http://bugs.winehq.org/show_bug.cgi?id=23362
Summary: The Starcraft 2 Editor crashes when you open the
terrain view after opening and closing the previewer.
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
Created an attachment (id=29118)
--> (http://bugs.winehq.org/attachment.cgi?id=29118)
Crash backtrace.
Steps to reproduce:
1.) Set the registry key
"HKEY_CURRENT_USER\Software\Blizzard
Entertainment\StarCraft II Editor Beta\Preferences\StartupModules" to 0
I do this because the terrain editor would open else instantly and usually when
the terrain editor opens it freeze for me(see bug 22588).
2.) Start the editor and select the "Overview Manager" (right most icon)
3.) Start the previewer using the menu Window/Previewer
4.) Close the previewer window
5.) Attach a debugger if you want a backtrace
6.) Start the Terrain Module using the menu Modules/Terrain
It crashes as surface->container is nil when surface_is_offscreen gets called.
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http://bugs.winehq.org/show_bug.cgi?id=32132
Bug #: 32132
Summary: Starcraft 2 crashes on startup
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)jepaan.dk
Classification: Unclassified
Created attachment 42386
--> http://bugs.winehq.org/attachment.cgi?id=42386
Terminal output
After updating wine from version 1.5.14 to 1.5.16, Starcraft 2 crashes on
launch. The launcher works, but when the play button is pressed, a "Microsfot
Visual c++ Runtime Library" error dialog appears, stating:
"Runtime Error! R6034 An application has made an attempt to load C runtime
library incorrectly."
A Blizzard error box then appears with no technical information.
I've done a bisection on the crash, the result is attached.
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http://bugs.winehq.org/show_bug.cgi?id=32976
Bug #: 32976
Summary: tax forms do not display correctly on screen
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebz(a)drmm.net
Classification: Unclassified
Created attachment 43554
--> http://bugs.winehq.org/attachment.cgi?id=43554
Console stderr output, pgm start to display of ID information on tax form
User entries on tax forms (typewriter font) display correctly, but the tax form
text itself (custom IRS font included with Tax Act) is illegible. On screen,
it looks as if the characters are all printed on top of each other, like a
printer with a stuck carriage. See http://i45.tinypic.com/2a5hhrr.png
Tax forms print to PDF correctly when the return is printed.
This bug is present in versions 1.5.2[0-3]. It does not occur in Wine versions
1.5.1[0-9].
Tax Act 2012 may be downloaded for free from
www.taxact.com/taxes-online/free-online-tax.asp - click Download on the
"rocker" at top left. The bug applies to the paid Deluxe version, but the free
version is essentially a crippleware version with some features blocked, so
should act identically.
To reproduce the bug, click Personal Info near top of screen. Note the display
of the tax form at bottom of screen. Enter any random ID information and
proceed to Federal Q&A. Click Income. Add a W2 entry. Attempt to enter W2
information using Quick Entry - the W2 form is illegible and can't be used.
All other IRS forms display in a similar manner.
Environment: Puppy Linux 5.25, Wine 1.5.23, winetricks 20120912, IE8 installed.
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http://bugs.winehq.org/show_bug.cgi?id=30813
Bug #: 30813
Summary: 1by1 player crashes by jumping to the next song
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.heymann(a)meiningsen.de
Classification: Unclassified
Created attachment 40350
--> http://bugs.winehq.org/attachment.cgi?id=40350
by order from crash-screen
ca. 1 crash / 50 good
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http://bugs.winehq.org/show_bug.cgi?id=17954
Summary: Rotated device labels are not displayed in
propellerheads reason 4.0.1
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzi.wine.jamasi(a)xoxy.net
On the left side of a bigger device in reason (like the mixer) there should be
the name of the device written into a 90 degree rotate label.
On start-up of reason there are these messages which might point to the root of
the problem:
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
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http://bugs.winehq.org/show_bug.cgi?id=13162
Summary: Watchtower library 2007 japanese : font problem on
startup
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alncoool(a)hotmail.com
Created an attachment (id=12974)
--> (http://bugs.winehq.org/attachment.cgi?id=12974)
Font problems when running Watchtower Library 2007 Japanese version.
I have some problems with a Watchtower Library 2007 (japanese version)
application.
The application crashes on startup.
It seems to be linked with font initialization. Please see attached log file.
I have installed msttcorefont files on my system (ubuntu8.04)
Recently i was able to use it with Ubuntu7.10 and wine 0.9.47 with some fonts
files in windows\font folder.
PS: my french version of Watchtower Library 2007 works fine...
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http://bugs.winehq.org/show_bug.cgi?id=30747
Bug #: 30747
Summary: Numark Cue 7.0.2 crashes
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: highvoltagehiei(a)gmail.com
Classification: Unclassified
Created attachment 40260
--> http://bugs.winehq.org/attachment.cgi?id=40260
numark cue program error details
Using the Karaoke/DJ tool Numark Cue version 7.0.2, the program starts up fine,
and all its features work. However, after a short amount of time unattended,
the program crashes and spits out the error report I have attached.
