http://bugs.winehq.org/show_bug.cgi?id=31940
Bug #: 31940
Summary: DJMax Trilogy: Input delay
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oli1660(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: adad80f4bd4aba325549ad8747a2951e97209660
When playing DJMax Trilogy, there is a very noticeable delay between when a key
is pressed and when it is registered by the game.
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http://bugs.winehq.org/show_bug.cgi?id=24369
Summary: UCS-4 trick not working with resource files
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
Created an attachment (id=30717)
--> (http://bugs.winehq.org/attachment.cgi?id=30717)
Resource file for testing
Here there is an extract of my email sent to wine-devel mailing list about this
problem:
==== CUT = CUT = CUT
Let's take for example this piece of code from richedit.h:
#if defined(__GNUC__)
# define RICHEDIT_CLASS20W (const WCHAR []){
'R','i','c','h','E','d','i','t','2','0','W',0 }
#elif defined(_MSC_VER)
# define RICHEDIT_CLASS20W L"RichEdit20W"
#else
static const WCHAR RICHEDIT_CLASS20W[] = {
'R','i','c','h','E','d','i','t','2','0','W',0 };
#endif
Because the famous UCS-4 "issue", the control name is splitted in its single
letters.
While this can work in almost all situations with C/C++ sources, it is
absolutely not possible to put a richedit control in RC files.
For example, if I put a Richedit control into a dialog box, it will crash since
the letter by letter format won't be recognized by the resource compiler.
>From the above example, I was wondering what you think about doing a change
like this one:
#if defined _MSC_VER || defined RC_INVOKED || sizeof(wchar_t) == 2
# define RICHEDIT_CLASS20W L"RichEdit20W"
#elif defined(__GNUC__)
# define RICHEDIT_CLASS20W (const WCHAR []){
'R','i','c','h','E','d','i','t','2','0','W',0 }
#else
static const WCHAR RICHEDIT_CLASS20W[] = {
'R','i','c','h','E','d','i','t','2','0','W',0 };
#endif
We will fall in the first case when the name expressed as string is currently
recognized:
1) because we are running under Microsoft Visual C++
2) because it is used by resource compiler
3) because the string format is currently safe since we are under UCS-2
instead of UCS-4. Perhaps this point is not written as good as you want... I do
not know if you prefer to use some informations emitted by configure script or
you will prefer to simply check the size of wchar_t.
The second case is the specific hack normally used until now with GCC.
The third case is the last chance solution, as it was before.
I moved the __GNUC__ case after the one used by _MSC_VER because __GNUC__ and
RC_INVOKED are both declared in windres.
Now I took this fragment from richedit.h as example, but perhaps I have also
seen other places where the resource compiler could be "rejected".
==== CUT = CUT = CUT
According to the reply I received, I'm creating a bug here and I tried to
create a resource file that could be used for inspecting the problem.
I tried my best but unfortunately, as you can see on top of this bug, I'm not
using directly an operating system that allows the testing of WINE.
The defect has been noticed by me when trying to compile an application with
ReactOS' sources which uses the same exact system include files normally used
by WINE.
I hope all this could be useful.
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http://bugs.winehq.org/show_bug.cgi?id=22163
Summary: Cities XL 1.1.0.457-B4 fails to run
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaakko.nissi(a)helsinki.fi
Created an attachment (id=27046)
--> (http://bugs.winehq.org/attachment.cgi?id=27046)
wine CitiesXL.exe 2> normalrun.log
The launcher fails with error: Error click ok to terminate program.
Running the game with -nolauncher flag fails with the normal Program error
dialog.
Strangely enough the game can be run with wine from either ntfs or fat32, but
is unplayably sluggish. Getting to the login screen takes about 15 minutes on a
heavy duty rig.
Wine is self compiled git head from this morning.
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http://bugs.winehq.org/show_bug.cgi?id=29885
Bug #: 29885
Summary: NtQueryVolumeInformationFile(...,FileFsDeviceInformati
on) return wrong value for cd-roms
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
I don't know of any real apps that depend on this, but while
writing a conformance test, I noticed that wine returns
FILE_DEVICE_CD_ROM_FILE_SYSTEM when Windows 7 returns FILE_DEVICE_CD_ROM.
See attached test program.
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http://bugs.winehq.org/show_bug.cgi?id=23812
Summary: Warhammer: Chaos Gate crashes during combat
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=29874)
--> (http://bugs.winehq.org/attachment.cgi?id=29874)
Console log for Warhammer: Chaos Gate crash
Either at the beginning of combat or the start of the AI's turn, the game
crashes. I've attached a log of the console for the entire game's run and as I
suspect it is a direct draw problem, a log with WINEDEBUG=+ddraw on.
