http://bugs.winehq.org/show_bug.cgi?id=19149
Summary: game hangs up after some time in wine-1.1.1.24
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
gta2 hangs up after some time in wine 1.1.1.24
Results of regression test:
89b08bc6e2ced8f26913bfb587e7bd0a576cbaee is first bad commit
commit 89b08bc6e2ced8f26913bfb587e7bd0a576cbaee
Author: Robert Key <hpestilence(a)gmail.com>
Date: Thu Jun 18 15:46:02 2009 -0400
wined3d: Add missing HD 3400 renderer string.
040000 040000 b8bcfcd899589def0b08f3f1aba3b6f3be97f621 c0e9effd5eb7e932f3d
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http://bugs.winehq.org/show_bug.cgi?id=30019
Bug #: 30019
Summary: The Chosen (Well of Souls) demo - terrible performance
in mid-game
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/181300/180000/fileinfo/The-C
hosen:-Well-of-Souls-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5
Created attachment 39087
--> http://bugs.winehq.org/attachment.cgi?id=39087
terminal output
Performance is okay in the menus, but as soon as you start a new game,
performance drops dramatically, making the game unplayable.
The problem appeared in 1.3.18 and is still present in 1.4-rc5.
The result of the regression test:
46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5 is the first bad commit
commit 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Feb 6 23:28:11 2011 +0100
wined3d: Don't drop VBOs for full buffer reloading without conversion.
:040000 040000 51050f46cee246b078aee2242b13eaa2cd90e496
609b304a5eb5e36ba918d8c917b4d366b5e2376c M dlls
The patch can be reverted cleanly on 1.4-rc5 and that fixed the problem.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=28078
Summary: 1914 Shells of Fury: text rendering issue
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression SHA1: 4f594777a28c935d2eac23169012144fba974e40
Created an attachment (id=35949)
--> (http://bugs.winehq.org/attachment.cgi?id=35949)
terminal output
Certain messages in the game don't appear correctly. The upcoming screenshots
will clearly show the problem. Those messageboxes should be transparent,
however, in current Wine, the text is displayed in front of a solid background.
This used to work in Wine-1.1.35 and the result of a regression test pointed
to:
4f594777a28c935d2eac23169012144fba974e40 is the first bad commit
commit 4f594777a28c935d2eac23169012144fba974e40
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Dec 24 16:35:07 2009 +0100
wined3d: Drop the VBO if too many full buffer conversions occur.
:040000 040000 1e34e941631f6bb32ee682d3199db6f02a07e415
4bbefab9106f0a6ec616a67e301f9c00f70a0df5 M dlls
git checkout 4f594777a28c935d2eac23169012144fba974e40 >> text not displayed
correctly
git reset --hard HEAD^ >> text is OK
No demo available.
Native components in use: d3dx9_36
Fedora 15 x86
Nvidia GeForce 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=21238
Summary: Stranded II: Bitmap loading errors
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=10876
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Some bitmaps in Stranded II are messed up with WINE, but work fine in windows.
For example, the mouse-cursor and title in main-menu are wrapped wrong. The
left part is cut off and added on the right side. Here's an image:
http://appdb.winehq.org/appimage.php?iId=17662
I tried around a bit and found something about that. The mousecursor and title
bitmaps (in mods/s2/sys/gfx/) are messed up ingame and both non-power-of-two
textures. The "shoot"-cursor is 64x64 and looks ok. I resized them to make
their width a power-of-two one. The title looks okay and the menu-cursor did
too.
Then I made the shoot-cursor 63x63 and tested again. It was messed up then.
I will attach the bitmaps I used. You can download the game for free here:
http://stranded.unrealsoftware.de/s2_download.php (I suggest zip-download on
the bottom of the page)
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http://bugs.winehq.org/show_bug.cgi?id=28128
Summary: Sacred Underworld 2.28 requires
MouseWarpOverride=false
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The mentioned game requires MouseWarpOverride=false to be set. As far as I
could I cannot remember that I have set this for older versions of WINE. I have
installed the game in a separate WINEPREFIX.
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http://bugs.winehq.org/show_bug.cgi?id=19938
Summary: GuitarPro: Prints empty tabs
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ntrrgc(a)gmail.com
GuitarPro: Prints empty tabs
Steps to reproduce
==================
Install GuitarPro5 and try to print the example Demo v5.gp5. Only header es
printed.
Note: If trying to reproduce it you have a problem with gdiplus.dll see this:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3782&iTestingI…
==================
Exporting to PDF works "fine".
No special fixme's were print in the console. My printer is a HP Deskjet 3745.
