http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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http://bugs.winehq.org/show_bug.cgi?id=22021
Summary: Switching pages in ElsterFormular 2009/2010 needs much
time
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
As summary says switching pages in ElsterFormular 2009/2010 needs much time.
ElsterFormular is a app for German tax payers which is the only free app for
annual income tax return and only supports "the evil OS" (political reasons?).
It seems to be based on Qt.
Test case with translation:
1. wine ~/.wine/drive_c/Programme/ElsterFormular/bin/elfostarter.exe (default)
2. Menu Datei -> Neu (File -> New)
3. Privatperson -> Einkommensteuererklärung (private individual -> income tax
return) on the left
4. Hauptvordruck -> Seite 1 is automatically loading (needs long time)
5. Hauptvordruck -> Seite 2 on the left (needs also long time for loading)
6. and so on - also when you load a previous
Hauptvordruck -> Seite 1 == main form -> page 1
You can download it for free here (only available in German):
https://download.elster.de/download/2009/ElsterFormular2009-Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
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http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
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http://bugs.winehq.org/show_bug.cgi?id=24652
Summary: Missing sizes for wine app icon
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=31162)
--> (http://bugs.winehq.org/attachment.cgi?id=31162)
Screenshot
Wine ships 16x16, 32x32 and 48x48 versions of its icon. These should be
installed in some place where panels, pagers, window managers can find them
(packager's duty?).
However, at the moment two common sizes are missing: 24x24 and some larger
version like 64x64, 128x128 or 256x256.
In GNOME3's window chooser, 64x64 icons are shown. Currently, wine only shows a
smaller icon here, which looks kind of out of place (see attached screenshot).
Note that GNOME does not ship 64x64 artwork itself but scales the bigger
256x256 version down to 64x64 in this place.
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http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
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http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
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http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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http://bugs.winehq.org/show_bug.cgi?id=24147
Summary: Worms Reloaded: Screen position issues at non-native
resolution
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30389)
--> (http://bugs.winehq.org/attachment.cgi?id=30389)
Screenshot of behaviour
See attached screenshot.
At resolutions other than native, the game screen "slides" towards the
bottomleft and hides part of the screen outside the display.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x50130
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
err:ole:CoGetClassObject class {074b110f-7f58-4743-aea5-12f15b5074ed} not
registered
err:ole:CoGetClassObject no class object {074b110f-7f58-4743-aea5-12f15b5074ed}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2953530,0x2953490): stub
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http://bugs.winehq.org/show_bug.cgi?id=32265
Bug #: 32265
Summary: Polycom People+Content IP crashes when attempting to
stream desktop to remote display
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aboyd(a)fusionio.com
Classification: Unclassified
Created attachment 42578
--> http://bugs.winehq.org/attachment.cgi?id=42578
Backtrace of PPCIP crash
When I try to stream my desktop to a remote display (a Polycom HDX 7000 HD)
using People+Content IP, I can connect to the display fine, but when I press
the play button, PPCIP freezes for about 20 seconds, then crashes.
I've attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=27798
Summary: GTA3 & GTAVC rendering is messed up
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See http://i.imgur.com/EigrV.png
Works correctly in 1.3.22, appears in 1.3.23, remains in 1.3.24.
Reproducible on my intel (EEE PC 901) video:
Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
, but NOT on nvidia gtx460.
Will try to do regression testing, but... well, intel Atom...
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http://bugs.winehq.org/show_bug.cgi?id=32935
Bug #: 32935
Summary: Detailed view int "file->open" window MSoffice 2003,
not showing details
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chpnp(a)free.fr
Classification: Unclassified
I happily run office 2003, i still have a minor issue which is annoying on a
day to day basis
when i open a file, and from the open window select the "detailed view", only
the names will show (no modification date)
Is there anything i am missing here ? can it be solved somehow ?
