http://bugs.winehq.org/show_bug.cgi?id=30290
Bug #: 30290
Summary: StartServiceCtrlDispatcher does not terminate a
process on Windows
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Classification: Unclassified
Created attachment 39578
--> http://bugs.winehq.org/attachment.cgi?id=39578
Test service with source code
To reproduce this problem copy test_service2.exe from attachment to
windows\system32 and import test_service2.reg to registry. On Windows you need
to reboot after. Run test_service with this command (in cmd):
>net start test_service
C:\testserv.log will be created. On Wine this file will be empty. But on WinXP
it will contain "error 0".
If you run test_service2.exe manulally on Wine it will create empty
testserv.log but on WinXP it will contain "error 1063".
This is because Wine`s StartServiceCtrlDispatcher terminates a process and does
not return.
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http://bugs.winehq.org/show_bug.cgi?id=17234
Summary: mcm2: graphical glitches and extreme lag while in menu
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Both the demo and the retail version of Motocross Madness 2 suffer from an
extreme lag in mouse movement while in the application's menu. The screen
reacts as if there were only one refresh every two seconds. The mouse is
jerky. OTOH, during game play, FPS and responsiveness seem normal (from what I
can tell from just a little testing).
The menu graphics are mostly correct, with these anomalities:
- There is no refresh, i.e. if anoyther window shadows part of it, the region
becomes black. More precisely, when the mouse if moved over those black areas,
a tiny rectangle the size of the mouse pointer is restored. Clickable icons
are restored in full as the mouse hovers over them.
- Each time the mouse passes over one of the buttons in the main menu (with the
chains), the whole background screen darkens. I don't know whether this is
normal for lack of comparison with MS-Windows. However, the mouse moving over
the background restores it to the original, lighter tune.
- More precisely, mouse movement is fine in the menu until it passes over one
clickable area. Then it stops for a second. After that, the button and tooltip
appear highlighted / refreshed.
Switching from one menu to another causes like a 5 second lag until the mouse
moves again, even though the new screen is displayed somewhat earlier.
- In Ubuntu Hardy, unlike Intrepid, there are major graphical glitches in the
display (see screenshot): More and more black horizontal lines cover the
display each time the mouse moves over one of these buttons. (With wine-1.0.1
colored vertical lines are randomly displayed instead).
In Ubuntu Intrepid, this does not happen.
Hmm, might be gone since 1.1.14, I just saw only a single erroneous line today.
- The application manages to limit the mouse to its window even though my
setting in winecfg ought to disable this behaviour.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(112,27)
is the logline accompanying this behaviour (which some other applications also
exhibit). Using Alt-Tab *and* wild mouse movements it typically can escape.
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http://bugs.winehq.org/show_bug.cgi?id=33055
Bug #: 33055
Summary: Fishdom 2 crashes during the initial loading stage
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.playrix.com/download/pc/fishdom-2/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 83761d20a8654a616b557ecdb2869436beae7f95
Created attachment 43695
--> http://bugs.winehq.org/attachment.cgi?id=43695
terminal output
This is the game from bug #27733.
When you start the game from the launcher, it crashes after the logo screen,
just when the 'loading...' screen should appear.
The strange is that if you launch the game with a working Wine version (e.g.
1.4.1), allow it to load to the menu, exit the game, upgrade the wineprefix to
a recent version and restart the game, then the crash will no longer occur.
The result of the regression test:
83761d20a8654a616b557ecdb2869436beae7f95 is the first bad commit
commit 83761d20a8654a616b557ecdb2869436beae7f95
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Apr 18 20:51:26 2012 +0200
d3d8: Get rid of IDirect3DBaseTexture8Impl.
Steps to reproduce the problem with the trial version:
1. download and install the demo.
2. start it with fishdom.exe. In the launcher click on <Play trial version>
button, skip the Playrix logo screen by pressing the left mouse button...this
is where the game crashes.
Fedora 18
Nvidia 250 / driver 313.18
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http://bugs.winehq.org/show_bug.cgi?id=27468
Summary: QQ International crashes on attempted login
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarrodbagwell(a)gmail.com
Created an attachment (id=35120)
--> (http://bugs.winehq.org/attachment.cgi?id=35120)
A terminal dump of what WINE was doing while installing and attempting to login
to QQ International
When attempting to login into QQ International, the following occurs:
1. There is no issue with typing in your user ID number.
2. When clicking the cursor into the password field, about 2 seconds later QQ
International crashes, generating it's own QQ error code and asking if it can
send a debug report to Tencent.
3. QQ can be restarted successfully, but the process repeats itself if you
click in the password entry field.
In the attachment I have a dump of the terminal data. The data covers the
installation and first attempted login of QQ International.
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http://bugs.winehq.org/show_bug.cgi?id=12599
Summary: Photoshop CS2 image windows don't paint fully on multi-
monitor setups
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)undefinedfire.com
On a multi-monitor setup with different resolutions Photoshop CS2 image windows
do not paint anything below the height of the smallest resolution monitor (May
be related to another bug where CS2 panels refuse to be moved below the same
height).
This bug is repeatable on .59 from source on Arch Linux but it did not occur in
the .59 (K)Ubuntu binary package. Both were on the same machine with mostly
identical software installed: KDE 3.5, KWin, nVidia graphics (Latest driver in
Arch, whatever version is default in Ubuntu) using TwinView. Both setups had
identical display configurations.
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http://bugs.winehq.org/show_bug.cgi?id=24758
Summary: World of Warcraft 4.0.0.1: Crashes at in-game patch
download screen
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henrik(a)enblom.eu
Created an attachment (id=31290)
--> (http://bugs.winehq.org/attachment.cgi?id=31290)
Error output
After getting the 4.0.0.1 patch downloaded, installed and launched I login then
it seams the game needs another patch so the in-game patch downloader screen
comes up, the download % does not go up and after 1-2 sec wow crashes with the
error:
wine: Unhandled page fault on read access to 0x0000012d at address 0x732de4
(thread 0009)
Looking at the forums I see that Im not the only one affected by this.
http://forum.winehq.org/viewtopic.php?t=9909
novus@gala:~$ uname -a
Linux gala 2.6.32-25-generic #44-Ubuntu SMP Fri Sep 17 20:05:27 UTC 2010 x86_64
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=17812
Summary: Enemy Territory: Quake Wars EditWorld: Freezes on
startup
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://www.splashdamage.com/node/229
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weblionx(a)gmail.com
Created an attachment (id=20057)
--> (http://bugs.winehq.org/attachment.cgi?id=20057)
Console log
Open the SDK Launcher (wine sdklauncher.exe)
Set paths to appropriate directories
Choose mod for development
Select "editWorld" from the tools list
Click on "Launch SDK"
editWorld launches, the splash screen show, the individual windows open behind
it, then the program freezes. It repeats "
err:ntdll:RtlpWaitForCriticalSection section 0xa03444 "?" wait timed out in
thread 001f, blocked by 002c, retrying (60 sec)
" until it is terminated.
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http://bugs.winehq.org/show_bug.cgi?id=12294
Summary: Warhammer 40K: dark crusade - Lag when not playing
Product: Wine
Version: 0.9.5.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterofnebulahfrost(a)hotmail.com
In the game, whenever there is a non-playing scene, the graphics lag terribly,
while the sound is ok. This can be seen almost everywhere, for example:
1) the intro
2) the intro to the single player campaign (which is done using the game
engine)
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http://bugs.winehq.org/show_bug.cgi?id=33255
Bug #: 33255
Summary: 1.5.2 regression - IRCXPro crash (DL link included)
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doc(a)fotona.de
Classification: Unclassified
IRCXpro is a fairly old IRC daemon. I now tried to update the Wine version that
it runs on. I have been using an 1.4 version and now updated to 1.5.25
There is a fairly old IRC daemon that seems to have stopped working with 1.5.2
of Wine.
Version wine1.5.1 and earlier there were no issues running this program. I have
noticed this bug when upgrading from an 1.4 version to 1.5.25.
I tried various versions until i figured this issue first appears with 1.5.2
1.5.1 is the last version the program does not crash.
Steps to reproduce the issue:
- Download the trial from
http://downloads.yahoo.com/software/windows-web-tools-ircxpro-s9216
- Install.
- Enter same random data. Installation and setup of the server is quite simple.
- Do not install as NT service.
- Ignore the error at the end of the installation. The company that programmed
this doesn't exist anymore, so does their server the installer tries to connect
to.
- Run IRCXPro.exe (the daemon)
The daemon runs in windows tray. In 1.5.2 the server actually runs, too,
however it crashes after a few seconds. There is no crash dialog shown. 1.5.1
and earlier versions worked without any issues (i tested a lot versions before
i narrowed down to 1.5.2)
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http://bugs.winehq.org/show_bug.cgi?id=31631
Bug #: 31631
Summary: HaoZip 2.2 crashes in a 64-bit WINEPREFIX
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://storage2.dobreprogramy.pl/akcesoria/haozip_v2.2
.6302.multi_(dobreprogramy.pl).exe
OS/Version: Linux
Status: NEW
Keywords: download, source, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41597
--> http://bugs.winehq.org/attachment.cgi?id=41597
Wine 1.5.12 console output
HaoZip 2.2 crashes in a 64-bit WINEPREFIX.
Workaround is setting WINEARCH=win32
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http://bugs.winehq.org/show_bug.cgi?id=25376
Summary: Supreme Commander 2 requires d3dx9_36
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
The game complains about the following :
fixme:d3dx:ID3DXConstantTableImpl_SetVector (0x57c7040)->(0x21c260, 0x1,
0x1f7eec0): stub
fixme:d3dx:ID3DXConstantTableImpl_SetVector (0x57c7040)->(0x21c260, 0x1,
0x1f7eea8): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x10077400, 4224, 0x1f7fa74):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
mscodescan does not reveal anything else.
winetricks d3dx9_36 is a workaround
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http://bugs.winehq.org/show_bug.cgi?id=28273
Summary: Unhandled page fault while installing some 64-bit
IE7/IE8 DLLs
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36225)
--> (http://bugs.winehq.org/attachment.cgi?id=36225)
Terminal output
Regsvr32.exe crashes with an unhandled page fault while trying to install some
of the 64-bit DLLs (browseui.dll, shdocvw.dll, urlmon.dll) installed by IE7 and
IE8 x64. The 32-bit versions can be installed without this problem. Minimal
steps to reproduce:
1. Change the reported Windows version to Windows 2003 in winecfg
2. Run the installer, and manually kill cmd.exe after a lot of
"err:setupapi:..." lines are printed in the terminal to work around bug 28213
3. Run wineboot
4. Run WINEDLLOVERRIDES=urlmon=n wine64 regsvr32 /i urlmon.dll
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http://bugs.winehq.org/show_bug.cgi?id=19242
Summary: Red Alert 3: Crash when loading new campaign
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Created an attachment (id=22262)
--> (http://bugs.winehq.org/attachment.cgi?id=22262)
Results of regression test
Steps to reproduce: Install Red Alert 3 (I used Wine version 1.1.8 due to
unrelated issues). Load the application and do not apply any patches. Create
a new Soviet campaign and click through until the campaign loads. The program
will display the loading splash screen, the loading bar will fill to 97%, then
the application will crash before the user sees the map. Regression test
output is attached. I also note that some people have gotten it to work on
versions subsequent to 1.1.23, so there may be something system-specific.
