http://bugs.winehq.org/show_bug.cgi?id=34191
Bug #: 34191
Summary: cabarc.c could not compile
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrd4(a)rice.edu
Classification: Unclassified
programs/cabarc/cabarc.c could not compile on Cygwin (Windows 7), due to an
issue with variable _O_ACCMODE. Apparently _O_ACCMODE was not being defined
properly, which was causing a reference error on line 152 (switch (oflag &
_O_ACCMODE)).
I was able to resolve this issue and compile Wine successfully by replacing
_O_ACCMODE in line 152 with 1, making the line: switch (oflag & 1). I'm not
sure if this is correct, but it did at least solve my immediate problem.
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http://bugs.winehq.org/show_bug.cgi?id=34162
Bug #: 34162
Summary: CGDirectPaletteRef has been deprecated so winemac.drv
can't be compiled in Mavericks.
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: parahexen(a)gmail.com
Classification: Unclassified
gdi.c:144:5: error: use of undeclared identifier 'CGDirectPaletteRef'
CGDirectPaletteRef palette;
^
gdi.c:190:5: error: use of undeclared identifier 'palette'
palette = CGPaletteCreateWithDisplay(mainDisplay);
^
gdi.c:191:9: error: use of undeclared identifier 'palette'
if (palette)
^
gdi.c:193:52: error: use of undeclared identifier 'palette'
palette_size = CGPaletteGetNumberOfSamples(palette);
^
gdi.c:194:26: error: use of undeclared identifier 'palette'
CGPaletteRelease(palette);
^
5 errors generated.
make[1]: *** [gdi.o] Error 1
make: *** [dlls/winemac.drv] Error 2
make: *** Waiting for unfinished jobs....
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http://bugs.winehq.org/show_bug.cgi?id=34077
Bug #: 34077
Summary: Sins of a Solar Empire Font Size Regression
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwoodj(a)knology.net
Classification: Unclassified
There used to be a bug in Sins of a Solar Empire that caused fonts to be
improperly sized in-game. They did not fit the boundaries of the UI elements
they were inserted into. The problem was fixed quite some time back but it has
reappeared in 1.6-rc3. I have tried up to 1.6-rc5 and the problem is there. If
I go back to 1.6-rc2 the problem goes away. This effects all of Sins
expansions, including Rebellion, as well.
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http://bugs.winehq.org/show_bug.cgi?id=34142
Bug #: 34142
Summary: Nullsoft installer appearance is broken
Product: Wine
Version: 1.6
Platform: x86
URL: http://download.nullsoft.com/winamp/client/winamp564_f
ull_emusic-7plus_all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45408
--> http://bugs.winehq.org/attachment.cgi?id=45408
WinAMP 5.64 installer appearance
When you try to select/deselect components very strange things happen.
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http://bugs.winehq.org/show_bug.cgi?id=30485
Bug #: 30485
Summary: MeGUI 2112 crashes after first update / restart -
won't restart
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39866
--> http://bugs.winehq.org/attachment.cgi?id=39866
Wine MeGUI console log (first run)
ARCH-Linux x86_64 (fully updated). Clean win32 prefix.
MeGUI (OpenSource GUI wrapper for various video encoding utilities) download
latest build at:
http://sourceforge.net/projects/megui/files/latest/download?source=files
Install:
winetricks dotnet11
winetricks dotnet20
winetricks gdiplus
(all successfully install)
I've also tried installing avisynth 2.5.8 and K-Lite-Mega-Codec-Pack-7.8
(does step makes little difference to the MeGUI program crash).
MeGUI will run. Update itself. Updates are stored in a local /update_cache
folder as zip'd/7z'd archives. Gets to a stage of asking for a system restart.
Whether you say "yes" or "no" (and manually shutdown MeGUI with the "Exit" menu
option) the program eventually crashes. The Wineserver shuts down. Starting
MeGUI again results in an immediate crash.
This a deal breaker for the software. The download MeGUI zip archive needs to
be updated to extract the tools in the /update_cache folder. Otherwise there
will not be any encoders available to use. Earlier installable executable
version of MeGUI exhibits an identical crash when updated...
Bob
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http://bugs.winehq.org/show_bug.cgi?id=20395
Summary: Wolfenstein (2009): MP mouse input not handled
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
The game runs fine (good framerates), however the game (MP part) is unplayable
because the game doesn't react at all to mouse movements. The mouse is however
working in the menu.
After debugging the user32 channel, i found this:
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x229eb74, uiNumDevices=1,
cbSize=12) stub!
Maybe this stub is the problem, i tried the patch from bug #10318, however it
didn't fix the problem.
I'll attach the 2 debug logs, the first one with +user32 and the second with
+x11drv.
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http://bugs.winehq.org/show_bug.cgi?id=29025
Bug #: 29025
Summary: Riven prison elevator buttons inoperative
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdbiem101(a)embarqmail.com
Classification: Unclassified
Created attachment 37373
--> http://bugs.winehq.org/attachment.cgi?id=37373
image of the elevator buttons
When you click on one of the buttons in the prison elevator it is supposed to
make a noise and show a pressed button. Instead the button does nothing like it
was not even pressed. I have verified the same in wine version 1.2.3 and
1.3.12.
The first attachment is an image of the buttons. The 3 lower round buttons are
the ones that don't move. The upper lever works fine.
The Riven version I am using is from gog.com. I will purchase Riven for the
developer who is willing to fix this bug (It is only $5.99).
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http://bugs.winehq.org/show_bug.cgi?id=10080
Summary: City of Heroes crashes when costume selection menu
appears
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
When I request the costume selection menu - either by attempting to access the
Icon Tailor or by bringing it up directly - City of Heroes reports a fatal
video driver error:
"pbuffer creation error: Couldn't query pixel formats."
CityOfHeroes.exe then exits gracefully, so no backtrace is generated.
To ensure clarity - the crash is not on entering the costume *editor*;
character creation works fine. It's on attempting to display the window that
shows you all of your character's costumes and allows you to select one.
OS: Ubuntu 7.0.4
CPU: Core 2 Duo
GPU: NVIDIA GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=28676
Bug #: 28676
Summary: Arcadia crashes without openGL installed
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wineappdb(a)imhotep.org.uk
Classification: Unclassified
Arcadia (Steam version) crashes when attempting to launch on Ubuntu without the
mesa libraries installed.
Mesa is not installed by default, and the crash gives no indication that it is
due to a lack of OpenGL libraries.
Wine should give an error message when openGL calls are attempted when the
libraries are not present.
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