This is wine 1.4 or 1.5 (i think i have the problem with both) and this happens
on Ubuntu 12.04 (64 bits) and Slitaz 4.0 (32 bits)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=30837
Bug #: 30837
Summary: Star Trek Online doesn't detect joystick/gamepad
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitor.dominor(a)gmail.com
Classification: Unclassified
Recently I decided to try playing Star Trek Online with one of my old but still
working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the
userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with
the command xboxdrv --silent --trigger-as-button, I started the game. The game
has support for joysticks (I made sure I enabled joystick support in the
in-game options). However, the game does not detect it, since it does not
respond to any button presses or axis movements from the gamepad.
When running the game from the terminal, the output I get with the gamepad
attached to the PC is attached to this bug report.
I have tried running the game natively on Windows 7 and XP SP3 with the gamepad
attached and it is detected and runs as expected. Furthermore, by running STO
with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able
to determine that the game uses direct input 8, specifically the
IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the
system mouse and any attached joystick. It uses in particular the
IDirectInput8::EnumDevices to find any available joysticks.
In order to determine if this is an issue specific to this game running on
Wine, I tried using the gamepad with another game well supported by wine and
which also supports joysticks: Trackmania Nations Forever. This one detects the
gamepad as a joystick automatically and by adding +dinput to WINEDEBUG, I
noticed the following line on the output:
Code:
trace:dinput:IDirectInputWImpl_EnumDevices (this=0x12f718,0x0004
'DIDEVTYPE_JOYSTICK',0x8fc5a0,0x12238a0,0001).
After that, wine outputs successfull detection of the joystick:
Code:
trace:dinput:find_joydevs Found a joystick on /dev/input/event16: Xbox Gamepad
(userspace driver) ({9e573eda-7734-11d2-8d4a-23903fb6bdf7})
Next, while running STO on wine with WINEDEBUG="+dinput":
and while the game detects and initializes the system mouse through dinput, it
seems to initialize the IDirectInput8 Interface, but it does not enumerate any
joystick unlike Trackmania.
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http://bugs.winehq.org/show_bug.cgi?id=26160
Summary: Broken control path in mcicda
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm thankful to C. Robinson for making mcicda work on my Linux machines since
wine-1.1.5. Since then the code supports 2 modes of operation, either via
- IOCTL_CDROM_*_AUDIO (PLAY/STOP/PAUSE/RESUME/SEEK)
- or via a separate thread using DirectSound with
IOCTL_CDROM_RAW_READ. READ_TOC is needed in both modes.
However,
commit 8afa626faa3c5aa2d32d17dca77edaf9efb3a5da
uses as selector
if (wmcda->hThread != 0) {
which causes inconsistent results as the thread may be long dead. I believe
that is not the correct way to select whether to invoke either
thread/DS+RAW_READ commands or IOCTL_CDROM_*_AUDIO ones.
Consider this sequence of MCI commands:
cmd hThread comment
play -- start hThread
stop # !0 => SetEvent stopEvent, hThread becomes 0
stop # =0 => DeviceIoControl
resume # =0 => DeviceioControl
play
resume # !0 => DSB+Play, unlike previously
status mode !0 GetStatus yields PLAY, later STOP
it will never detect that a disk was long ejected!
stop
status mode =0 GetStatus performs IoControl instead
and hence reports current and correct state.
It's fine that the code supports 2 modes of operation, the bug is that the
current code confuses itself as to which branch should be taken and produces
results depending on the history of commands rather than the current state (and
HW capabilities), wrongly mixing both code paths, leading to incorrect results.
IMHO a binary decision via hThread is wrong, there are more states to consider:
- DSB + RAW_READ is useable / being used;
- IOCTL_CDROM_PLAY_AUDIO is useable / being used
- don't know yet.
This issue becomes more important now as MacOS support is getting close (see
bug #20323). This issue becomes more important now as MacOS support is getting
close (see bug #20323). It does not implement the IOCTL_CDROM_*_AUDIO and
spits out unneeded err: and fixme: to the console. I mentioned that I'd about
this issue in bug #20323 comment #4 last year.
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http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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http://bugs.winehq.org/show_bug.cgi?id=30415
Bug #: 30415
Summary: wineserver leaks memory when running Crysis Wars
dedicated server
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
The Crysis Wars dedicated server, especially with the MWLL mod and many
players, leaks a lot of memory. 5 to 10 MB/minute are not unusual.