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http://bugs.winehq.org/show_bug.cgi?id=33374
Bug #: 33374
Summary: Dragon Age Awakening : no cinematics sounds and no
characters voice sound
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Sound work well in Dragon Age Origins, but in Dragon Age Awakening, I don't
have cinematic voice sounds (music) and also don't have the voice sounds from
characters others than main character.
Tried to add patch 1.04 and 1.05 but didn't fix the problem.
It seems the extension installs some voice files which are not detected.
How can I get this in debug output ? (I guess it's not related to dsound, alsa
or directsound, but missing files)
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http://bugs.winehq.org/show_bug.cgi?id=30609
Bug #: 30609
Summary: I wanna be the Boshy: only smallest screen resolution
works
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 40062
--> http://bugs.winehq.org/attachment.cgi?id=40062
Debugger output
When I select a resolution which is not the smallest some parts of the display
will be cut away. In the moment I change resolution the debugger shows a
wglSwapIntervalEXT fail.
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http://bugs.winehq.org/show_bug.cgi?id=29884
Bug #: 29884
Summary: plugplay.exe crashes on exit (Exception frame is not
in stack limits)
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
Classification: Unclassified
When I do:
(64bit Wine)
- start Wines notepad.exe
- type some characters
- exit the program, answer without saving
after notepad has finished, I get:
err:seh:call_stack_handlers invalid frame 2410f0 (0x142000-0x240000)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
wine client error:13: write: Ungültiger Dateideskriptor
err:seh:call_stack_handlers invalid frame 2410f0 (0x142000-0x240000)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
wine client error:13: write: Ungültiger Dateideskriptor
err:ntdll:RtlDeleteResource Deleting active MRSW lock (0x130b8), expect failure
The crash seems to happen in plugplay.exe.
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http://bugs.winehq.org/show_bug.cgi?id=15991
Summary: Road Wage demo crashes when starting a mission
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.download.com/Road-Wage-2000-demo/3000-7519_4-
10243518.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17190)
--> (http://bugs.winehq.org/attachment.cgi?id=17190)
Road Wage backtrace
After starting the game and selecting the various requested game choices, when
trying to start a mission, the game ends up crashing. I possess:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 177.80
for my particular configuration.
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http://bugs.winehq.org/show_bug.cgi?id=30554
Bug #: 30554
Summary: Regression: Mass Effect 2 only renders a black screen
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
This weekend I installed ME2 since long time, and when ran with 1.5.2 found
that the game draws the screen as a black foreground, but it doesn't crashes,
as the cursor is correctly drawn and if I click in the right place the game
starts, as I can hear the character interacting, but still nothing is drawn.
Since it worked in the past under the same hardware (directx9c capable), I did
a regression test and the result are the following ones from Matteo Bruni:
6e6a917617ab79a309e123a0207995b574bc59ea
7254f5e661598a148dd61d008338fd69c49a7ebc
5f2c6b3c8289bb71ad3baf62c66b56b776adb671
8af1c6ee19200d572f9c0311efb1bc41717ff112
095a9a68937a04949a04d707f81fe7b3d75840b0
If I revert those, the problem dissapear even on the following wine versions
like 1.3.32/33, but on more recent ones the code changes too much and it fails
to compile.
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http://bugs.winehq.org/show_bug.cgi?id=33004
Bug #: 33004
Summary: Easy-PC V16 crashes in pcb editor
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)jle.co.uk
Classification: Unclassified
Created attachment 43613
--> http://bugs.winehq.org/attachment.cgi?id=43613
Backtrace file
Easy-PC pcb editor crashes when editing. Wine V1.4.1 running on Kubuntu Linux
64bit.
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http://bugs.winehq.org/show_bug.cgi?id=23510
Summary: Google Talk error dialog when opening
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://dl.google.com/googletalk/googletalk-setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Created an attachment (id=29351)
--> (http://bugs.winehq.org/attachment.cgi?id=29351)
Console output from opening google talk
When google talk is started after it is installed, a regression causes a dialog
box to be shown with the following message:
"Google Talk encountered an internal error, and must now close. Ok to report
this error to Google?"
Closing the dialog causes the application to exit.
I did a regression test and found the following commit caused the regression.
Reverting the commit fixes the issue.
8c06ed96aeb737e5596e190efe785a2c2c97237e is the first bad commit
commit 8c06ed96aeb737e5596e190efe785a2c2c97237e
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Dec 7 14:54:33 2009 +0100
mshtml: Improved OleDocumentView_UIActivate implementation.
Google talk should at least open without an error, although bug 3254 prevents
it from keeping a stable connection after logging in, and bug 5162 prevents a
lot of text from being shown.
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http://bugs.winehq.org/show_bug.cgi?id=31251
Bug #: 31251
Summary: A new beginning and Deponia does not save
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 41047
--> http://bugs.winehq.org/attachment.cgi?id=41047
Save Issue
In "a new beginning" and in "Deponia", which are both from the same company
Daedalic Entertainment, you can save in the game, but the result is not visible
and if you restart the game it seemed not to be saved at all (no option to
load). (see screenshot). However you can click continue which will continue
from where you left. Wierd bug. I haven't really an test debug output which
points to something...unless you guys can give me a parameter which i can use
in this case. More then one people are having the same issue, in fact, the
screenshot is from a friend of mine who runs into the same issue.
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http://bugs.winehq.org/show_bug.cgi?id=33451
Bug #: 33451
Summary: Cannot install KindleForPC (Japanese version)
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maverick6664(a)gmail.com
Classification: Unclassified
HI all!
Title says it all. I'm running wine-1.4.1 on Gentoo x86 (cpu is core2duo) in
32bit mode, but KindleforPCinstaller fails to install; it doesn't even ask my
account. Wine tells to attach the backtrace, so I attach it to this message.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=16629
Summary: Win32 console doesnt display graphic chars properly
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)gknw.de
Win32 console apps dont display graphic chars properly;
here are some screenshots to show what I mean:
app on Win32:
http://www.gknw.net/test/wine/rdb_grafic_win32.png
app on Wine:
http://www.gknw.net/test/wine/rdb_grafic_wine.png
Another Win32 console app which shows up same font issue is rconip;
for testing self you can download it from here:
http://rconip.sourceforge.net/
if you launch it with 'wine rconip.exe' the first screen already shows this
same issue ...
I checked also wine registry settings and found there some probably strange
things which at least dont comply with Wine docu; f.e.:
localhost\HKEY_CURRENT_USER\Console\FontSize is set to 0x00f008 although docu
at:
http://www.winehq.org/docs/winedev-guide/x3500 - Table 8-5. Console registry
settings
says its default is 0x0c08; also from this docu the FaceName should have no
default while my registry has it set to 'Fixedsys'.
Manually changing FaceName or FontSize doesnt make any difference, and afer
wine or wineconsole has run the original values are automatically restored.
It somehow seems to me that perhaps signed chars (7-bit) are used instead of
unsigned chars (8-bit) which kills all graphic chars ...??
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http://bugs.winehq.org/show_bug.cgi?id=33441
Bug #: 33441
Summary: problems with several directX games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dcelso(a)gmail.com
Classification: Unclassified
Lastest git version code crashes with several directX games. For Example, in
dota2 the IDE works well, but when you try to play the screen is block.
I tried go back 14 commits before and the result executabe works perfectly.
So the problem is on the changes of 19 April.
The last good commit that do that this game work is
2 days ago Sam Edwardsgdi32: Prevent possible buffer overflows in get_glyph_o..
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http://bugs.winehq.org/show_bug.cgi?id=12286
Summary: regression: sound: first fragmented, now the ends are
chopped off
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wkresse.de
CC: m.b.lankhorst(a)gmail.com
Since 0.9.40 I am having problems with sound playback. The application is the
Arindal MMORPG-Client (http://www.arindal.com/), but it uses standard QuickTime
to play sound (installed QuickTime 7.2.0.240).
The first regression was introduced in 0.9.40. Before that, sound was playing
fine. With 0.9.40, sound would no longer be played continuously, but all the
sounds (in my case the sound effects of the game) were played fragmented and
choppy.
A git bisect shows that this is the problematic commit:
a7d6ed8ea65260f62f1762b05c496bee0944e6a1 is first bad commit
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
Based on a patch by Peter Dons Tychsen.
:040000 040000 736eca236d0ebae24b5688d44afdce594884fc8a
86bc67d2716bb82bb35154daa77411f4240d3705 M dlls
The second regression (or partial fix of the first regression?) was introduced
in 0.9.41. Since then, sounds will play continuously again, but very often (not
always) the ends of the sound are chopped off (the last 0.2 seconds or
something like that), so that very short sounds are no longer played at all,
especially if many or multiple sounds are played in short succession. In
addition, sometimes fragments of the "missing" sound bits are played at a later
point, for example, when another sound starts playing.
Git bisect where this occured:
976f56d6c0f7bb6c2248412a3b66935d87924e60 is first bad commit
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 8 16:36:46 2007 +0200
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
:040000 040000 b01d7c5c953beee04fe3761828a380f96b4e0b8a
4d7ea3068c00fed65cffcaed24aa95e980ae5dd8 M dlls
Unfortunately, I cannot test whether this has been fixed after 0.9.50, since
Arindal will no longer run in current wine versions due to bug #11989.
If you want to test this with Arindal, you can get a free demo account here:
http://www.arindal.com/cms/content/view/69/121/lang,de/
Ubuntu 7.10 on AMD Athlon(tm) XP 1600+
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http://bugs.winehq.org/show_bug.cgi?id=33440
Bug #: 33440
Summary: iexplore.exe detected as Trojan Horse by BitDefender
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matahari_random(a)hushmail.com
Classification: Unclassified
Created attachment 44248
--> http://bugs.winehq.org/attachment.cgi?id=44248
snapshot of BitDefender Antivirus detecting wine iexplore.exe as Trojan Horse.
BitDefender Antivirus detects iexplore.exe as Trojan Horse since wine 1.5.27.
This has not happened on earlier releases of wine. When I chose to delete the
said file, it has not affected my normal usage of wine applications like Office
and Plants vs. Zombies. I chose not to remove iexplore.exe on the latest wine
1.5.28 installed on my system.
