http://bugs.winehq.org/show_bug.cgi?id=30928
Bug #: 30928
Summary: GTA 1 Installation program crashes
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anddt(a)yandex.ru
Classification: Unclassified
Created attachment 40567
--> http://bugs.winehq.org/attachment.cgi?id=40567
Backtrace of this error
GTA 1 setup program crashes when trying to launch it. I tried launching it in
different compaitbility modes, but it whatever fails
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http://bugs.winehq.org/show_bug.cgi?id=32424
Bug #: 32424
Summary: Sonic Generations: configuration tool fails to start
with built-in d3dx9_36
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42774
--> http://bugs.winehq.org/attachment.cgi?id=42774
terminal output
Steam automatically installs the required d3dx9* libraries when you start the
game the first time, the problem occurs if d3dx9_36 (or d3dx9_43) set to
built-in.
ConfigurationTool.exe doesn't start, it pops up 2 error windows:
> The Direct3D device has a non-zero reference count, meaning some objects were not released.
followed by
> An error occurred in the device create callback function.
Demo version is available on Steam:
http://store.steampowered.com/app/71340/
The configuration tool is a standalone exe, it can be started without Steam
running.
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http://bugs.winehq.org/show_bug.cgi?id=30109
Bug #: 30109
Summary: Do not suggest opening files as R/O mode in winhlp32
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
As evidenced in attachment 39244 vs attachment 39243. Files should always be
opened as read-only.
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http://bugs.winehq.org/show_bug.cgi?id=29764
Bug #: 29764
Summary: blender 2.61 crashes on start
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 38645
--> http://bugs.winehq.org/attachment.cgi?id=38645
terminal output
...is it related to python3.x ?...
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http://bugs.winehq.org/show_bug.cgi?id=26756
Summary: Need for Speed: Shift 2 hangs on startup unless sound
disabled
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=34079)
--> (http://bugs.winehq.org/attachment.cgi?id=34079)
Terminal output from run on 1.3.17
Need for Speed: Shift 2 hangs at the loading screen.
If I disable ALSA (and other sound drivers) in winecfg the game will run and I
can get to the menus.
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http://bugs.winehq.org/show_bug.cgi?id=16752
Summary: winhlp32/hlp_file.c: comparison is always false due to
limited range of data type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D_REENTRANT -fPIC -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o hlpfile.o hlpfile.c
hlpfile.c: In function ‘HLPFILE_RtfAddText’:
hlpfile.c:646: warning: comparison is always false due to limited range of data
type
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http://bugs.winehq.org/show_bug.cgi?id=30835
Bug #: 30835
Summary: PDF-XChange Viewer crashes when opening more than one
document with tabs
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: account.doppio(a)yahoo.it
Classification: Unclassified
Created attachment 40384
--> http://bugs.winehq.org/attachment.cgi?id=40384
backtrace
I am using Ubuntu 12.04 64 bit and wine 1.5.5
When I open more than one PDF file with PDF-XChange viewer the program crashes.
Attaching the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=20045
Summary: Lego Star Wars: unable to switch resolution
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23591)
--> (http://bugs.winehq.org/attachment.cgi?id=23591)
excerpt of console messages about GL errors and crash
When started in a 1024x768 desktop window, the app starts fine. However, any
attempt to switch to a lower or higher resolution crashes after displaying a
hundred GL errors (see attachment).
It seems Robin Marlow mentioned similar (if not opposite) behaviour on Linux in
his App DB test results of 2008-12-30: "Was not happy unless run in a window -
then could alter resolution without crashes."
http://appdb.winehq.org/objectManager.php?sClass=version&iId=12828&iTesting…
Using OSX 10.5.7 with XQuartz 2.3.3.2 on NVidia 9400M.
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http://bugs.winehq.org/show_bug.cgi?id=31893
Bug #: 31893
Summary: Portable Calibre does not run at all
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
Classification: Unclassified
Created attachment 41979
--> http://bugs.winehq.org/attachment.cgi?id=41979
Back trace file
When I try to run Portable Calibre, it crash with the attached back trace
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http://bugs.winehq.org/show_bug.cgi?id=12518
Summary: StarAlliance TravelDesk - GUI acts 'frozen'
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://st.flightlookup.com/StarDownload/pc.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12073)
--> (http://bugs.winehq.org/attachment.cgi?id=12073)
+relay in git, tail -n 100000, bzip2'ed
http://forum.winehq.org/viewtopic.php?t=518
"The StarAlliance airline network used to have a Windows 3.x-ish timetable
program that worked very well under Wine. Now they replaced it by something
more fancy and Wine (0.9.59) cannot handle it. The application installs fine,
starts up, but then it's frozen. You cannot enter any text in the search boxes
and you cannot move the scrollbars."
