http://bugs.winehq.org/show_bug.cgi?id=24554
Summary: Black screen in Everquest 2 (lighting issue?)
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morindhal(a)gmail.com
Created an attachment (id=30991)
--> (http://bugs.winehq.org/attachment.cgi?id=30991)
My lspci output
In some zones in Everquest 2 the entire game world goes black but the game UI
remains uneffected and you can still play, you just can't see anything that
happens outside what little info you can get from your game UI.
The effected zones for me are:
VP (Veeshan's Peak)
Lavastorm
Icy Keep
KP (Kylong Plains, outside of Karnor's Castle)
Nektropos Forest
This does not always happen except for in Lavastorm and some times it helps to
change your in game graphics settings, and some times it does not help.
As it is pretty far into the game and no loss of functionality exists (other
than the fact that you can't see what you are fighting) getting a console
output is challenging, if someone goes through how with me step by step I'd be
willing to give it a shot though.
Since I am the first to bugreport this (as far as I can see) it may be driver
related, I am using a Intel GM45 graphics chipset.
Ps. As long as you are not the tank you can put autofollow on someone and make
it through most zones without actually seeing anything, it's just really
annoying.
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http://bugs.winehq.org/show_bug.cgi?id=31765
Bug #: 31765
Summary: wgl does not work in virtualbox
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Created attachment 41791
--> http://bugs.winehq.org/attachment.cgi?id=41791
glxinfo
3d in virtualbox 4.2 with guest additions is supposedly enabled but wine
refuses to initialize wgl
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http://bugs.winehq.org/show_bug.cgi?id=32573
Bug #: 32573
Summary: Torchlight fails to start without native msvcr90 due
to corrupted local_settings.txt
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42988
--> http://bugs.winehq.org/attachment.cgi?id=42988
terminal output
This would be a follow-up to bug #31845 (?)
It was tested with the Steam version of the game. Steam installs MS VC++ 2008
and various DX libraries. The problem occurs if you set msvcr90=builtin.
The first time you start the game with built-in msvcr90 it seemingly runs
without issues. After exiting and restarting the game you receive a crash as
can be seen in the attached log. Even if you set msvcr90=native the game
refuses to start from then on.
The game stores it's settings/saved games in ../user/user_name/Application
Data/runic games/torchlight. This directory contains the file
local_settings.txt. The file is created/updated when the game starts as well as
when the game exits.
You have to remove the file each time before starting Torchlight with the
built-in msvcr90. Maybe it gets corrupted when it is created/updated.
Take the following scenario: you don't have native d3dx9_36 (or _39) installed
so the game doesn't start at all, it crashes early after starting. This also
results in a corrupted(?) local_settings.txt
The demo version available from Runic Games refused to start for me (that's
probably bug #28546), the demo uses some kind of protection.
Let me know what debug log would be of help.
wine-1.5.20-57-gdabde6a
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http://bugs.winehq.org/show_bug.cgi?id=8598
Piotr Caban <piotr.caban(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |c1792e1a8acbd00d5cfc4f9c947
| |18a84d4732761
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #19 from Piotr Caban <piotr.caban(a)gmail.com> 2013-02-15 05:07:03 CST ---
This bug is not about any specific application. Since the functionality is
already implemented I'm marking it as fixed.
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http://bugs.winehq.org/show_bug.cgi?id=32675
Bug #: 32675
Summary: Deus Ex Human Revolution: crashes at start in
1.5.20/1.5.21
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zeb(a)zebulon.org.uk
Classification: Unclassified
Created attachment 43106
--> http://bugs.winehq.org/attachment.cgi?id=43106
Backtrace
Since Wine 1.5.20, Deus Ex Human Revolution crashes at launch, either launching
Play or Setup. It works with Wine 1.5.19. with "StrictDrawOrdering" enabled.
Log is attached, using Wine 1.5.21.
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http://bugs.winehq.org/show_bug.cgi?id=31447
Bug #: 31447
Summary: Poser Pro 7.0.3_192 unable to show models
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liuycmail(a)foxmail.com
Classification: Unclassified
Created attachment 41336
--> http://bugs.winehq.org/attachment.cgi?id=41336
syslog ang Xorg.0.log (XZ compress)
I've installed Poser Pro using wine 1.4.(wine1.4_1.4-0ubuntu4_i386)
It starts successfully without opening any(includeing the default one) models.
But when I open some models(especially big ones),the screen turn black for a
second,then it may crash,with GPU errors appearing and X responding nothing.
Sometimes,after the screen turning black,the computer does NOT respond
anything.EVEN Alt+SysRq+r,following by Alt+SysRq+b can NOT reboot the computer.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=657
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |levanchelidze(a)gmail.com
--- Comment #90 from Austin English <austinenglish(a)gmail.com> 2013-02-11 19:03:14 CST ---
*** Bug 32952 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6416
--- Comment #15 from Byeongsik Jeon <bsjeon(a)hanmail.net> 2013-02-11 15:50:40 CST ---
http://www.adobe.com/devnet/opentype/archives/glyph.html
--- The purpose of the Adobe Glyph Naming convention is to support the
computation of a Unicode character string from a sequence of glyphs. This is
achieved by specifying a mapping from glyph names to character strings. ---
A good reference document.
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http://bugs.winehq.org/show_bug.cgi?id=32940
Bug #: 32940
Summary: Guild Wars 2: Raw input is broken #2
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 43494
--> http://bugs.winehq.org/attachment.cgi?id=43494
Cursor log
The bug is the same as this issue: http://bugs.winehq.org/show_bug.cgi?id=31860
libxi6 and libxi6:i386 are installed and the log doesn't say that it can't be
loaded. The used Wine version is from yesterdays git.
This is the used command: WINEDEBUG=+cursor WINEPREFIX=~/.wine-git
/usr/local/wine-git/wine '/wine/drive_c/Program Files (x86)/Guild Wars
2/Gw2.exe' -dx9single > /tmp/log.txt 2>&1
In the attachments is the full log.
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