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http://bugs.winehq.org/show_bug.cgi?id=27666
Summary: The game can't start probably by an wine error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dibujosgraffiti(a)gmail.com
The executable has encountered an problem, an it can not start (it is closed by
wine), and the message says that if the error does not occur in Windows,
report this bug here.And I have attempted many things, but neither is the
solution.
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http://bugs.winehq.org/show_bug.cgi?id=33418
Bug #: 33418
Summary: League of Legends: In-Game chat invisible
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox(a)luxx-area.de
Classification: Unclassified
Hey folks,
overall League of Legends is running quite awesome through wine. 80-100fps at
lowest Detail settings in 1920x1200.
Issue:
When being in an actual game the in-game chat is invisible. However, the
timestamps and names are displayed without problems, just the actual
text-messages are not visible.
When opening the chat-input you can see what you type but just the moment when
you hit enter and the message is being send - the text disappears, only
timestamp and name are displayed in the chat-log.
Steps to reproduce:
Start the game, join/create a game, press "enter" to open the chat-input, type
a message and press "enter" again to send it. Message is not displayed in chat.
System:
Intel i5-2500k
24GB DDR3
Asus P8Z68-V Pro Gen3
Nvidia GTX660ti
Crucial M4 256GB
OS:
ArchLinux x64 with XFCE4 + compton open-gl compositor
Wine:
Wine 1.5.28 with some lol-specific Patches. Downloaded and Compiled from here:
https://aur.archlinux.org/packages/wine-lol/
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http://bugs.winehq.org/show_bug.cgi?id=30817
Bug #: 30817
Summary: DVD Shrink 3.2.0.15 Fails to Load After Ubuntu 12.04
x64 Upgrade (Wine 1.4x - 1.5.5)
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntu(a)ozzyfrank.com
Classification: Unclassified
Created attachment 40356
--> http://bugs.winehq.org/attachment.cgi?id=40356
Backtrace for DVD Shrink 3.2 Failure to Load
As the title says, the final version of DVD Shrink (3.2.0.15) stopped working
after upgrading my Ubuntu 64-bit system to 12.04. Wine was at v1.4x, then I
manually upgraded to 1.5.2, to no avail. I was hoping the latest update to
1.5.5 might have fixed it, to no avail. I've attached a backtrace, so hopefully
you can sort this out, as DVD Shrink was working fine until this upgrade (or at
least relatively - I was used to having to shut it down after each disc before
it crashed itself).
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http://bugs.winehq.org/show_bug.cgi?id=4486
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2013-04-22 21:13:23 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=26364
Summary: All Airborne Assault series games are unbearably slow.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
The bug has appeared recently. Game is extremely slow (while it's possible to
move mouse normally, the time passes in game tens of time slower). There are
short sounds of working HDD while the game plays.
There are no error messages.
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http://bugs.winehq.org/show_bug.cgi?id=19640
Summary: Anno1503 intro mission: can't move the ship, though
selected
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
this is a dividing of bug #19632 into different errors
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- while mouse movements towards the screen border will move the view,
it was not possible to move the ship, though being selected
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http://bugs.winehq.org/show_bug.cgi?id=15920
Summary: Switching to an interlaced video mode (in some games)
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sandburg(a)netcourrier.com
I'm (still) using a CRT screen.
The only one resolution set in my config file (/etc/X11/xorg.conf) is 1024x768
85Hz non interlaced - 24 bits color
In some games (list below), I set the resolution to the one of my settings
(1027x768) and I obtain this resolution BUT interlaced. (And I don't want that)
I guess to obtain a non-interlaced refresh, but in place of that... it is
interlaced.
This appends in 2 games :
Wakfu
World of Goo
What really surprises me, is that I know the source code of Wakfu (I am
developper by Ankama) and I know the resolution asked to the interface tier is
not interlaced.
So I think it comes from Wine...
Extract of xorg.conf :
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "0"
Option "metamodes" "1024x768 +0+0; nvidia-auto-select +0+0"
EndSection
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http://bugs.winehq.org/show_bug.cgi?id=31621
Bug #: 31621
Summary: SlingPlayer 2 refuses to install in Windows XP mode
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
SlingPlayer 2 refuses to install in Windows XP mode claiming that XP SP2 is
required. Setting Vista mode works around this.
This is a recent regression and works fine in Wine 1.5.6.
I cannot currently perform a bisect but will hopefully have the results soon.
Console output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f4,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=33417
Bug #: 33417
Summary: Unhandled page fault on read access to 0x00193000 at
address 0x7fbb0ac94428 (thread 0029)
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Classification: Unclassified
wine: Unhandled page fault on read access to 0x00193000 at address
0x7fbb0ac94428 (thread 0029), starting debugger...
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 28 on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ole:CoRevokeClassObject COM was not initialized
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "heap.c: main process heap
section" wait timed out in thread 002c, blocked by 0029, retrying (60 sec)
This happens if trying to install the update of the "WISO Steuersparbuch",
located on
http://update.buhl-finance.com/hotline/db/9/WISOSteuersoftware2013Update208…
It happens if I call after download:
wine WISOSteuersoftware2013Update208261.exe
The exception appears both with wine-1.5.28 (compiled from source on my box),
but it happens too on Fedora-19 with the packages:
wine-alsa-1.5.27-1.fc19.x86_64
wine-1.5.27-1.fc19.x86_64
wine-fonts-1.5.27-1.fc19.noarch
mingw64-wine-gecko-1.9-1.fc19.noarch
wine-openal-1.5.27-1.fc19.i686
wine-systemd-1.5.27-1.fc19.noarch
wine-capi-1.5.27-1.fc19.i686
wine-tahoma-fonts-1.5.27-1.fc19.noarch
wine-tahoma-fonts-system-1.5.27-1.fc19.noarch
wine-small-fonts-1.5.27-1.fc19.noarch
wine-wow-1.5.27-1.fc19.x86_64
wine-ldap-1.5.27-1.fc19.i686
wine-system-fonts-1.5.27-1.fc19.noarch
wine-filesystem-1.5.27-1.fc19.noarch
wine-common-1.5.27-1.fc19.noarch
wine-cms-1.5.27-1.fc19.x86_64
wine-cms-1.5.27-1.fc19.i686
wine-symbol-fonts-1.5.27-1.fc19.noarch
wine-mono-0.0.8-1.fc19.noarch
wine-core-1.5.27-1.fc19.x86_64
wine-twain-1.5.27-1.fc19.x86_64
wine-pulseaudio-1.5.27-1.fc19.i686
wine-courier-fonts-1.5.27-1.fc19.noarch
wine-marlett-fonts-1.5.27-1.fc19.noarch
wine-pulseaudio-1.5.27-1.fc19.x86_64
wine-capi-1.5.27-1.fc19.x86_64
wine-desktop-1.5.27-1.fc19.noarch
wine-openal-1.5.27-1.fc19.x86_64
wine-core-1.5.27-1.fc19.i686
wine-wingdings-fonts-1.5.27-1.fc19.noarch
wine-twain-1.5.27-1.fc19.i686
wine-ms-sans-serif-fonts-1.5.27-1.fc19.noarch
mingw32-wine-gecko-1.9-1.fc19.noarch
wine-ldap-1.5.27-1.fc19.x86_64
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http://bugs.winehq.org/show_bug.cgi?id=30780
Bug #: 30780
Summary: Winrar won't work X Error of failed request: BadValue
(integer parameter out of range for operation)
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: razielsasy(a)hotmail.com
Classification: Unclassified
winrar works good on wine 1.3 but in 1.4 and 1.5 won't work.
The program installs and opens normally but compressing or decompressing any
file, simply turn off. Here is the log from the terminal
fixme:ieframe:taskbar_list_SetProgressValue iface 0x7a800, hwnd 0xc011e,
ullCompleted 0, ullTotal 1 stub!
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 149 (RENDER)
Minor opcode of failed request: 34 (RenderCreateLinearGradient)
Value in failed request: 0x0
Serial number of failed request: 20411
Current serial number in output stream: 20478
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http://bugs.winehq.org/show_bug.cgi?id=24693
Summary: Installing AutoCAD R14
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dasmith(a)electronicaidesdesign.com
I have a question. What causes a "write: Bad file descriptor" error 423? I have
been trying to install AutoCAD R14 with wine-1.3.2-1mdv2008.1.i586.rpm with
this "write: Bad file descriptor" error. I have ran winetricks corefonts tahoma
before trying to install AutoCAD R14. The following text is displayed during
the AutoCAD R14 install setup.exe execution:
TMP=/home/davids/tmp
G_FILENAME_ENCODING=@locale
PYTHONPATH=/usr/lib/ooo-2.4/program:/usr/lib/ooo-2.4/program
QTLIB=/usr/lib/qt3/lib
DBUS_SESSION_BUS_ADDRESS=unix:abstract=/tmp/dbus-ApXglrrekP,guid=4dad5d9a99a163fdac7a9cf34cb093cb
LC_CTYPE=en_US.UTF-8
LESSOPEN=|/usr/bin/lesspipe.sh %s
PKG_CONFIG_PATH=/usr/lib/qt4/lib/pkgconfig:/opt/kde4/lib/pkgconfig:/usr/lib/qt4/lib/pkgconfig:/opt/kde4/lib/pkgconfig
DESKTOP=kde
BROWSER=/usr/bin/www-browser
DISPLAY=:0
META_CLASS=powerpack
LADSPA_PATH=/usr/lib/ladspa/
LC_TIME=en_US.UTF-8
MDV_MENU_STYLE=mandriva
LC_NAME=en_US.UTF-8
COLORTERM=
_=/bin/env
WINEPREFIX=/home/davids/.wine-acadr14
wine client error:1e: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7e1b76d9
wine client error:1e: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7e1b76d9
wine client error:1e: write: Bad file descriptor
[davids@dasmith ~]#
WINEPREFIX=/home/davids/.wine-acadr14 is a copy of
.wine/drive_c/windows/system32
I just tried removing wine-1.3.2-1mdv2008.1.i586.rpm and reinstalled
wine-1.1.32-1mdv2008.1.i586.rpm and tried again to install AutoCAD R14 but the
same "write: Bad file descriptor" error 423 occurred again. I had successfully
installed AutoCAD R14 a few months ago through wine and now I can't seem to do
it.
Any ideas or suggestions to try?
Thank you,
David A. Smith
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http://bugs.winehq.org/show_bug.cgi?id=15867
Summary: Warhammer D3D Screen Flip.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zirous(a)gmail.com
In Warhammer Online the frame will flip upside down for about a second, and
goes back to normal. This bug happens every x frames, or around once a minute.
Cloud Warhammer Online # uname -a
Linux Cloud 2.6.25-gentoo-r7 #1 SMP Tue Sep 9 12:56:42 Local time zone must be
set--see zic m x86_64 Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GenuineIntel
GNU/Linux
Graphics Card: 280 GTX, 177.80 DV.