Someone got it going a bit, with a crapton of native DLLs:
"hi , i gave this thing a try and the search buttom worked for me using various
windows dllls. I copied the following dlls over from my xp partition:
shdocvw.dll
shlwapi.dll
urlmon.dll
mshtml.dll
mshtmled.dll
mshtml.tlb
jscript.dll
MSLS31.DLL
mlang.dll
Set shlwapi,mshtml,shdocvw,urlmon,mlang to native.
Do 'regsvr32 mshtmled.dll'
I was able to search for flights from one place to another, but i guess a lot
needs to be investigated more."
I'll attach a +relay trace. Not sure what component to file this under,
considering how many DLLs are affected, though it may only need one or two of
them. Setting to shdocvw for now.
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http://bugs.winehq.org/show_bug.cgi?id=32876
Bug #: 32876
Summary: Space Giraffe screen gets flipped and mirrored over a
diagonal line
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)therobinsonfamily.net
Classification: Unclassified
Created attachment 43420
--> http://bugs.winehq.org/attachment.cgi?id=43420
Screenshot of Space Giraffe running in windowed mode
Playing the later levels of Space Giraffe, Specifically Space Level 16 Babylon
and Ting the display gets flipped upside down and then mirrored across a
diagonal from top right to bottom left depending on where the player is on the
web
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http://bugs.winehq.org/show_bug.cgi?id=17657
Summary: Dialogue in Ever17 will not appear unless the desktop is
in 16 bpp mode.
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
In 24 bpp, the default X server color depth, dialogue will not appear.
Pictures attached.
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http://bugs.winehq.org/show_bug.cgi?id=16520
Summary: EssentialPIM: Showing anti-debug message that never
appears in windows
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bug found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
Some times when launching the main executable, (BUG) a message "essentialpim
won't run in debug mode for security reasons" appears and EPIM exits.
This message never appears in windows, and has an occurrence of about 1/15
on wine.
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http://bugs.winehq.org/show_bug.cgi?id=29677
Bug #: 29677
Summary: Anno 2070 does not start
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 38490
--> http://bugs.winehq.org/attachment.cgi?id=38490
WINEDEBUG=+ddraw,+d3d
The game start with a black screen and then crashes.
I have no idea how to interpret the output.
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http://bugs.winehq.org/show_bug.cgi?id=16749
Summary: kernel32/tests: wrong char type
Product: Wine
Version: 1.1.12
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o codepage.o codepage.c
codepage.c: In function ‘test_string_conversion’:
codepage.c:228: warning: comparison is always false due to limited range of
data type
codepage.c:244: warning: comparison is always false due to limited range of
data type
changing mbc to be a signed char rather than char seems the obvious solution,
but that breaks things further:
codepage.c:226: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:233: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:242: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:251: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:262: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
codepage.c:328: warning: pointer targets in passing argument 5 of
‘WideCharToMultiByte’ differ in signedness
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http://bugs.winehq.org/show_bug.cgi?id=23397
Summary: LEGO Harry Potter [Years 1-4] sound stutter with alsa
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
Created an attachment (id=29163)
--> (http://bugs.winehq.org/attachment.cgi?id=29163)
rzipped dsound log
Game sound stutters when using alsa. Doing winetricks sound=oss fixes the
problem. Game is downloadable from
http://www.fileshack.com/file.x/19710/LEGO+Harry+Potter:+Years+1-4+Demo
SHA1SUM: bb0a30ad9a7cc51c80e1bb1f3eec22e6ccc1a706
Attached a dsound log
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http://bugs.winehq.org/show_bug.cgi?id=29810
Bug #: 29810
Summary: binkw32 crashes in Dragon Age: Origins
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovvldc(a)gmail.com
Classification: Unclassified
Created attachment 38715
--> http://bugs.winehq.org/attachment.cgi?id=38715
Dragon Age: Origins crash backtrace
Dragon Age: Origins crashes just after character creation. Backtrace says is
crashed in:
binkw32 (+0x17a54) (0x16161515)
0x18017a54: movl %esi,0x0(%ecx)
This has been a problem for some time. I am running under Wineskin 2.5.3.
Installed Dragon Age:Origins and 1.04 patch.
