http://bugs.winehq.org/show_bug.cgi?id=32173
Bug #: 32173
Summary: PPTV: crashes when installing
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42445
--> http://bugs.winehq.org/attachment.cgi?id=42445
pptv.txt is the output information and backtraces
This is a follow up of http://bugs.winehq.org/show_bug.cgi?id=32160.
PPTV crashes wine when installing.
you can reproduce it follow:
0. download it;
1. 'wine -q mfc42 jscript' to get a workaround
(http://bugs.winehq.org/show_bug.cgi?id=32160);
2. 'wine pptvsetup_3.2.1.0076.exe' to begin the installation;
3. when the installation nearing done wine will be carshed.
my test environment:
- Ubuntu 12.04.1
- Wine 1.5.16
- PPTV:3.2.1.0076
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http://bugs.winehq.org/show_bug.cgi?id=32653
Bug #: 32653
Summary: League of legends client crashes upon opening store
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soltesz.balazs.91(a)gmail.com
Classification: Unclassified
Whenever i open the store in the client it crashes with the following error:
es/0.0.0.229/deploy/LolClient.exe: ath.c:193: _gcry_ath_mutex_lock: Assertion
`*lock == ((ath_mutex_t) 0)' failed.
Lol was started from play on linux debugger
i use Play on linux's wine-1.5.18-LeagueOfLegends wine, but the results look
the same with wine-1.5.20.
complete debug output:
Running wine-1.5.18-LeagueOfLegends rads_user_kernel.exe run lol_launcher
0.0.0.0 LoLLauncher.exe (Working directory :
/home/baloo/.PlayOnLinux/wineprefix/LeagueOfLegends/drive_cerr:setupapi:create_dest_file
failed to create L"C:\\windows\\system32\\shlwapi.dll" (error=80)
err:module:import_dll Library MSASN1.dll (which is needed by
L"C:\\windows\\system32\\wintrust.dll") not found
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\msdatsrc.tlb" failed with error 2
Native IE detected, not doing registration
wine: configuration in '/home/baloo/.PlayOnLinux//wineprefix/LeagueOfLegends'
has been updated.
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You
get to keep all the pieces if it breaks.
ATTENTION: default value of option vblank_mode overridden by environment.
ATTENTION: default value of option vblank_mode overridden by environment.
ATTENTION: default value of option vblank_mode overridden by environment.
ATTENTION: default value of option vblank_mode overridden by environment.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f918,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x16e920, last error 0x591
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:lsa:LsaGetLogonSessionData 0x82e8f8 0x82e908 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x82ef98,0x00000000), stub!
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:d3d:swapchain_gl_present Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP
fixme:imm:ImmReleaseContext (0x1008a, 0x4246bb8): stub
fixme:ras:RasEnumConnectionsW (0x142b00,0x13f6e360,0x702783ec),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesW ((nil),(null),0x66d6c38,0x13f6e030,0x6c4fa84),stub!
err:module:import_dll Library MSASN1.dll (which is needed by
L"C:\\windows\\system32\\wintrust.dll") not found
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x6c527d8)
fixme:wintrust:HTTPSFinalProv (0x6c527d8)
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:ras:RasEnumConnectionsW (0x142b00,0x16a7e360,0x702783ec),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x72f5a18)
fixme:wintrust:HTTPSFinalProv (0x72f5a18)
fixme:ras:RasEnumConnectionsW (0x142b00,0x1c36e360,0x702783ec),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x18223458)
fixme:wintrust:HTTPSFinalProv (0x18223458)
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
es/0.0.0.229/deploy/LolClient.exe: ath.c:193: _gcry_ath_mutex_lock: Assertion
`*lock == ((ath_mutex_t) 0)' failed.
wine: Assertion failed at address 0xf778b430 (thread 0065), starting
debugger...
fixme:wintrust:HTTPSCertificateTrust (0x185e5ef8)
fixme:wintrust:HTTPSFinalProv (0x185e5ef8)
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http://bugs.winehq.org/show_bug.cgi?id=32529
Bug #: 32529
Summary: Incorrect font size and or weight in Windows dialogs
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Classification: Unclassified
The font size and or weight used in Windows dialogs cause line wrapping and/or
line truncations to occur on dialogs that have long strings. An example of
this can be seen in Putty version "Release 0.62" in the Terminal-Features and
Windows-Translations dialogs.
