http://bugs.winehq.org/show_bug.cgi?id=34102
Bug #: 34102
Summary: It is not drawn when specify 0 for the width and
height in GdipDrawString.
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matsu.no.page(a)gmail.com
Classification: Unclassified
It is not drawn when specify 0 for the width and height in GdipDrawString.
Do not clipping If specify a 0.0 in Width and Height, "RectF" parameter in the
original GdipDrawString.
But, GdipDrawString of Wine 1.6 would be clipped, drawing is not performed.
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http://bugs.winehq.org/show_bug.cgi?id=34353
Bug #: 34353
Summary: The Ur-Quan Masters fails to start
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://prdownloads.sourceforge.net/sc2/uqm-0.7.0-1-ins
taller.exe?download
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: bcf4467b86921b006d7782a1e52db3b232dcda4d
Created attachment 45730
--> http://bugs.winehq.org/attachment.cgi?id=45730
plain terminal output
The game throws an error message after starting:
> Can't stat "C:/": No such file or directory
This is a regression from Wine 1.5.21:
bcf4467b86921b006d7782a1e52db3b232dcda4d is the first bad commit
commit bcf4467b86921b006d7782a1e52db3b232dcda4d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Thu Dec 27 12:03:51 2012 +0100
msvcrt: Return error in stat function when path is specified with trailing
slash character.
:040000 040000 aba0363f0511174b1d29c9e3c3033db4f4613f27
9262952b6e20716e4b79c3a8945586f703678a06 M dlls
Reverting the patch on current git (wine-1.7.0-223-g8f09d34) or native msvcrt
works around the problem.
Steps to reproduce the problem:
1. download and install uqm-0.7.0-1-installer.exe
2. in the component selection window uncheck the "3DO Content" option, so only
the core game will be downloaded (~12 MB).
3. start the game with uqm.exe
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http://bugs.winehq.org/show_bug.cgi?id=34496
Bug #: 34496
Summary: Regression: winhttp POST fails
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosslagerwall(a)gmail.com
Classification: Unclassified
Since bb3097f01e532583c8c78c9daf64ff29f8eb255c, posting data with winhttp fails
for me.
The test program from http://bugs.winehq.org/show_bug.cgi?id=29093 does not
work anymore (no output shows and the request doesn't appear to complete).
This means that Numberwise (http://www.numberwise.com) does not work anymore.
commit bb3097f01e532583c8c78c9daf64ff29f8eb255c
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 25 13:26:37 2013 +0100
winhttp: Add a read-ahead buffer to allow WinHttpQueryDataAvailable to
return the right values in chunked mode.
This is a port of wininet commit 3d02c42b39c7346a97c41974418a6d01a29f9b81.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=33890
Bug #: 33890
Summary: Anno 1602 (demo): crash during startup
Product: Wine
Version: 1.6-rc3
Platform: x86-64
URL: http://www.annomuseum.de/webseiten/SF/www.anno1602.de/
english/downloads/download_demos.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 44987
--> http://bugs.winehq.org/attachment.cgi?id=44987
Terminal log + crash - wine-1.6-rc3-38-g9c49367
Install the demo version and try to start it
=> crashes after a splash screen is shown for half a second or so
Using wine-1.6-rc3-38-g9c49367
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http://bugs.winehq.org/show_bug.cgi?id=32922
Bug #: 32922
Summary: itunes 7 crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btolfree(a)comcast.net
Classification: Unclassified
Created attachment 43481
--> http://bugs.winehq.org/attachment.cgi?id=43481
error log from wine running itunes 7 in Mint 13
opening iTunes 7 in Mint 13. this error continues to appear and even after
closing the error, it keeps reappearing.
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http://bugs.winehq.org/show_bug.cgi?id=33378
Bug #: 33378
Summary: measuring/painting strings needs better tests
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galtgendo(a)o2.pl
Classification: Unclassified
Regression SHA1: 6ab04040e52465e77558a067309e8a54bdc0f32c
Created attachment 44169
--> http://bugs.winehq.org/attachment.cgi?id=44169
minimal fix for a clipping problem
This is sort of bug 25717 revisited, in that that a problem, that happened
shortly before it was fixed, has popped up again.