This happens on Windows too, can't be fixed and is not subject of this bug
report.
On Wine however, the wineserver process leaks memory alongside the Crysis Wars
process! In fact, wineserver leaks even faster, more than doubling the memory
load on my machine at a given time.
Wineserver's leak is the subject of this bug report.
Wineserver will not release its memory when Crysis quits. In fact, the only way
to do that is to quit wineserver, either by killing it, or by closing all Wine
applications and waiting for wineserver to quit on its own.
I'll be happy to provide any info needed to help debug this. I don't know where
to even start though.
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http://bugs.winehq.org/show_bug.cgi?id=29598
Bug #: 29598
Summary: eRacer demo: no text displayed
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38346
--> http://bugs.winehq.org/attachment.cgi?id=38346
terminal output
Text is missing from the game. Neither menu options nor in-game HUD are
displayed.
The game was developed by Rage Software in 2001. Some other titles released at
that time from this developer are also affected, e.g. Eurofighter Typhoon.
Hostile Waters is another game developed by Rage. When using the default gfx
options offered by the launcher, text in the game is shown correctly. However
there is a compatibility option in the launcher, named 'Use Compatible Upload'
(disabled by default).
No idea what does this option do, but enabling it results in the same problem
as with eRacer: text is missing in the game.
Unfortunately this option is not used by either eRacer or Eurofighter Typhoon
so there is no way to work around the problem.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Before starting the game remove/rename intro.avi located in eRacer/Gui/Avi
directory. Start the game by eracer.exe
3. You can see that the menu is displayed without any text.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=28932
Bug #: 28932
Summary: Screamer Radio, language selection works incorrectly
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
It suggests "Turkish" for default language. When I select English, it still
selects something else?
Works fine in WinXP
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http://bugs.winehq.org/show_bug.cgi?id=21985
Summary: Devil May Cry 3: Black screen when playing game, but
special effects are seen
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgandrey(a)yandex.ru
Menu in game works fine. When I start game, black screen appears, I can see
only eyes of enemies, special effects and health bar.
The game Intro, that appears when I do nothing in menu for a while, don't work
too. Just black screen appears and then game menu again.
I thing is a Video Mixing Renderer Filter 9 problem. Or trouble somewhere
around it. As I read, games use it to mix video and 3D. It's look like
background of the game rendered using it.
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http://bugs.winehq.org/show_bug.cgi?id=19051
Summary: Myst V installer will not run.
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21975)
--> (http://bugs.winehq.org/attachment.cgi?id=21975)
Debug Trace Log
When running the Myst V installer it comes up with a message saying that it
cannot run in graphical mode and exits.
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http://bugs.winehq.org/show_bug.cgi?id=23041
Summary: Darkness Within 2 demo: crashes on startup without
d3dx9_36
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.bigdownload.com/games/darkness-within-2-the
-dark-lineage/pc/darkness-within-2-the-dark-lineage-de
mo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
(Reported at
http://www.zoetrope-interactive.com/forum/forums/thread-view.asp?tid=229&po…
)
Running the game shows a black window, a game crash dialog, and the
console output
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
fixme:d3dx:D3DXCompileShader (0xe97c78, 1003, 0x33f91c, (nil), "vs_main",
"vs_2_0", 0, 0x33f960, 0x33f900, (nil)): stub
winetricks d3dx9_36 works around this.
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http://bugs.winehq.org/show_bug.cgi?id=19546
Summary: Grafit text labels not displayed properly
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22765)
--> (http://bugs.winehq.org/attachment.cgi?id=22765)
Wine output when this bug occurs
In GraFit 5, the text labels for the axes do not display properly
Steps to reproduce:
Open GraFit 5,
Create a new data table and enter some x-y coordinates
Create an x-y scatter graph
Look at the axis labels
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http://bugs.winehq.org/show_bug.cgi?id=26360
Summary: Time Warner Cable Connection Manager 1.03.0012.0 does
not install
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
Created an attachment (id=33581)
--> (http://bugs.winehq.org/attachment.cgi?id=33581)
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one runs via CLI:
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
The Time Warner Cable Connection Manager installs successfully.