The error details seem to be slightly different each time it crashes, but this
log is from the first time I encountered this error.
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http://bugs.winehq.org/show_bug.cgi?id=28375
Summary: RollerCoaster Tycoon doesn't work on my Lucid Puppy
2.5.28 (video problem?)
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silvio.caggia(a)tiscali.it
Created an attachment (id=36380)
--> (http://bugs.winehq.org/attachment.cgi?id=36380)
System Information from hardinfo > computer > display
I am new on Wine.
I am trying to use it on my old Compaq Evo N800v in order to run some games for
my child.
I have Linux Lucid Puppy 5.2.28 installed, in frugal mode.
I have xorgwizard configured as Vesa because native video drivers cause video
problems after few minutes of heating mother board)
I tried Wine 1.3.6, 1.3.13 and now 1.3.28 downloading .pet files.
I tried to run cracked RollerCoaster Tycoon and RollerCoaster Tycoon 3 (they
work fine on my Windows7) end both don't start, they give the same errors
reported in attachment.
I suppose my video card is not recognized by Wine.
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http://bugs.winehq.org/show_bug.cgi?id=18817
Summary: Radio Buttons Missing in Photoshop Emlements 7.0.
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l-e.englund(a)bredband.net
Created an attachment (id=21619)
--> (http://bugs.winehq.org/attachment.cgi?id=21619)
Shows the missing radio buttons.
Overview.
After using Photshop Elements 7.0 and now wine 1.1.22 and 1.1.23 for a while,
I seen some more minor bugs. Radio buttons are not in their right places in
following functions:
"Edit -> Color Settings"
The "Radio Buttons" is in upper left corner of the screen. Se
ColorSettings.png.
"Enhance -> Adjust Lighting -> Levels
Double click on the tool "Set Black Point", and
the other settings tools to. Se screen dump "ColorLevels.png"
for more information.
In both cases the radio buttons appears in the upper left corner. Please take
a look at the screen dumps. The upper "left" pop ups change their values then
the cursor moves over their "right" places in the pop up windows.
In the Organizer and "Edit -> Color Settings" this will not occur. I hope this
information will help you.
My system is Unbuntu 9.04, latest patch level, on Dell 5150 Inspiron 1 Gb Ram.
Wine is in it's default location.
Regards
Lars-Erik
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http://bugs.winehq.org/show_bug.cgi?id=30732
Bug #: 30732
Summary: Torin's Passage Windows Setup crashes
Product: Wine
Version: 1.5.4
Platform: x86-64
URL: http://download.chip.eu/en/Torin_s-Passage_6069891.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Classification: Unclassified
Created attachment 40237
--> http://bugs.winehq.org/attachment.cgi?id=40237
winedbg backtrace for crash
The version you can obtain from the link in the URL field isn't installable in
its Windows version with Wine. It always ends with the crash detailed in the
attached log. This doesn't seem to be a duplicate of bug 25426 (at least the
backtraces look different).
The DOS version works fine in DOSBox (didn't try that through Wine).
Note on the download: this is – to the best of my knowledge – a legal download
as "Chip" is a big computer magazine in Germany and the link leads to their
download portal, which is part of their "CHIP Online" pages
(<https://de.wikipedia.org/wiki/CHIP_Online>).
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http://bugs.winehq.org/show_bug.cgi?id=32844
Bug #: 32844
Summary: Diablo III: character rotation in hero screen not
possible while in-game
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://www.diablo3.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
1. Connect to Battlenet
2. Use P to show your profile, then select the Heroes tab and click on one of
the characters
3. Use the arrows to rotate your character pictures
=> it rotates correctly
4. Open a game and repeat steps 2 and 3
=> you can't rotate and you get a message like "Not available when the game is
in pause"
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http://bugs.winehq.org/show_bug.cgi?id=9983
Summary: hl.exe / CSS crashs at startup
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spreetec(a)gmx.net
steam install fine (blank) but if i start CSS i get this error. tested with
0.44 and 0.46, have this error with nvidia(geforce4-mx400) and with ati(9600)
on intel p4-1600
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http://bugs.winehq.org/show_bug.cgi?id=18714
Summary: utorrent not connectible through wine
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://forum.utorrent.com/viewtopic.php?pid=411895
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmdime(a)gmail.com
This seems to affect users with a large number of torrents seeding. I have over
600 torrents loaded on utorrent and several people in the post mentioned they
also have over a couple hundred torrents.
I've attached the url for a post on the utorrent forums as I'm unsure whether
this is a bug with utorrent or wine. The OP of the post mentioned that he fixed
his issue by setting half open connections to 50 from the default of 8.
However, this did not fix the issue for the majority of us.
Running utorrent from a virtualbox on the same machine does not have the same
bug so there is definitely a discrepancy between the network functionality of
utorrent running through wine or virtualbox.
