http://bugs.winehq.org/show_bug.cgi?id=28807
Bug #: 28807
Summary: KORG M1 DLE display problem with graph displays
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gigaday(a)googlemail.com
Classification: Unclassified
Created attachment 37006
--> http://bugs.winehq.org/attachment.cgi?id=37006
no curve in VDF space
The graphs do not show in the VDF, VDF EG and VDA EG spaces.
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=28418
Summary: quartz-related crash in Sengoku
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karl.r.ernst(a)gmail.com
Created an attachment (id=36432)
--> (http://bugs.winehq.org/attachment.cgi?id=36432)
Console output
Running Sengoku with the quartz.dll that comes with wine, the game crashes
after a few minutes of gameplay. Actually, it just freezes completely (no mouse
movement, no animation ingame etc.) so wine has to be killed. It doesn't seem
to be related to any ingame action, but it crashes reliably within the first 10
minutes after gamestart.
Installing quartz+ffdshow with winetricks fixes the problem.
Don't know if its related, but with the wine-quartz the ingame music doesn't
work, but with the steps mentioned above music plays fine.
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http://bugs.winehq.org/show_bug.cgi?id=27566
Summary: Text Renders Incorrectly With FastCAD
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimbal(a)optonline.net
Created an attachment (id=35244)
--> (http://bugs.winehq.org/attachment.cgi?id=35244)
Sample File
With certain files, the FastCAD viewer does not render text correctly. The
viewer can be obtained here: http://www.venueweb.co.nz/vw6038.exe.
Wine also reports viewer exits incorrectly.
Sample file, screenshots and wine error attached.
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http://bugs.winehq.org/show_bug.cgi?id=27333
Summary: MS Navision 6.0 report preview crashes
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratovich_m_v(a)ukr.net
If you need in Navision with demo database please contact me.
I can make a full test of Navision from 3.0 to 2009 R2, but please tell how I
can get more information, probably I should use dbg or smth like verbose mode?
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http://bugs.winehq.org/show_bug.cgi?id=25008
Summary: EssentialPIM Pro 3.74 - Window Minimize, Maximize, and
Restore Not Working
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
EssentialPIM Pro 3.74
Main Window Minimize, Maximize, and Restore functions do not work.
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http://bugs.winehq.org/show_bug.cgi?id=16017
Summary: Counter Strike Source Stutters
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nheinen(a)gmail.com
Hardware: AMD X2 3800+ nVidia GF 6600GT 128MB
Kernel 2.6.27
Wine 1.18
Drivers 177.80 nVidia
Description:
The games runs smooth 60+ fps otherwise. When this bug occurs the screen
stutters/hitches/freezes and sounds will repeat(usually a grenade being thrown
or exploding seem to be commond sounds that play when this happens). This can
last from 1 to 5 seconds. The Hud will often redraw. After this the game is
playable again but occurs frequently, every 2-3 rounds of play. This occurs on
all maps while playing online. It occurred on both 64bit and 32 bit builds of
linux.
There doesn't seem to be any meaningful output from the console.
This bug does not occur using windows operating system on my hardware. It only
occurs when using wine. I think it is related to this.
http://half-life.wikia.com/wiki/Source_Engine#Stutter
heres a whole webpage dedicated to it
http://www.blep.net/hl2stutter/
I have tried dxlevel 7 8 and 8.1
In winecfg audio acceleration Full, Standard, and Basic
I've tried all the suggested solutions on the second url above.
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http://bugs.winehq.org/show_bug.cgi?id=9468
Summary: Mortal Kombat Trilogy crashes
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Created an attachment (id=7810)
--> (http://bugs.winehq.org/attachment.cgi?id=7810)
output
I have Mortal Kombat Trilogy, patched to version 1.1. The game crashes on
startup. When I run $ wine MKTRILW.EXE
The wine outputs:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33f688,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x125ce0) : stub,
simulating 64MB for now, returning 64MB left
And just stucks there. When I press ctrl+c wine outputs this and quits:
The program encountered a problem at address 00432252 and cannot continue
I'm putting the WINEDEBUG=+all debug log here as an attachment. It's the last
1000 lines.
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http://bugs.winehq.org/show_bug.cgi?id=28349
Summary: "Emulate a virtual desktop" intermittently causes
spurious mouse-down events when switching into the
desktop window
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silas-wine(a)flatline.org.uk
I am using a virtual desktop (winecfg / Graphics / Emulate a virtual desktop),
running under the Openbox window manager (LXDE desktop environment) on Ubuntu
11.04. When clicking on Openbox's taskbar to bring the WINE desktop window to
the front, there is some possibility (it does not always happen) that a
mouse-down event is generated with a Y co-ordinate exactly 5 pixels up from the
bottom edge of the WINE desktop (that is, 5 pixels as long as the WINE desktop
is not too high for the X display; if it is then the Y co-ordinate will be more
than 5 pixels up from the bottom). The corresponding mouse-up event is not
generated, so any application that is maximized (and therefore receives the
mouse-down event near the bottom) can behave as though the mouse is being
dragged when it isn't, and if you then click (sending a second mouse-down event
before the first has had a mouse-up) then some applications can get very
confused indeed.
(The application I am trying to run is Wenlin 4, http://www.wenlin.com/. The
use of a virtual desktop is needed to work around a separate bug involving
Wenlin's rapidly opening-and-closing "conversion bar" window confusing Openbox
into dropping keystrokes, but that one's definitely an Openbox bug not a WINE
bug. I'm not so sure about this one though. I have NDA access to Wenlin's
source code so I can report the above by adding printf's to Wenlin's event
loop.)
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http://bugs.winehq.org/show_bug.cgi?id=25052
Summary: Overriding EXTRALIBS in Makefile prevents compile
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)fullware.net
The line:
EXTRALIBS = -L/usr/local/lib -lxml2 -lz -lpthread -liconv -lm
in dlls/msxml3/Makefile overrides environment variables when locating
libraries. On some systems it may be necessary to point to a different
location, i.e. for 32 bit versions when 64 bit versions are installed in
/usr/local.
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http://bugs.winehq.org/show_bug.cgi?id=24305
Summary: Everquest 2 Extended - hair flickers in and out of
existence
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://everquest.com
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On a system with an Nvidia 400 series card for which lspci reports
"nVidia Corporation Device 06%0 (rev a3)"
the hair on one character appears and disappears depending
on the position and orientation of the viewer.
I only have one such system. The other systems are all running
a mix of nvidia 275 or 330, wine or windows, and none of them suffer from this.
Now, this game seems to be flaky, so I have no idea if this is a wine
bug, a game bug, or a driver bug. I'll try to investigate more.
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