http://bugs.winehq.org/show_bug.cgi?id=25898
Summary: Menu buttons disappear
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: surfing86(a)live.it
Created an attachment (id=33006)
--> (http://bugs.winehq.org/attachment.cgi?id=33006)
Console output
When using WOTLauncher.exe, menu buttons disappear and when the mouse is
located over them, there is this error in the console:
err:tooltips:TOOLTIPS_WindowProc unknown msg 2007 wp=00000005 lp=00000000
Applications affected: World of Tanks
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http://bugs.winehq.org/show_bug.cgi?id=14775
Summary: Visere fails to run
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.dmmd.net/
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15306)
--> (http://bugs.winehq.org/attachment.cgi?id=15306)
+relay,+seh,+tid,+heap
While testing bug 10903, seems the new version of visere fails to run, get a
heap error:
austin@ubuntu:~/.wine/drive_c/Program Files/DMMD/Visere$ wine Visere.exe
fixme:heap:HeapSetInformation 0x110000 0 0x33fe30 4
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x1380a0 next
block has PREV_FREE flag
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9dd0a
+relay,+seh,+tid,+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=32687
Bug #: 32687
Summary: Win7 psdk fails to install: "SDKSetup encountered an
error: Parameter is not valid."
Product: Wine
Version: 1.5.10
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?Family
ID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: dmitry(a)baikal.ru
Classification: Unclassified
Regression SHA1: 938d42c1480fbc7c80a4db187a29148a7742e219
Created attachment 43128
--> http://bugs.winehq.org/attachment.cgi?id=43128
+gdiplus,+tid
Regression, introduced by:
austin@aw25 ~/wine-rt $ git bisect good
938d42c1480fbc7c80a4db187a29148a7742e219 is the first bad commit
commit 938d42c1480fbc7c80a4db187a29148a7742e219
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Aug 15 12:10:08 2012 +0900
gdiplus: When there is no target rectangle specified DrawImage should scale
image to device dpi.
:040000 040000 0f0fc68c618405366dc3f6e709a26ec3ff7ebcec
4fa9b0c78ab1a5d293caa150569d6b577638208f M dlls
to reproduce:
winetricks -q psdkwin7
Still in wine-1.5.21-80-g082f989.
winetricks gdiplus works around it. +gdiplus,+tid trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=32733
Bug #: 32733
Summary: Disciples: Sacred Lands crashes on start
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/64377/60000/fileinfo/Discipl
es:-Sacred-Lands-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Regression SHA1: 96be6eb570cdf0da9e085e70d1bbb2e59b5b920f
Created attachment 43192
--> http://bugs.winehq.org/attachment.cgi?id=43192
terminal output
The game crashes immediately on start with the built-in msvcrt.dll. Starts fine
with native msvcrt.
It used to work in Wine 1.5.21:
96be6eb570cdf0da9e085e70d1bbb2e59b5b920f is the first bad commit
commit 96be6eb570cdf0da9e085e70d1bbb2e59b5b920f
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Thu Jan 10 11:42:15 2013 +0100
msvcrt: Added support for unicode open mode in msvcrt_get_flags function.
:040000 040000 df6af40b27766abeed3aea2b29e50785789471a1
f3ea9714c5a3ab4abca4e3da38f2b7361d7426dd M dlls
wine-1.5.21-250-gf30b6d0
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http://bugs.winehq.org/show_bug.cgi?id=29731
Bug #: 29731
Summary: Corrupted 3d overlay graphics in Temple of Elemental
Evil.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Classification: Unclassified
Some of the temple of elemental evil overlays 3d over 2D that the game uses for
"advanced" effects like flames, particles and spells are misbehaving in recent
wine versions.
I am using the fglrx driver:
Catalystâ„¢ Version 11.11
Driver Packaging Version 8.911-111025a-128237C-ATI
2D Driver Version 8.91.4
Catalystâ„¢ Control Center Version 2.13
RandR Version 1.3
OpenGL Provider Advanced Micro Devices, Inc.
OpenGL Renderer ATI Mobility Radeon HD 4500 Series
OpenGL Version 3.3.11251 Compatibility Profile Context
You can test it in the current version by running the game; waiting a while in
the menu: some flames in the scrolling background should appear. If the error
exists they flicker in and out of existence - they almost can't be seen - (or
the demo, i'm not sure if one exists and has a menu)
I have bisected it to:
cf421e1b3f29c0df242f43bc235dab1f7410dd6b is the first bad commit
commit cf421e1b3f29c0df242f43bc235dab1f7410dd6b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jul 15 01:14:49 2011 +0200
wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD
maps.