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http://bugs.winehq.org/show_bug.cgi?id=23633
Summary: Painting issue with MDI application.
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vishal.pr87(a)gmail.com
Created an attachment (id=29562)
--> (http://bugs.winehq.org/attachment.cgi?id=29562)
MDI Painting issue
MDI child painting issue while switching from one MDI child to another MDI
child using Ctrl+Tab
Please find the screen shot attached.
Also, painting issue is there while pressing Ctrl+Tab with a single MDI child
activated.
Thank you
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http://bugs.winehq.org/show_bug.cgi?id=20784
Summary: Artweaver drop-down menu behind parent window
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.artweaver.de/home-en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Artweaver 1.07, the drop-down menus are drawn behind the window that
contains the drop-down widget. Example: In the Brush tool window (Ctrl-9 to
show it), the widget which selects the type of brush when clicked draws the
menu window/items behind the Brush window.
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http://bugs.winehq.org/show_bug.cgi?id=24390
Summary: Config files (mostly ~/.local/share) need a severe
cleanup
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cousteaulecommandant(a)hotmail.com
Right now, removing a Wine install folder (a wineprefix) leaves a lot of config
files behind it (menu entries, mime types...) which can't be easily removed due
to its sparseness.
The most elegant solution would be to put all these files on a special folder
inside the wineprefix, and symlink the needed ones on the right config folder.
This way, removing a wineprefix would just result on some broken links, which
could be taken care of by a special script.
Additionally, winecfg should have options to not create them.
Some of those files/directories are:
1> ~/.config/menus/applications-merged/wine-*.menu
2> ~/.local/share/applications/wine/
3> ~/.local/share/applications/wine-extension-*.desktop and
~/.local/share/applications/wine-Programs-*.desktop (the latter is
locale-dependent)
4> ~/.local/share/desktop-directories/wine-*.directory
5> ~/.local/share/icons/ (mostly all of them)
6> ~/.local/share/mime/application/x-wine-extension-*.xml and
~/.local/share/mime/packages/x-wine-extension-*.xml
(Some, but not all, of these entries are listed on
http://wiki.winehq.org/FAQ#head-9893ae50079ca7a959258f0bc9a17aaf2e69b391)
I don't know what most of them do, but:
(1) and (4) should be replaced by symlinks and put on the corresponding
wineprefix.
(2) should contain one directory for wineprefix, which would be a symlink to
the actual directory. This would result on a separate "Programs" entry for each
wineprefix. (Instead of Applications > Wine > Programs > FooSoft > Run Foo, it
would be something like Applications > Wine > Foo prefix > FooSoft > Run Foo)
(3) What's this??
(5) should be on each wineprefix, with the corresponding .desktop file pointing
to them.
(6) should be replaced by symlinks, and, if possible, put them on a directory
and just symlink the directory. Or, in my opinion, could be totally removed
from Wine, Linux's mime type detection works fine, thanks.
There should be a script that rearranged all these files on the corresponding
wineprefixes. In order to do this, the `env WINEPREFIX="..."` string on
~/.local/share/applications/wine/.../*.desktop can be useful.
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http://bugs.winehq.org/show_bug.cgi?id=24237
Summary: Window redraw issues in virtual desktop
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
This afects apps with custom window controls, apparently. Tried both on WoW
Launcher and WoW Repair.
One video is worth a thousand words: http://www.youtube.com/watch?v=PkgWipEPw0I
Maybe I can try on google chrome, too (Dan/Austin: can you add a chrome verb to
winetricks?)
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http://bugs.winehq.org/show_bug.cgi?id=29089
Bug #: 29089
Summary: Zbrush 4R2: Decimation Master plugin doesn't work
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huan80(a)gmail.com
Classification: Unclassified
The decimation master plugin posts in the output that it is computing
indefinately. As such it is unusable. The plugin can be terminated with the
esc key.
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http://bugs.winehq.org/show_bug.cgi?id=28307
Summary: err:cabinet:FDICopy FDIIsCabinet failed - loading
windows prog. from CD
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garyd.pocklington(a)gmail.com
I am trying to load a program called Batscan which has previously loaded ok
directly into Windows ME/XP.
