http://bugs.winehq.org/show_bug.cgi?id=25481
Summary: Desktop launchers generated by Steam use unregistered
URL handler
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
CC: Andrew(a)CodeWeavers.com, sirbubbles01(a)yahoo.com.au
After upgrading Steam to the new UI, the application icons Steam generates have
a launch command doesn't work with Wine, because the steam URL handler isn't
registered (at least in GNOME):
[Desktop Entry]
Name=Uplink
Exec=env WINEPREFIX="/home/user/.wine" wine winebrowser steam://rungameid/6910
Type=Application
StartupNotify=true
$ wine winebrowser steam://rungameid/1510
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x110f60 0
gvfs-open: steam://rungameid/1510: error opening location: La ubicación
especificada no está soportada
(That translates to "unsupported location.")
A desktop file generated with the older UI looks like this and launches the
game fine:
#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Deus Ex Game of the Year Edition
Exec=env WINEPREFIX="/home/user/.wine" wine "C:\\Archivos de
programa\\Steam\\steam.exe" -applaunch 6910
Type=Application
StartupNotify=true
Path=/home/user/.wine/dosdevices/c:/Archivos de programa/Steam
Icon=/home/user/.local/share/icons/b45c_hdtp.png
There's a workaround for this problem. Add an URL handler
for the steam protocol to your desktop environment and have it run the
following:
wine "c:\\Archivos de Programa\\steam\\steam.exe" %s
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http://bugs.winehq.org/show_bug.cgi?id=12442
Summary: UOAssist: crash after startup attempting to fetch http
page in frame
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neodynamite(a)gmail.com
Created an attachment (id=11984)
--> (http://bugs.winehq.org/attachment.cgi?id=11984)
File showing crash behavior and backtrace.
UOAssist crashes when starting the program up and it goes through the normal
startup sequence of looking for updates and attempting to display a http "news"
page in a frame prior to launching the application.
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http://bugs.winehq.org/show_bug.cgi?id=35256
Bug ID: 35256
Summary: Skyrim - "Not enough memory to run application" error
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: micferg78(a)gmail.com
Classification: Unclassified
Created attachment 47022
--> http://bugs.winehq.org/attachment.cgi?id=47022
Wine identifies 200MB out of 30GB of available userland memory
Occasionally when attempting to run Skyrim (or other memory intensive programs)
through Wine on OS X, a "Memory Error: Not enough memory to run application"
popup will appear and the program will exit.
Simple workarounds: logging out and back in, rebooting.
I believe this is caused by GlobalMemoryStatusEx() in kernel32/heap.c returning
wildly incorrect values (see the attached log for an example from a system with
32GB of memory - most of it available).
On OS X and BSDs, GlobalMemoryStatusEx() still gets the total system memory
(ullTotalPhys) by asking sysctl() for the value of HW_PHYSMEM, which is capped
at 2GB. The available system memory (ullAvailPhys) is determined by asking
sysctl() for HW_USERMEM, which is also apparently 32-bit and overflows
dreadfully. On OS X, Wine temporarily stores both values in an unsigned int.
I recompiled kernel32.dll.so using HW_MEMSIZE in place of HW_PHYSMEM and a
kludged value for ullAvailPhys; Skyrim now runs reliably. The example patch
will also be attached for anyone who can reproduce this issue.
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http://bugs.winehq.org/show_bug.cgi?id=27733
Summary: Fishdom 2: some fish render purple
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.playrix.com/download/pc/fishdom-2/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Download the fishdom trial. Install ie7 with winetricks to avoid bug 27703,
then set hardware acceleration to emulation to avoid bug 27704. Once in game,
start a puzzle, and look at the background image. Some fish/seaweed/coral are
purple. On windows, they render in different pretty colors :).
native d3dx9 doesn't help, nor does disabling glsl/using backbuffer instead of
fbo (in all combinations).
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http://bugs.winehq.org/show_bug.cgi?id=31159
Bug #: 31159
Summary: League of Legends: store doesn't load with builtin
wininet
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.leagueoflegends.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spindler.matej(a)gmail.com
Classification: Unclassified
Created attachment 40906
--> http://bugs.winehq.org/attachment.cgi?id=40906
+wininet log
With patch from Bug 31138 and native wininet LOL store is now working.
But with builtin wininet it doesn't load window just stays black.
I'm attaching +wininet log.
This looks suspicious:
...
warn:wininet:netconn_verify_cert ERROR_INTERNET_SEC_CERT_REV_FAILED
warn:wininet:netconn_verify_cert failed 12057
err:wininet:NETCON_secure_connect SSL_connect failed: 12057
...
This is on Arch x86-64 and wine from git + some unrelated patches (from AppDB)
to make LOL launcher work.
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http://bugs.winehq.org/show_bug.cgi?id=10528
Summary: mdiviewer unusable
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://www.hot.ee/mdiviewer/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)lesshaste.plus.com
After installling mdiviewer (see http://bugs.winehq.org/show_bug.cgi?id=10523
for installation problems), the application is unusable.
Specifically, when Open is chosen the application seems to go into a busy loop
for a minute or so then a window appears that shows what directory you are in.
You can't them navigate through the file system and are stuck.
The only output is
fixme:ole:OleLoadPictureEx
(0xa4e9bc,19982,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33fae8),
partially implemented.
fixme:atl:AtlModuleInit SEMI-STUB (0x2e857e08 0x2e852e38 0x2e800000)
fixme:atl:AtlIPersistStreamInit_Load (0xa4e9bc, 0x2e853c38, 0x131498, 0x131498)
fixme:atl:AtlModuleRegisterWndClassInfoW 0x2e857e08 0x2e8543c0 0x131510
semi-stub
fixme:ole:OLEPictureImpl_SaveAsFile (0x121388)->(0x133fa8, 0, (nil)), hacked
stub.