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http://bugs.winehq.org/show_bug.cgi?id=27321
Summary: Advanced Voice Client (AVC) won't work in WINE
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trennor.turcotte95(a)gmail.com
Created an attachment (id=34943)
--> (http://bugs.winehq.org/attachment.cgi?id=34943)
terminal output from running AVC via WINE on PCLINUXOS 2010 & updates.
AVC is a VOIP client used on VATSIM, a virtual flight simulation network. AVC
is critical to the VATSIM experience as it is THE main communication tool. AVC
ceased working in WINE with the introduction of the new stable release. I
loaded and installed WINE 1.3.19, which did not improve the situation. Both
sound reception and transmission are blocked. Help was sought on the Forums for
both VATSIM and WINE, to no avail. Output attached. Sytem is configured with
PulseAudio disabled, ALSA enabled using default sound configuration. Attempts
have been made using suggestions on the forum, and OSS, again to no avail.
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http://bugs.winehq.org/show_bug.cgi?id=18259
Summary: MPLAB fails to recognize the PICKIT3 Debugger
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://microchip.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon_waid(a)gmx.net
The PICKIT3 is a Debugging-Hardware for MPLAB. It appears as a HIB-USB-Device
to the system. If you attach it to USB-port it is recognized by the kernel (you
can see it under eg. /dev/hidraw0). However MPLAB does not recognize it.
How to reproduce:
-Plug your PICKIT3 into a USB-Slot
-(Check, wheather it got recognized by the kernel: A new /dev/hidrawX should
appear)
-Start MPLAB
-Click on Debug->Select Tool->PicKit3
-Inside the Output-Window the message "No PICkit 3 Connected" appears
Other:
MPLAB-Version 8.3
Output from Wine:
fixme:win:RegisterDeviceNotificationA (hwnd=0x200bc,
filter=0x32f694,flags=0x00000000),
returns a fake device notification handle!
Best regards,
Simon
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http://bugs.winehq.org/show_bug.cgi?id=18327
Summary: Minor voice glitches in Call of Cthulhu DCOTE
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: monolitonegro(a)gmail.com
While playing the game, some voices are glitched, as if the game were having
buffer problems. Don't know if this is due to a regression, or some new bug.
How to reproduce: Use GNU/Linux Ubuntu Hardy 8.04, install the game, play the
game and watch as many cutscenes as you can.
Also, configure wine to use ALSA drivers.
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http://bugs.winehq.org/show_bug.cgi?id=18206
Summary: S180 Life In The Oceans CD exits silently
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20700)
--> (http://bugs.winehq.org/attachment.cgi?id=20700)
Wine 1.1.20 +relay +seh +tid (6.1MB)
S180 Life In The Oceans is part of a university course material.
The setup window loads, but on clicking OK the app exits silently, nothing in
the console.
System requirements claim to need Flash and IE5.5. Tried "winetricks ie6
flash" but this made no difference.
Sorry, I don't know what I'm looking at in +relay logs.
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http://bugs.winehq.org/show_bug.cgi?id=18294
Summary: Getting stuck on slopes/elevators in Garrys Mod
Product: Wine
Version: 1.1.5
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)watersideway.plus.com
Created an attachment (id=20823)
--> (http://bugs.winehq.org/attachment.cgi?id=20823)
Contents of terminal
When you walk over a slope or onto an elevator in Garry's Mod. You get stuck,
cannot move at all. I have attached the contents of the servers terminal.
I notice a lot of people with this problem have been marked as a duplicate of
another thread, looking at that other thread, the two are completely different
problems.
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http://bugs.winehq.org/show_bug.cgi?id=24321
Summary: Installation of FrameMaker 9 crashes
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meicks(a)novell.com
Created an attachment (id=30647)
--> (http://bugs.winehq.org/attachment.cgi?id=30647)
Log of Framemaker 9 Installation
I've got the following winetricks addons installed:
- msxml3, msxml4, msxml6
- vcrun6, vcrun6sp6. vcrun2005, vcrun2008
The installation of Framemaker 9 works fine until Adobe Air (which is part of
the installation) is installed.
This throws the following error (see line 141 of the attached log):
wine: Unhandled exception 0xc000000d at address 0x49f81e (thread 0009)
It is possible to continue with the installation, but shortly after that the
installation of the Framemaker Linguistics also crashes (see line 144 of the
attached log):
wine: Unhandled exception 0xc000000d at address 0x49f81e (thread 002b)
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http://bugs.winehq.org/show_bug.cgi?id=17776
Summary: Installing on Fat32 partitions seems to be impossible
nowadays
Product: Wine
Version: 1.1.17
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: een_meel_of_geen_meel(a)hotmail.com
recently (for about 20 or so versions), I haven't been able to install programs
on FAT32 partitions anymore. I still use these on quite a few occasions and
dislike having to install them onto my /home partition or whatever.