This is a link to the problem as it seems it have occurred before.
http://forum.winehq.org/viewtopic.php?p=50713&sid=37651ce7907c4039a30a116db…
I ran wine progman then executed baton_batscan_setup.exe then the error
occurred
err:cabinet:FDICopy FDIIsCabinet failed
Thanks
Gary
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http://bugs.winehq.org/show_bug.cgi?id=26716
Summary: fixme:gdi:GetOutlineTextMetrics16 thrown when MS
Creative Writer is started
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug.stacia(a)xoxy.net
I get the error fixme:gdi:GetOutlineTextMetrics16 (06cc,0000,(nil)): stub when
I run Creative Writer, an old 16-bit program from MS. The window loads and
makes nosies, and I even see the cursor, but the program seems to be trying to
go full screen and failing. I can hear noises when I minimize and maximize the
window, but the graphics are never drawn.
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http://bugs.winehq.org/show_bug.cgi?id=26406
Summary: Touhou Hisoutensoku crashes while trying to play
online
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Created an attachment (id=33627)
--> (http://bugs.winehq.org/attachment.cgi?id=33627)
Log generated using WINEDEBUG=+relay
The game crashes in a certain way you can't use input anymore and graphics
don't refresh, it gets stuck in the last frame. Also, the music continues
playing.
Here is a log with WINEDEBUG=+relay
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http://bugs.winehq.org/show_bug.cgi?id=24807
Summary: OrchidWiz doesn't run.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paw.badreligion(a)gmail.com
Created an attachment (id=31372)
--> (http://bugs.winehq.org/attachment.cgi?id=31372)
Output when I try to run this .exe
OrchidWiz can't run on Wine. I attach the output I get on the terminal. I
haven't been able to find this app listed anywhere, so these are my two cents.
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http://bugs.winehq.org/show_bug.cgi?id=24132
Summary: VectorWorks 2010: Random crashes when creating or
editing text in the drawing area
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.nemetschek.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattlxdesign(a)gmail.com
Created an attachment (id=30373)
--> (http://bugs.winehq.org/attachment.cgi?id=30373)
crash backtrace
Wine crashes then has to be killed the exit properly when I create new text or
edit existing text in the drawing area. This happens only happens when using
the text tool.
Unfortunately the demo version must be requested from Nemetschek but is free
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http://bugs.winehq.org/show_bug.cgi?id=19552
Summary: World in Conflict: Can't see anything after disableing
GLSL
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oskar.gargas(a)gmail.com
Created an attachment (id=22780)
--> (http://bugs.winehq.org/attachment.cgi?id=22780)
Log from last run of World in Conflict
I've installed and configured wine and WiC as it is said in its how to here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9237
Everything runs very slow (about 10-15 FPS) on lowest settings so I turned off
GLSL as it is said in how to and then...
Menu works, movies works. But when you start a game or benchmark (in video
options) everything goes blind.
You can see GUI of the game, but in the main screen there is only one-color,
clear (blue under see, gray in poligon, green in the forest). I don't know how
to name it... It is some kind of courtain under which there is normal rendering
and over there is GUI. In benchmark you can see FPS change (this is why I think
there is normal rendering).
Hope you will fix it.
I first saw it in a Wine 1.1.21 (I didn't used earlier versions) and till now
it is.
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http://bugs.winehq.org/show_bug.cgi?id=31806
Bug #: 31806
Summary: World of Warcraft (Mists of Pandaria) reliably crashes
shortly after logging in
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srabbelier(a)gmail.com
Classification: Unclassified
Created attachment 41853
--> http://bugs.winehq.org/attachment.cgi?id=41853
Backtrace saved from the crash
I see several similar crashes but none with this exact pathology.
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http://bugs.winehq.org/show_bug.cgi?id=30816
Bug #: 30816
Summary: powerpoint 2007 can not display in fullscreen mode
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnuplone(a)gmail.com
Classification: Unclassified
Microsoft Powderpoint 2007 can not display in fullscreen mode, no output, no
respond to user input.
Office version: MS office enterprise 2007, Simplified Chinese.
OS: Debian testing 3.2.0-2-amd64,
Wine: 1.5.5 and 1.5.4 amd64
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http://bugs.winehq.org/show_bug.cgi?id=29933
Bug #: 29933
Summary: CoD:MW3 randomly crashes after loading map
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)planet64bit.de
Classification: Unclassified
CoD:MW3 randomly crashes when playing multiplayer team deathmatch, most of the
time immediately after loading the map.
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http://bugs.winehq.org/show_bug.cgi?id=22753
Summary: Metafile scaling in PlayEnhMetaFile
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratyuk(a)etersoft.ru
Created an attachment (id=28054)
--> (http://bugs.winehq.org/attachment.cgi?id=28054)
a simple test
At playing the metafile is displayed with wrong scale.