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http://bugs.winehq.org/show_bug.cgi?id=29791
Bug #: 29791
Summary: Rayman 1 game doesn't start
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ASTUR_DOSMIL(a)hotmail.com
Classification: Unclassified
I can't play Rayman game for windows 95/98 an Me with the windows 98
configuration, it never starts.
I'm using Ubuntu 11.10 Oneric Ocelote with Linux kernel 3.0.0-16-generic, Gnome
3.2.1.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=29057
Bug #: 29057
Summary: Latest update caused the Now You're Cooking program
not to work under Wine any more.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whuebl(a)hotmail.com
Classification: Unclassified
Within the past several days, I activated my paid for Now You're Cooking
database program version 5.88 in the process of activation, am message came up
to wait a moment while Wine updated. After that neither the 5.88 nor the 5.87
version works. Fortunately, I have backups for my nearly 1/2 million recipes,
but it looks like I will be going back to my Windows Laptop to use this program
rather than on my Linux desktop under Wine. Help?
Oh, what happens now is the program loads but when the screen comes up, nothing
works when you click on it. And sometimes you cannot even see the cursor!
TIA,
Bill
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http://bugs.winehq.org/show_bug.cgi?id=19641
Summary: Anno1503: quitting the game does not reset to the
graphical conditions of my system
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
this is an addition for bug #19632
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several graphical problems and i wanted to end the game again. It was
possible to find the exit icon and push it.
As a result from this i see many patternes, that interfere with each other.
Being a little lucky in that chaos i made it to logout successfully :-).
Logging in again has changed the positions of my desktop plasmoids - more to
the upper left corner. Guess that is due to a different resolution of anno from
my system (1900x1200) - not being resetted.
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http://bugs.winehq.org/show_bug.cgi?id=33437
Bug #: 33437
Summary: The Mirror Lied 2.0: Unable to create bitmap
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
When clicking on some items after the intro, an error message box is shown
saying:
"Script 'ASM' line 688 RGSSError occured
Unable to create Bitmap"
Console log is:
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
fixme:win:EnumDisplayDevicesW ((null),0,0x80d448,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x806bc8,0x00000000), stub!
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x12a7f8 stub!
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http://bugs.winehq.org/show_bug.cgi?id=33412
Bug #: 33412
Summary: QQ International 1.6 crashes while input password
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangendoucg(a)gmail.com
Classification: Unclassified
Hi folks,
Howto:
0.download QQ international;
1.install;
2.cd to .wine/drive_c/Program\ Files/Tencent/QQIntl/Bin, $ wine QQ.exe
While click on the password input window, it crashes.
It's free to download.
$ sha1sum QQIntl1.61.exe
6cd9042f591a7b140e3216df2851c9b7a436be34 QQIntl1.61.exe
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http://bugs.winehq.org/show_bug.cgi?id=30199
Bug #: 30199
Summary: After update from 1.3 to 1.4 there is no hardware in
Ultima Online
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zzbkmzz(a)gmail.com
Classification: Unclassified
I used Ubuntu 11.10 (natty) and wine 1.3 from PPA. Everything works fine, but
after updated it to 1.4 (PPA) Ultima Online started to work very slow. I have
laptop with optimus. Bumblebee installed and configured.
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http://bugs.winehq.org/show_bug.cgi?id=33416
Bug #: 33416
Summary: winecfg fails; wineboot fails; open_mountmgr failed to
open mount manager
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Wintershade(a)gmail.com
Classification: Unclassified
Arch Linux x86_64; clean (i.e. new) 64-bit wineprefix, wine 1.5.28.
When I try to run winecfg, the terminal spits out the following:
$ winecfg
wine: created the configuration directory '/home/wintershade/.wine'
err:process:start_wineboot failed to start wineboot, err 1359
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
err:winecfg:WinMain failed to restart 64-bit
L"C:\\windows\\system32\\winecfg.exe", err 1359
err:winecfg:open_mountmgr failed to open mount manager err 2
The last line appears when I try opening the "Drives" tab in winecfg. The
"Drives" tab has nothing but a message:
"Failed to connect to the mount manager, the drive configuration cannot be
edited."
Works without problems on wine 1.5.27.
Works without problems on a 32-bit wineprefix, new or used.
Works without problems on a previously made 64-bit wineprefix, which was used
in the meantime. I have a previously made 64-bit wineprefix in which I have
installed a few games with "platinum" rating. That one works flawlessly.
However, when I try making a new wineprefix with wine 1.5.27, and then
accessing it via winecfg, winecfg crashes.
so... steps to reproduce:
1. install wine 1.5.28
2. start winecfg within a fresh 64-bit prefix
3. check the terminal output and the "Drives" tab in the winecfg window.
tested with wine 1.5.28 (Arch Linux package) and the last night's git version
(AUR package)
I'm terribly sorry I can't give much more information, but I really don't have
the time to do the bisection atm.
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http://bugs.winehq.org/show_bug.cgi?id=29246
Bug #: 29246
Summary: nhl 09 exe cannot opens and runs. In windows xp and 7
it runs normally. I have wine 1,3 29. But it coluldnt
open and run in previous versions of wine (1.3 15,
1.22 1.1
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pacecomir(a)hotmail.com
Classification: Unclassified
NHL09 does not open. In windows it opens and run normally (nhl09 exe) It is
properly installed.
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http://bugs.winehq.org/show_bug.cgi?id=33373
Bug #: 33373
Summary: Cannot Install Tera Rising
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eli(a)orbsky.homelinux.org
Classification: Unclassified
I'm getting an error when I try to install Tera Rising
Error Number:0x80040708
Description: Unable o create required engine components, check whether you
have appropriate privileges to create COM components
Setup will now terminate.
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http://bugs.winehq.org/show_bug.cgi?id=15929
Summary: Warhammer Online flicker.
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: modemmisuser(a)gmail.com
All screens, from the login screen, through the publisher/developer logs, to
character select, have major flicker. Sometimes, the screen will actually go
black for 2-20 seconds, then come back. Other times it's just slow flicker,
especially when moving the mouse to interact.
Wine 1.1.7 with the "model fix" patch. Ubuntu 8.10. Video card is an HD4870X2
with proprietary ATI drivers.
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http://bugs.winehq.org/show_bug.cgi?id=19632
Summary: Anno1503: ship is mirrored, animals drag traces
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gorgonz(a)web.de
There are different errors. I will try to report them:
AMD 9750 Quad, ATI HD 4850, OpenSUSE 11.1, KDE4.3
Game is Anno 1503, not yet a patch
- Installation of game ok
- winecfg:mount cd, set audio:alsa ok
- start game ok
- select intro mission ok
Now are several problems
- the ship is mirrored (top is done) - very funny
- A bird drags traces, while flying over the sea
- click into the outline map and then you suddenly see a lot of animals
moving around (in the sea)
- from the traces you will see, that their origin is in islands (green, brown)
- while mouse movements towards the screen border will move the view,
it was not possible to move the ship
All together: the game can't be played
Hope, this helps ;-)
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http://bugs.winehq.org/show_bug.cgi?id=14148
Summary: La-Mulana crashes during specific boss attack
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=4511
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=14408)
--> (http://bugs.winehq.org/attachment.cgi?id=14408)
Console error log.
La-Mulana crashes during the boss fight with the boss Tiamat, when she uses her
hair attack (pictured in this video: http://www.youtube.com/watch?v=aTevN1yVk6U
, around 0:45.) It does not occur every time; it seems to happen when her hair
runs into an enemy or the player. The game also becomes slow and slow to
respond during the hair attack. (And the winner for weirdest bug description
goes to...)
The error messages indicate the crash is occuring in the ddraw DLL. A sprite
collision problem, maybe?
I am using some DLL overrides; La-Mulana crashes at startup unless I do so. The
DLLs overridden are dsound,dmime,dmusic,dmloader,dmsynth,dmband,dmfile, and
dmstyle (though La-Mulana does not use all these).
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http://bugs.winehq.org/show_bug.cgi?id=17287
Summary: Water Surface Effect does not work
Product: Wine
Version: unspecified
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
In the game shaiya, if you go under graphical options and turn Water Surface
Effect two things happen:
*The water itself dissappears, so it just looks like grass.
*Some bushes and plants can be seen through other objects, for example, if I
stand behind a wall, I can still see the grass on the other side.
As long as this effect isn't on, those two bugs are no longer present.
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http://bugs.winehq.org/show_bug.cgi?id=30479
Bug #: 30479
Summary: Lego Racers 1 Critical bug
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ya.ilya12(a)yandex.ru
Classification: Unclassified
The Lego Racers 1 Game non runner.
Console output
wine: Unhandled page fault on write access to 0x00200072 at address 0x7bc48b08
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc48b08
How fix this problem???
PS. I am from Russia and bad know English language.
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http://bugs.winehq.org/show_bug.cgi?id=25718
Summary: Click on Audio tab in Winecfg do error
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
After update from Wine 1.3.4 to 1.3.11 I get an error when click on Audio tab
in Winecfg. This is a video (4,5 Mb)
http://narod.ru/disk/2940274001/wine1.3.11-bug.mkv.html .
Wine was build without GStreamer support
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http://bugs.winehq.org/show_bug.cgi?id=33411
Bug #: 33411
Summary: QQ International can't input account number.
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangendoucg(a)gmail.com
Classification: Unclassified
Hi folks,
Howto:
0.download QQ international;
1.install;
2.cd to .wine/drive_c/Program\ Files/Tencent/QQIntl/Bin, $ wine QQ.exe
Here I can't input account/ID number.
Well, winetricks riched20 can workaround it.
It's free to download.
$ sha1sum QQIntl1.61.exe
6cd9042f591a7b140e3216df2851c9b7a436be34 QQIntl1.61.exe
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http://bugs.winehq.org/show_bug.cgi?id=22834
Summary: Call of Juarez Black Screen
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Black Screen when i launch the game.
I tried differents options in "Wine regedit"and older wine versions
I installed d3dx9 with winetricks and added 2 .dll in System32 folder :
xapofx1_1.dll
X3DAudio1_4.dll
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http://bugs.winehq.org/show_bug.cgi?id=16026
Summary: Midi music does not play in Perfect Cherry Blossom demo
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
Created an attachment (id=17242)
--> (http://bugs.winehq.org/attachment.cgi?id=17242)
Messages from the console when running the game.
The Perfect Cherry Blossom demo seems to have a limited soundtrack compared
with the full version- just sounds and MIDI versions of the first 3 levels.
Under Windows XP, music comes on instantly when you switch from WAV to MIDI
under BGM options. On Linux, there is no music from the demo. You can get the
music to play by having a copy of the full soundtrack, and placing that file in
the game directory.
I'm running Kubuntu 8.04.1.