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http://bugs.winehq.org/show_bug.cgi?id=17905
Summary: PDF-XChange Viewer mouse pointer drop shadow
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=20213)
--> (http://bugs.winehq.org/attachment.cgi?id=20213)
Wine output when PSD-XChange Viewer attempts to draw the mouse pointer
PDF-XChange Viewer is a fancy PDF document viewer, possibly "best in show" due
to its many features - including the ability to annotate documents.
When the mouse pointer changes to a hand for pushing the document up or down,
the dropshadow appears as a large solid black region surrounding the hand. An
error is produced by wine that says: fixme:system:SystemParametersInfoW
Unimplemented action: 4132 (SPI_GETDROPSHADOW).
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http://bugs.winehq.org/show_bug.cgi?id=18563
Summary: dreamweaver 8 hangs when encountering •
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I open a document that contains an • html element, or I type this
string in an open document dreamweaver then freezes and hangs and becomes
unusable.
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http://bugs.winehq.org/show_bug.cgi?id=24867
Summary: MetaTrader 5: cannot add remote agents (cpus) in
"metatester.exe" / local cpus (127.0.0.1:3000) not
connectable either
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pausenclown_metulski(a)yahoo.de
Created an attachment (id=31473)
--> (http://bugs.winehq.org/attachment.cgi?id=31473)
snapshot of "Metatester.exe" and error output of the terminal
"metatester.exe" (makes the cpu-power of a computer available for an other
computer in the same local area network that runs calculations for the
"strategy tester") ("remote-agent service")
After starting "metatester.exe" you can specify a range for TCP-ports and a
password for the "remote-agent service"
After pressing the "INSTALL" or "ADD" button the following message appears (see
attachement):
...
fixme:service:EnumServicesStatusW 0x184898 type=30 state=3 (nil) 0 0x33c060
0x33c064 0x33c078
fixme:service:EnumServicesStatusW 0x185d60 type=30 state=3 (nil) 0 0x33cef8
0x33cefc 0x33cf10
...
The "MetaTester.exe" does not crash but no "remote-agent service" appears in
the list below.
But even local cpus cannot be used for calculations because these cpus are
connected by local area network, too. (127.0.0.1:3000).
Therefore the "strategy tester" is not usable yet.
First I thought this might be a permission problem well known by the "ping.exe"
command. Localhost (127.0.0.1) and every other computer in my LAN is reachable
by "wine ping.exe". But Adding the permission "setcap cap_net_raw=ep" and all
the other 32 permissions to the excecutables of wine in /usr/local/bin and the
metatester.exe program file did not help.
Any ideas???
(wine 1.3.5 & Metatrader 5 build 344)
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http://bugs.winehq.org/show_bug.cgi?id=23441
Summary: WoW Battlechest launcher crashes
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With today's git, and
rm -rf ~/.wine
sh winetricks gecko sandbox
for reproducibility, the script
sh wisotool wowbc
eventually crashes during the patching process as follows:
wine: Unhandled page fault on write access to 0x00000004 at address 0x7d8eb638
(thread 0036), starting debugger...
Backtrace:
=>0 nsChannel_Release+0x108(iface=0x1565d0) [include/wine/list.h:98] in mshtml
1 nsChannelBSC_destroy+0x19(bsc=0x156908) [dlls/mshtml/navigate.c:1022]
2 BindStatusCallback_Release+0x9d(iface=0x156908) [dlls/mshtml/navigate.c:302]
3 BindStatusCallback_Release+0x52(iface=0x29bc6e0) [dlls/urlmon/bindctx.c:124]
4 BSCServiceProvider_Release+0x12(iface=0x29bc6e4) [dlls/urlmon/bindctx.c:278]
5 Binding_Release+0x9d(iface=0x2a21d08) [dlls/urlmon/binding.c:852]
6 InternetBindInfo_Release+0x12(iface=0x2a21d10) [dlls/urlmon/binding.c:1162]
7 ProtocolHandler_Terminate+0x8d(iface=0x2a219e0, dwOptions=0)
[dlls/urlmon/bindprot.c:676]
8 BindProtocol_Terminate+0x54(iface=0x2a219c8, dwOptions=0)
[dlls/urlmon/bindprot.c:436]
9 InternetProtocolSink_ReportResult+0x75(iface=0x2a21d0c, hrResult=0,
dwError=0, szResult=0x0(nil)) [dlls/urlmon/binding.c:1128]
10 report_result_proc+0x25(This=0x2a219c8, t=0x151078)
[dlls/urlmon/bindprot.c:1141]
11 notif_wnd_proc+0x8f(hwnd=0x30068, msg=0x0465, wParam=0, lParam=0x2a219c8)
[dlls/urlmon/bindprot.c:111]
12 WINPROC_wrapper+0x19()
13 call_window_proc+0x4c(hwnd=0x30068, msg=0x0465, wp=0, lp=0x2a219c8,
result=0x33e264, arg=0x7d9592f0) [dlls/user32/winproc.c:242]
14 CallWindowProcW+0x48(func=0x7d9592f0, hwnd=0x30068, msg=0x0465, wParam=0,
lParam=0x2a219c8) [dlls/user32/winproc.c:984]
This is the first run through for me, haven't checked how reproducible it is
yet.