Installation starts fine, but bugs out with an error about not being permitted
to write there.
games include but are not limited to: anno 1503, civ4, titan quest
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http://bugs.winehq.org/show_bug.cgi?id=32557
Bug #: 32557
Summary: Console key in Skyrim broken on Finnish keyboard
layouts
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turotl(a)gmail.com
Classification: Unclassified
Console key (key to the left of '1', exact symbol varies depending on layout,
'§' on Finnish layouts) doesn't work anymore. Broke between 1.5.5 and 1.5.6,
offending commit is 43984f355a2905e16075a9df3d7fbe463761e853 "winex11: Be more
conservative when matching keys from built-in layout tables."
Still present in latest git, reverting above commit fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=32062
Bug #: 32062
Summary: Guild Wars: Game crashes sometimes on launching
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Sometimes on launching Guild Wars with the command "'/wine/drive_c/Program
Files (x86)/GUILD WARS/Gw.exe'" or even with the -image parameter
"'/wine/drive_c/Program Files (x86)/GUILD WARS/Gw.exe' -image" the game will
crash. I will attach a log of such a crash.
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http://bugs.winehq.org/show_bug.cgi?id=31210
Bug #: 31210
Summary: Any Wine application run from Linux shell in
GnomeTerminal -- corrupts keyboard escape sequence
mapping
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: M8R-f22t2a(a)mailinator.com
Classification: Unclassified
Under Wine-1.4, running any application from the command line in GnomeTerminal
changes the escape sequences generated by the unshifted cursor movement keys;
these are NOT restored correctly when application terminates. For example,
default sequence from Cursor-Up is \e[A (where \e represents ESC). Wine
changes it to \eOA, and leaves it there; a terminal reset is required to
correct. Similarly, Cursor-Down changes from \e[B to \eOB.
This is on LinuxMint-10, after upgrade from Wine-1.2 to Wine-1.4, via synaptic,
from your ubuntu-wine maverick PPA. The problem was not previously apparent in
Wine-1.2, (which originated from, and appears to remain the current offering
from, the LinuxMint-10 repository).
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http://bugs.winehq.org/show_bug.cgi?id=24232
Summary: Arena chess gui : time stamp function not correct
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuurdekat(a)gmail.com
Created an attachment (id=30506)
--> (http://bugs.winehq.org/attachment.cgi?id=30506)
wine log
Arena seems to function well in Ubuntu under Wine but when connected to ICS the
timeseal function is not working properly. This results in playing too slow
when there is little time remaining or even halting of Arena.
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http://bugs.winehq.org/show_bug.cgi?id=31189
Bug #: 31189
Summary: The Sims turns off after run without error messages.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odziomek91(a)gmail.com
Classification: Unclassified
Created attachment 40955
--> http://bugs.winehq.org/attachment.cgi?id=40955
Clean log from The Sims (with all expansions)
Let's try fix it again. ;)
Sooo... The Sims turns off after run it without error messages. Before this I
had "Unhandled exception" error, but I fixed it with Internet Explorer 7 and
vcrun6. At now the game starts - I see black screen and The Sims turns off.
I sent 2 log files - first with clean WINEDEBUG section (wineprefix_debug.log)
and second with WINEDEBUG=+tid,+relay,+seh (wineprefix_debug_tid_relay_seh.log)
The Sims runs at Wine 1.4.1. but Sims textures in game are white. I can't
select any action with Sims. I sent log from this (+tid +relay +seh).
Thanks a lot for any suggestions! :)
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http://bugs.winehq.org/show_bug.cgi?id=26358
Summary: Office 2003 installer crashes immediately
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=33575)
--> (http://bugs.winehq.org/attachment.cgi?id=33575)
console log
As of wine-1.3.15-76-g76645c5, the Office 2003 installer crashes immediately on
startup. This worked in wine 1.3.1. I will do a regression test shortly.
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http://bugs.winehq.org/show_bug.cgi?id=24716
Summary: Alfa Ebook Manager crashes with Unhandled Exception
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=31224)
--> (http://bugs.winehq.org/attachment.cgi?id=31224)
Application Console output
Upon Installing dotnet 1.1, 2.0 and 3.5 (albeit with some errors) and mdac 2.8
the application crashes with an Unhandled Exception about
"System.IO.FileNotFoundException: Could not load file or assembly
'System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089' or one of its dependencies."