Attachment contents a simple WinAPI application, where metafile drawing into
client rect:
hemf=GetEnhMetaFile("test.emf");
GetClientRect(hWnd,&rect);
PlayEnhMetaFile(hDC,hemf,&rect);
(test.emf in current directory is needed for test)
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http://bugs.winehq.org/show_bug.cgi?id=26966
Summary: VOIP program "wizton" not running using wine in ubuntu
11.4
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyamkg(a)gmail.com
Created an attachment (id=34395)
--> (http://bugs.winehq.org/attachment.cgi?id=34395)
screen shots of errors
I have installed "wizton" a voip software. Installation was ok. but when i
tried to connect/sign-in, a message pop-up saying " wizton encountered serious
problem and need to close". but this error message is not happening all the
time. sometime it is trying to connect to the server and says "wizton has
problem in communicating with server, try again".
i have tried wizton same time in windows 7 and working perfect. pl advise me
with some solution.
for your information, i have installed another voip software using wine in
ubuntu 11.4 and have no issues with ubuntu.
regards
shyam
dubai
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http://bugs.winehq.org/show_bug.cgi?id=26169
Summary: Game "Mystery Case Files: Ravenhearst" (bought via
Steam) crashes on startup
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shuebnerfun01(a)gmx.org
Game is bought via Steam. Despite the "regular" version already in the appDB,
this one crashes right after trying to start it. A Windows-requester appears,
containing this text:
Error: Access violation at 0x1001C446 (tried to read frm 0xFFFFFFFF), program
terminated."
I tried to start Steam via the Terminal to possibly get more error-messages,
but there weren't any.
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http://bugs.winehq.org/show_bug.cgi?id=24934
Summary: Resident Evil 3: Game lags for any seconds when camera
moved between scenes
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dumanovsky(a)ya.ru
Created an attachment (id=31574)
--> (http://bugs.winehq.org/attachment.cgi?id=31574)
Full output, after second run when game fails
Game lags for any seconds when camera moved between scenes
In first run after reboot, if I set:
sound system: OSS, Windows7, disable shaders, DirectSound: Emulation, 22050/8 -
this smalls in game lags to 0.3-0.5 sec. And game works.
Every next start without rebooting (even if I killed all wine processes) I get
error message just before when controlled by me person appears.
Game always printigs this (very often):
fixme:bitblt:client_side_dib_copy potential optimization: client-side
compressed DIB copy
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http://bugs.winehq.org/show_bug.cgi?id=18033
Summary: Check time-out for kernel boot initialisation
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I am surprised by the following result.
elfring@Sonne:~> time wine notepad
err:process:__wine_kernel_init boot event wait timed out
real 0m30.886s
user 0m0.242s
sys 0m0.087s
I find the log message and the timing strange for my system specification.
CPU: 15.43.1 "AMD Athlon(tm) 64 X2 Dual Core Processor 4200+"
Memory: 2 GB
Sonne 2.6.28.7-default #1 SMP PREEMPT Sun Mar 1 18:21:35 CET 2009 x86_64 x86_64
x86_64 GNU/Linux
Can this source code section be improved with different synchronisation
approaches?
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/kernel32/process.c;h=6…
I mentioned this issue also on an other occasion.
http://bugs.winehq.org/show_bug.cgi?id=17728#c2
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http://bugs.winehq.org/show_bug.cgi?id=29219
Bug #: 29219
Summary: Airline Tycoon: no fonts in installer
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sanjay.ankur(a)gmail.com
Classification: Unclassified
Created attachment 37730
--> http://bugs.winehq.org/attachment.cgi?id=37730
screenshot showing missing fonts
Please find the screenshot attached. No fonts show up in the installer.
Thanks,
Ankur
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http://bugs.winehq.org/show_bug.cgi?id=29012
Bug #: 29012
Summary: Last Chaos client does not start after recent game's
update
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Classification: Unclassified
Created attachment 37344
--> http://bugs.winehq.org/attachment.cgi?id=37344
error window
Before the recent game's update this game worked perfectly. But after the
client update it does not start any longer.
I see a message about error in Nksp.exe.
The client can be downloaded here:
http://www.lcgame.ru/client/
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http://bugs.winehq.org/show_bug.cgi?id=26886
Summary: Multiple video ouput devices stop games from starting
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Created an attachment (id=34279)
--> (http://bugs.winehq.org/attachment.cgi?id=34279)
Error Output when 2 or more displays are connected.