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http://bugs.winehq.org/show_bug.cgi?id=32465
Bug #: 32465
Summary: (wine:5748): GLib-ERROR **: gmem.c:421: overflow
allocating 1230132481*4 bytes
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: systemofdown(a)gmail.com
Classification: Unclassified
Created attachment 42828
--> http://bugs.winehq.org/attachment.cgi?id=42828
full console output
I tried to start the game fallout new vegas and it crashes with the follow
console output:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
(process:5748): GThread-WARNING **: GThread system no longer supports custom
thread implementations.
(wine:5748): GLib-ERROR **: gmem.c:421: overflow allocating 1230132481*4 bytes
wine: Unhandled exception 0x80000003 in thread d at address 0x6931e53c (thread
000d), starting debugger...
0x6931e53c g_logv+0x24c in libglib-2.0.so.0: int $3
################################################################################
My winetricks setup:
baekmuk
consolas
corefonts
d3dcompiler_43
d3dx10
d3dx11_42
d3dx11_43
d3dx9
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
d3dx9_43
directx9
dotnet40
droid
eufonts
gfw
liberation
lucida
msxml3
opensymbol
physx
tahoma
takao
uff
unifont
vcrun2008
vcrun2010
wenquanyi
winhttp
xact
xact_jun2010
xinput
I am using the follow settings:
strictdrawordering=enabled
sound=alsa
glsl=disabled
videomemorysize=3076 (GTX580LE)
and no dll overrides
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http://bugs.winehq.org/show_bug.cgi?id=16284
Summary: Cannot add links to AppDB from bugzilla
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Submitted bug reports have a field for links to AppDB entries, but the
information cannot be entered from bugzilla when filing the bug. Reporters have
to log into the AppDB after having created a bug report and create the link
from there. Many people don't bother to do this (to a newcomer, it's not even
clear that this should be done), and it is a PITA for those who do. A forum
user recently took it upon himself to add the appropriate bug links to the
AppDB, and found that over 500 were needed.
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http://bugs.winehq.org/show_bug.cgi?id=23553
Summary: Problem Starting up Steam on Deus Ex games
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rabidweezle(a)gmail.com
CC: rabidweezle(a)gmail.com
Created an attachment (id=29425)
--> (http://bugs.winehq.org/attachment.cgi?id=29425)
wine output when it happens
When you try to start the game in steam the and creates a pop-up message in
steam saying: application error [<-- window title ] Problem starting up steam.
if I cd to the steam directory and run winedbg steam.exe (then type in quit,
enter) it will get passed this then freeze at the main menu repeating:
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported
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http://bugs.winehq.org/show_bug.cgi?id=25970
Summary: Dead Space 2 installer window title and text wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, the installer window has title Dead Space TM 2 Setup,
with body Please read the EULA for Dead Space TM 2
On Wine, with today's git, it has title DisplayName from default.wxl Setup
with body Please read the EULA for DisplayName from default.wxl
This makes the installer kind of hard to script with autohotkey.
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http://bugs.winehq.org/show_bug.cgi?id=23433
Summary: FIFA 10 Demo: Setup shows 'DisplayName from
default.wxl Setup' instead of 'FIFA 10 - Demo Setup'
as title
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.bigdownload.com/games/fifa-10/pc/fifa-10-de
mo/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
While scripting this demo in wisotool, I noticed that the title has a very
strange name: DisplayName from default.wxl Setup
I just tried in Windows 7, but it shows fine there(FIFA 10 - Demo Setup).
Terminal shows:
fixme:advapi:LookupAccountNameW (null) L"austin" (nil) 0x33f150 (nil) 0x33f154
0x33f148 - stub
fixme:advapi:LookupAccountNameW (null) L"austin" 0x13c598 0x33f150 0x15b640
0x33f154 0x33f148 - stub
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
native msxml3/riched20 don't make a difference
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http://bugs.winehq.org/show_bug.cgi?id=18189
Summary: Everest Poker and Casino exit without winetricks
corefonts
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.everestpoker.com/downloads/S1485E/Everest%20P
oker.exe?MID=winebugs
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20666)
--> (http://bugs.winehq.org/attachment.cgi?id=20666)
Wine 1.1.19 +fonts before and after "winetricks corefonts"
Working around 18188 (native gdiplus), Everest Poker and Casino exit silently.
Workaround is using "winetricks corefonts".
msttcorefonts (Ubuntu) is installed on my system, and the mappings in the
registry appear to be correct.
Attached +font before and after "winetricks corefonts", as well as two app
files that refer to fonts, not sure if they are any use.
