http://bugs.winehq.org/show_bug.cgi?id=24578
Summary: WinUAE fails to start on ATI Catalyst (fglrx) driver
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gururise(a)gmail.com
Created an attachment (id=31042)
--> (http://bugs.winehq.org/attachment.cgi?id=31042)
Console output on startup failure.
Using WinUAE 2.3.0 on Ubuntu 10.04 with Wine 1.3.3 and an ATI HD 3200 (built in
gfx) with the ATI Catalyst (fglrx driver v10.9 Hotfix) results in a failure to
start.
Machine:
--------
Tri Core AMD
Ubuntu 10.04 64-bit
ATI 3200 HD built in gfx
ATI Catalyst (fglrx) driver v10.9 hotfix
Wine v1.3.3
Results in a failure to start. See attached console output.
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http://bugs.winehq.org/show_bug.cgi?id=21037
Summary: Microsoft Flight Simulator 2004 crashes when starting
a flight
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25233)
--> (http://bugs.winehq.org/attachment.cgi?id=25233)
Microsoft Flight Simulator 2004 backtrace
With wine-1.1.34-469-g33a1934, after doing winetricks directplay ie6 to work
around bug 12973, starting Microsoft Flight Simulator 2004 and then launching a
new flight results in an immediate crash in wined3d:
Backtrace:
=>0 0x7dea1430 context_release+0x30(context=(nil))
[/home/andrew/wine-git/dlls/wined3d/context.c:843] in wined3d (0x0032f4b0)
1 0x7deb9bcf create_primary_opengl_context+0x9f(iface=<register EDI not in
topmost frame>, swapchain_iface=<register ESI not in topmost frame>)
[/home/andrew/wine-git/dlls/wined3d/device.c:6305] in wined3d (0x0032f4e0)
2 0x7debf316 IWineD3DDeviceImpl_Reset+0x446(iface=0x184970,
pPresentationParameters=0x32f584)
[/home/andrew/wine-git/dlls/wined3d/device.c:6546] in wined3d (0x0032f560)
...
glxinfo reports for OpenGL strings:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 190.42
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler
The complete backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=20641
Summary: Problems loading dispatch and dual types in SLTG
TypeLibs
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunilmohan(a)fsf.org.in
Created an attachment (id=24631)
--> (http://bugs.winehq.org/attachment.cgi?id=24631)
MS Oleviewer showing the typelib on Wine and Windows
When I tried to run a Visual Basic 6.0 application that uses Crystal Reports
8.5 ActiveX control, multiple problems popped up. The end result was that
invoking a method turns into an error that the method requested for could not
be found.
The attached screenshots best describe the problem. First screenshot shows
oleviewer displaying information about the typelib for the mentioned ocx
control on Wine and on Windows. The dispatch interface "CrystalReportEvents" is
not shown as being derived from IDispatch. And the dual types "IRowCursor" and
"CrystalCtl" as shown simply as interfaces.
The second screenshot shows a simple test application on Wine and on Windows.
We can see that TypeInfo members returned by Wine differ at many places
compared to the TypeInfo returned by Windows. Of interest is the type kind for
descriptions #0 and #7. Also the no. of interfaces implemented by description
#8.
I have patches that fix these two problems. With the patches all TypeInfo
members appear similar to the Windows output (except lcid). I am posting the
patches on wine-patches list.
Patch 1: Type descriptions of type kind DISPATCH can actually inherit from one
interface instead of specifying methods and properties according to MSDN. The
SLTG parser does not seem to handle this. I added code to read information
about inherited interfaces in DISPATCH types when available.
Patch 2: The documentation says that dual interfaces which implement both
INTERFACE and DISPATCH have to be returned first as DISPATCH types and then
INTERFACE type will be returned when calls to GetRefTypeOfImplType and
GetRefTypeInfo are made with -1 index. Clients are supposed to check for DUAL
flag and read the second type info accordingly. However, in SLTG typelib above,
the two dual types have type kind INTERFACE set on them. We must be returning
DISPATCH type first and then later the INTERFACE. So, I added code to return a
DUAL interface as DISPATCH type first in the SLTG parser. This fixes other
problems such as removing the AUTOMATION flag in the returned description and
proper function count.