I have tried to find the source of this problem from the start of the 1.3.x
branch to no luck until i found out the following:
When using my Epson Powerlite 6+ games like GTA3, Oblivion, Hitman and many
others do not run. They dont even start. Am using an Nvidia 9600 Card with
proprietary drivers (Version 260) in Ubuntu 10.10 with Wine 1.3.18 as it comes.
Even when i turn off the Epson they would not work. The only way was for me to
either remove the cable connected from the Epson to the PC because not even
removing the cord from the Epson would do it. then i had to configure Nvidia to
not tell Ubuntu that it still had two views.
I also tested the Epson powerlite 8+, using another VGA Monitor, Using a TV
LCD, Using a LED TV and using a smaller VGA monitor. So i have tested several
things that when connected to the PC and after configuring the 2 Displays in
"Clone View" they just made the games not work.
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http://bugs.winehq.org/show_bug.cgi?id=23868
Summary: C++: Exception is thrown but application is exited
silently
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
Created an attachment (id=29969)
--> (http://bugs.winehq.org/attachment.cgi?id=29969)
exception code
When throwing an exception in C++, the application is supposed to abort, unless
the exception had been catched. This is usually done inside blocks (functions,
classmethods, etc).
The attached code throws an exception derived from std::runtime_error, causing
the application to exit.
when running this on Linux, the output is similar to:
terminate called after throwing an instance of 'Exception'
what(): some awful error occured
Aborted
and the errorcode ($?) is set to "134". However, when compiling the code with
mingw and running it with wine, the application exists silently with no visible
sign of a thrown exception; the only thing that indicates an error is the
variable "$?" which is set to "3".
As I don't think this is expected behaviour, I have reported it as a Bug.
To compile "except.cpp", use this command:
wine C:/MinGW/bin/g++.exe except.cpp -o except.exe
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http://bugs.winehq.org/show_bug.cgi?id=23717
Summary: On exit wine disables second screen on mutihead setups
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GatoLoko(a)gmail.com
I have a system with two (2) screens in a dualhead set-up with an expanded
desktop. After playing for a while I quit the game and the secondary screen is
disabled.
I have tried three (3) different games, and all of them do the same thing.
If virtual desktop is enabled, the second screen is not disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23182
Summary: Other wine apps refuses to launch when opoker client
is opened
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.opoker.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: truenicoco(a)gmail.com
This is a really strange issue I've been experimenting.
The software installs fine and works fine, I can open tables and play, but when
I try to launch another wine (for instance pokerstars), nothing happens.
I've been also noticing that sometimes I cannot open tables if some other wine
apps are running (other apps that I had to launch before opoker client)
I think it might be worth taking a look at this problem because this
application's rating is close to platinum besides this very inconvenient bug.
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http://bugs.winehq.org/show_bug.cgi?id=32188
Bug #: 32188
Summary: Darkest Hour hangs
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Classification: Unclassified
Darkest Hour hangs at startup with:
m Files (x86)\Steam\steamapps\common\Darkest Hour A HOI Game\Darkest Hour.exe:
server.c:573: server_get_unix_fd: Warunek zapewnienia
`wine_server_ptr_handle(fd_handle) == handle' nie został spełniony.
wine: Assertion failed at address 0xf779e430 (thread 0097), starting
debugger...
m Files (x86)\Steam\steamapps\common\Darkest Hour A HOI Game\Darkest Hour.exe:
server.c:573: server_get_unix_fd: Warunek zapewnienia
`wine_server_ptr_handle(fd_handle) == handle' nie został spełniony.
This did not happen with 1.5.16.
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http://bugs.winehq.org/show_bug.cgi?id=24829
Summary: Combat Arms
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runescapefrompw(a)live.com
I have downloaded the full patch manually because the downloader wouldn't work
with pando media booster (the error was pando media booster could not start).
so after i downloaded it, i ran the download through wine 1.3.5. It succesfully
installed correctly, so i then clicked start game. Now with this game when you
click start it brings up a browser (im using chrome) and the browser loads the
home page and there is a GAME START. So i click game start and then the page
will load, and it will ask me to download the Automatic downloader that wouldnt
work. I imagine this isn't a wine error, but i was hoping for suggestions.