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http://bugs.winehq.org/show_bug.cgi?id=33386
Bug #: 33386
Summary: Map is black on resolutions bigger than 640x480 in
Gruntz
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Classification: Unclassified
When 800x600 or 1024x768 resolution is set in Gruntz the map is black. Only
Gruntz are visible, this makes game unplayable. Bug occurs both in wine 1.4 and
1.5.28. On 1.2 it works fine, so obviously it's a regression.
Steps to reproduce:
1. Buy Gruntz or download demo -
http://download.cnet.com/Gruntz-demo/3000-2119_4-10026065.html
2. Install it
3. Apply resolution patch (there's a bug in game that prevents changing
resolution in in-game options) -
http://gooroosgruntz.proboards.com/index.cgi?board=GFAQs&action=display&thr…
4. Run game on virtual desktop
5. Start game on any map
6. Map is black, only Gruntz are visible
My graphics card is Nvidia GeForce GTX 550 Ti, I'm using Nvidia proprietary
driver version 319.12
My OS is Kubuntu 12.10, I removed pulseaudio and installed alsa+dmix instad of
it to get working sound in wine.
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http://bugs.winehq.org/show_bug.cgi?id=31528
Bug #: 31528
Summary: Left 4 Dead 2 display freezes when KDE KWin desktop
effects are enabled
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fossphreak(a)gmail.com
Classification: Unclassified
Launched Left 4 Dead 2. KDE desktop effects were turned on before launching.
Noticed that Left 4 Dead 2 did not display anything during game startup
(neither Valve intro or the game intro or menu) - however, the background music
and sound was being played. Turned off desktop effects and then the game menu
showed up immediately - the game in itself was running fine, only the display
froze.
Turned on desktop effects again, and the game display froze once again. If I
moved my mouse over the menu options, I could hear the sound that indicates the
mouse hovering over an option, but the display did not update (the menu option
over which I was hovering did not turn white). Turned off desktop effects and
the display immediately unfroze.
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http://bugs.winehq.org/show_bug.cgi?id=32286
Bug #: 32286
Summary: Built in iexplore crash when visiting elespectador.com
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 42610
--> http://bugs.winehq.org/attachment.cgi?id=42610
Console output
In a clean wineprefix I tried to visit el espectador.com using wine iexplore
and it crashed before loading the page. I'm attaching the crash log.
Before the crash it asked me if I wanted to install flash but i declined it.
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http://bugs.winehq.org/show_bug.cgi?id=19285
Summary: Galactic Civilizations 2 v. 1.0D Digital:Bonus Pack
doesn't work
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.galciv2.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22322)
--> (http://bugs.winehq.org/attachment.cgi?id=22322)
Results of regression tests for bug 1
This is regression.
1) Game crashes when I click the "New game" menu.
2) Game crashes directly after starting new game.
3) Fonts render incorrectly (quad boxes after end of sentences).
There are regression test results in attachments for every bug.
Reverting the patch 1 helps.
I can't revert patch 2.
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http://bugs.winehq.org/show_bug.cgi?id=33419
Bug #: 33419
Summary: World of Warcraft 64 bit crashes on world load
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 44221
--> http://bugs.winehq.org/attachment.cgi?id=44221
Error log at crash time
Seems to be a regression, however I'm unable to test that properly (for now)
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http://bugs.winehq.org/show_bug.cgi?id=23262
Summary: Beer Tycoon crashes on exit
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
The game Beer Tycoon crashes on exit, when the user clicks to quit the game.
I installed Beer Tycoon from the original CD-ROM. Running the installed
Beer_Tycoon.exe in Wine 1.2rc3 shows an error, the same as mentioned in bug
23033. I suspect that error is copy-protection-related, so I downloaded a
no-CD-patched executable from
http://m0002.gamecopyworld.com/games/pc_beer_tycoon.shtml
Using that, the game crashes on exit. Run Beer_Tycoon.exe. Click Play when the
window appears. Wait for the logo screens and at the title screen click the
rightmost glass of beer to quit. Wine shows a Program Error dialog box.
Console output prior to clicking the glass is
$ wine Bier_Tycoon.exe
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x110fc8 0
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:wininet:InternetAttemptConnect Stub
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
;;;;;;fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting
On clicking to quit, the console output starts with
wine: Unhandled page fault on read access to 0x00000001 at address 0x1 (thread
0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000001, invalid program
stack in 32-bit code (0x00000001).
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http://bugs.winehq.org/show_bug.cgi?id=33405
Bug #: 33405
Summary: Archicad 15 selection fence and marquee doesn't show
correctly
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xsitian(a)gmail.com
Classification: Unclassified
Archicad 15 selection fence and marquee doesn't show correctly when use wine
buildin gdiplus.dll. If use windows native gdiplus.dll, it works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=22895
Summary: program encountered a serious problem and needs to
close
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yairsaumeth(a)yahoo.com
CC: yairsaumeth(a)yahoo.com
the application Saint, administrative software, could not finish the
installation and the program, SAINTDeltmp.exe could not run resulting its
termination. it says this can be caused by a problem in the program or a
deficiency in Wine. thank you for your help. very greatfull. can be downloaded
from here http://68.168.137.42/~saintnet/download/InstallAdmonEntVzla.exe.
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http://bugs.winehq.org/show_bug.cgi?id=18657
Summary: Motocross Madness 2 Demo: picture quality in menus
changes as mouse moves
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: aric(a)codeweavers.com
I know that Aric Stewart's commit prior to wine-1.1.3:
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 is first bad commit
commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Jul 30 10:01:08 2008 -0500
wined3d: Rework surface Blt a bit to only lock the part of the destination
surface being drawn to.
was already associated with several regressions, e.g. bug #15056, some of which
have been fixed since, e.g. bug #12766. Here's a new one, with a possibility
that this commit just puts the nail on something that was broken long
before[*].
Since Aric's commit, Motocross Madness Demo 2 shows:
a) the scene pictures as if downsampled to 8 bits instead of 16/32
in both the terrain selection view as well as
the motorcycle selection view in the garage.
b) and an extra horizontal garbage line near the bottom of the screen.
What's been fixed again since Aric's commit, as of wine-1.1.22:
c) the mini-TV pop up animation to select stunt/motocross etc. mode in the
initial menu.
Please compare the AppDB screenshot
http://appdb.winehq.org/appimage.php?iId=14073 with my own in bug #17234,
comment 6 at http://bugs.winehq.org/attachment.cgi?id=21343 to see a) and b)
These defaults are visible in wine-1.1.21 both with an Intel Xorg driver in
Ubuntu as well as with an NVidia 9400 chip in MacOS X.
[*] The color artifacts may be explained as follows, considering the earlier
build d4d133f032389f54a45e6c8397a932f0ac47b432
Go to the "single player race event" menu. The scene seems well drawn in 16 or
32 bit depth. However, as the mouse moves to the top 3 tabs, the scene view
darkens and looses colours. It looks very much like it was turned into an 8bit
picture. and exactly like after Aric's patch. Moving the mouse over it restores
the original variety of colours underneath, a "mouse lighting" effect I
described in bug #17234.
So an 8/16 bit depth mismatch could explain the observed change of colours.
Hence it is not the case that the later commit from Aric broke everything. It
just made the situation degrade, by displaying an 8bit-lookalike picture right
from the beginning.
Let's focus on a) and b) here and on the (supposedly) distinct mouse lag issue
in bug #17234. Both the trial and the retail version of MCM2 are affected, but
the demo is downloadable (40MB).
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http://bugs.winehq.org/show_bug.cgi?id=22472
Summary: Avinaptic Emulation don't start
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toniboni88(a)gmail.com
I've received this error (image in attachment) when try start emulation on
Avinaptic for Windows.
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http://bugs.winehq.org/show_bug.cgi?id=19891
Summary: d3dim, rasdlg, resutils: warning: import library
doesn't export anything
Product: Wine
Version: 1.1.28
Platform: Macintosh
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found this while compiling on ppc. Strangely though, no warning on x86_64 (at
least, that I've noticed).
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http://bugs.winehq.org/show_bug.cgi?id=33433
Bug #: 33433
Summary: Fetion IM crashed after opening a chat dialog
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 44237
--> http://bugs.winehq.org/attachment.cgi?id=44237
terminal output
0. download the Installer from
http://download.fetion-portal.com/Fetion2013_January.exe
$ sha1sum Fetion2013_January.exe
2c43264ea9a9862431e3bf2fbb12bdb8ef1bc1de
1. wine Fetion2013_January.exe
2. winetricks cjkfonts
3. cd ~/.wine/drive_c/Program\ Files/China\ Mobile/Fetion
wine Fetion.exe
4. login, and click on anyone to start chatting
5. Fetion crashed after that
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http://bugs.winehq.org/show_bug.cgi?id=15871
Summary: Morrowind: Vertex pipeline replacement breaks rendering
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefan(a)codeweavers.com
Morrowind version 1.2.0722 used.
Ingame scene rendering is complelty broken, it just shows a black screen.
Non-ingame menu is partially broken (going to attach screenshots).
Opening the main menu ingame works (it shows), also the character menu. Also
going to do some shots for these.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=19004
Summary: Windows Live Messenger 8.5 installer fail to start
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?displa
ylang=en&FamilyID=7a1aae73-48cc-4f7a-b445-0487bd5e84ef
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=21895)
--> (http://bugs.winehq.org/attachment.cgi?id=21895)
Console output
After doing wine WLinstaller.exe the installer just fail silently without
showing any error.
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http://bugs.winehq.org/show_bug.cgi?id=8013
--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-21 11:44:29 CDT ---
Still in wine 1.5.28.
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http://bugs.winehq.org/show_bug.cgi?id=4490
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #34 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-21 10:50:07 CDT ---
The application installs and runs well in wine 1.5.28, I'm not able to login
but I guess it has something to do with protocol changes.
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http://bugs.winehq.org/show_bug.cgi?id=33432
Bug #: 33432
Summary: WinAmp
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr.daryl.townsend(a)googlemail.com
Classification: Unclassified
Created attachment 44236
--> http://bugs.winehq.org/attachment.cgi?id=44236
Detailed information on crash report - backtrace.
Unhandled exception: unimplemented function msvcr90.dll.bsearch_s called in
32-bit code (0x7b839cf2).
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http://bugs.winehq.org/show_bug.cgi?id=29697
Bug #: 29697
Summary: Winamp [5.623]: Application crashes at startup with
classic Skin
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slancha(a)iol.it
Classification: Unclassified
Created attachment 38533
--> http://bugs.winehq.org/attachment.cgi?id=38533
debug log
Winamp Lite 5.623 crashes as soon as it is started. Wine crash window is
displayed. Not using any special or custom skin, just the classic one.
Debug log suggests that function msvcr90.dll.bsearch_s is not implemented.