The following log is the application console output with no DEBUG variables
enabled. I'm adding the dotnet 3.5 installation log in the eventuality that the
problems are in some way interlinked.
the application demo could be found on http://alfaebooks.com/files/aemdemo.zip
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http://bugs.winehq.org/show_bug.cgi?id=32211
Bug #: 32211
Summary: In Japanese Mono Install with Wine 1.5.17, the word
'Install' doesn't fit on the button
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When installing Mono on MacOSX with Japanese Locale, the katakana for 'Install'
do not fit on the button. There is no effect other than one of being able to
read what the button says (the text seems to be cut off to the right as well)
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http://bugs.winehq.org/show_bug.cgi?id=24836
Summary: Continue to get serious problem error
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucario289(a)yahoo.com
ive tried installing west point brigde builder, a couple emulators and other
games and a serious problem error appears and will not run the games at all,
wine says its installed correctly
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http://bugs.winehq.org/show_bug.cgi?id=24905
Summary: Audio Tab in Wine config makes the window close
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bou.gui(a)laposte.net
Hi.
When clicking on the Audio Tab in Wine config, the window of configuration
closes.
Best regards
Guillaume
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http://bugs.winehq.org/show_bug.cgi?id=24786
Summary: Wine Crashes when finish encoding.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodrigomojeda(a)gmail.com
After finish encoding a dvd iso wine sends a splash dialog reporting that the
aplication has some kind of problem an will be close by force.
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http://bugs.winehq.org/show_bug.cgi?id=23971
Summary: Sega Bass Fishing crashes on startup
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.amazon.com/Sega-Bass-Fishing-PC/dp/B000058C
CU/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Sega Bass Fishing (released in 2001) installs ok, but crashes on startup.
The log has the lines
fixme:quartz:AVISplitter_thread_reader Thread 0 terminated with hr 80040209!
...
trace:seh:raise_exception code=c0000094 flags=0 addr=0x7e9be60d ip=7e9be60d
tid=002d
and then goes downhill.
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http://bugs.winehq.org/show_bug.cgi?id=31012
Bug #: 31012
Summary: Shikigami no Shiro III cannot load
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Created attachment 40709
--> http://bugs.winehq.org/attachment.cgi?id=40709
Backtrace for Shiki3.exe
The application Shikigami no Shiro III cannot run after installation.
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http://bugs.winehq.org/show_bug.cgi?id=26714
Summary: Teamfortress 2 issues with lighting (tf2)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Created an attachment (id=34027)
--> (http://bugs.winehq.org/attachment.cgi?id=34027)
I marked the visible lanterns in the screenshot
Hi,
in tf2 there are some lights that are visible through the walls.
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http://bugs.winehq.org/show_bug.cgi?id=24962
Summary: LayOut.exe must close this must be a software's
problem or a wine problem
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otxando(a)gmail.com
Created an attachment (id=31614)
--> (http://bugs.winehq.org/attachment.cgi?id=31614)
error file
When creating a new project after lunching google's layout.exe, a message says
that the programme doesn't unser. Probleme may come from Wine.
see error attachment
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http://bugs.winehq.org/show_bug.cgi?id=25237
Summary: Half Life 2: light visible through walls
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Created an attachment (id=32037)
--> (http://bugs.winehq.org/attachment.cgi?id=32037)
screenshoot #1
In HalF Life 2 light sources are visible through walls. Screenshot #2 and #3
show the same light from different angles.
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http://bugs.winehq.org/show_bug.cgi?id=31668
Bug #: 31668
Summary: Broken link
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mike(a)mikemurphy.nl
Classification: Unclassified
searched for help on installing directx9
this link:
https://www.google.com/url?q=http://www.winehq.org/status/directx&sa=U&ei=D…
is the top link from search bar on home page
but throws up a 404
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http://bugs.winehq.org/show_bug.cgi?id=24964
Summary: Rose Online refuses to uninstall, reinstalls itself
when using Uninstaller, has trojan
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgokux3(a)gmail.com
I installed Rose Online to help with another bug reported on this site. I have
tried to uninstall it countless times and the uninstaller says that it
uninstalled the software but when I looked in the .wine directory on my
hard-disk, the "Gravity" directory, which contains Rose Online, was still
there. So I manually deleted the Gravity (SHIFT+DEL) directory and then
proceeded to go to the "Uninstall Wine Software" app to remove Rose Online. The
Rose Online install was still in the list, as expected, so I proceeded with the
uninstaller again, which takes a long time to start by the way. After the
uninstall completed, I looked back at the list and Rose Online was still there.