Patch 3: I removed a check for DISPATCHABLE flag when GetRefTypeOfImplType is
called with -1 index for the following reasons. DUAL which is already being
checked for implies DISPATCHABLE. The SLTG type library being dealt with has
dual types without this flag set. The flag is a computed one and not present in
the IDL.
Patch 4: Updated a comment about a newly seen value in SLTG typelib that was
thought of to be constant.
After the fixes, our test case using the above activex seems to run fine. I ran
the tests but they don't seem to contain any SLTG library parsing tests.
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http://bugs.winehq.org/show_bug.cgi?id=23824
Summary: Starcraft II: Installer doesn't always launch
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
At first, I thought it may be disk protection, since I was trying to install
from an ISO of my original disk, but the original disk has the same problem. I
also ruled out a mounting problem, I've mounted with -o ro,unhide,uid=$UID.
The strange part is, the install will sometimes work. I haven't figured out
what makes it work/fail. It seems to work better if there's nothing else
running in the prefix. A `wineserver -k` right before running `wine
Installer.exe' also seems to help.
Additionally, sometimes wine can't even seem to find the exe (!):
austin@laptop:/mnt/wisotool$ ls
autorun.inf disc.ico Installer.exe Installer Tome 1.MPQE Installer UI 1.MPQ
Installer UI 2.MPQE StarCraft II Installer.app
austin@laptop:/mnt/wisotool$ wine Installer.exe
wine: cannot find L"C:\\windows\\system32\\Installer.exe"
The terminal output when it fails to run isn't very insightful:
austin@laptop:/mnt/wisotool$ wine Installer.exe
fixme:process:GetLogicalProcessorInformation ((nil),0x33f5e4): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:process:GetLogicalProcessorInformation ((nil),0x33fa14): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(60000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(60000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000
fixme:process:GetLogicalProcessorInformation ((nil),0xb7c5ac): stub
fixme:process:GetLogicalProcessorInformation ((nil),0xb7c5b4): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0xe7e99c): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0xe7e99c): stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
I've tried native wininet, since I'm grasping at straws, but that didn't help.
The ntdll fixme seems to be the relevant line those process fixme's show up
when the installer does actually run.
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http://bugs.winehq.org/show_bug.cgi?id=26065
Summary: Starcraft 2 demo "Quit Campaign?" dialog missing text
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In the Starcraft 2 demo, click "Start Campaign", pick any difficulty,
click OK, wait for cutscene to start, press Escape to skip the cutscene.
The Mission Selection screen will appear. (This all takes about ten seconds.)
Click the CLOSE button in the lower right. This will bring up
the "Quit Campaign?" dialog, which on Windows has the words "Quit Campaign?"
and buttons Yes and No. On Wine, the words "Quit Campaign?" are missing.
They don't seem to be in a system font, they're in about the same
font as the words "Destroy the Dominion Outpost" or "Marine" in
the mission selection screen.
+font doesn't seem to show anything interesting, nor does +file.
Presumably their fonts are not stored in naked files nor rendered by the
system.
The fonts for Starcraft 2 seem to be kind of documented in
http://www.sc2mapster.com/api-docs/game-files/layout/font-styles-sc2style/
It looks like they use a mix of .ttf and .otf, for what it's worth.
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http://bugs.winehq.org/show_bug.cgi?id=26657
Summary: cannot paste text into wine iexplore.exe when
browswing
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://www.google.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ wine http://www.google.com
copy some text to your clipboard. Click in the url bar, right click, paste.
Works fine. Click in the search box on google. Right click, paste:
fixme:mshtml:exec_mshtml_paste Unimplemented in browse mode
no text :(.
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http://bugs.winehq.org/show_bug.cgi?id=19019
Summary: Perry Rhodan Operation Eastside missing menu labels
and other menu parts
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ch.assfalg(a)gmx.de
Created an attachment (id=21925)
--> (http://bugs.winehq.org/attachment.cgi?id=21925)
Screenshot of Menu without labels
I am trying to run an old Win95 / DirectX 5 Game on Ubuntu 9.04: Perry Rhodan,
Operation Eastside. The system is 32 bit and uses a Nvidia 7600 with Nvidia
Drivers Version 180. I tried the current Wine Version from Ubuntu (1.0.1 I
think) and the current Ubuntu Package from winehq (1.1.23). Both seem to have
the same Problem:
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x14ac30,(nil),0),stub!