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x134080 next
block has PREV_FREE flag
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
fixme:atl:AtlModuleRegisterWndClassInfoW 0x2e857e08 0x2e8543c0 0x131510
semi-stub
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
[this last line is repeated hundreds of times]
I am not sure which component this should be in so I have most likely chosen it
wrong (again).
Raphael
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http://bugs.winehq.org/show_bug.cgi?id=34098
Bug #: 34098
Summary: Gamefly Client fails to install downloaded game
content
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: limited_choice(a)hotmail.com
Classification: Unclassified
Created attachment 45338
--> http://bugs.winehq.org/attachment.cgi?id=45338
debug log (+trace,+seh,+ntdll,+tid)
The Gamefly client previously suffered from this problem of not being able to
install game content it successfully downloads, and this was fixed by SHA1
53e4ddc399cef1f044fb25bdb19a478ced6178d7 wrt bug #27569 ; this bad behavior has
returned, somewhere on the road towards the wine-1.6 release ;; rolling back to
wine-1.5.15 effectively sees things work again, but I'm unsure if it's the
exact same issue again or not. I can attempt to get a better fix on when/where
things started going awry again here if needed.
The attached debuglog (+trace,+seh,+tid,+ntdll) is capture from starting the
gamecly client, logging on, selecting and downloading a game (which completes
successfully) and then clicking on the 'install game' 2 or 3 times to generate
the 'Install error' message.
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http://bugs.winehq.org/show_bug.cgi?id=22433
Summary: Starship Tycoon demo crashes on exit
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://positech.co.uk/starshiptycoon/StarshipTycoonDem
o.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=27474)
--> (http://bugs.winehq.org/attachment.cgi?id=27474)
console log including a crash
Starship Tycoon demo in Wine-1.1.43 always crashes on exit (in fullscreen and
virtual desktop mode, too). I went back as far as Wine-1.1.9, the same crash
occurs in every version. The demo itself is fully playable (at least in
1.1.43), only the crash on exit ruins the image.
Fedora 12 x86
Wine-1.1.43
Nvidia 7xxx card with driver 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=12792
Summary: Warcraft III videos is not playing
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: obelich(a)gmail.com
In the game Warcraft III knot see the videos, the videos automatic is scape
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http://bugs.winehq.org/show_bug.cgi?id=28463
Summary: oleaut32/tmarshal.c test crashes if
CFLAGS="-fstack-protector-all" is used
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://wiki.debian.org/Hardening
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=36502)
--> (http://bugs.winehq.org/attachment.cgi?id=36502)
backtrace
make test passes for me fine if I use -fstack-protector, but if I use
fstack-protector-all, some tests fail. Next up, oleaut32/tmarshal.c:
../../../tools/runtest -q -P wine -M oleaut32.dll -T ../../.. -p
oleaut32_test.exe.so tmarshal.c && touch tmarshal.ok
err:ole:TMStubImpl_Invoke invoke call failed with exception 0xc0000005
(-1073741819)
err:ole:xCall RpcChannelBuffer SendReceive failed, c0000005
tmarshal.c:1034: Test failed: IKindaEnumWidget_Next failed with error
0xc0000005
wine: Unhandled page fault on read access to 0x889bc38d at address 0x68516376
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x889bc38d in 32-bit code
(0x68516376).
...
Backtrace:
=>0 0x68516376 test_typelibmarshal+0x346()
[/home/austin/wine-git/dlls/oleaut32/tests/tmarshal.c:1039] in oleaut32_test
(0x0033fb78)
1 0x68518ebb func_tmarshal+0x4a()
[/home/austin/wine-git/dlls/oleaut32/tests/tmarshal.c:1607] in oleaut32_test
(0x0033fcc8)
2 0x685f344c run_test+0x16b(name=<is not available>)
[/home/austin/wine-git/dlls/oleaut32/tests/../../../include/wine/test.h:556] in
oleaut32_test (0x0033fd28)
3 0x685f3662 main+0x161(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-git/dlls/oleaut32/tests/../../../include/wine/test.h:624] in
oleaut32_test (0x0033fdf8)
4 0x685f436c __wine_spec_exe_entry+0x8b(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in oleaut32_test
(0x0033fe50)
5 0x7b85f91c call_process_entry+0xb() in kernel32 (0x0033fe68)
6 0x7b86361a start_process+0x69(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/kernel32/process.c:1091] in kernel32 (0x0033feb8)
7 0x7bc77df8 call_thread_func+0xb() in ntdll (0x0033fec8)
8 0x7bc78061 call_thread_entry_point+0x90(entry=0x7b8635b0, arg=0x7ffdf000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2499] in ntdll (0x0033ffb8)
9 0x7bc4ecd9 start_process+0x28(kernel_start=0x7b8635b0)
[/home/austin/wine-git/dlls/ntdll/loader.c:2612] in ntdll (0x0033ffe8)
10 0x6802884d wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000)
0x68516376 test_typelibmarshal+0x346
[/home/austin/wine-git/dlls/oleaut32/tests/tmarshal.c:1039] in oleaut32_test:
call *0xc(%edx)
1039 hr = IWidget_GetTypeInfoCount(pWidget, &uval);
testing this when I noticed that Debian is planning to harden packages by
default:
http://wiki.debian.org/Hardeninghttp://lists.debian.org/debian-devel/2011/09/msg00054.html
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