I then went back to the .wine folder and the program had actually reinstalled
itself so I had then deleted the directory the same way again. Before deleting
it however, I scanned my laptop with KlamAV and it told me that there was a
Trojan in the Rose Online directory.
Rose Online STILL will not remove itself from my machine. Help would be
appreciated. Any ideas besides completely removing Wine?
Linux Katormix 2.6.35-23-generic #36-Ubuntu SMP Tue Oct 26 17:03:18 UTC 2010
i686 GNU/Linux
Wine Version: 1.3.6
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http://bugs.winehq.org/show_bug.cgi?id=24727
Summary: Can't compile 1.3.4-git of 12th October 2010 with
Xorg-server 1.9.901
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fdelente(a)mail.cpod.fr
Hello.
When trying to compile wine today, I got this error:
xvidmode.c:60: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before
‘*’ token
xvidmode.c:64: error: ‘XF86VidModeGetAllModeLines’ undeclared here (not in a
function)
xvidmode.c:64: warning: type defaults to ‘int’ in declaration of
‘pXF86VidModeGetAllModeLines’
xvidmode.c:65: error: ‘XF86VidModeGetModeLine’ undeclared here (not in a
function)
It seems xf86vidmodproto has changed since Xorg-server-1.8.2.
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http://bugs.winehq.org/show_bug.cgi?id=17839
Summary: Implement bookmarks in the file dialog
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkyral(a)email.cz
In the file dialog is not possible to store the directory for later (bookmark
it). I'm using it a lot in KDE and miss it in wine.
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http://bugs.winehq.org/show_bug.cgi?id=24402
Summary: winegcc does not properly pass cmdline args, e.g.
-Wb,--as-cmd="as --32"
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: armin.kazmi(a)tu-dortmund.de
When trying to build a simple test.c file with winegcc, winegcc fails to
properly pass over commandline arguments to winebuild.
test.c only contains an emtpy main function. In practise this error was
verified with the vst plugin of lmms.
Test cmdline:
winegcc test.c -o test -m32 -Wb,--as-cmd="as --32",--ld-cmd="ld -melf_i386"
Resulting output:
winebuild: as --32 failed with status 1
winegcc: winebuild failed
Another testcase
Cmdline:
winegcc test.c -o test -m32 -Wb,--as-cmd="as ",--ld-cmd="ld "
Output:
winebuild: as failed with status 1
winegcc: winebuild failed
Running the same first cmdline with the -v option reveals the error:
winegcc test.c -o test -m32 -Wb,--as-cmd="as --32",--ld-cmd="ld -melf_i386" -v
-----
gcc -m32 -fshort-wchar -DWINE_UNICODE_NATIVE -D_REENTRANT -fPIC -DWIN32
-D_WIN32 -D__WIN32 -D__WIN32__ -D__WINNT -D__WINNT__
-D__stdcall=__attribute__((__stdcall__)) -D__cdecl=__attribute__((__cdecl__))
-D_stdcall=__attribute__((__stdcall__)) -D_cdecl=__attribute__((__cdecl__))
-D__fastcall=__attribute__((__fastcall__))
-D_fastcall=__attribute__((__fastcall__)) -D__declspec(x)=__declspec_##x
-D__declspec_align(x)=__attribute__((aligned(x)))
-D__declspec_allocate(x)=__attribute__((section(x)))
-D__declspec_deprecated=__attribute__((deprecated))
-D__declspec_dllimport=__attribute__((dllimport))
-D__declspec_dllexport=__attribute__((dllexport))
-D__declspec_naked=__attribute__((naked))
-D__declspec_noinline=__attribute__((noinline))
-D__declspec_noreturn=__attribute__((noreturn))
-D__declspec_nothrow=__attribute__((nothrow))
-D__declspec_novtable=__attribute__(())
-D__declspec_selectany=__attribute__((weak)) -D__declspec_thread=__thread
-D__int8=char -D__int16=short -D__int32=int -D__int64=long long -D__WINE__ -c
-o test-5hFdhw.o -m32 -v test.c -isystem/usr/include/wine/windows
STRIPPED
/usr/lib/gcc/x86_64-unknown-linux-gnu/4.5.1/cc1 -fpreprocessed
/home/armin/.ccache/tmp/test.tmp.Armin-Lappy.24225.i -quiet -dumpbase
test.tmp.Armin-Lappy.24225.i -m32 -mtune=generic -march=x86-64 -auxbase-strip
/home/armin/.ccache/8/f/e763402f4ba107ebe0a46887176150-5354.o.tmp.Armin-Lappy.24225
-version -fshort-wchar -fPIC -o /tmp/cc1MonbO.s
STRIPPED
winebuild -v -fno-asynchronous-unwind-tables -m32 -D_REENTRANT -fPIC --exe -o
test.exe-mBoapU.spec.o -F test.exe --subsystem console -L/usr/lib/wine
-L/usr/lib -L/usr/lib -L/usr/local/lib -L/lib --as-cmd=as --32 --ld-cmd=ld
-melf_i386 -- test-5hFdhw.o
as --32 --32 -o test.GRCnmk.o test.QLV4hW.s
winebuild: as --32 failed with status 1
winegcc: winebuild failed
------
The error lies in $WINESRC/tools/winegcc/winegcc.c lines 1360 and following.