Download link: http://www.winamp.com/media-player/all (Free download link)
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http://bugs.winehq.org/show_bug.cgi?id=33351
Bug #: 33351
Summary: Wine-15.27 GCC-4.8 x86_64 compilation issues:
[-Wformat=] [-Wint-to-pointer-cast] errors / wine64
is somewhat broken (ie: winecfg crashes in 64bit
prefix).
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: triplesquarednine(a)gmail.com
Classification: Unclassified
Created attachment 44117
--> http://bugs.winehq.org/attachment.cgi?id=44117
wine64 gcc-4.8 errors: [-Wformat=] [-Wint-to-pointer-cast]
Using GCC-4.8.0(release) when compiling wine(64) highlights some errors in
Wine's code... Areas affected; ntdll(signal_x86_64.c), jscript(string.c),
oleaut32(tmarshal.c) and setupapi(devinst.c) ...
I've attached snippets of all of the errors in compilation (affecting above
files), rather than including the full log, for convenience.
winecfg now crashes on my machine/ 64bit prefix(compiled with gcc-4.8), while
with my old package (compiled with gcc-4.7.3), wine64 works as expected - so i
have downgraded for now.
I won't bother with crash log from winecfg ~ because GCC has already pointed
out the issue, i think.
cheerz
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http://bugs.winehq.org/show_bug.cgi?id=23323
Summary: World of Warcraft crashes upon login after 3.3.5
patch.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nephyrin(a)nephyrin.net
Today's 3.3.5 patch from blizzard seems to have KO'd WoW on all my systems. As
this is a required patch, this effectively reduces WoW to garbage status
(assuming its not just me).
Immediately after entering login information, a illegal instruction error
occurs. This may be related to the introduction of Blizzard's "RealID" system,
which uses a 'Battle.net.dll' that is known from Starcraft 2 Beta to have
anti-debugging measures in it. The patch that was created for SC2 to work
around this does not work in my case.
I ran a +relay trace and generated a 4G (!!) log file, the last 5000 lines of
which are here:
http://www.infernalsoul.net/Junk/Dump/5000.log
The illegal instruction occurs at line 2492. I could be mistaken, but it looks
like it is indeed attempting anti-debugging nonsense immediately before the
error. I am recompiling wine on an older GCC version (using Arch linux/AUR
packaging scripts which are basically just ./configure && make) to rule out
those issues, but this could take a while.
Let me know what else I can do to be of assistance
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http://bugs.winehq.org/show_bug.cgi?id=24928
Summary: WoW 4.x D3D: Water Detail and Sunshafts cannot be
enabled fully in d3d9
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.aaron.christie(a)gmail.com
CC: wine-bugs(a)winehq.org
As the bug summary says. They do not require dx11 mode to be fully enabled. I
am able to run "Ultra" water detail and "High" sunshafts on my install of
windows XP 32bit. The dx11 renderer has no visual difference from dx9.
The options menu reports that they are disabled for "Graphics related reasons".
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http://bugs.winehq.org/show_bug.cgi?id=26571
Summary: WoW 4.x D3D: High quality water is broken
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Since bug 24928 is closed, water quality higher than Fair can be enabled.
However it's completely broken.
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=8653
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-20 14:07:42 CDT ---
Still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=28808
Bug #: 28808
Summary: Blizzard's BETA Opt-In fails to transmit the results
on 64-bit WINE version
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svippy(a)gmail.com
Classification: Unclassified
Blizzard's BETA Opt-In (for games such as Diablo 3) fails to accurately send
the results gathered from the system on a 64-bit version.
After some tries (trying newer and older versions), I tried compiling a 32-bit
version, and found that it suddenly worked.
My assumption is thus that 64-bit WINE does no correctly support SSL
transmission, as it is that that Blizzard relies on to send to their site,
because I tested HTTP, and it worked, but HTTPS did not (even for other sites).
The workaround - for now - is to use the 32-bit version if you use a 64-bit
system. This is disappointing, however.
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http://bugs.winehq.org/show_bug.cgi?id=28162
Summary: Battle.net System Check fails to send data
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
See:
http://forum.winehq.org/viewtopic.php?p=61774
Confirming
Terminal output upon clicking send:
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
err:wininet:NETCON_secure_connect SSL_connect failed: 12038
fixme:process:GetLogicalProcessorInformation (0xe0e3bc,0xe0e3b8): stub
fixme:process:GetLogicalProcessorInformation (0xe0e3bc,0xe0e3b8): stub
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AleXoundOS(a)ya.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |AleXoundOS(a)ya.ru
--- Comment #148 from AleXoundOS(a)ya.ru 2013-04-20 03:53:48 CDT ---
The bug still exists in wine-1.5.27.
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http://bugs.winehq.org/show_bug.cgi?id=9190
--- Comment #25 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-19 23:54:57 CDT ---
Still a bug in current wine?
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fox6x6x6(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fox6x6x6(a)gmail.com
--- Comment #38 from fox6x6x6(a)gmail.com 2013-04-19 11:45:29 CDT ---
Still present in 1.5.28
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fox6x6x6(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fox6x6x6(a)gmail.com
--- Comment #21 from fox6x6x6(a)gmail.com 2013-04-19 11:39:59 CDT ---
In wine 1.5.28 the program doesn't crash anymore (at least for me).
Could somebody please confirm and close the bug?
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fox6x6x6(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fox6x6x6(a)gmail.com
--- Comment #18 from fox6x6x6(a)gmail.com 2013-04-19 11:35:22 CDT ---
For the OEM Font the following fixme message appears:
fixme:font:freetype_SelectFont Untranslated charset 255
I don't know if this is important; just wanted to inform you.
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http://bugs.winehq.org/show_bug.cgi?id=4666
--- Comment #53 from ax 34noff <otaku(a)rambler.ru> 2013-04-19 03:55:36 CDT ---
(In reply to comment #47)
> (In reply to comment #42)
> > > the copied ntdll.dll, etc.
> > Are they availabel anywhere online?
> In pirate torrents only i think...
ANY file can be just Googled
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.reflexive.com/Je |http://www.gamefront.com/fi
|welQuest2.html |les/Jewel+Quest+2+Demo/;681
| |5915;/fileinfo.html
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http://bugs.winehq.org/show_bug.cgi?id=33387
Bug #: 33387
Summary: Wizard101 launcher throws up error message and fails
to load Ravenwood News
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
CC: jacek(a)codeweavers.com
Classification: Unclassified
Created attachment 44178
--> http://bugs.winehq.org/attachment.cgi?id=44178
Wizard101 launcher terminal output
The Wizard101 launcher now most of the time throws up a message that "an error
has occurred" and asking if I want to report it. The problem is minor, because
clicking "No" closes the dialog and I can then log in and play the game
normally, though the "Ravenwood News" never loads.
The regression test identified commit cde372700c8c1fc66f727c66d1852d33aaa70794,
but reverting that commit does not fix the problem. However, when I tested
wine-1.5.27-116-gcb1998a and wine-1.5.27-117-gcde3727 several times, going back
and forth between them, the problem consistently appeared with the latter and
not with the former.
The line
ient/BankA/WizardLauncher.exe: ath.c:193: _gcry_ath_mutex_lock: Assertion
`*lock == ((ath_mutex_t) 0)' failed.
appears in the console output whenever the problem occurs, and is not there
when it doesn't.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #38 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-14 19:35:17 CDT ---
Still a bug in current wine?
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> 2013-04-14 14:39:54 CDT ---
(In reply to comment #12)
> It would be a good to close as ABANDONED
Agreed.
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http://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-14 01:52:34 CDT ---
Still a bug in current wine?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-14 01:00:30 CDT ---
It would be a good to close as ABANDONED
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http://bugs.winehq.org/show_bug.cgi?id=33266
Bug #: 33266
Summary: http://wiki.winehq.org/ responding 500 Internal Error
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oiaohm(a)gmail.com
Classification: Unclassified
UTC 1:52 PM noticed this happening.
--Message--
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to
complete your request.
Please contact the server administrator, admin(a)lattica.com and inform them of
the time the error occurred, and anything you might have done that may have
caused the error.
More information about this error may be available in the server error log.
--end message--
I think the message is also buggy. Nothing done this end to cause it.
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http://bugs.winehq.org/show_bug.cgi?id=28289
Summary: Rotated text is sometimes mirrored and looks as if it
was backwards
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mozga(a)trimen.pl
Created an attachment (id=36249)
--> (http://bugs.winehq.org/attachment.cgi?id=36249)
badly rotated text example
I`m trying to use an older version SpinWorks 2.54 NMR software under Wine in
Linux and everything works OK, except printing. Namely, the values of
under the spectrum are backwards or mirrored (example attached). They should
have been 1.000 and 3.287
Both physical and virtual printers give this behavior. Same both wine 1.2.2 and
1.3.15.
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http://bugs.winehq.org/show_bug.cgi?id=33032
Bug #: 33032
Summary: Add a test VM with no sound card
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
There are tests that fail when there is no sound card. These should detect that
condition and skip instead.
Here is a list for future reference:
dmloader:loader
loader.c:76: Test failed: InitAudio failed: 88780078
loader.c:77: Test failed: Didn't get IDirectMusic pointer
loader.c:78: Test failed: Didn't get IDirectSound pointer
loader.c:82: Test failed: CreateStandardAudioPath failed: 88781226
loader.c:83: Test failed: Didn't get IDirectMusicAudioPath pointer
loader.c:103: Test failed: Download failed: 80004003
loader.c:110: Test failed: PlaySegmentEx failed: 88781170
loader.c:111: Test failed: Didn't get IDirectMusicSegmentState pointer
loader.c:114: this is the last test seen before the exception
loader: unhandled exception c0000005 at 0040180F
winmm:capture
capture.c:647: found 0 WaveIn devices
capture.c:651: Test failed: waveInMessage(DRVM_MAPPER_PREFERRED_GET) failed: 2
winmm:wave
wave.c:1408: found 0 WaveOut devices
wave.c:1412: Test failed: waveOutMessage(DRVM_MAPPER_PREFERRED_GET) failed: 2
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http://bugs.winehq.org/show_bug.cgi?id=33370
Bug #: 33370
Summary: The new Wiki theme renders badly in Firefox 10
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Created attachment 44159
--> http://bugs.winehq.org/attachment.cgi?id=44159
Screenshot of the wiki in Iceweasel 10
The new Wiki theme renders pretty badly in Iceweasel 10 (Firefox 10.0.12).
Unfortunately this is still Debian Testing's official browser :-(
See the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=32003
Bug #: 32003
Summary: Properly account for WineTestBot errors
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Sometimes a test cannot be run on a Windows VM for a reason internal to
WineTestBot rather than due to the patch author. This can be due to a
WineTestBot bug or due to an administrator error. For instance:
* A Linux VM that got declared as a Windows one.
* TestAgentd was not started on the VM.