4) What happens instead:
+ Click Next button
+ I accept the Time Warner Cable Terms of Service and the attached SMSI EULA
radio button
+ Pull scroll bar to bottom
+ Next button
+ Next button
+ Install button
+ Window pops up:
InstallShield Wizard Completed
The wizard was interrupted before Time Warner Cable Connection Manager could be
completely installed.
Your system has not been modified. To complete installation at another time,
please run setup again.
Click Finish to exit the wizard.
+ Finish button
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http://bugs.winehq.org/show_bug.cgi?id=16182
Summary: Scrollbar background incorrectly blank/white in IDA Pro
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
The background colour of the scrollbars at the bottom and right edges of the
disassembly window is white in Wine. They should be a grey/white crosshatch
pattern.
Strangely, this issue seems to apply only to the disassembly window; scrollbars
for other windows (for example text search results windows) have the correct
background.
To reproduce: download and install IDA Pro freeware version. Run the program,
and open a Windows executable. Notice the white scrollbar backgrounds. Choose
Search/text... (or press Alt-T) and enter some text which appears several times
in the program (e.g. mov). When the search window opens, notice its scrollbars
have the correct background.
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http://bugs.winehq.org/show_bug.cgi?id=12400
Summary: Wine bug or Nvidia bug??
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.gamershell.com/download_1856.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11914)
--> (http://bugs.winehq.org/attachment.cgi?id=11914)
screenshot with my geforce 3
Here is a strange bug. I do not know whether it is a wine or a nvidia bug.
With my old geforce 3 or geforce 440go and the legacy driver 96.43.05,
everything is fine in Indiana Jones and the emperor's tomb (see the screenshot)
But with my geforce 7600go, there are graphical glitches (see the second
screenshot)
Can a d3d guru explain what happens. I can give some useful logs or more
informations if requested.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=24367
Summary: Some things are rendered white in Invasion 3D
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.yoyogames.com/games/144021/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Parts of the game is rendered white
*guns
*menu
*team command menu
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http://bugs.winehq.org/show_bug.cgi?id=19681
Summary: A4tech xl-740k - turning characters problem
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrian.nawrocki(a)gmail.com
Hello everyone. I just bought a brand new mouse (A4tech xl-740k) and instaled
NFS PS. After starting a single race, the car turned by itself, I thought that
it's the fault of the setup.exe. On Windows (Microsoft) everything was ok.
After trying everything I instaled Residen Evil and NFS Ms... and this time it
also was fixed. I checked the bug on wine 1.1.14, 1.1.20 and 1.1.27 on kubuntu
and Arch with KDE, when I turned off the mouse, everything was normal. Mouse
work ok with native game and for work on desktop.
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http://bugs.winehq.org/show_bug.cgi?id=18038
Summary: Final Draft: Save As PDF causes program to crash
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor. I am testing using
the demo version (7.1.3 Build 42).
Type any text in a blank document. Now go to File -> Save As PDF.
A small pop-up box will apear with the title "Error init" and the message
"Success." Click OK. The program will disappear. No PDF document will be
created.
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http://bugs.winehq.org/show_bug.cgi?id=30101
Bug #: 30101
Summary: Mafia 2 installer fails without WINEDEBUG=+all
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Classification: Unclassified
cpu: AMD A3870K, 4 core
mem: 8G RAM
gcc: 4.5.3, 4.6.2
32bit emul (-m32)
When I run Mafia 2 installed, it ends with:
Runtime Error (at ...) Access violation at address ... Read of address ...
But when I run this installer, with "WINEDEBUG=+all" it is totally slow, but it
continue and install.
Similiar problem already happend with Counter Strike [1], but I thought it's
mesa or compiler fault. Now it has to be Wine or GCC fault, because no DRI
driver is loaded.