Winegcc assumes that the command line arguments remain quoted as shown in the
cmdline above, but instead winegcc receives the following as 4th arg
"--as-cmd=as --32" (as verified with a simple program just outputting the
args), so actually the quotes get lost and need to be manually filled in if
winegcc starts a script running winebuild. Franky, I don't know too much of the
process used here.
Attached is a chatlog between me and A. Hentschel.
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http://bugs.winehq.org/show_bug.cgi?id=26853
Summary: CSI: Fatal Conspiracy demo: no splash screen without
native d3dx9
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.gamershell.com/download_65372.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x189f020, 1048704, 0x33cc8c):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
Native d3dx9 works around it. The missing screen shows some csi info, without
it you get a black screen and then it goes straight to the Ubisoft splash
screen.
For Vincent:
warn:wincodecs:ImagingFactory_CreateDecoderFromStream failed to load from a
stream
warn:wincodecs:ImagingFactory_CreateDecoderFromStream first 4 bytes of
stream=44 44 53 20
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
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http://bugs.winehq.org/show_bug.cgi?id=21890
Summary: running vc2005: compiler is out of heap space
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.ghostscript.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
with VC2005 express (installed with winestricks), following the build
instruction for ghostscript ("nmake -f psi/msvc32.mak"), VC2005 aborts after
compiling about 50 files with:
c1 : fatal error C1060: compiler is out of heap space
NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio
8\VC\bin\cl.EXE"' : return code '0x2'
Stop.
typing "nmake -f psi/msvc32.mak" again compiles another file and then again the
same message.
Using VC2008 (win7 sdk) under wine goes a lot further until encounting bug
21394
(which I filed a bit earlier but can be worked around); Obviously vc2005 works
under real windows to build ghostscript, because this is actually what the dev
team uses (VC2008 is not).
So this looks to be a bad interaction between VC2005 and wine.
I ain't going to look much further since building ghostscript with VC2008
works, but I hope somebody looks into the heap problem with building with
VC2005 and maybe it would benefit wine in general.
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http://bugs.winehq.org/show_bug.cgi?id=21774
Summary: Perfect World International: sometimes audio is
missing
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://pwi.perfectworld.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pq(a)iki.fi
Created an attachment (id=26330)
--> (http://bugs.winehq.org/attachment.cgi?id=26330)
debug output when sound fails
Perfect World International client.
The game is started by running the launcher. A window is shown, where the game
checks the client version and updates it if needed. Then click "start", at
which point I always hear the clicking sound just fine. The actual game loads
and presents a dialog of game information. Click "Confirm" and you should hear
another clicking sound. Sometimes I hear nothing, and the whole game will be
completely silent.
It seems fairly random, if I get sound or not. If sound is missing, it is
unlikely that restarting the game fixes it. A reboot seems to have a better
chance to get it working. I am guessing this a race between the patcher and the
game, and disk caches affect it. Dropping disk caches improves the probability
to get sound.
I've attached a debug log of a case where sound is missing: pwi-debug.txt. The
command was:
LC_ALL="C"
WINEDEBUG="+alsa,+dsalsa,+ds,+dsa,+dsound,+sound,+dsound3d,+dswave,+exec,+winmm"
wine 'C:\pelit\pwi\launcher\Launcher.exe' &> pwi-debug.txt
The relevant part seems to be:
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
fixme:dsalsa:IDsDriverImpl_Open Failed to open device: Device or resource busy
warn:dsalsa:IDsDriverImpl_Open --> 80004005
warn:dsound:DirectSoundDevice_Initialize DSOUND_ReopenDevice failed: 80004005
When that happens, there will be no sound in the game. Note, that the launcher
(patcher?) always succeeds in playing the click sound just fine. I have no
other audio applications running. I have not used winetricks.
More of my PWI experiences are in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9923 written by
Pekka Paalanen.
This bug has been present from at least 1.1.34.