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http://bugs.winehq.org/show_bug.cgi?id=22618
Summary: Civ4 crashes after loading correctly on Ubuntu upgrade
to 10.04
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicolas.francois(a)free.fr
CC: julliard(a)winehq.org
Created an attachment (id=27799)
--> (http://bugs.winehq.org/attachment.cgi?id=27799)
Log of Civ4 start with wine-1.1.43, loading and pressing "Play"
I used to play Civ4 (Beyond the Sword, patched 3.19) on Ubuntu 9.10, running
Wine 1.1.35 (I think).
On Ubuntu upgrade (to 10.04), Wine was upgraded to version 1.1.43, and Civ4 no
longer worked.
After some tries, I found that 1.1.37 works fine (for Civ4), and 1.1.38 and
later (up to 1.1.43) versions can't run the program. The symptoms vary :
- either the app crashes while loading)
- or it loads OK, but crashes when "Play" option is selected.
This is the result of the regression test :
0692bfda5f10e0c2dc6eed2a66e1a9f9c1092bad is the first bad commit
commit 0692bfda5f10e0c2dc6eed2a66e1a9f9c1092bad
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 28 19:47:01 2010 +0100
ntdll: Don't require heap sizes to be 64K aligned.
:040000 040000 6f830f2714e67b0412f8ecd7a13bc957d771ce91
4b45f0f6d0916f0cf4d78ac9f7a350f49cf5d9a7 M dlls
Some details : I installed the required native dlls with winetricks AFTER
encountering the bug, the game worked fine before that with the CivFanatics.com
method. I reinstalled the entire game (Civ4 and BTS and the patches) before the
regression tests.
Below is a log of the start of the game with version 1.1.43 of wine.
\bye
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http://bugs.winehq.org/show_bug.cgi?id=21737
Summary: Quicken 2004 Premier cross-account entry transfer
[sometimes] fails
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rhdinah(a)yahoo.com
When making a debit in one account and linking through the category to another
account ... thus making a credit in the second account ... the operation fails
with a dialogue box popping up stating that the transfer didn't happen. This
will continue ad nauseum changing this, that and the other to no avail. There
is however a fix ... if you copy the failing transaction and paste to a new
entry ... the transfer operation will succeed ... you can then delete the
erroneous entry.
Now, unfortunately, this does not work predictably ... ;-( ... so this bug
report is just for reference information and since there is a work-around ...
not to worry.
I don't remember this 'feature' happening in the product under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=31166
Bug #: 31166
Summary: f17 limbo game does not start
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtguille(a)gmail.com
Classification: Unclassified
Created attachment 40916
--> http://bugs.winehq.org/attachment.cgi?id=40916
wine output with backtrace
OS: Linux, Fedora 17 X86_64
Kernel: 3.4.4-3.fc17.x86_64
Wine: wine.x86_64: 1.5.3-1.fc17
VIDEO: RADEON HD6450, AMD Catalyst 12.6 Drivers
I originally tried "native linux" version but it did not work with open source
radeon and with amd catalyst drivers (installed for this purpose explicitly)
So i downloaded "native windows" version and tried with plain wine, but i could
also not play the game.
Short Error:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most
likely your OpenGL drivers haven't been installed correctly (using GL renderer
"AMD Radeon HD 6450", version "1.4 (2.1 (4.2.11733 Compatibility Profile
Context))").
wine: Unhandled page fault on read access to 0x7da75000 at address 0xf758f1f2
(thread 0009), starting debugger...
>From GLXINFO:
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: AMD Radeon HD 6450
OpenGL version string: 4.2.11733 Compatibility Profile Context
OpenGL shading language version string: 4.20
I have not used wine (or windows) recently, so i am a bit out of touch. Maybe i
am missing something.
I have not installed winetricks yet.
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http://bugs.winehq.org/show_bug.cgi?id=26519
Summary: the iso file of hoyle card games when loaded does not
run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: BJwojnowski(a)gmail.com
Created an attachment (id=33774)
--> (http://bugs.winehq.org/attachment.cgi?id=33774)
screenshot of as far as I get with the Hoyle Program
the iso file of hoyle card games when loaded does not run after it is
extracted. Instead it gives the following error.
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http://bugs.winehq.org/show_bug.cgi?id=25030
Summary: Evernote 4.0 Clicking On A Menu Is Slow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin_packer(a)uk.ibm.com
(Reporting on behalf of another user but I think I see it too.)
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http://bugs.winehq.org/show_bug.cgi?id=24173
Summary: Garry's Mod Multiplayer Freezes
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandart(a)googlemail.com
I think it's great that Wine has managed to get the Shift+Tab Steam Community
working in 1.3.1 but however when playing Garry's Mod (not sure if it happens
in other games) multiplayer, the game freezes occasionally with a fraction of a
second's sounds repeating. It sometimes gets out of it, but usually I have to
kill hl2.exe from a vt. Otherwise, great job!