* The VM is not reachable because it has the wrong IP address or some such.
In those cases WineTestBot entirely reports something like this in the log:
* Can't copy exe to VM (Bad IP address)
* Child process died unexpectedly (Linux VM used as a Windows one)
And yet on the summary page it shows 'completed - 0 failures'. Instead the
summary page should either show something like 'completed with errors - 0
failures' or 'completed - 1 failures' so one knows something is wrong.
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http://bugs.winehq.org/show_bug.cgi?id=7163
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
CC| |nerv(a)dawncrow.de
--- Comment #21 from André H. <nerv(a)dawncrow.de> 2013-04-13 16:32:43 CDT ---
closing
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http://bugs.winehq.org/show_bug.cgi?id=28098
Summary: cannot connect to server
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vixie05(a)gmail.com
the program game.exe has encoutered a serious problem andd need to close. we
are sorry for the inconvenience
this can be caused by a problem in the program or deficiency in wine.
----------that is error that is showing in my window
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http://bugs.winehq.org/show_bug.cgi?id=25809
Summary: YouTube Downloader needs the IE Download Dialog
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=32890)
--> (http://bugs.winehq.org/attachment.cgi?id=32890)
Console output.
YouTube Downloader requires the file download dialog that comes with Internet
Explorer, otherwise (with the native shdocvw library in use, since
shdocvw.DoFileDownload() is not yet implemented) clicking the Download button
will result in the app silently failing to move forth.
Installing Internet Explorer supplies the download dialog, which allows YouTube
Downloader to function properly.
I've attached the console output from opening the application, hitting the
download button, and exiting (which results in what seems to be a harmless
crash).
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http://bugs.winehq.org/show_bug.cgi?id=32686
Bug #: 32686
Summary: Source games and multicore rendering
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
When source based games have multicore rendering enabled that have a slight to
significant boots to performance in games but cause graphics glitches.
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http://bugs.winehq.org/show_bug.cgi?id=33023
Bug #: 33023
Summary: Steam Client Window: one pull down menu is opened
underneath main window
Product: Wine
Version: 20050930
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Classification: Unclassified
Created attachment 43644
--> http://bugs.winehq.org/attachment.cgi?id=43644
Pull-down menu - incorrectly popped underneath main Steam client GUI
Using Arch (64-bit) + KDE 4.10. Syswow64 Wineprefix. This behaviour was
observed and reported by user Zeb in the comments on the AppDB page for Steam.
As one of the maintainers of the Steam client I chose to investigate further
(since I could replicate the problem he reported).
In the stable release of Wine (1.4.1). The pull-down menu to select between
Tools, All Games, etc. is correctly popped up over the main Steam Client
window.
In the current Git master (as above). This pull-down menu is popped underneath
the Steam Client window. This behaviour is best seen in the Small Mode (View
menu). The menu is popped under the main window and can be seen sticking out
from underneath. I can click on the visible edge of the menu to give it focus.
See screenshots for clarification.
I performed a Git bisection between Wine 1.4 and the Wine Git master:
ea07c310ecfee6b301e7af8413760eb446e6f184 is the first bad commit
commit ea07c310ecfee6b301e7af8413760eb446e6f184
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Sep 4 13:34:15 2012 +0200
Bob
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http://bugs.winehq.org/show_bug.cgi?id=33355
Bug #: 33355
Summary: Family Tree Maker 2012 crashes when trying to start
program
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44126
--> http://bugs.winehq.org/attachment.cgi?id=44126
terminal output
Running Family Tree Maker 2012 results in crash.
Note: winetricks dotnet40 is needed to work around bug 33352.
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http://bugs.winehq.org/show_bug.cgi?id=33231
Bug #: 33231
Summary: Wiki: Trouble sending notification emails
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
I don't know if this was a one-shot problem, a recurrent one or if it's still
broken. On the 2013/03/10 and the 2013/03/15, saving Wiki pages was very very
slow. It did complete but showed the following message:
Status of sending notification mails:
[en] fracting: Connection to mailserver 'mail.lattica.com' failed: (101,
'Network is unreachable')
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http://bugs.winehq.org/show_bug.cgi?id=32740
Bug #: 32740
Summary: Source Insight : Unable to launch source insight as it
crashes
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ravi_kandagal1(a)yahoo.co.in
Classification: Unclassified
I am using Ubuntu 12.04 . I have installed Wine 1.5 .
I followed below steps :
1)Right click on Source Insight exe and selected "Open with wine program
loader"
2) Then i installed the Source Insight
3) After installation is done , it shows as "Finished"
4) When i click finish button , Source Insight tries launch , but fails with
the error.
I have attached the backtrace.txt ... Please refer to that for an issue ..
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http://bugs.winehq.org/show_bug.cgi?id=31653
Bug #: 31653
Summary: Spin Tires (march 2012) fixme:win:EnumDisplayDevicesW
((null),0,0x32f3e0,0x00000000), stub!
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dreago(a)live.com
Classification: Unclassified
Created attachment 41613
--> http://bugs.winehq.org/attachment.cgi?id=41613
wine output
The game complained about missing "X3DAudio1_7.dll". I used winetricks to
install directx but it didn't work, I then manually placed that .dll into the
game directory next to the executable in
~/.wine/drive_c/Program Files (x86)/Oovee/Spin Tires/
and the game threw these errors...
Wine Version 1.5.12
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http://bugs.winehq.org/show_bug.cgi?id=33316
Bug #: 33316
Summary: DirectInput fails when GetMessage is not called
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlinuxro(a)yahoo.com
Classification: Unclassified
Created attachment 44066
--> http://bugs.winehq.org/attachment.cgi?id=44066
a patch for wine-1.5.27
IDirectInputDevice2::GetDeviceData fails to return keyboard events if the
calling application does not continue pumping its message queue
(PeekMessage/GetMessage). That is because IDirectInputDevice2 is implemented
using a WH_KEYBOARD_LL hook and that hook is implemented inside of wine's
normal event processing.
This problem makes Star Wars: X-wing Alliance unplayable because the user must
press the "space" key before a mission starts and that event is never
delivered. Some of the other Star Wars spaceflight games are also affected.
They hang in some menus while waiting for input.
I recommend adding a call to PeekMessage in GetDeviceData and have attached a
patch which does that. X-wing Alliance becomes playable with this patch.
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http://bugs.winehq.org/show_bug.cgi?id=8854
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
--- Comment #87 from André H. <nerv(a)dawncrow.de> 2013-04-13 16:23:25 CDT ---
(In reply to comment #86)
> *** Bug 33316 has been marked as a duplicate of this bug. ***
there's also a patch in Bug 33316
keep in mind that patches are not picked up from bugzilla
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http://bugs.winehq.org/show_bug.cgi?id=32722
Bug #: 32722
Summary: Pathologic: visual glitches when flashlight turned on
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/162269/160000/fileinfo/Patho
logic-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43177
--> http://bugs.winehq.org/attachment.cgi?id=43177
terminal output
After a long pause (that was bug #28743) the game Pathologic is working again,
with a minor graphical glitch though.
When the player turns on the flashlight in the game, strange yellowish
artefacts are flashing across the screen. Those artefacts don't always appear
however: if the player is inside a house and the flashlight is turned on, the
lights are okay.
When the player is standing outdoors those flashing artefacts are usually
present.
It looks as if this depends on what textures/objects are nearby.
Unchecking the graphical option 'detail objects' in the configuration tool
makes this bug disappear (probably because disabling this option removes many
objects as well as textures from the game).
The problem can be reproduced with the demo version as well. The demo version
contains several saved games (both indoors and outdoors).
Steps to reproduce the problem with the demo version:
1. create a new wineprefix and install the demo
2. winetricks wmp9 quartz devenum
3. start the demo with ..bin/Final/Game.exe. On first launch the configuration
tool appears, make sure the option 'detail objects' is enabled.
4. press <Esc> to skip videos, in the menu choose <Load game> and select one of
the available saved games.
5. when the game is loaded press <f> to turn on the flashlight. Move the mouse
to turn around and you should see the visual glitches.
Nvidia 250 / driver 304.64
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http://bugs.winehq.org/show_bug.cgi?id=33300
Bug #: 33300
Summary: plants vs zombies
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simpson.josh21(a)yahoo.com
Classification: Unclassified
I am trying to figure out how to get plants vs zombies [full edition] to load
using wine windows program loader. I am using an emachine but have ubuntu 12.04
lts as an o.s. I am not too tech savvy, and am teaching myself as I go. Please
help me if you can.
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http://bugs.winehq.org/show_bug.cgi?id=33291
Bug #: 33291
Summary: Path environemtn variable has been set up wrong.
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.merchant(a)gmail.com
Classification: Unclassified
Attempting to get Brothers Keeper working on Wine, and discovered that a
previous person had run vbrun, so I did the same, with the following result:
peterm@peterm-desktop:~$ winetricks vbrun60
Executing w_do_call vb6run
Executing load_vb6run
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f5f0,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\windows\\profiles\\peterm\\Temp\\IXP000.TMP\\MSVBVM60.DLL" ->
L"C:\\windows\\system32\\MSVBVM60.DLL"
fixme:ole:DllRegisterServer stub
------------------------------------------------------
vb6run install completed, but installed file
/home/peterm/.wine/dosdevices/c:/windows/system32/MSVBVM60.DLL not found
------------------------------------------------------
I note there is no separator between the two paths given, so I think this is
why my program will not run correctly. How do I correct my path variable? The
file msvbvm60 is present in the correct place.
Thanks,
Peter M.
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http://bugs.winehq.org/show_bug.cgi?id=33294
Bug #: 33294
Summary: Vietcong: Crash on customizing the player
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Going into the multiplayer menu and clicking on the "Player" entry to customize
the skin will result in a crash.
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http://bugs.winehq.org/show_bug.cgi?id=33293
Bug #: 33293
Summary: Vietcong: Crash on creating a single player game
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Trying to create any variant of a single player game will result in a crash.
The loading bar does fill a little but then the game just exits.