I think that this function is used to draw the Menu Items (labels and stuff) in
the Game. The result is that all Text is missing in the menus, and various
other areas are only partly there while the mouse hovers over them, you click
someplace special (edge of screen?) or by chance.
I have added a small log of the Game start into menu, and a screenshot.
Visual Effects have been disabled, I tried configuring the X-Server for 8 bit
and without font antialiasing, all without effect.
Is there anything else I can do, any more info I can Provide?
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http://bugs.winehq.org/show_bug.cgi?id=23421
Summary: unimplemented function
SHLWAPI.dll.AssocGetPerceivedType (affects Windows
Live Photo Gallery)
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://g.live.com/1rewlive3/en/wlsetup-all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=29210)
--> (http://bugs.winehq.org/attachment.cgi?id=29210)
Live Photo Gallery Crash
Windows Live Photo Gallery crashes with unimplemented function.
Can install a couple of Windows Live programs after winetricks msxml3 ie6
Live Photo gallery then requires winetricks wmp9
After this it crashes with unimplemented function.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=19254
Summary: Fractal Mapper: some symbols disappear over bitmap
backgrounds
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.nbos.com/products/mapper/mapper.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goeran(a)uddeborg.se
Certain combinations of symbols and backgrounds fail. It appears to happen to
the ones called "battlemap" in Fractal Mapper. It can be reproduced with the
free trial version (http://www.nbos.com/nox/index.php?action=1001&id=144) and
the instructions below assume the defaults in that installation. But the
problem is not limited to the trial version, it does also happen to the latest
8.10f version of Fractal Mapper.
1. Install Fractal Mapper according to my instructions in the AppDB
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=10813)
2. Start Fractal Mapper.
3. Select "Rectangle" in the "Standard tools" in the top left.
4. Select "Battlemap" as "Fill Style" in the top right. The default desert
fill is fine.
5. Draw a large rectangle on the map. It gets the desert fill.
6. Select the chessboard from the "Mapping Symbols" in the lower left.
7. Click-move-release a rectangle over the desert area.
The last step should show the chessboard, but it doesn't.
To illustrate that this has to do with the background, one can
8. Select the "Pointer" in the Standard tools".
9. Click in the large sandy rectangle. (But not where you put the chessboard
in it.)
10. Select "Solid Fill" in the "Fill Style".
11. Click "Apply"
The chessboard now appears.
To illustrate that this also depends on what kind of symbol is choosen, one can
instead
8. Select "Standard Fantasy Symbols" in the "Mapping Symbols" area.
9. Click on the sea monster.
10. Draw an area in the sandy rectangle.
The sea monster (desert monster?) DOES appear.
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http://bugs.winehq.org/show_bug.cgi?id=26831
Summary: MLB 2k11 "hangs" during gameplay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpeirce(a)sourcecode.com
Created an attachment (id=34187)
--> (http://bugs.winehq.org/attachment.cgi?id=34187)
terminal output from wine
While playing a game, almost exclusively while controlling the pitching team,
the game "hangs" for anywhere between a few seconds and a minute. The problem
seems to get worse the longer the game has been running.
The device clear render targets message seems to coincide with the game
resuming from a hang but I'm not 100% sure on that. I also get a few errors in
dmesg that seem to refer to my NVIDIA driver.
The drawStridedFast message is spammed to my terminal constantly during
gameplay, but doesn't seem to have an effect on performance.
I am using current git master up to date as of 04/18/11 18:27 MST.
NVIDIA UNIX x86_64 Kernel Module 260.19.44
Linux springs 2.6.38.2-ck3-jackson #2 SMP PREEMPT Wed Apr 13 21:46:11 MDT 2011
x86_64 x86_64 x86_64 GNU/Linux
When compiling wine it noted I don't have support for OpenCL, Gstreamer, and
libgphoto2. But I don't think those would be the cause.
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