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http://bugs.winehq.org/show_bug.cgi?id=29835
Bug #: 29835
Summary: Warcraft 3: Black stripes on some graphics
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Since a few versions I'm seeing black stripes on some graphics in Warcraft 3 -
The Frozen Throne. In the attachement the black stripes are appearing on the
loup button and on the left and right site of the "Lokales Netzwerk" and
"Optionen" button. They also appear very often in the team menu before a game
starts.
I'm using Ubuntu 12.04 dev with a GeForce 8600 GT and the NVIDIA driver 280.13.
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http://bugs.winehq.org/show_bug.cgi?id=13896
Summary: Everest Casino does not load
Product: Wine
Version: 1.0-rc4
Platform: PC
URL: http://www.EverestCasino.org.uk
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=13982)
--> (http://bugs.winehq.org/attachment.cgi?id=13982)
This is as far as the application progresses
The Everest Casino exits without error message immediately after checking for
updates, which is part of the start-up process for the application.
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http://bugs.winehq.org/show_bug.cgi?id=13155
Summary: msvideo problems when running M1.EXE
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Created an attachment (id=12960)
--> (http://bugs.winehq.org/attachment.cgi?id=12960)
Copy+paste error messages from Konsole window.
When trying to run Sogna's Viper M1 through Wine, msvideo keeps saying it needs
to be fixed with a whole lot of fixme:msvideo:Draw* messages. In addition to
that, the game's viewer is locked to the top-left of the desktop and glitches
heavily. It stays black as well, showing only text whenever text options are
shown in game.
I'm not sure if it's related to the preloader errors warning me it can't
reserve range 00000000-60000000 or "err:dosmem:setup_dos_mem Cannot use first
megabyte for DOS address space, please report" messages I get, but I think I've
had these messages before in a different OS setup.
M1 starts by opening M1.EXE, then opening SGS.EXE through M1.EXE. Running
SGS.EXE without M1.EXE results in a failsafe built in SGS.EXE and a window
saying you should start up with M1.EXE.
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http://bugs.winehq.org/show_bug.cgi?id=21362
Summary: Windows 7 Platform SDK can't set itself as the default
in Visual C++ 2005?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://dev.chromium.org/developers/how-tos/build-instructions-windows
says
-- snip --
Install Visual C++ 2005.
...
Install Windows 7 SDK.
...
Integrate the SDK with Visual Studio:
Start > All Programs > Microsoft Windows SDK > Visual Studio Registration >
Windows SDK Configuration Tool.
If this program crashes, try running it from the command line with:
windowssdkver -version:v7 -legacy
-- snip --
So I did
$ sh winetricks psdkwin7 vc2005trial
being careful to only install the basic C++ stuff,
then
$ cd ~/.wine/drive_c/"Program Files/Microsoft SDKs/Windows/v7.0/Setup"
$ wine windowssdkver -version:v7 -legacy
This failed with the message
The Windows SDK Configuration tool was unable to set this version of the SDK as
the current version. Please verify the selected version.
Press return key to exit....
I'll attach a +relay,+seh,+service log.
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http://bugs.winehq.org/show_bug.cgi?id=25601
Summary: Possibility of slotted system-wide installation
without violating FHS.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Current build-system doesn't allow to add version to all installed executables,
libraries and data-dirs.
I could change Make.vars.in to use
dlldir = @libdir@/wine-@PACKAGE_VERSION@
includedir = @includedir@/wine-@PACKAGE_VERSION@
fontdir = $(datadir)/wine-@PACKAGE_VERSION@/fonts
but this won't affect other files from $(datadir)/wine and $(bindir) and
$(libdir) (i.e. executables, scripts, libwine...). This will require Makefiles
patching.
Yes, it's possible to supply --prefix=/some/uniq/dir option to configure, but
this is undesirable for disto-packaging (i'm trying to make multi-version
install of wine for Gentoo Linux).
I suggest replacing $(datadir)/wine, and libwine directory with variable like
"dlldir", adding configure options to set dlldir, winedatadir, winelibdir, and
includedir, and other configure option like executable-suffix, that would be
added to any binary/script installed.
If you are agreed with such intentions, I can make corresponding patches.
Rationale of slotted install is simple - while 'newer-is-better' for wine is
almost always true, regressions are possible at every update, so, if wine in
vital for your work, slotted install will guarantee you safe-and-fast fallback
(assuming, that you will copy your prefix before trying new wine). Also, there
is many programs that works great on older wine, but much worse on newer, while
other programs require newest wine to operate. Having both installed would be
difficult than. And slotted install will make regression-testing much easier.
While many distros already have this feature (generally via installation in
/usr/lib/wine-<version> prefix or patching build-system), I'm opening in hope,
that it's possible to convince upstream for slight modification of
build-system, so slotted installation would be possible without patches or FHS
violation.