Used Winetricks with:
d3dx9
dotnet2.0
physx
vcrun2005
DirectDrawRenderer = gdi
Multisampling = enabled
PixelShaderMode = enabled
RenderTargetLockMode = auto
UseGLSL = disabled
(skill & talent buttons do not render with GLSL=enabled, and crash still
occurs)
DragonAge.ini settings:
ResolutionWidth=1152
ResolutionHeight=720
FullScreen=1
UseVSync=1
GraphicsDetailLevel=0
AntialiasingLevel=0
TexturePack=0
EnableFrameBufferEffects=0
DisableMRT=1
UseStereoSound=1
(i.e. as low detail as I could make DAO)
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http://bugs.winehq.org/show_bug.cgi?id=32103
Bug #: 32103
Summary: DDO: ingame shop not usable
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)psycho3d.de
Classification: Unclassified
Created attachment 42327
--> http://bugs.winehq.org/attachment.cgi?id=42327
Log
Game: Dungeons & Dragons Online, Update 15, auto-patched 24. Okt
http://appdb.winehq.org/objectManager.php?sClass=application&iId=2910
OS: Arch Linux 64, Wine 1.5.16, Wine-Gecko 1.8 (both from os repo)
Problem: the ingame shop (DDO Store), a website, shows "An Unexpected Error
Occurred" since a few days. It does not look like a game generated page, more
like a blank 500 status page.
It might be since my update to 1.5.15, I'm not sure because I don't use the
shop every day. But I tried downgrading to wine 1.5.14 and that did not help.
Also tried downgrading to wine-gecko 1.7, without success.
Win users do not have the problem. Another ingame website (My DDO) works for me
too.
Console (pylotro) shows following output with winedebug=-all, already at the
character selection screen but more messages of that kind flood the log during
gameplay.
[8:53:7873:ERROR:chrome_url_request_context.cc(94)] Cannot use V8 Proxy
resolver in single process mode.
[8:62:15944:ERROR:proxy_resolver_winhttp.cc(95)] WinHttpGetProxyForUrl failed:
0
[8:62:16002:ERROR:proxy_resolver_winhttp.cc(95)] WinHttpGetProxyForUrl failed:
12167
[8:62:16034:ERROR:proxy_resolver_winhttp.cc(95)] WinHttpGetProxyForUrl failed:
12167
[8:62:16072:ERROR:proxy_resolver_winhttp.cc(95)] WinHttpGetProxyForUrl failed:
12167
Output without winedebug is attached, tons of repeated messages replaced by ...
Opening the shop does not trigger a special log message.
The game works in a blank wine prefix, although many install guides still
include directx and stuff
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http://bugs.winehq.org/show_bug.cgi?id=13362
Summary: Vim display error dialog on exit [dogfood]
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://ftp.vim.org/pub/vim/pc/gvim71.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=13256)
--> (http://bugs.winehq.org/attachment.cgi?id=13256)
Error dialog
When closing vim, it display an error complaining about an unknown font (fixed
sys something or other). See attached screenshot. Running 'winetricks
corefonts' doesn't affect it.
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http://bugs.winehq.org/show_bug.cgi?id=15893
Summary: Football Manager 2009 demo installer shows a blank
screen
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.newsoftheworld.co.uk/entertainment/games/5776
4/GET-A-FREE-DOWNLOAD-OF-FOOTBALL-MANAGER-2009-
Exclusive-first-demo-of-new-computer-game.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17053)
--> (http://bugs.winehq.org/attachment.cgi?id=17053)
Football Manager 2009 demo installer traces
With today's Git (wine-1.1.7-169-g4707548), when starting the Football Manager
2009 demo, the installer performs extraction, but when it shows what should be
the installation window, a blank window is displayed instead. Traces and
screenshots are attached.
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http://bugs.winehq.org/show_bug.cgi?id=15990
Summary: Rhapsody 4 crashes when trying to play a local .mp3 file
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://service.real.com/rhapsody/download/version4/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user in
http://real.lithium.com/real/board/message?board.id=InstallingRhapsody&mess…
asked about Rhapsody, so I did a little QA on it.
The installer/upgrade crash in bug 15981 doesn't seem
to keep the app from working. It can scan your music
directories just fine. But when I tried using it to
play an .mp3, it failed. Here's one crash error I saw
with the latest git and warn+heap (since I saw some heap
errors in wine from a few days ago):
fixme:msimtf:ActiveIMMApp_OnDefWindowProc Stub (0x100ca 1c 0 0)
fixme:shdocvw:navigate_bsc Navigation canceled
Unhandled exception: page fault on read access to 0x2d28a631 in 32-bit code
Backtrace:
=>1 DocHost_Release+0x22(This=0x51691e4) [dlls/shdocvw/dochost.c:534] in
shdocvw
2 WebBrowser_Release+0x5c(iface=<?>) [dlls/shdocvw/webbrowser.c:155] in
shdocvw
3 HlinkFrame_Release+0x15(iface=0x5169174) [dlls/shdocvw/navigate.c:803] in
shdocvw
4 nsChannel_AsyncOpen+0x481(iface=0x5178658, aListener=0x52922e8,
aContext=(nil)) [dlls/mshtml/nsio.c:154] in mshtml
...