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http://bugs.winehq.org/show_bug.cgi?id=23111
Summary: FalconView fails to install due installer hang
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.falconview.org/trac/FalconView
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=28725)
--> (http://bugs.winehq.org/attachment.cgi?id=28725)
+process,+msi,+seh log
FalconView's installer hangs halfway through.
To reproduce:
Download FalconView 4.3.0.707_Beta.zip
from http://www.falconview.org/trac/FalconView/downloads/10
SHA1SUM: 8bd202c4b1924a6a7c6332a061145e59390a0642
then do
winetricks vcrun2005 (to work around installer not finding msvcp80.dll)
winetricks mdac28 (to work around missing library odbcbcp.dll)
export WINEPATH="C:\\Program Files\\PFPS\\system" (to work around wine not
finding FvCore.dll; this might be bug 625 )
+msi,+processs,+seh log attached.
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http://bugs.winehq.org/show_bug.cgi?id=23052
Summary: Autodesk Inventor 11 PL fails to install
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28601)
--> (http://bugs.winehq.org/attachment.cgi?id=28601)
Terminal output on Wine-1.2-rc2
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet11 dotnet20
3) wine Setup.exe
4) Next, next ,next ...
5) Uncheck all components that aren't Inventor
6) Next, next ,next ...
7) Components start to install without any error (even .NET Framework 1.1 SP1)
8) Inventor starts to install and stops in the middle, the installation failed
Inventor directory weights ca. 600 MB and it should be much more. I think that
"err:msi:cabinet_copy_file failed to create" is responsible for installation
failure.
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http://bugs.winehq.org/show_bug.cgi?id=18691
Summary: Nortel IP Softphone 2050 V. 2.02.0264 doesn't works
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21405)
--> (http://bugs.winehq.org/attachment.cgi?id=21405)
Copy of terminal contents from the starting process
The Nortel IP Softphone 2050 V. 2.02.0264 starts without sound, I can't see the
characters inside Softphone screen, and the physical device doesn't turn on.
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http://bugs.winehq.org/show_bug.cgi?id=33017
Bug #: 33017
Summary: Cannot update Garmin with Wine 1.5.24
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aftersun81(a)gmail.com
Classification: Unclassified
I'm using Ubuntu 12.04 (kernel 3.7.7), and tried to solve the problem with my
Garmin Nüvi 3760, but failed. The Firefox is running perfectly, and the plugin
is also installed, but the device cannot be found. If I try to install the USB
plugin which they recommend, I get an error message, that it needs admin
privileges.
The device itself is reachable through wine, mounting the device as drive E.
Is there any possibility to manage Garmin device through Wine and Firefox?
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http://bugs.winehq.org/show_bug.cgi?id=31182
Bug #: 31182
Summary: Kareo aborts before putting up splash screen
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 31165 is fixed, the next problem is:
$ cd ~/".wine/drive_c/Program Files/Kareo/Client"
$ wine Kareo.Superbill.Windows.KareoBase.exe
...
0027:Call gdiplus.GdipGetPropertyItemSize(023f5858,00005100,0032f174)
ret=00a619d4
trace:gdiplus:GdipGetPropertyItemSize (0x23f5858,0x5100,0x32f174)
0027:Ret gdiplus.GdipGetPropertyItemSize() retval=00000013 ret=00a619d4
...
System.Exception: Unknown Error [GDI+ status: PropertyNotFound]
at System.Drawing.GDIPlus.CheckStatus (Status status)
at System.Drawing.Image.GetPropertyItem (Int32 propid)
at (wrapper remoting-invoke-with-check) System.Drawing.Image:GetPropertyItem
(int)
at System.Drawing.ImageAnimator.Animate (System.Drawing.Image image,
System.EventHandler onFrameChangedHandler)
at Kareo.Windows.Forms.AnimatedImage.StartAnimation ()
at (wrapper remoting-invoke-with-check)
Kareo.Windows.Forms.AnimatedImage:StartAnimation ()
at
Kareo.Superbill.Windows.UI.Controls.NewVersionCheckSplashControl.NewVersionCheckSplashControl_Load
(System.Object sender, System.EventArgs e)
at System.Windows.Forms.UserControl.OnLoad (System.EventArgs e)
winetricks gdiplus works around the problem.
