http://bugs.winehq.org/show_bug.cgi?id=27501
Summary: atlas.ti fails open any project file due to lack in
ole32 implementation
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crefff(a)gmail.com
Every time I try to open project file in Atlas.ti by Scientific Software it
ends with "Access Violation" error. It has something to do with:
fixme:storage:PropertyStorage_ReadProperty unsupported type 8
So PROPVARIANT 8 is undeclared/unsupported within PropertyStorage_ReadProperty
located in wine-1.3.22/dlls/ole32/tests/propvariant.c
Is it possible to add support for property type 8 in wine's ole32.dll
implementation?
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http://bugs.winehq.org/show_bug.cgi?id=22492
Summary: Money 2003 - Tools menu not displayed
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=2573
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debrabantphilippe(a)neuf.fr
The Tool menu not displayed when I click on it. Other menus open fine.
I've try Wine 1.2, the bug is always here.
I use the french version, so for me it's the menu "Outils".
I am available to perform all necessary tests.
Best reagards
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http://bugs.winehq.org/show_bug.cgi?id=30914
Bug #: 30914
Summary: Osu! Doesn't start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Classification: Unclassified
When I try to start osume.exe It crashes and sends me this errors:
"Unhandled Exception: System.InvalidProgramException: Invalid IL code in
#UH.#fs:#eo (): IL_0010: ldelem.ref" and
when I try to start osu!.exe the same happens with a texttbox that says
GetThreadContext failed.
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http://bugs.winehq.org/show_bug.cgi?id=25256
Summary: Team Fortress 2 won't start
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Created an attachment (id=32075)
--> (http://bugs.winehq.org/attachment.cgi?id=32075)
console output
When I launch it from within Steam or with "steam.exe -applaunch 440" the
"Launching Team Fortress 2" box shows, then exits with nothing happening. This
happens on a fresh prefix (steam folder copied over). My TF2 files successfully
verified.
Console output attached
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http://bugs.winehq.org/show_bug.cgi?id=23658
Summary: Acclaim Re-Volt: All transparent objects not displayed
correctly (black/blinky regression?)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Re-Volt.shtm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=29606)
--> (http://bugs.winehq.org/attachment.cgi?id=29606)
log of demo revolt.exe running
Sadly, I cannot do a regression test. (Running on 26kbps dial-up here)
But I can confirm a regression occurred since at least 1.2-rc3 resulting in
blinky black rectangles around all transparent objects in the game. Makes it
difficult on certain tracks in the game, especially botanical garden where all
the leaves are flat black...
Affects the demo as well as all retail versions of the game.
Free demo link added.
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http://bugs.winehq.org/show_bug.cgi?id=32579
Bug #: 32579
Summary: wine crashes at random without triggering the debugger
or reporting exception
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Tried wine 1.5.17, 1.5.19, 1.4.1 kernel 3.7.0-rc3 3.7.1 mesa 9.1-git, 9.0 in
this order.
Running d3d application randomly crashes. No debug info is generated. I cannot
find any information on debugging crashes that do not trigger the debugger.
The crash seems to be related to some locations that contain more objects but I
cannot tell if rendering particular object or effect triggers it or if
rendering many objects at once causes trouble or something completely
different.
I cannot downgrade to earlier Mesa due to driver vs hardware incompatibility. I
suspect the issue is driver related but wine provides no debug info whatsoever.
Application is stable on windows.
003a:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7b86d9cd
ip=7b86d9cd tid=003a
003a:trace:seh:raise_exception info[0]=00000001
003a:trace:seh:raise_exception info[1]=00728ce4
003a:trace:seh:raise_exception eax=00000001 ebx=6cc02458 ecx=0087c7b8
edx=00728ce4 esi=0033fb58 edi=6ca5b660
003a:trace:seh:raise_exception ebp=6cd6d3e0 esp=0033fb28 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010206
003a:trace:seh:call_stack_handlers calling handler at 0x829768 code=c0000005
flags=0
003a:trace:seh:call_stack_handlers handler at 0x829768 returned 1
003a:trace:seh:call_stack_handlers calling handler at 0x6b28f0 code=c0000005
flags=0
003a:fixme:dbghelp:elf_search_auxv can't find symbol in module
003a:trace:seh:__regs_RtlUnwind code=c0000027 flags=2
003a:trace:seh:__regs_RtlUnwind calling handler at 0x7bc757f0 code=c0000027
flags=2
003a:trace:seh:__regs_RtlUnwind handler at 0x7bc757f0 returned 1
003a:trace:seh:__regs_RtlUnwind calling handler at 0x829768 code=c0000027
flags=2
003a:trace:seh:__regs_RtlUnwind handler at 0x829768 returned 1
003a:err:mmtime:TIME_MMTimeStop Timer still active?!
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http://bugs.winehq.org/show_bug.cgi?id=30429
Bug #: 30429
Summary: X-Ray 1.0 not working
Product: Wine
Version: 1.4
Platform: x86-64
URL: http://www.raymond.cc/xray/XRay.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Created attachment 39790
--> http://bugs.winehq.org/attachment.cgi?id=39790
X-Ray Terminal Output
Hi
X-Ray 1.0 doesn't start on Wine running Kubuntu 11.10. Mono 2.10.8 for Windows
[1] and for Linux is already installed.
In Terminal output appear a lot of problems concerning the
ConfigFileHandler_startElement.
[1]
http://download.mono-project.com/archive/2.10.8/windows-installer/1/mono-2.…
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=17594
Summary: user32/dde crashes if run with +heap under OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-heap/user32:dde.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19757)
--> (http://bugs.winehq.org/attachment.cgi?id=19757)
+relay,+seh,+tid,+ddeml,warn+heap
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
warn:heap:GlobalLock (c052): Page fault occurred ! Caused by bug ?
wine: Unhandled page fault on read access to 0x7fc90000 at address 7fb907cb
(thread 0009), starting debugger...
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
+relay,+seh,+tid,+ddeml,warn+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=30136
Bug #: 30136
Summary: Rpg Maker Xp has a error when you open any game
created wiht it.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odnetnininds(a)gmail.com
Classification: Unclassified
Created attachment 39309
--> http://bugs.winehq.org/attachment.cgi?id=39309
error of the game
when you open the game it shows a error. Also the rendering of the editor is
very slow.
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http://bugs.winehq.org/show_bug.cgi?id=26398
Summary: Final Fantasy VIII - Crashes Randomly
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaized68(a)hotmail.com
Created an attachment (id=33615)
--> (http://bugs.winehq.org/attachment.cgi?id=33615)
Debug Log
I've tried playing Final Fantasy VIII multiple times using wine (wineskin)
whilst using the 1.3.15 engine as well as the WS7WineCXG10.0.0 Engine and it
seems to be crashing randomly. I played the first few missions and it was
crashing at different times, not when movies were being played or changing from
field / battle scenes. So I loaded up the menu and walked away for around
30mins. when I came back it crashed again.
I'm using aali's opengl driver
with the squaresoft 1.2 patch
Everything else seems to work fine
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