http://bugs.winehq.org/show_bug.cgi?id=30365
Bug #: 30365
Summary: Kashmir3D: some menu items aren't displayed correctly
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Classification: Unclassified
Created attachment 39696
--> http://bugs.winehq.org/attachment.cgi?id=39696
Compare menu items on windows xp and wine 1.5.1
Kashmir 3D is a software making landscape CG from various electronic map data.
I noticed that Japanese version of Kashmir 3D (8.9.5) shows some menu items
incorrectly.
1) Menu bar items, e.g. ファイル(F), don't show underlines for access keys and
access keys don't work.
2) Some menu items, e.g. やまおたくデータを読む, show an extra katakana character which is
not shown in native Windows.
Please see the attachment for details.
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http://bugs.winehq.org/show_bug.cgi?id=31762
Bug #: 31762
Summary: TextPad 6 works only on the first run (can't save
preferences without native mlang.dll)
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://www.textpad.com/download/index.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41785
--> http://bugs.winehq.org/attachment.cgi?id=41785
+mlang log
After installation TextPad v6 starts without errors. If you exit the
application and try to start it again you'll receive an error message:
Error accessing 'C:\users\user_name\Application
Data\Helios\TextPad\6\ConfigState.xml'
Afterwards the application quits.
ConfigState.xml does exist in the specified directory, but it is empty,
containing only the xml header.
If you delete the file the application will start (but it will produce the same
error message on the next launch).
ConfigState.xml stores application settings, and it is written on disk when you
exit the application.
Terminal output isn't too long:
>fixme:heap:HeapSetInformation (nil) 1 (nil) 0
>fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
>fixme:imm:ImmReleaseContext (0x100f6, 0x1a2a20): stub
>err:listview:LISTVIEW_WindowProc unknown msg 0496 wp=00000000 lp=0032f630
>fixme:heap:RtlCompactHeap (0x91d000, 0x0) stub
>fixme:mlang:fnIMultiLanguage2_CreateConvertCharset
Workaround: 'winetricks ie6', which installs native mlang.dll
With a native mlang.dll the application starts fine with an empty
ConfigState.xml, and it saves preferences in the file correctly when you exit
Textpad 6.
TextPad 6's setup.exe (after unzipping)
md5sum: 2593b2a29123af624452cb8e2b3bd25b
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http://bugs.winehq.org/show_bug.cgi?id=30906
Bug #: 30906
Summary: unimplemented function atl80.dll.AtlGetVersion,
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 40531
--> http://bugs.winehq.org/attachment.cgi?id=40531
Terminal output on wine-1.5.6-75-g034de95
Steps to reproduce:
1) install Matlab 2011b
2) start Matlab
Behaviour:
Wine error window.
Expected behaviour:
No Wine error window.
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http://bugs.winehq.org/show_bug.cgi?id=27119
Summary: SJphone crashing, probably on dsound
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=34582)
--> (http://bugs.winehq.org/attachment.cgi?id=34582)
log and trace from execution
I tried to install SJphone today. It installed, but crashed on startup. Logs +
traces attached.
Marking as dsound since it's the only identifiable thing that appears on the
stack.
wine's dialog about an error was displayed and the app crashed.
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http://bugs.winehq.org/show_bug.cgi?id=31739
Bug #: 31739
Summary: Sandlot Games launcher crashes in mshtml
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 3de3d07054d586d60be9d36f6c5725c3f28134fb
Created attachment 41732
--> http://bugs.winehq.org/attachment.cgi?id=41732
terminal output
Sandlot Games was acquired by another game publisher some time ago, so their
games with the original launcher are no longer available AFAIK.
The launcher for these games crashes right after starting in Wine 1.5.13/Gecko
1.7 installed.
It is a regression from Wine 1.5.13:
3de3d07054d586d60be9d36f6c5725c3f28134fb is the first bad commit
commit 3de3d07054d586d60be9d36f6c5725c3f28134fb
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Sep 13 12:28:09 2012 +0200
mshtml: Added support for event object in HTMLElement::fireEvent.
:040000 040000 5283c8d14fb8ae567c447cebeff37bef6c79d06c
ed4878726875a264c3f5187f391c6b6d91df1055 M dlls
Reverting the patch fixes the crash in the launcher.
Fedora 17 x86
gcc version 4.7.0 20120507 (Red Hat 4.7.0-5) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=26104
Summary: oleaut32/safearray shows a memory leak according to
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SAFEARRAY_Malloc (safearray.c:94)
by SafeArrayAllocData (safearray.c:539)
by SAFEARRAY_Create (safearray.c:235)
by SafeArrayCreate (safearray.c:579)
by test_safearray (safearray.c:583)
by func_safearray (safearray.c:1813)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26100
Summary: rpcrt4/cstub shows a couple valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:861)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (ndr_ole.c:418)
by CStdStubBuffer_Delegating_Construct (cstub.c:346)
by CStdPSFactory_CreateStub (cpsf.c:131)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:890)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=31331
Bug #: 31331
Summary: Alan Wake crashes after intro movies
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
In Wine 1.5.7, if I use the raw input patch from
http://bugs.winehq.org/show_bug.cgi?id=20395, then the game works fine.
In 1.5.9, with the RAW Input patch (to click through menus), Alan Wake will
crash upon reaching the actual gameplay (the menu and intro movie seem to
work).
There isn't much in the log, but a "Set Render Target Failed" error appears on
screen with an OK button.
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http://bugs.winehq.org/show_bug.cgi?id=31340
Bug #: 31340
Summary: Oblivion : black skin of all the npc's
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander_l(a)bk.ru
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The problem is just like here ( http://bugs.winehq.org/show_bug.cgi?id=20074
), but not only the skin of the main hero is black, but of all the npc's as
well. Setting d3dx9_27.dll to native doesn't help.
I can see the string fixme:d3d:resource_check_usage Unhandled usage flags 0x8
when playing the game.
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http://bugs.winehq.org/show_bug.cgi?id=25957
Summary: d3d_compiler / d3dx9_36: asm tests show a ton of
valgrind warnings
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, matteo.mystral(a)gmail.com
Created an attachment (id=33089)
--> (http://bugs.winehq.org/attachment.cgi?id=33089)
valgrind log 1
Though it may be wpp:
Invalid write of size 4
at wpp_open_mem (compiler.c:232)
by pp_open_include (preproc.c:510)
by pp_do_include (ppl.l:1600)
by ppy_parse (ppy.y:186)
by wpp_parse (wpp.c:194)
by preprocess_shader (compiler.c:350)
by D3DAssemble (compiler.c:493)
by D3DXAssembleShader (shader.c:191)
by assembleshader_test (asm.c:177)
by func_asm (asm.c:457)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f000304 is 4 bytes inside a block of size 10 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GetLocaleInfoW (locale.c:1391)
by get_lcid_codepage (locale.c:190)
by LOCALE_Init (locale.c:3078)
by __wine_kernel_init (process.c:1153)
by __wine_process_init (loader.c:2872)
by wine_init (loader.c:831)
by main (main.c:228)
I'll attach the Valgrind logs.
Cc'ing Matteo, since he wrote all of that code (though, quite a while back..).
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