12 in docshell (+0x241f)
13 in xpcom_core (+0x30812)
DocHost_Release+0x22 [dlls/shdocvw/dochost.c:534] in shdocvw: call
*0x8(%eax)
534 IDispatch_Release(This->client_disp);
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http://bugs.winehq.org/show_bug.cgi?id=22329
Summary: Supreme Commander 2: Does not start with built in d3dx
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Enrico_m(a)gmx.de
Created an attachment (id=27314)
--> (http://bugs.winehq.org/attachment.cgi?id=27314)
+d3dxof,+d3d9
Supreme Commander 2 does not start with built in d3dx.
Workaround:
./winetricks d3dx9
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http://bugs.winehq.org/show_bug.cgi?id=12449
Summary: Adobe Photoshop CS2: window parts hidden when opening
multiple images
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descentspb(a)ya.ru
Created an attachment (id=11990)
--> (http://bugs.winehq.org/attachment.cgi?id=11990)
Screenshot of the bug
When opening a large amount of images in Adobe Photoshop CS2, from some point
all the images opened are not fully visible, and you cannot do anything to it.
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http://bugs.winehq.org/show_bug.cgi?id=12706
Summary: winealsa.drv: "No master control found" on usb
microphone devices
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
"fixme:mixer:ALSA_MixerInit No master control found on AK5370, disabling mixer"
Is produced on wine startup, disabling my usb microphone. In
dlls/winealsa.drv/mixer.c it disables mixers that have no 'Master' control,
making controllers like this that have only the one "Microphone" capture
control unusable.
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http://bugs.winehq.org/show_bug.cgi?id=30290
Bug #: 30290
Summary: StartServiceCtrlDispatcher does not terminate a
process on Windows
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Classification: Unclassified
Created attachment 39578
--> http://bugs.winehq.org/attachment.cgi?id=39578
Test service with source code
To reproduce this problem copy test_service2.exe from attachment to
windows\system32 and import test_service2.reg to registry. On Windows you need
to reboot after. Run test_service with this command (in cmd):
>net start test_service
C:\testserv.log will be created. On Wine this file will be empty. But on WinXP
it will contain "error 0".
If you run test_service2.exe manulally on Wine it will create empty
testserv.log but on WinXP it will contain "error 1063".
This is because Wine`s StartServiceCtrlDispatcher terminates a process and does
not return.
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http://bugs.winehq.org/show_bug.cgi?id=17234
Summary: mcm2: graphical glitches and extreme lag while in menu
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Both the demo and the retail version of Motocross Madness 2 suffer from an
extreme lag in mouse movement while in the application's menu. The screen
reacts as if there were only one refresh every two seconds. The mouse is
jerky. OTOH, during game play, FPS and responsiveness seem normal (from what I
can tell from just a little testing).
The menu graphics are mostly correct, with these anomalities:
- There is no refresh, i.e. if anoyther window shadows part of it, the region
becomes black. More precisely, when the mouse if moved over those black areas,
a tiny rectangle the size of the mouse pointer is restored. Clickable icons
are restored in full as the mouse hovers over them.
- Each time the mouse passes over one of the buttons in the main menu (with the
chains), the whole background screen darkens. I don't know whether this is
normal for lack of comparison with MS-Windows. However, the mouse moving over
the background restores it to the original, lighter tune.
- More precisely, mouse movement is fine in the menu until it passes over one
clickable area. Then it stops for a second. After that, the button and tooltip
appear highlighted / refreshed.
Switching from one menu to another causes like a 5 second lag until the mouse
moves again, even though the new screen is displayed somewhat earlier.
- In Ubuntu Hardy, unlike Intrepid, there are major graphical glitches in the
display (see screenshot): More and more black horizontal lines cover the
display each time the mouse moves over one of these buttons. (With wine-1.0.1
colored vertical lines are randomly displayed instead).
In Ubuntu Intrepid, this does not happen.
Hmm, might be gone since 1.1.14, I just saw only a single erroneous line today.
- The application manages to limit the mouse to its window even though my
setting in winecfg ought to disable this behaviour.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(112,27)
is the logline accompanying this behaviour (which some other applications also
exhibit). Using Alt-Tab *and* wild mouse movements it typically can escape.
