up.
It should only spin up when I select that partition via the file selector not
when starting the app.
I don't think this used to happen in previous releases so will run a regression
test.
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