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http://bugs.winehq.org/show_bug.cgi?id=26598
Summary: Iconoclasts does not start
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.konjak.org/index.php?entry=48
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Iconoclasts does not start and spits out a runtime error message box.
--Terminal output--
fixme:win:EnumDisplayDevicesW ((null),0,0x32d694,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d63c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3dx:ID3DXLineImpl_SetAntialias (0x1e5818)->(1): stub
fixme:d3dx:D3DXCreateEffectEx (0x131008, 0x107543c, 1112, (nil), (nil), (nil),
0, (nil), 0x9294930, 0x32dab8): semi-stub
fixme:d3dx:skip_dword_unknown Skipping 2 unknown DWORDs:
fixme:d3dx:skip_dword_unknown 0x00000003
fixme:d3dx:skip_dword_unknown 0x00000004
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x4dad001
with d3dx9_36.dll it starts.
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http://bugs.winehq.org/show_bug.cgi?id=18152
Summary: lseek* without effect on file stream
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugtrack(a)roumenpetrov.info
Created an attachment (id=20613)
--> (http://bugs.winehq.org/attachment.cgi?id=20613)
test case
The attached test case output:
--------------------
sizeof l=17
fread res=16, buf=0123456789___000
fflush ret=0 errno=0
lseek off=0 errno=0
fread res=16, buf=0123456789___001
fseek ret=0 errno=0
fread res=16, buf=0123456789___000
--------------------
is program is run under wine.
The second read on same program run on w2k output:
...
fread res=16, buf=0123456789___000
...
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http://bugs.winehq.org/show_bug.cgi?id=15493
Summary: Clamwin doesn't clear status window (dogfood)
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://sourceforge.net/project/downloading.php?groupname
=clamwin&filename=clamwin-0.94-
setup.exe&use_mirror=superb-east
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When running a scan with Clamwin, the current file is displayed that is being
scanned. On Windows, after the file is scanned, it is removed, and the next
file is displayed (usually pretty quickly), along with the percent completed.
On Wine, the list is never cleared, so you get a long list of them.
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http://bugs.winehq.org/show_bug.cgi?id=32872
Bug #: 32872
Summary: Compilation broken if clang is installed, but not used
for compilation.
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iive(a)yahoo.com
Classification: Unclassified
When compiling I got the following error:
--
make[1]: Entering directory
`/dev/shm/fikus/wine-1.5.23/wine-1.5.23_GIT20130201_0618/dlls/avifile.dll16'
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./avifile.dll16.spec -m16
-Wb,--main-module,avifil32.dll -o avifile.dll16.so -lavifil32
../../libs/port/libwine_port.a
avifile.b0xGhP.s:443:2: error: invalid operand for instruction
lretw
^
avifile.b0xGhP.s:580:2: error: invalid operand for instruction
lretw
^
--
I did git-bisect between 1.5.22 and 1.5.23 and got:
--
c14bdaf1ddb7d0e5587f63f1216b61c9ecb7a8c3 is the first bad commit
commit c14bdaf1ddb7d0e5587f63f1216b61c9ecb7a8c3
Author: Charles Davis <cdavis5x(a)gmail.com>
Date: Mon Jan 28 13:42:12 2013 -0700
winebuild: Use Clang to assemble if found.
:040000 040000 6d74670c5b85af40c0294786d2fe62b6cf69e950
ce57d3edff2b26c81e9d4e15be97beead7bbd5a9 M tools
bisect run success
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Looking at the patch it is clear that if `clang` is found on the system it
would be used unconditionally. Since I have an old version (LLVM-3.0), that I
need for compiling the last stable Mesa3D v9.0 release (it is used for
shaders).
The configure script doesn't check for clang support or version. There are no
conditional option that would force gnu `as`, nor there is any code that would
prefer `as` when `gcc` is used.
FYI. I'm on Slackware 14. GCC-4.7.2 (latest release atm).
LLVM-3.0 fails.
LLVM-3.2 seems to work fine.
I expect the bug to be fixed by checking for minimum clang version.
If that is not feasible then there must be an configure option to select the
toolchain and it should be documented in `configure -help`.
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http://bugs.winehq.org/show_bug.cgi?id=25176
Summary: CSI: Fatal Conspiracy Demo crashes on startup
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Downloaded from http://www.gamershell.com/download_65372.shtml
Installed ok, but crashes on startup with
Unhandled exception: page fault on write access to 0x0000003c in 32-bit code
(0x00ecef1d).
