http://bugs.winehq.org/show_bug.cgi?id=32500
Bug #: 32500
Summary: [msvcr100]FarCry 3 does not works if winecfg is set to
XP
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42876
--> http://bugs.winehq.org/attachment.cgi?id=42876
Crash log FarCr3 + WinXP
FarCry 3 is a game which works on Windows XP,Vista, Seven and 8 with Dx9/10/11
mode.
On Linux with wine 1.5.19, the game crash when WinXP is set in winecfg. To fix
the problem, i must to set Win7 in winecfg.
If i look the crash log, i have a backtrace at the end with this line :
Backtrace:
=>0 0x78aa1ed7 in msvcr100 (+0x1ed7) (0x01b8e2c0)
1 0x113b679d in fc3 (+0x13b679c) (0x01b8e2fc)
2 0x10c51e68 in fc3 (+0xc51e67) (0x01b8e33c)
[...]
So the problem concern this dll ?
Vcrun2010 is installed automatically by the game. I tried to set
'native'/'native-builtin' and other => Same things, the game crash with the
same backtrace.
I attached the output console when the game crash.
Which +debug log can i create to help, +msvcrt ?
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http://bugs.winehq.org/show_bug.cgi?id=23791
Summary: Please provide https option for winehq.org
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
A user asked this in #winehackers, and I've been meaning to file this bug
myself...For some users (e.g., in China), winehq may trigger their national
firewalls, since certain words may be detected by the filter.
Plus, sending passwords over plaintext is just a bad idea anyway.
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http://bugs.winehq.org/show_bug.cgi?id=25985
Summary: AmiBroker crashes when using colour palette
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: softcont(a)optusnet.com.au
Created an attachment (id=33123)
--> (http://bugs.winehq.org/attachment.cgi?id=33123)
Output from "C:>" prompt and from AmiBroker itself for wine 1.0.1 & 1.3.12
under Debian AMD64 "squeeze"
There is more than one way to make it crash. The easiest is:
1. Download AmiBroker (v5.30 right now) from:
http://amibroker.com/download.html (for v 5.30 it is:
http://www.amibroker.com/bin/AmiBroker530.exe) to ".wine/drive_c". Copy 2
dll's: mfc42.dll & msvcp60.dll to ".wine/drive_c/windows/system32". Run "wine
cmd"
2. From the "C:>" prompt install AmiBroker in the default location (C:\Program
Files\AmiBroker) by executing AmiBroker530.exe
3. Change directory to C:\Program Files\AmiBroker
4. Run AmiBroker (type broker and press <enter> at the prompt) - it should show
a chart for "^DJI(Daily)"
5. Click with the right mouse button on the chart pane (there are 3 chart panes
- I clicked on the top one) and from the popup context menu that appears select
item "Parameters"
6. A "Properties of Price" dialog box appears (the title may vary depending on
which panel the right mouse click occurs)
7. Click on any "Color" item (i.e. with the label "Color")
8. A simple color palette popup window appears
9. Click on the "More" button of the simple color palette - a more detailed
color dialog box appears
10. Click on the "Cancel" button of the detailed color dialog box
The program crashes (the whole application needs eventually be killed from
Linux)
Another way to crash it is (after step 7 - i.e. without pressing its "More"
button) click on the (parent) "Properties of Price" dialog box - the simple
color palette does not close (it does under native Windows). Then one by one
close all the AmiBroker windows (notice that the simple color palette stays
open). This should eventually crash the application (pressing <Esc> button also
does the trick).
I also tested it under 1.3.12 environment (files attached) with the same
result. However, I felt a bit lost when compiling and installing the wine
environment. I have two systems: Debian amd64 (squeeze) and Debian 32-bit
(lenny). The crash occurs on both of them.
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http://bugs.winehq.org/show_bug.cgi?id=29008
Bug #: 29008
Summary: Age of Wonders fails to run because of a floating
point error
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Age of Wonders does not start because of a floating point exception during
wined3d initialization. This is a regression caused by this patch:
7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 is the first bad commit
commit 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Nov 3 15:26:36 2011 +0100
wined3d: Test more thoroughly for post-pixelshader blending support, try on
more texture formats.
This problem happens is quite complicated: Before initializing DirectDraw, the
game changes the FPU control word and removes the FPCW$INVALID flag(0x0001),
among others. During wined3d initialization wined3d tests if WINED3DFMT_UYVY is
FBO attachable, which is true because we emulate it with GL_LUMINANCE_ALPHA.