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http://bugs.winehq.org/show_bug.cgi?id=33055
Bug #: 33055
Summary: Fishdom 2 crashes during the initial loading stage
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.playrix.com/download/pc/fishdom-2/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 83761d20a8654a616b557ecdb2869436beae7f95
Created attachment 43695
--> http://bugs.winehq.org/attachment.cgi?id=43695
terminal output
This is the game from bug #27733.
When you start the game from the launcher, it crashes after the logo screen,
just when the 'loading...' screen should appear.
The strange is that if you launch the game with a working Wine version (e.g.
1.4.1), allow it to load to the menu, exit the game, upgrade the wineprefix to
a recent version and restart the game, then the crash will no longer occur.
The result of the regression test:
83761d20a8654a616b557ecdb2869436beae7f95 is the first bad commit
commit 83761d20a8654a616b557ecdb2869436beae7f95
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Apr 18 20:51:26 2012 +0200
d3d8: Get rid of IDirect3DBaseTexture8Impl.
Steps to reproduce the problem with the trial version:
1. download and install the demo.
2. start it with fishdom.exe. In the launcher click on <Play trial version>
button, skip the Playrix logo screen by pressing the left mouse button...this
is where the game crashes.
Fedora 18
Nvidia 250 / driver 313.18
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http://bugs.winehq.org/show_bug.cgi?id=27468
Summary: QQ International crashes on attempted login
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarrodbagwell(a)gmail.com
Created an attachment (id=35120)
--> (http://bugs.winehq.org/attachment.cgi?id=35120)
A terminal dump of what WINE was doing while installing and attempting to login
to QQ International
When attempting to login into QQ International, the following occurs:
1. There is no issue with typing in your user ID number.
2. When clicking the cursor into the password field, about 2 seconds later QQ
International crashes, generating it's own QQ error code and asking if it can
send a debug report to Tencent.
3. QQ can be restarted successfully, but the process repeats itself if you
click in the password entry field.
In the attachment I have a dump of the terminal data. The data covers the
installation and first attempted login of QQ International.
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http://bugs.winehq.org/show_bug.cgi?id=12599
Summary: Photoshop CS2 image windows don't paint fully on multi-
monitor setups
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)undefinedfire.com
On a multi-monitor setup with different resolutions Photoshop CS2 image windows
do not paint anything below the height of the smallest resolution monitor (May
be related to another bug where CS2 panels refuse to be moved below the same
height).
This bug is repeatable on .59 from source on Arch Linux but it did not occur in
the .59 (K)Ubuntu binary package. Both were on the same machine with mostly
identical software installed: KDE 3.5, KWin, nVidia graphics (Latest driver in
Arch, whatever version is default in Ubuntu) using TwinView. Both setups had
identical display configurations.
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http://bugs.winehq.org/show_bug.cgi?id=24758
Summary: World of Warcraft 4.0.0.1: Crashes at in-game patch
download screen
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henrik(a)enblom.eu
Created an attachment (id=31290)
--> (http://bugs.winehq.org/attachment.cgi?id=31290)
Error output
After getting the 4.0.0.1 patch downloaded, installed and launched I login then
it seams the game needs another patch so the in-game patch downloader screen
comes up, the download % does not go up and after 1-2 sec wow crashes with the
error:
wine: Unhandled page fault on read access to 0x0000012d at address 0x732de4
(thread 0009)
Looking at the forums I see that Im not the only one affected by this.
http://forum.winehq.org/viewtopic.php?t=9909
novus@gala:~$ uname -a
Linux gala 2.6.32-25-generic #44-Ubuntu SMP Fri Sep 17 20:05:27 UTC 2010 x86_64
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=17812
Summary: Enemy Territory: Quake Wars EditWorld: Freezes on
startup
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://www.splashdamage.com/node/229
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weblionx(a)gmail.com
Created an attachment (id=20057)
--> (http://bugs.winehq.org/attachment.cgi?id=20057)
Console log
Open the SDK Launcher (wine sdklauncher.exe)
Set paths to appropriate directories
Choose mod for development
Select "editWorld" from the tools list
Click on "Launch SDK"
editWorld launches, the splash screen show, the individual windows open behind
it, then the program freezes. It repeats "
err:ntdll:RtlpWaitForCriticalSection section 0xa03444 "?" wait timed out in
thread 001f, blocked by 002c, retrying (60 sec)
" until it is terminated.