WINED3D_BUFFER_DISCARD means the (current) buffer contents are undefined
for
subsequent operations. I.e., the map doesn't have to wait for any pending
operations to finish, and can just return a new buffer with undefined
contents. GL_MAP_UNSYNCHRONIZED_BIT means the driver doesn't wait for
previous
operations to finish, and just maps a buffer that's potentially in use.
Proper
synchronization is left to the application. Note that we set both
GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT.
GL_MAP_INVALIDATE_BUFFER_BIT corresponds to WINED3D_BUFFER_DISCARD, and
might
cause the driver to return a new buffer, but it's not required to make that
optimization.
:040000 040000 073e95d9d973196ef547deddea7652e265e5fa07
553af26c9b506e0694ad55bfb7be96e29db1cf5e M dlls
You must be aware that "before" the effect wasn't correct either; just
"differently broken"; where instead of the flame disappearing almost completely
there are graphical artefact's - this bisect pinpoints the "graphical
artifacts" change, the earliest error (before all looked ok):
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
Before this bisect; the flames and spell effects were ok.
After it has the graphical artifacts;
And after it (on the first bisect); it has the "flashing" 3d particles/objects.
I am i no way saying that the other artifacts are better than the "flashing"
(they're not), only that it's not completely fixed yet.
That GL ARB regression seems a duplicate of :
http://bugs.winehq.org/show_bug.cgi?id=27600
)
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http://bugs.winehq.org/show_bug.cgi?id=29396
Bug #: 29396
Summary: Artrage starter fail to start
Product: Wine
Version: 1.3.35
Platform: x86-64
URL: http://www.artrage.com/artrage-demos.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
Installation seems to be fine but i get this when i try to start Artrage
starter edition 2.6.0 with wine 1.3.35 (x86) on my debian sid (amd64).
ALSA lib ../../../src/pcm/pcm.c:2212:(snd_pcm_open_noupdate) Unknown PCM
default
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
err:heap:validate_block_pointer Heap 0x110000: bad size 0012f460 for in-use
arena 0x12f188
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:process:RegisterApplicationRestart (L"-rm",0)
No windows open
Note that the evaluation edition (30 days) "Artrage studio pro demo 3.5.3" on
the same page runs fine.
Thanks,
Guy
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http://bugs.winehq.org/show_bug.cgi?id=32693
Bug #: 32693
Summary: The installer for Medieval: Total War crashes on
second disc
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mnuzzo.se(a)gmail.com
Classification: Unclassified
I am running Wine on 64-bit Debian on a VMWare Player VM. The version of Wine
is the one currently in the default Debian apt repository (1.0.1).
When installing Medieval: Total War from CD the installer crashes most of the
way through installing the second disk.
I am going through the process of downloading and installing the latest Git
version to see if the issue still exists.
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http://bugs.winehq.org/show_bug.cgi?id=32340
Bug #: 32340
Summary: View NX2 does not launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgschwei(a)gmail.com
Classification: Unclassified
Created attachment 42682
--> http://bugs.winehq.org/attachment.cgi?id=42682
Failure to launch View NX2 back trace
View NX2 was installed along with QuickTime and ArcSoft Connect
View NX2 was the only application that failed to open and run properly
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http://bugs.winehq.org/show_bug.cgi?id=32708
Bug #: 32708
Summary: Post Mortem crashes on start with built-in msvcrt
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/116849/110000/fileinfo/Post-
Mortem-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: 96be6eb570cdf0da9e085e70d1bbb2e59b5b920f
Created attachment 43157
--> http://bugs.winehq.org/attachment.cgi?id=43157
terminal output
The game crashes immediately on startup. It used to work in 1.5.21 with the
built-in msvcrt.
Native msvcp60 and msvcrt come installed in the game directory. If
msvcrt=native then the game starts fine (except for bug #18923 which is still
present nowadays, but that's unrelated).
The problem appeared after
96be6eb570cdf0da9e085e70d1bbb2e59b5b920f is the first bad commit
commit 96be6eb570cdf0da9e085e70d1bbb2e59b5b920f
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Thu Jan 10 11:42:15 2013 +0100
msvcrt: Added support for unicode open mode in msvcrt_get_flags function.
:040000 040000 df6af40b27766abeed3aea2b29e50785789471a1
f3ea9714c5a3ab4abca4e3da38f2b7361d7426dd M dlls
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http://bugs.winehq.org/show_bug.cgi?id=8292
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #23 from Alexandre Julliard <julliard(a)winehq.org> 2013-01-18 14:57:11 CST ---
Closing bugs fixed in 1.5.22.
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