After that the new code added by the patch tries to draw to it, which
apparently generates a NaN somewhere, and since the game disallowed them an
exception is raised. The full FPU control word that is set when
DirectDrawCreate is called is 0x1372.
The game pops up an error dialog and tries to initialize DirectDraw again, and
is stuck in a loop from this point on. It isn't even necessary to install the
game to reproduce this issue, the aowsetup.exe program on the CD has the same
crash.
The problem is not related to WINED3DFMT_UYVY per se, the other luminance-alpha
formats like WINED3DFMT_YUY2, WINED3DFMT_L8A8 and WINED3DFMT_L4A4 affected as
well.
My GPU driver is the Nvidia binary driver, version 290.06, on a GeForce 9600M
GPU. A while ago this driver didn't support luminance-alpha fbo attachments,
apparently this changed somewhen.
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http://bugs.winehq.org/show_bug.cgi?id=22136
Summary: Starcraft II - poor fps in windowed mode
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
In wine, roughly 6-8 fps, and terminal is filled with:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
in windows, I consistently get 50, even with a lot of characters on screen.
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http://bugs.winehq.org/show_bug.cgi?id=26077
Summary: setupapi/misc tests show a memory leak in
winemenubuilder?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CreatePropertyBag2 (propertybag.c:143)
by PngEncoder_CreateNewFrame (pngformat.c:1376)
by convert_to_native_icon (winemenubuilder.c:423)
by platform_write_icon (winemenubuilder.c:1068)
by extract_icon (winemenubuilder.c:1100)
by InvokeShellLinker (winemenubuilder.c:2590)
by Process_Link (winemenubuilder.c:2965)
by wWinMain (winemenubuilder.c:3418)
by wmain (exe_wmain.c:50)
by __wine_spec_exe_wentry (exe_wentry.c:36)
by ??? (process.c:1034)
by start_process (process.c:1086)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_process (loader.c:2606)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=11837
Summary: Popup has magenta background - should be transparent
Product: Wine
Version: 0.9.56.
Platform: HP
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11111)
--> (http://bugs.winehq.org/attachment.cgi?id=11111)
Note magenta (should be clear) around yellow tide level popup
The example in the attached screen shot shows a popup attached to a tide
prediction station but popups of the same format (rectangular "balloon" with
pointer to feature) from other features show the same problem, the background
around the popup should be clear or transparent but is filled in magenta
instead. The problem is persistent and repeatable on demand.
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http://bugs.winehq.org/show_bug.cgi?id=28143
Summary: GODS-Lands of Infinity: foliage of trees has graphical
glitches
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36058)
--> (http://bugs.winehq.org/attachment.cgi?id=36058)
terminal output
Unlike the issue with shadows (reported in bug #28142) this problem cannot be
reproduced in the demo version for Gods:Lands of Infinity.
Symptom: trees have black, blocky textures in their foliage.
The problem goes away if I disable pixel shaders in winecfg's Graphics tab.
Fedora 15 x86
Nvidia GeForce 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=31319
Bug #: 31319
Summary: Age of Mythology: slow performance
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.fileplanet.com/files/110000/116261.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 0610d1eec9a287e22831a40427e6a9a38f3f745f
Created attachment 41156
--> http://bugs.winehq.org/attachment.cgi?id=41156
terminal output
I tested with the trial version of Age of Mythology as I don't have the full
version, so can't say whether or not the full version of the game is affected.
The problem: performance is considerably slower in the game since Wine 1.5.7.
This can be observed during the cutscenes, in unit animations, or when
scrolling the screen.
According to my testing, the problem appeared in 1.5.7, and is still present as
of wine-1.5.9-186-g1f6febe. The result of the regression test:
0610d1eec9a287e22831a40427e6a9a38f3f745f is the first bad commit
commit 0610d1eec9a287e22831a40427e6a9a38f3f745f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:50 2012 +0200
wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
:040000 040000 4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24
6bfde78e83d26ae6b5b3c799bc80e67237556e56 M dlls
Steps to reproduce the problem with the trial version:
1. download and install the demo (installing msxml4 is not mandatory with
current Wine)
2. start the demo with aom.exe. Background animation in the menu is kinda slow.
Click on <Campaign>, <Play campaign>, <Start>: a prologue video begins to play
and you can observe how slow the rendering is. You can observe the same laggy
performance during gameplay too.
Fedora 17 x86
Nvidia 250 / driver 295.59
X.Org X Server 1.12.2
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