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http://bugs.winehq.org/show_bug.cgi?id=12294
Summary: Warhammer 40K: dark crusade - Lag when not playing
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
In the game, whenever there is a non-playing scene, the graphics lag terribly,
while the sound is ok. This can be seen almost everywhere, for example:
1) the intro
2) the intro to the single player campaign (which is done using the game
engine)
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http://bugs.winehq.org/show_bug.cgi?id=31631
Bug #: 31631
Summary: HaoZip 2.2 crashes in a 64-bit WINEPREFIX
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://storage2.dobreprogramy.pl/akcesoria/haozip_v2.2
.6302.multi_(dobreprogramy.pl).exe
OS/Version: Linux
Status: NEW
Keywords: download, source, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41597
--> http://bugs.winehq.org/attachment.cgi?id=41597
Wine 1.5.12 console output
HaoZip 2.2 crashes in a 64-bit WINEPREFIX.
Workaround is setting WINEARCH=win32
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http://bugs.winehq.org/show_bug.cgi?id=25376
Summary: Supreme Commander 2 requires d3dx9_36
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
The game complains about the following :
fixme:d3dx:ID3DXConstantTableImpl_SetVector (0x57c7040)->(0x21c260, 0x1,
0x1f7eec0): stub
fixme:d3dx:ID3DXConstantTableImpl_SetVector (0x57c7040)->(0x21c260, 0x1,
0x1f7eea8): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x10077400, 4224, 0x1f7fa74):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
mscodescan does not reveal anything else.
winetricks d3dx9_36 is a workaround
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http://bugs.winehq.org/show_bug.cgi?id=28273
Summary: Unhandled page fault while installing some 64-bit
IE7/IE8 DLLs
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36225)
--> (http://bugs.winehq.org/attachment.cgi?id=36225)
Terminal output
Regsvr32.exe crashes with an unhandled page fault while trying to install some
of the 64-bit DLLs (browseui.dll, shdocvw.dll, urlmon.dll) installed by IE7 and
IE8 x64. The 32-bit versions can be installed without this problem. Minimal
steps to reproduce:
1. Change the reported Windows version to Windows 2003 in winecfg
2. Run the installer, and manually kill cmd.exe after a lot of
"err:setupapi:..." lines are printed in the terminal to work around bug 28213
3. Run wineboot
4. Run WINEDLLOVERRIDES=urlmon=n wine64 regsvr32 /i urlmon.dll
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http://bugs.winehq.org/show_bug.cgi?id=19242
Summary: Red Alert 3: Crash when loading new campaign
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Created an attachment (id=22262)
--> (http://bugs.winehq.org/attachment.cgi?id=22262)
Results of regression test
Steps to reproduce: Install Red Alert 3 (I used Wine version 1.1.8 due to
unrelated issues). Load the application and do not apply any patches. Create
a new Soviet campaign and click through until the campaign loads. The program
will display the loading splash screen, the loading bar will fill to 97%, then
the application will crash before the user sees the map. Regression test
output is attached. I also note that some people have gotten it to work on
versions subsequent to 1.1.23, so there may be something system-specific.
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http://bugs.winehq.org/show_bug.cgi?id=30609
Bug #: 30609
Summary: I wanna be the Boshy: only smallest screen resolution
works
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 40062
--> http://bugs.winehq.org/attachment.cgi?id=40062
Debugger output
When I select a resolution which is not the smallest some parts of the display
will be cut away. In the moment I change resolution the debugger shows a
wglSwapIntervalEXT fail.
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http://bugs.winehq.org/show_bug.cgi?id=29884
Bug #: 29884
Summary: plugplay.exe crashes on exit (Exception frame is not
in stack limits)
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
Classification: Unclassified
When I do:
(64bit Wine)
- start Wines notepad.exe
- type some characters
- exit the program, answer without saving
after notepad has finished, I get:
err:seh:call_stack_handlers invalid frame 2410f0 (0x142000-0x240000)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
wine client error:13: write: Ungültiger Dateideskriptor
err:seh:call_stack_handlers invalid frame 2410f0 (0x142000-0x240000)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
wine client error:13: write: Ungültiger Dateideskriptor
err:ntdll:RtlDeleteResource Deleting active MRSW lock (0x130b8), expect failure
The crash seems to happen in plugplay.exe.
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http://bugs.winehq.org/show_bug.cgi?id=15991
Summary: Road Wage demo crashes when starting a mission
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.download.com/Road-Wage-2000-demo/3000-7519_4-
10243518.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17190)
--> (http://bugs.winehq.org/attachment.cgi?id=17190)
Road Wage backtrace
After starting the game and selecting the various requested game choices, when
trying to start a mission, the game ends up crashing. I possess:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 177.80
for my particular configuration.