I'm looking forward for your response. Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=23023
Summary: StarCraft II does not start after installing Patch 14
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=28538)
--> (http://bugs.winehq.org/attachment.cgi?id=28538)
Output of the Blizzard Crash Reporter (early crash before window is opened)
Patch 14 (version 0.16.0.15580)
Changelog:
http://starcraft.incgamers.com/blog/comments/starcraft-ii-patch-14-notes/
Sc2 does not even open a window. It crashes before the login screen. It ran
very fine until patch #14.
Sometimes i get the planet in the background rendered, and it crashes bevore
the login screen.
The blizzard crash reporter reason for the crash is:
ACCESS_VIOLATION (0xC0000005)
occurred at 0023:04EEE0FA. The memory at '0x00000000' could not be written.
$ uname -a
Linux bstation 2.6.34-ARCH #1 SMP PREEMPT Mon May 17 09:29:00 CEST 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
$ wine --version
wine-1.2-rc2
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http://bugs.winehq.org/show_bug.cgi?id=23874
Summary: Games lose soung
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Starcraft 2 randomly loses sound. To get it back I need to open 'Options' menu
in Starcraft 2. Sometimes (very rarely) sound gets back without such
intervention.
In PulseAudio logs there is only information that connection was closed. There
is nothing significant in wine logs.
I also experienced similar sound-off in Half-Life 2 (and ep1,2).
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http://bugs.winehq.org/show_bug.cgi?id=23155
Summary: Blitz 1941 crashes at start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vytautas1987(a)yahoo.com
Created an attachment (id=28801)
--> (http://bugs.winehq.org/attachment.cgi?id=28801)
wine output
Blitz 1941 crashes at start
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http://bugs.winehq.org/show_bug.cgi?id=22103
Summary: Starcraft II: crashes after "loading" screen with
ACCESS_VIOLATION error - wrong video memory size
detection
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: globtroter(a)gmail.com
Issue:
- starcraft beta installs correctly
- game updates correctly
- game loads
-- you can see loading screen
-- as soon as loading finishes, game crashes with ACCESS_VIOLATION exception
and opens Blizzard Error Reporter
There's a lot of messages like these while running in console:
fixme:d3d_texture:texture_init Failed to create surface 0x8616658, hr
0x8876017c
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1764d4) CreateSurface failed, returning
0x8876017c
Potential problem:
Wine wrongly detects amount of video card memory
Tested system:
Ubuntu 9.10 "Karmic" 64bit
Wine 1.1.39, 1.1.40, 1.1.41
Nvidia Quadro NVS 140M 512MB
Workaround:
Override detection of memory by setting in registry this key:
HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize
to memory amount (eg. 512)
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http://bugs.winehq.org/show_bug.cgi?id=27188
Summary: Soul of the Ultimate Nation (SUN) Trial Server Client
installation fails
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.joystiq.com/game/soul-of-the-ultimate-natio
n/download/soul-of-the-ultimate-nation-sun-trial-serve
r-client
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34733)
--> (http://bugs.winehq.org/attachment.cgi?id=34733)
relay,seh,tid
Download and run. Immediately, you'll get an error box with:
==================
>SetupNew\\setup.cpp (140)
PAPP:
PVENDOR:
PGUID:
$
@Windows XP Service Pack 3 (2600)
IE Version: 8.0.6001.18702
==================
Dismissing the dialog, the installer silently exits. Terminal has no output.
I'll attach a relay,seh,tid.
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http://bugs.winehq.org/show_bug.cgi?id=29471
Bug #: 29471
Summary: StarCraft II "Wings of Liberty" crashes in Wine
Product: Wine
Version: 1.3.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peque_msl(a)hotmail.com
Classification: Unclassified
Created attachment 38152
--> http://bugs.winehq.org/attachment.cgi?id=38152
Wine logs from when you launch the application to when it crashes
Description of problem:
While playing StarCraft II, the application crashes. Usually while starting or
finishing a game.
How reproducible:
Just play some games. There's one game which reproduces this crash a 100% of
the times.
Steps to Reproduce:
1. Go to multiplayer game.
2. Select the option "Join game".
3. Select "Desert strike" in most popular games.
4. After loading the game and before starting, it crashes.
Additional info:
This problem is related to this version (1.3.33) of Wine, as in 1.3.29 it
didn't happen. [*]
I attach 3 Wine logs from when you launch the application to when it crashes.
All of them seems to finish with the same lines:
---------------------------------------------------
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dcaac,0x7dcab0): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dc738,0x7dc73c): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
---------------------------------------------------
Thanks for your help and excuse my English. :-)
[*] UPDATE: 1.3.35 doesn't fix the problem either. I have only tried 1.3.29
(positive results), 1.3.33 and 1.3.35, no other versions in between.
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http://bugs.winehq.org/show_bug.cgi?id=27085
Summary: WinRar: Change to a zip archive with its filename
extension removed causes immediate crash
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tastky(a)gmail.com
WinRar v4.00, x64 version.
A change to a zip archive that has its filename extension removed (not just
altered, as in e. g. zip to zib) will have WinRar crash immediately. rar
archives seem to work fine.
Renaming in the main window won't cause the crash, but won't apply any actual
changes either.