I haven't been checking it in awhile, but today I did, then had to trace it
back to 1.5.26.
After a bisect, it came to commit "gdiplus: GdipMeasureCharacterRanges should
treat empty layout extents as infinite when StringFormatFlagsNoClip is
specified.".
Clipping went broken again, resulting in invisible text.
Minimal fix attached and sent to wine-patches.
As I said, it's the clipping again - without resetting < 0.5 to (1<< 23), 'if
(!(format_flags & StringFormatFlagsNoClip) && scaled_rect.Width != 1 << 23 &&
scaled_rect.Height != 1 << 23)' condition doesn't go into effect.
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http://bugs.winehq.org/show_bug.cgi?id=34190
Bug #: 34190
Summary: number.c could not compile due to "dtoa" naming
conflict
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrd4(a)rice.edu
Classification: Unclassified
dlls/jscript/number.c could not compile on Cygwin (on Windows 7) due to a
naming conflict of name "dtoa". Apparently the name "dtoa" was already used in
wine/port.h
I was able to fix this issue and compile Wine properly by renaming all
instances of "dtoa" and "DTOA" to "dtoaa" and "DTOAA", respectively, in the
number.c file.
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http://bugs.winehq.org/show_bug.cgi?id=34329
Bug #: 34329
Summary: Wine 1.6 fails to build with bison 3.0
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Already fixed in 1.7.0, making a bug so it can be on the 1.6.x milestone list
:)
Requested by a user in #winehq
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http://bugs.winehq.org/show_bug.cgi?id=34464
Bug #: 34464
Summary: Jagged Alliance 2 fails to start (becomes unresponsive
after startup)
Product: Wine
Version: 1.7.1
Platform: x86
URL: http://www.fileplanet.com/11467/10000/fileinfo/Jagged-
Alliance-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 6f321ff2f97a4eb1e613022342399c3ffc41bc89
I observe this problem with a few games. JA2 demo is showing a black screen
after startup and the ja2.exe process is consuming 100% CPU, but nothing
happens.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f648,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:wined3d_device_set_render_target Surface 0x1282a8 doesn't have render
target usage.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
This is a recent regression:
6f321ff2f97a4eb1e613022342399c3ffc41bc89 is the first bad commit
commit 6f321ff2f97a4eb1e613022342399c3ffc41bc89
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 5 09:54:39 2013 +0200
ddraw: Don't imply WINED3DUSAGE_RENDERTARGET on primary surfaces.
If the application actually wants to do 3D rendering on the primary
surface,
it should set DDSCAPS_3DDEVICE as well.
:040000 040000 7489dc38430c1447071ecac4bbe3d21cfdb3b7f8
4fe57e7d8e75952d72c0916dca3107b22de5f8ee M dlls
Reverting the patch fixes the problem.
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=34305
Bug #: 34305
Summary: League of Legends 3.10.13_07_26_19_59: page fault in
read_map()
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: libnoon(a)gmail.com
Classification: Unclassified
Created attachment 45668
--> http://bugs.winehq.org/attachment.cgi?id=45668
The page fault's backtrace.
Hello,
I have just compiled the latest git wine version.
wine-1.7.0-114-g73aef40
When I do
cd ~/lol/LoL_Prefix/drive_c/Riot\ Games/League\ of\ Legends && wine
./lol.launcher.exe
the LoL welcome window appears, with its prominent "Play" button.
Then when I click the "Play" button, a new large window appears with an
"Account Login" form that prompts for the account and password, and almost
simultaneously the Wine "Program Error" window appears, reporting a crash at
dlls/winmm/waveform.c:273 (see attached file backtrace.txt).
According to traces I added, I think I have located the problem.
Except from waveform.c's WOD_Open() function:
if(WINMM_IsMapper(info->req_device)){
devices = g_out_mapper_devices;
mmdevice = read_map(g_out_map, 0);
lock = &g_devthread_lock;
internal_index = MAPPER_INDEX;
When the user requests the WAVE_MAPPER, the code calls read_map() with device
index 0 without first checking whether the number of devices is greater than 0.
Could you please have a look?
Thanks!
Best regards
Fabrice
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