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http://bugs.winehq.org/show_bug.cgi?id=30554
Bug #: 30554
Summary: Regression: Mass Effect 2 only renders a black screen
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
This weekend I installed ME2 since long time, and when ran with 1.5.2 found
that the game draws the screen as a black foreground, but it doesn't crashes,
as the cursor is correctly drawn and if I click in the right place the game
starts, as I can hear the character interacting, but still nothing is drawn.
Since it worked in the past under the same hardware (directx9c capable), I did
a regression test and the result are the following ones from Matteo Bruni:
6e6a917617ab79a309e123a0207995b574bc59ea
7254f5e661598a148dd61d008338fd69c49a7ebc
5f2c6b3c8289bb71ad3baf62c66b56b776adb671
8af1c6ee19200d572f9c0311efb1bc41717ff112
095a9a68937a04949a04d707f81fe7b3d75840b0
If I revert those, the problem dissapear even on the following wine versions
like 1.3.32/33, but on more recent ones the code changes too much and it fails
to compile.
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http://bugs.winehq.org/show_bug.cgi?id=33004
Bug #: 33004
Summary: Easy-PC V16 crashes in pcb editor
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)jle.co.uk
Classification: Unclassified
Created attachment 43613
--> http://bugs.winehq.org/attachment.cgi?id=43613
Backtrace file
Easy-PC pcb editor crashes when editing. Wine V1.4.1 running on Kubuntu Linux
64bit.
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http://bugs.winehq.org/show_bug.cgi?id=23510
Summary: Google Talk error dialog when opening
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://dl.google.com/googletalk/googletalk-setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Created an attachment (id=29351)
--> (http://bugs.winehq.org/attachment.cgi?id=29351)
Console output from opening google talk
When google talk is started after it is installed, a regression causes a dialog
box to be shown with the following message:
"Google Talk encountered an internal error, and must now close. Ok to report
this error to Google?"
Closing the dialog causes the application to exit.
I did a regression test and found the following commit caused the regression.
Reverting the commit fixes the issue.
8c06ed96aeb737e5596e190efe785a2c2c97237e is the first bad commit
commit 8c06ed96aeb737e5596e190efe785a2c2c97237e
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Dec 7 14:54:33 2009 +0100
mshtml: Improved OleDocumentView_UIActivate implementation.
Google talk should at least open without an error, although bug 3254 prevents
it from keeping a stable connection after logging in, and bug 5162 prevents a
lot of text from being shown.
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http://bugs.winehq.org/show_bug.cgi?id=31251
Bug #: 31251
Summary: A new beginning and Deponia does not save
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 41047
--> http://bugs.winehq.org/attachment.cgi?id=41047
Save Issue
In "a new beginning" and in "Deponia", which are both from the same company
Daedalic Entertainment, you can save in the game, but the result is not visible
and if you restart the game it seemed not to be saved at all (no option to
load). (see screenshot). However you can click continue which will continue
from where you left. Wierd bug. I haven't really an test debug output which
points to something...unless you guys can give me a parameter which i can use
in this case. More then one people are having the same issue, in fact, the
screenshot is from a friend of mine who runs into the same issue.
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http://bugs.winehq.org/show_bug.cgi?id=16629
Summary: Win32 console doesnt display graphic chars properly
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)gknw.de
Win32 console apps dont display graphic chars properly;
here are some screenshots to show what I mean:
app on Win32:
http://www.gknw.net/test/wine/rdb_grafic_win32.png
app on Wine:
http://www.gknw.net/test/wine/rdb_grafic_wine.png
Another Win32 console app which shows up same font issue is rconip;
for testing self you can download it from here:
http://rconip.sourceforge.net/
if you launch it with 'wine rconip.exe' the first screen already shows this
same issue ...
I checked also wine registry settings and found there some probably strange
things which at least dont comply with Wine docu; f.e.:
localhost\HKEY_CURRENT_USER\Console\FontSize is set to 0x00f008 although docu
at:
http://www.winehq.org/docs/winedev-guide/x3500 - Table 8-5. Console registry
settings
says its default is 0x0c08; also from this docu the FaceName should have no
default while my registry has it set to 'Fixedsys'.
Manually changing FaceName or FontSize doesnt make any difference, and afer
wine or wineconsole has run the original values are automatically restored.
It somehow seems to me that perhaps signed chars (7-bit) are used instead of
unsigned chars (8-bit) which kills all graphic chars ...??