The console lists only: "wine: Unhandled exception 0xc0000409 at address
0x1400a850f (thread 002a), starting debugger..."
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http://bugs.winehq.org/show_bug.cgi?id=25467
Summary: Starcraft 2 starts underneath gnome-panel when
changing resolution
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sveint+wine(a)gmail.com
How to produce:
Launch Starcraft 2 with another ingame resolution set than Gnome desktop
resolution. The resolution changes, Starcraft 2 launches, but it appears behind
the panels (gnome-panel). There is seemingly no way to bring it to front. When
exiting the game the resolution is still unchanged and has to be changed
manually. Also the mouse clicks about 2cm above where the pointer actually is.
So to exit I put the mouse 2cm below the exit button.
Expected behavior:
Resolution changes, Starcraft 2 launches and covers whole screen. When ending
the game the desktop resolution should be restored.
How to circumvent the bug:
Start Starcraft 2. Exit the game. Start game once again. It now appears as it
should.
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http://bugs.winehq.org/show_bug.cgi?id=31143
Bug #: 31143
Summary: Diablo III crashed after started with wune
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e.trifonidis(a)gmail.com
Classification: Unclassified
Created attachment 40883
--> http://bugs.winehq.org/attachment.cgi?id=40883
unknown
After i start Diablo III with Playonlinux 1.5.5-DiabloIII_v3 crashed
tge game goes ok.
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http://bugs.winehq.org/show_bug.cgi?id=19301
Summary: Applications crashes when on starting
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.jacksms.it/JackSMS-4.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frem82(a)hotmail.it
Created an attachment (id=22348)
--> (http://bugs.winehq.org/attachment.cgi?id=22348)
Debug
When I try to Start the application,I received an error message,and the
application doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=24036
Summary: Nany of StarCraft2 effects are not shown with
UseGLSL=enabled on ATI cards
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=30203)
--> (http://bugs.winehq.org/attachment.cgi?id=30203)
Missing SCV-moving and crystal glow effect (dispite of "reflections" setting)
With "UseGLSL=enabled" I have no:
1) reflections
2) Fireflames
3) Glowing on crystals, when they are mined
4) Rocket engine expulsions
5) Many other similar affects, like protoss canon firing, Archont (and any
other protoss unit, when it's hit) shields, many other protoss effects...
ATI HD4570, fglrx-10.7, kernel-2.6.35, wine-1.2/1.3.0
xorg.conf settings and messing with amdcccle doesn't helps.
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http://bugs.winehq.org/show_bug.cgi?id=26915
Summary: Digitanks crashes without Arial font installed
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Game does
0009:Call KERNEL32.CreateFileA(009ff478
"C:\\windows\\Fonts\\Arial.ttf",80000000,00000003,0032f814,00000003,00000080,00000000)
ret=0058bd5e
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0058bd5e
and crashes almost immediately thereafter.
winetricks corefonts works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=30087
Bug #: 30087
Summary: Starcraft 2
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Brake.tizona(a)gmail.com
Classification: Unclassified
Starcraft2: funds and portraits in black
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http://bugs.winehq.org/show_bug.cgi?id=25763
Summary: Starcraft 2 crashes while playing SotIS (custom map)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
This has just started happening with Starcraft 2 patch 1.2.0, though I'm fairly
sure it's a new (buggy) codepath being exercised in Wine and not simply a bug
in SC2, as nobody else online appears to be experiencing the issue.
Basically, when trying to use the store in Storm of the Imperial Sanctum (a
custom map), SC2 crashes. Full steps to reproduce:
1. Launch SC2, log in to Battle.net.
2. Click the multiplayer tab.
3. In the "Custom Games" box, select "Create a Game".
4. Search for "Imperial".
5. Create a game with the map, "Storm of the Imperial Sanctum".
6. From the game lobby, start the game.
7. After the map loads, select any hero (it doesn't matter which).
8. Click the warp prism near the top left of the pool of water your hero is now
standing in.
9. Select the second "tab" in the dialog that opens up.
10. Select "Vernal Inhibitor", the leftmost item in the top row.
11. Wait a few seconds.
12. Observe crash.
There's probably timing or other non-obvious factors involved in this bug,
because it's not 100% deterministic, though I've been able to quite reliably
reproduce the crash with the above steps. During normal play of the map,
similar steps would be taken at least a dozen times (if not more), although
from experience, the crash only occurs a fraction of those times. Needless to
say, a crash is virtually guaranteed in every normal play of the map.
Unfortunately, Wine does not appear to produce a backtrace when this crash
occurs, and the default debug output looks very mundane. On the other hand, the
Blizzard crash handler does normally show up, and I've sent in several crash
reports to them with it, but I'm not optimistic that they'll do anything useful
with them.
The Wine version in question here is today's git (wine-1.3.11-151-geb11dee),
although I also verified that the problem is identical in both wine-1.3.11 and
wine-1.3.4 as well.