Backtrace:
=>0 0x00ecef1d in fmodex (+0x8ef1d) (0x0032f7ec)
1 0x00ecefc9 in fmodex (+0x8efc8) (0x0032f808)
2 0x00e645ee in fmodex (+0x245ed) (0x0032f818)
3 0x004c9a0d in csi6demo (+0xc9a0c) (0x016c8d98)
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http://bugs.winehq.org/show_bug.cgi?id=30681
Bug #: 30681
Summary: Microsoft SQL Server Management Studio Express 2008
installer fails
Product: Wine
Version: 1.5.4
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 40173
--> http://bugs.winehq.org/attachment.cgi?id=40173
log of SQLManagementStudio_x86_ENU.exe - steps as described.
Installation fails with message:
SQL Server Setup has encountered the following error:
Method not found: 'Void
System.Xml.Xsl.Xslt.Compiler..ctor(System.Xml.Xsl.XsltSettings, Boolean,
System.String)'..
Prerequisites:
a version of winetricks that supports dotnet35sp1 is required (currently only
svn)
winetricks dotnet35sp1 mspatcha
To reproduce:
wine SQLManagementStudio_x86_ENU.exe
go to Installation, then New SQL Server stand-alone installation. After a while
the above message is displayed and the installation is interrupted.
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http://bugs.winehq.org/show_bug.cgi?id=32661
Bug #: 32661
Summary: Word 2003: formulas are invisible
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
This is a regression:
91a3e5fc10b7fb0faae5498ae8bfb0d83478514b is the first bad commit
commit 91a3e5fc10b7fb0faae5498ae8bfb0d83478514b
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Wed Oct 31 15:37:16 2012 -0500
gdiplus: Reimplement GdipCreateMetafileFromEmf without using IPicture.
:040000 040000 9b3675c9925ba8671662736b067888c6fb9f4703
a7e1e6831b78d729d39deb3295bee9706309e5f7 M dlls
You can use this test doc file to reproduce:
http://bugs.winehq.org/attachment.cgi?id=36810
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http://bugs.winehq.org/show_bug.cgi?id=23896
Summary: SQLyog ignores checkboxes.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)scotthinton.com
When using SQLyog, checkboxes do not work correctly. For instance, when
exporting data as a sql dump, the user is presented with a checkbox list of all
tables/views/procedures/etc. It makes no difference whether you select 1,10 or
all. All tables are exported.
This problem is the same for any action that uses checkboxes in this program.
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http://bugs.winehq.org/show_bug.cgi?id=24935
Summary: Capella 7: Virtual keyboard not shown correctly
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anhaupt(a)gmx.ch
The virtual keyboard of capella 7 is not shown correctly: Only parts of the
content are shown, which makes it unuseable.
With a previous version of capella (capella 2004) the virtual keyboard works
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=17588
Summary: Strong Bad's Cool Game only shows black screen
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
I haven't played the game Strong Bad's Cool Game for Attractive People in a few
months, but last time I tried playing it the game worked (after getting a
native d3dx9_36.dll). Since then this specific DLL has been implemented into
Wine itself, apparently.
In 1.1.16 I tried rerunning the game and now two new problems (regressions)
appeared (I'm making two bug entries).
The first problem is this: when running the game, NO graphics show, I only see
a completely black screen. Wine continuously prints out messages like this in
the terminal:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 276
To prove that the game DOES actually run: I'm hearing sound and music.
I use an integrated Intel chipset (Eee PC) and run XUbuntu Intrepid.
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http://bugs.winehq.org/show_bug.cgi?id=12174
Summary: Medieval II: Total War crashes on run
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11566)
--> (http://bugs.winehq.org/attachment.cgi?id=11566)
Log of console output before installing d3dx9_36.dll
When trying to run Medieval 2: Total War, the screen goes black, I get a
garbled cursor for a split-second, and then a message:
"Medieval 2: Total War has encountered an unspecified error and will now
close".
When I first ran this, I got a load of stuff on the command-line which amongst
other things complained about a lack of d3dx9_36.dll. After adding this into
the system32/ directory, I get similar set of complaints on the command-line
(minus a complaint about d3dx9_36.dll), but the game still comes up with the
same error. This game has worked *relatively* recently on Wine (I'm thinking
maybe 0.9.51 or earlier) but I'm uncertain when.
Attached are the logs for both pre-d3dx9_36.dll installation (medieval-1), and
after (medieval-2).
Many thanks!
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http://bugs.winehq.org/show_bug.cgi?id=26606
Summary: No sound or music is played in Iconoclasts
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.konjak.org/index.php?entry=48
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
After getting past bug #26598 there is no sound or music but with xaudio2_2.dll
it plays.
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