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http://bugs.winehq.org/show_bug.cgi?id=12286
Summary: regression: sound: first fragmented, now the ends are
chopped off
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wkresse.de
CC: m.b.lankhorst(a)gmail.com
Since 0.9.40 I am having problems with sound playback. The application is the
Arindal MMORPG-Client (http://www.arindal.com/), but it uses standard QuickTime
to play sound (installed QuickTime 7.2.0.240).
The first regression was introduced in 0.9.40. Before that, sound was playing
fine. With 0.9.40, sound would no longer be played continuously, but all the
sounds (in my case the sound effects of the game) were played fragmented and
choppy.
A git bisect shows that this is the problematic commit:
a7d6ed8ea65260f62f1762b05c496bee0944e6a1 is first bad commit
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
Based on a patch by Peter Dons Tychsen.
:040000 040000 736eca236d0ebae24b5688d44afdce594884fc8a
86bc67d2716bb82bb35154daa77411f4240d3705 M dlls
The second regression (or partial fix of the first regression?) was introduced
in 0.9.41. Since then, sounds will play continuously again, but very often (not
always) the ends of the sound are chopped off (the last 0.2 seconds or
something like that), so that very short sounds are no longer played at all,
especially if many or multiple sounds are played in short succession. In
addition, sometimes fragments of the "missing" sound bits are played at a later
point, for example, when another sound starts playing.
Git bisect where this occured:
976f56d6c0f7bb6c2248412a3b66935d87924e60 is first bad commit
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 8 16:36:46 2007 +0200
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
:040000 040000 b01d7c5c953beee04fe3761828a380f96b4e0b8a
4d7ea3068c00fed65cffcaed24aa95e980ae5dd8 M dlls
Unfortunately, I cannot test whether this has been fixed after 0.9.50, since
Arindal will no longer run in current wine versions due to bug #11989.
If you want to test this with Arindal, you can get a free demo account here:
http://www.arindal.com/cms/content/view/69/121/lang,de/
Ubuntu 7.10 on AMD Athlon(tm) XP 1600+
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http://bugs.winehq.org/show_bug.cgi?id=27666
Summary: The game can't start probably by an wine error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dibujosgraffiti(a)gmail.com
The executable has encountered an problem, an it can not start (it is closed by
wine), and the message says that if the error does not occur in Windows,
report this bug here.And I have attempted many things, but neither is the
solution.
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http://bugs.winehq.org/show_bug.cgi?id=30817
Bug #: 30817
Summary: DVD Shrink 3.2.0.15 Fails to Load After Ubuntu 12.04
x64 Upgrade (Wine 1.4x - 1.5.5)
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntu(a)ozzyfrank.com
Classification: Unclassified
Created attachment 40356
--> http://bugs.winehq.org/attachment.cgi?id=40356
Backtrace for DVD Shrink 3.2 Failure to Load
As the title says, the final version of DVD Shrink (3.2.0.15) stopped working
after upgrading my Ubuntu 64-bit system to 12.04. Wine was at v1.4x, then I
manually upgraded to 1.5.2, to no avail. I was hoping the latest update to
1.5.5 might have fixed it, to no avail. I've attached a backtrace, so hopefully
you can sort this out, as DVD Shrink was working fine until this upgrade (or at
least relatively - I was used to having to shut it down after each disc before
it crashed itself).
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http://bugs.winehq.org/show_bug.cgi?id=26364
Summary: All Airborne Assault series games are unbearably slow.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
The bug has appeared recently. Game is extremely slow (while it's possible to
move mouse normally, the time passes in game tens of time slower). There are
short sounds of working HDD while the game plays.
There are no error messages.
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http://bugs.winehq.org/show_bug.cgi?id=19640
Summary: Anno1503 intro mission: can't move the ship, though
selected
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
this is a dividing of bug #19632 into different errors
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- while mouse movements towards the screen border will move the view,
it was not possible to move the ship, though being selected
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http://bugs.winehq.org/show_bug.cgi?id=15920
Summary: Switching to an interlaced video mode (in some games)
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sandburg(a)netcourrier.com
I'm (still) using a CRT screen.
The only one resolution set in my config file (/etc/X11/xorg.conf) is 1024x768
85Hz non interlaced - 24 bits color
In some games (list below), I set the resolution to the one of my settings
(1027x768) and I obtain this resolution BUT interlaced. (And I don't want that)
I guess to obtain a non-interlaced refresh, but in place of that... it is
interlaced.
This appends in 2 games :
Wakfu
World of Goo
What really surprises me, is that I know the source code of Wakfu (I am
developper by Ankama) and I know the resolution asked to the interface tier is
not interlaced.
So I think it comes from Wine...
Extract of xorg.conf :
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1024x768 +0+0; nvidia-auto-select +0+0"
EndSection
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