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http://bugs.winehq.org/show_bug.cgi?id=29539
Bug #: 29539
Summary: Starcraft 2 crashes at startup - Direct3D error
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizzao(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 38274
--> http://bugs.winehq.org/attachment.cgi?id=38274
Wine trace followed by blizzard error log
Starcraft 2 crashes at Startup with the Blizzard ErrorReporter. I have a Quadro
FX 1800 with 768MB, that Starcraft says is a Geforce 8300 GS with 128MB. The
console errors say that the adapter is out of memory.
Attached are the wine error trace and Blizzard error trace. I am running 1.3.36
compiled from source.
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http://bugs.winehq.org/show_bug.cgi?id=17469
Summary: fontsmoothing only works for the first programm started
with wine
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markus(a)gmlutz.de
fontsmoothing really makes a difference for many fonts. I have added it in
user.def under [Control Panel\\Desktop]
"FontSmoothing"="2"
"FontSmoothingGamma"=dword:00000578
"FontSmoothingOrientation"=dword:00000001
"FontSmoothingType"=dword:00000002
But it seems to work for the first wine program only ...
See attachments for it.
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http://bugs.winehq.org/show_bug.cgi?id=25869
Summary: KO2011 (Kinderopvangtoeslag): error on connecting to
Belastingdienst.nl
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tijn.boissevain(a)gmail.com
At http://download.belastingdienst.nl/toeslagen/apps/win/ko2011_win_setup.exe
you can download a small app to send information to the tax-service in order to
get subvention for childcare.
The app installed fine and i could fill in all forms without problem. But after
i put in my credentials to send it to the tax-service, an serious error occured
and the app has to shut down. The app-dialog underneeth the error-screen says
'sending failed () see help'.
After the app is closed I also get an error from Microsoft Visual C++ Runtime
library stating "Runtime error: R6025 'pure virtual function call'"
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http://bugs.winehq.org/show_bug.cgi?id=21606
Summary: picasa 3.6 map is not displayed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epistemepromeneur(a)free.fr
Created an attachment (id=26076)
--> (http://bugs.winehq.org/attachment.cgi?id=26076)
places.png
1.1.37
open picasa 3.6
then
select an album containing getagged photos
then
click on "places"
then
the map window opens and is empty. there is no map
see place.png
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http://bugs.winehq.org/show_bug.cgi?id=24561
Summary: Mass Effect: ATI with fglrx drivers renders a black
screen during gameplay
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game, the main menu and start screen work fine. However, during
gameplay, only a black screen is rendered with the UI. Nothing seems to be
happening in the game(only ambient sounds are heard). There also appears to be
no way to get back to the menu(as far as I could tell).
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http://bugs.winehq.org/show_bug.cgi?id=26124
Summary: msi/install tests show a leak in shell32?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IDefClF_fnConstructor (shellole.c:386)
by DllGetClassObject (shellole.c:219)
by apartment_getclassobject (compobj.c:806)
by apartment_hostobject (compobj.c:879)
by apartment_wndproc (compobj.c:900)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by peek_message (message.c:2775)
by GetMessageW (message.c:3511)
by apartment_hostobject_thread (compobj.c:942)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
also, a possible leak in rpcrt4:
144 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by rpcrt4_conn_np_alloc (rpc_transport.c:120)
by RPCRT4_CreateConnection (rpc_transport.c:2939)
by rpcrt4_protseq_ncalrpc_open_endpoint (rpc_transport.c:285)
by RPCRT4_use_protseq (rpc_server.c:810)
by RpcServerUseProtseqEpExW (rpc_server.c:1022)
by RpcServerUseProtseqEpW (rpc_server.c:907)
by RPC_StartRemoting (rpc.c:1626)
by StdMarshalImpl_MarshalInterface (marshal.c:1245)
by CoMarshalInterface (marshal.c:1797)
by apartment_hostobject (compobj.c:884)
by apartment_wndproc (compobj.c:900)
by ??? (winproc.c:172)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:899)
by call_window_proc (message.c:2201)
by peek_message (message.c:2775)
by GetMessageW (message.c:3511)
by apartment_hostobject_thread (compobj.c:942)
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http://bugs.winehq.org/show_bug.cgi?id=26116
Summary: hlink/hlink tests show some memory leaks
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ItemMonikerCF_CreateInstance (itemmoniker.c:1008)
by CoCreateInstance (compobj.c:2512)
by OleLoadFromStream (storage32.c:7897)
by HlinkClone (hlink_main.c:484)
by test_HlinkClone (hlink.c:1777)
by func_hlink (hlink.c:1845)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ItemMonikerCF_CreateInstance (itemmoniker.c:1008)
by CoCreateInstance (compobj.c:2512)
by OleLoadFromStream (storage32.c:7897)
by HlinkClone (hlink_main.c:484)
by test_HlinkClone (hlink.c:1808)
by func_hlink (hlink.c:1845)
by run_test (test.h:556)
by main (test.h:624)
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