A git regression of versions 1.5.17 and 1.5.20 shows the following commit
identified as causing the problem.
ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e is the first bad commit
commit ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 13:29:21 2012 +0100
gdi32: Don't load bitmap glyphs when using subpixel rendering in
GetGlyphOutline.
:040000 040000 1c274caf84d118f5f45ab659de7d22ff643ceb9e
6e138aa51f970be69ec29ede49b983dd6cbff0fc M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32684
Bug #: 32684
Summary: Visual C++ 2008 fails to install
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikejbond(a)gmail.com
Classification: Unclassified
Attempts to install Visual C++ 2008 on MacOS X 10.8.2 (Mountain Lion) using
winetricks vcrun2008 generates a thread wait timeout then eventually fails.
This occurs prior to any dialog. I've tested this again with 1.5.21 but has
been occurring since at least 1.5.18, maybe prior to that.
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http://bugs.winehq.org/show_bug.cgi?id=32636
Bug #: 32636
Summary: menubuilder does not work with xfce
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punx69(a)gmx.net
Classification: Unclassified
Created attachment 43066
--> http://bugs.winehq.org/attachment.cgi?id=43066
a messed up menu
If I create a new bottle Wine damages my menus eg. Wine adds a lot of entries
to my Other subsection and overwrites my mime default eg. everything is opened
by default in Notepad.
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http://bugs.winehq.org/show_bug.cgi?id=32569
Bug #: 32569
Summary: I get an error when I try to install the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ruchtijonas(a)googlemail.com
Classification: Unclassified
I get an error when the installation is almost over.
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http://bugs.winehq.org/show_bug.cgi?id=32565
Bug #: 32565
Summary: tom tom home would not work after installed with wine
on ubuntu 12.04lts , attached debug report, email is :
nathands22(a)gmail.com, if you know what i can do to fix
this please let me know, plus i am trying to get acer
synch to work with wine
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nathands22(a)gmail.com
Classification: Unclassified
Created attachment 42978
--> http://bugs.winehq.org/attachment.cgi?id=42978
debug file for tom tom home .exe would not work on ubuntu 12.04 lts with wine
after instillation and this is the error report
tom tom home installed with wine through linux 32 bit ubuntu 12.04 LTS, would
install , but upon finishing installer through wine it gave me this error
report , which is attached and it would not run.
Also, i installed acer synch with wine, so i could synch my dads acer iconia
10.1" Android Tablet with my ubuntu 12.04 LTS hp Pavilion g series notebook,
and it installed and i have an icon on the desktop but when i try to click on
it to run it highlights it , but nothing happens... just thought i might as
well include that too.
Major problem though is the attached debug report for tom tom home wind .exe
program failure.
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http://bugs.winehq.org/show_bug.cgi?id=32606
Bug #: 32606
Summary: ReFX Air Nexus 2.2 VSTi can't install via setup.exe
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marin(a)sagovac.com
Classification: Unclassified
VST plugin crashed when starting setup.exe. Not loaded it's throws exception on
wine, page fault on write access.
HINT: It's haven't on wine app db ReFX Air Nexus
This plugin can work with FL Studio and embedded VST plugins for FL studio
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=31336
Bug #: 31336
Summary: Endless Space: crash during advanced game
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
Created attachment 41177
--> http://bugs.winehq.org/attachment.cgi?id=41177
backtrace of the crash
The work perfectly, but when you are in an advanced party (around the turn
number 100), the game crash. By loading the last autosave game, the game crah
after 5 seconds.
I attached a backtrace. I can generated more if needed.
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http://bugs.winehq.org/show_bug.cgi?id=32615
Bug #: 32615
Summary: DiabloIII: launch-problem
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gvanderauwera(a)hotmail.com
Classification: Unclassified
Created attachment 43042
--> http://bugs.winehq.org/attachment.cgi?id=43042
DiabloIII: launch-problem
The Blizzard launcher.exe has encountered a serious problem and needs to close.
Played the game for months without problems and got this report suddenly.
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