Tested with
f85a3a2a2089400885656b1e6e3506d68c9a6212 Kareo_Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=27352
Summary: d3d_caps:wined3d_guess_card No card selector available
for GL vendor 4 and card vendor 0000.
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When trying to play anything in 3D I get this message. Other bug reports claim
this was fixed - for me using Nouveau driver it is not.
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http://bugs.winehq.org/show_bug.cgi?id=26625
Summary: Wine or Wine documentation bug on short file names
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
http://www.winehq.org/docs/winedev-guide/x2988#AEN3203
Scroll down a bit to the bullet list. It says:
> The filesystem on which the inspected directory lies in a real Windows FS (like
> FAT, or FAT32, or NTFS) and the OS has support to access the short filename
> (for example, Linux does this on FAT, FAT32 or VFAT). In this case, Wine makes
> full use of this information and really mimics the Windows behavior: the short
> filename used for any file is the same than on Windows.
Wine does not detect real short names on NTFS partitions but Linux is able to
access the real short names on NTFS partitions. Thus, there is either a bug in
Wine or in the documentation quoted above.
An example (from my /mnt/windows directory, mounted as Z:\mnt\windows in Wine):
Z:\mnt\windows>dir /x
2010/10/13 3:09 <DIR> PROG~FBU Program Files
2011/03/14 3:15 <DIR> PROG~5P2 Program Files (x86)
But:
user@localhost:/mnt/windows$ getfattr -h -n system.ntfs_dos_name Program\ Files
# file: Program Files
system.ntfs_dos_name="PROGRA~1"
user@localhost:/mnt/windows$ getfattr -h -n system.ntfs_dos_name Program\
Files\ \(x86\)
# file: Program Files (x86)
system.ntfs_dos_name="PROGRA~2"
user@localhost:/mnt/windows$
So Wine calls the said directories PROG~FBU and PROG~5P2 respectively, whereas
Linux detects the names created by Windows 7 as PROGRA~1 and PROGRA~2.
---
In order to use the "getfattr" program under Ubuntu, you may have to run "sudo
apt-get install attr" first. Documentation available here:
http://b.andre.pagesperso-orange.fr/extend-attr.html
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http://bugs.winehq.org/show_bug.cgi?id=23695
Summary: Pro/ENGINEER: Error window mis-sized
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=29683)
--> (http://bugs.winehq.org/attachment.cgi?id=29683)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) choose to install "PTC License Server"
3) choose bad license
4) check license
5) close checking window and agree on saving
6) get one error window and then another
Behaviour:
Windows are mis-sized
Expected behaviour:
Windows should have proper size
Workaround:
Maximize then minimize problematic window
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http://bugs.winehq.org/show_bug.cgi?id=22037
Summary: sp2 for microsoft powerpoint 2007 fails to install
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamix(a)email.it
Created an attachment (id=26798)
--> (http://bugs.winehq.org/attachment.cgi?id=26798)
logs of pp2007sp2 install
after a clean install of wine, I've installed correcty powerpoint viewer 2007.
If I try to install sp2 for this program it fails.
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http://bugs.winehq.org/show_bug.cgi?id=32717
Bug #: 32717
Summary: DxInput doesn't working on xbox gamepads
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aisyko(a)gmail.com
Classification: Unclassified
Pro Evolution Soccer 2012 functions goods, 3d, sounds...
But since wine 1.5.21, my gamepads doesn't function...
Type : XboxGamepads
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http://bugs.winehq.org/show_bug.cgi?id=24803
Summary: Easyworship 2009 hangs on video playback
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
steps to reproduce:
1. install via winetricks:
winetricks winxp ie6 wmp9 xvid
2. install and start EasyWorship 2009 eval version
3. add media - movie (vlc codec details follow) and play it:
video - MPEG-4 video (XVID)
audio - MPEG Audio Layer 1/2/3 (mpga)
4. app hangs, the last error message displayed in console is (full console log
attached):
err:ntdll:RtlpWaitForCriticalSection section 0x67fb210 "videorenderer.c:
VideoRendererImpl.csFilter" wait timed out in thread 0047, blocked by 0020,
retrying (60 sec)
any idea how to solve?
in fact app hangs randomly when working with video, sometimes it plays video,
sometimes it crashes with error like this one, similar error cases:
err:ntdll:RtlpWaitForCriticalSection section 0x7e2acc00 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0029, blocked by 002e, retrying
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ea12dc0 "gdiobj.c: gdi_section"
wait timed out in thread 002e, blocked by 0029, retrying (60 sec)
thanks.
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