[1] http://bugs.winehq.org/show_bug.cgi?id=30073
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http://bugs.winehq.org/show_bug.cgi?id=30540
Bug #: 30540
Summary: Crusader Kings 2 patched to 1.05 or above fails to
start
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerf(a)nm.ru
Classification: Unclassified
Created attachment 39948
--> http://bugs.winehq.org/attachment.cgi?id=39948
Console output of an attempt of running Crusader Kings 2, backtrace included
Crusader Kings 2 worked fine with wine for versions of the game prior to
version 1.05. After updating CK2 to 1.05 or above an attempt to run it with
wine fails with an exception "Unhandled page fault on read access to 0xffffffff
at address 0x7d6ba968".
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http://bugs.winehq.org/show_bug.cgi?id=30371
Bug #: 30371
Summary: Pizza Syndicate: Senseless stop at startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 39711
--> http://bugs.winehq.org/attachment.cgi?id=39711
WINEDEBUG=+ddraw,+d3d,+d3d_caps,+d3d_surface,+d3d_texture on Wine 1.4
Steps to reproduce:
1) remove ~/.wine
2) install Pizza Syndicate
3) wine Pizza.exe
Behaviour:
The screen is "eaten" and remains black for ever.
Expected behaviour:
The screen should be "eaten" and remain black only for short time because after
that loading screen should appear.
Workaround:
1) wine Pizza.exe
2) at black screen do Alt+tab to direct focus on other window
3) Alt+tab to direct focus back on Pizza.exe window
Terminal output:
trace:d3d_surface:surface_init surface 0x1ecd88, memory 0x17ca020, size 960000
trace:d3d_surface:surface_private_setup surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_create Created surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_get_pitch surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_get_pitch Returning 1600.
trace:ddraw:ddraw_create_surface Created surface 0x1ecc70.
trace:ddraw:ddraw_surface1_GetPixelFormat iface 0x1ec078, pixel_format
0x32faec.
trace:ddraw:ddraw_surface7_GetPixelFormat iface 0x1ec068, pixel_format
0x32faec.
(The game stops here. Please see workaround)
trace:ddraw:ddraw_surface1_Restore iface 0x1ec078.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec068.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec180.
trace:ddraw:ddraw_surface1_Restore iface 0x1ec2e0.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec2d0.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec3e8.
trace:ddraw:ddraw_surface1_Restore iface 0x1ecc80.
trace:ddraw:ddraw_surface7_Restore iface 0x1ecc70.
trace:d3d_surface:wined3d_surface_restore surface 0x1ecd88.
trace:ddraw:ddraw_surface1_Restore iface 0x1ec548.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec538.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec650.
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http://bugs.winehq.org/show_bug.cgi?id=23395
Summary: EmuControlcenter hangs at Splash Screen and shows
black windows instead of spash image
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rll31(a)humboldt.edu
The only way to close ecc is to kill the procces. Upon loading Ecc displays a
black or grey windows then hangs.
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http://bugs.winehq.org/show_bug.cgi?id=18037
Summary: Final Draft: attempting to set scene number font causes
app to crash
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
I'm testing using the demo version (7.1.3 Build 42).
Go to Production -> Scene Numbers. Select the Options tab. Click the Set Fonts
button. The program disappears.
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http://bugs.winehq.org/show_bug.cgi?id=26620
Summary: Nitro PDF Reader: Hang-up at moving annotation
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33886)
--> (http://bugs.winehq.org/attachment.cgi?id=33886)
Annotation sign
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Nitro PDF Reader
4) wine NitroPDFReader.exe
5) open Welcome.pdf (File is in main directory of application)
6) RMB->Add Note
7) move annotation (see attachment)
Behaviour:
Wine error + hang-up.
Expected behaviour:
No Wine error and no hang-up.
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http://bugs.winehq.org/show_bug.cgi?id=14119
Summary: Saving project files in Actel Designer v8.3
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgeorgester(a)gmail.com
When saving the project file (.adb), the program reports:
"Unable to fully access file "Z:\tmp\foo.adb". Check the permissions and the
available disk space for the file location.
The program creates an intermediate lock file, immediately deletes it and then
reports the error. Attached is a snippet of an strace of the wineserver
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