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http://bugs.winehq.org/show_bug.cgi?id=19852
Summary: AsyncHttpEndRequestProc was called twice
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leeight(a)gmail.com
AsyncHttpEndRequestProc -> HTTP_HttpEndRequestW -> HTTP_GetResponseHeaders
was called twice, which cause my application crashed.
the attachment is my debug log, and the temporary solution is
change AsyncHttpEndRequestProc like this
static void AsyncHttpEndRequestProc(WORKREQUEST *work)
{
struct WORKREQ_HTTPENDREQUESTW const *req = &work->u.HttpEndRequestW;
http_request_t *lpwhr = (http_request_t*)work->hdr;
TRACE("%p\n", lpwhr);
if(lpwhr->lpszRawHeaders == NULL){ // add this line
FIXME("[%p]call HTTP_GetResponseHeaders", (lpwhr));
HTTP_HttpEndRequestW(lpwhr, req->dwFlags, req->dwContext);
} // add this line
}
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http://bugs.winehq.org/show_bug.cgi?id=32662
Bug #: 32662
Summary: Can't easily add CC for emails in commit descriptions
Product: WineHQ Bugzilla
Version: 3.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
When I report regressions in wine, I usually need (at least I believe I do) to
CC commit author. The most obvious way would be see commit message and put
email from there into CC field. But in reality Bugzilla seems to try to match
this email with some internal list and often fails to find any match, making me
wonder how that author can be CC'ed. I try various changes in the entry field,
including "Firstname Lastname <email(a)host.com>", which fails, "Firstname
Lastname email(a)host.com", which also fails, some others, and finally find out
that I just have to enter "Firstname Lastname" for Bugzilla to match something.
And in this case it appears that email is completely different from that
specified in commit message.
Is it OK? Also, shouldn't one be able to CC anyone to bug, not only those who
are registered in Bugzilla match list?
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http://bugs.winehq.org/show_bug.cgi?id=31807
Bug #: 31807
Summary: Alllow longer VM descriptions
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The size of the existing VM description field should be increased or a 'long
description' field should be added so there is enough room to document exactly
how a VM/test configuration was configured: emulated hardware, software that
was added, locale and other configuration changes.
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http://bugs.winehq.org/show_bug.cgi?id=26920
Summary: Forum: replies from mailing list users show the full
email address of the person quoted
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
A mailing list user complained that his full email address was showing up in
posts on the forum. Looking at the thread he linked to, it happened because
someone on the mailing list quoted something from his email in their reply, and
his email address was thus copied into the body of the message, which was
posted in full on the forum. In the same posts on the mailing list archives,
the "@" in all email addresses are changed to "at", even ones in the body of
the message. If possible, something similar should probably be done to incoming
email bound for the forum.
Forum thread showing the problem:
http://forum.winehq.org/viewtopic.php?p=46237&sid=000dc479ce03c0592827269f4…
Mailing list archive version of a post from that thread:
http://www.winehq.org/pipermail/wine-users/2010-July/075147.html
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http://bugs.winehq.org/show_bug.cgi?id=32004
Bug #: 32004
Summary: A missing summary line is an error
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
When a test crashes utterly it does not output the summary line. WineTestBot
then shows 'No test summary line found' as the summarized log.
But the Jobs list will still show 'completed - 0 failures' for that job instead
of 'completed 1 - failures'.
The case of a timeout should be tested / verified too.
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http://bugs.winehq.org/show_bug.cgi?id=20324
Summary: Update Wine Wiki to new website theme
Product: WineHQ.org
Version: unspecified
Platform: All
URL: http://wiki.winehq.org/
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
CC: jnewman(a)codeweavers.com
The Wine Wiki looks badly out-of-place compared to the rest of winehq.org.
Wiki source: http://wine.cvs.sourceforge.net/viewvc/wine/wiki/
While we're at it, maybe we should move the Wiki source to
http://source.winehq.org/git/ as well.
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http://bugs.winehq.org/show_bug.cgi?id=20447
Summary: Pro evolution soccer 2010: crashes and hangs randomly
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vertigo.rus(a)gmail.com
Created an attachment (id=24296)
--> (http://bugs.winehq.org/attachment.cgi?id=24296)
thats the only output I get when the game crash, same when it just "hangs" and
wine error pops out
Pro evolution soccer 2010 crashes and hangs randomly
It happens sometimes when choosing stuff in menu (in all menus randomly)
sometimes during gameplay, sometimes when starting match and sometimes when
ending match and going to main menu.
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http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
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http://bugs.winehq.org/show_bug.cgi?id=33330
Bug #: 33330
Summary: Guild Wars 2: Some graphics options are greyed out in
wine 1.5.22.
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zdbiohazard2(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 62f22dd4e3ab4f4b21f8e6b571fd7f9ba3547020
Guild Wars 2 has a few options in the graphics configuration that can only be
enabled if the system meets some unstated requirements (High-quality world and
character textures). In wine 1.5.21, they work as expected, and the game itself
runs remarkably well at maximum quality on my system. Starting with wine
1.5.22, the options are greyed out, and the game runs terribly even at low
quality.
I have a hunch that the game is not detecting my 64-bit system and is falling
back to 32-bit, as the options in question are known to only be available in
64-bit Windows.
I bisected the regression down to commit
62f22dd4e3ab4f4b21f8e6b571fd7f9ba3547020, and reverting that commit makes it
work fine in both 1.5.22 and 1.5.27 (didn't test other versions.)
Note: Guild Wars 2 requires the Awesomeium patch to function completely
(unrelated to graphics options), and I made sure to do the testing without it,
just in case.
Also, I ran across a this forum thread while working on this, so it's not just
me seeing this problem: http://forum.winehq.org/viewtopic.php?f=8&t=18172
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http://bugs.winehq.org/show_bug.cgi?id=32735
Bug #: 32735
Summary: Stellarium 10.2 does not load under WiNE 1.4 (worked
before upgrade to 1.4)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wd0cuj(a)juno.com
Classification: Unclassified
Created attachment 43196
--> http://bugs.winehq.org/attachment.cgi?id=43196
DEBUG run after failure while loading STELLARIUM
Stellarium 10.2 used to run under WINE. Upgraded to WINE 1.4 and now the
Stellarium program does not load. Something in WINE changed.
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http://bugs.winehq.org/show_bug.cgi?id=33150
Bug #: 33150
Summary: PS3 gamepad problems in Assassin's Creed: Revelations
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Actually, i try to play at ACR with my PS3 gamepad. The pad is automatically
recognized by wine so i don't need to add the joystick in regedit (even if i
add it, the problem persist).
I tried my gamepad with an other game : Assassin's Creed II
----- Assassin's Creed 2 -----
With AC2, I have absolutely no problems with the gamepad, the two sticks and
all buttons works correctly.
In game, my gamepad is recognized by : Sony PLAYSTATION(R)3 Controller (js) in
the control options.
------------------------------
----- Assassin's Creed Revelations -----
For this game, when i want to choose my gamepad in game, i have two choices :
- Sony PLAYSTATION(R)3 Controller (js)
- Sony PLAYSTATION(R)3 Controller (event)
1- If i choose Sony PLAYSTATION(R)3 Controller (js) :
I can to modify the gamepad control without problem but in game, 2 buttons does
not works correctly and all others buttons/sticks work.
The buttons are L1 and Squarre. These buttons have the same action in AC2 and
ACR -> L1 = lock a target and Squarre = attack a target
It's possible to attack/lock but it's very random, i must to press several
times instead of one time. (Example, i press 10 times to lock a target)
2- If i choose Sony PLAYSTATION(R)3 Controller (event) :
With this gamepad, Squarre/L1 buttons work when i press one time to attack or
lock a target.
But now, it's my left analogic stick which does not work. This stick is used to
move the character. If i use (event), no direction work (High, Bottom, Left,
Right) and the character move alone towards the right.
All others buttons and Right analogic stick work.
------------------------------
I hope that i explained correctly my problem.
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http://bugs.winehq.org/show_bug.cgi?id=25417
Summary: Black & White: Ignores mouse button clicks
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xamaniqinqu(a)gmail.com
The application 'Black & White' does not register either left or right mouse
button clicks. The scroll wheel is responded to normally.
Bisecting revealed the culprit commit as commit
"7e3985e1fea60da73bae2b9465b94e5d110909fc: ddraw: Setup the device window in
SetCooperativeLevel()."
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http://bugs.winehq.org/show_bug.cgi?id=33311
Bug #: 33311
Summary: Loading of libraries intended to be delay loaded for a
built-in module actually is not delayed
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
Classification: Unclassified
If a DLL is listed in DELAYIMPORTS statement in Makefile.in of built-in Wine
module (under /dlls or /programs) this actually doesn't mean that its loading
is going to be really delayed, that DLL will be loaded together with other
module imports.
A part of the problem is that modules listed in DELAYIMPORTS are passed
in the same list with other modules lised in IMPORTS to winegcc. This means
that winegcc passes them along as not delay loaded modules to other helper
tools.
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http://bugs.winehq.org/show_bug.cgi?id=23673
Summary: El Matador's demo requires
d3dx9_36.dll.D3DXSHEvalHemisphereLight
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://games.on.net/file/3017/El_Matador_Playable_demo
_Chapter_6_mission
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
wine: Call from 0x7b836852 to unimplemented function
d3dx9_36.dll.D3DXSHEvalHemisphereLight, aborting
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http://bugs.winehq.org/show_bug.cgi?id=33288
Bug #: 33288
Summary: Startopia 1.01 crashes on video setting adjust
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rugyhqtu(a)sharklasers.com
Classification: Unclassified
Created attachment 44040
--> http://bugs.winehq.org/attachment.cgi?id=44040
Backtrace log detailing crash
Startopia works fine (Installation, gameplay, profile creation, menus) but
crashes when an attempt is made to adjust any of the video settings in the
options menu.
Debian Wheezy AMD_64
Wine Version: 1.4.1 (Debian distribution)
Startopia: 1.01
NVIDIA OpenGl Driver: 310.40
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http://bugs.winehq.org/show_bug.cgi?id=33251
Bug #: 33251
Summary: RPG Tkool VX Ace: some texts aren't fit in the message
box.
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Classification: Unclassified
Created attachment 43971
--> http://bugs.winehq.org/attachment.cgi?id=43971
opening message from phoenix story on wine 1.5.26
RPG Tkool VX[1] (Japanese version of RPG Maker VX) based games, e.g. Phoenix
Story[2] and DESTINY ~FIRST FANTASY~[3], sometimes don't show right edge
characters. This issue occurs when the line consists 25-30 Japanese characters
and depends on the message box size.
This issue doesn't occur in Windows. So, I guess that it comes from differences
about text metrics. Looking into the wine debug log, these games use VL Gothic
font[4] with 24px cell height, i.e. CreateFont("VL Gothic", 24, ....), to show
texts.
[1] http://tkool.jp/products/rpgvx/
[2] http://phoenix.hotcom-web.com/wordpress/
[3] http://www.freem.ne.jp/win/game/3575
[4] http://vlgothic.dicey.org/
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http://bugs.winehq.org/show_bug.cgi?id=19317
Summary: Enemy Nations: "Error 2 loading the game"
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.windwardreports.com/enemy_nations2.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joeljkparker(a)gmail.com
Enemy Nations is a 1997 real-time strategy game made for Windows 95. It
installs fine, but when the game starts, the black "Loading Enemy Nations..."
screen appears, followed by an error message: "Error 2 loading the game". No
console messages are printed using default logging.
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http://bugs.winehq.org/show_bug.cgi?id=28438
Summary: segfault in Dawn of War Soulstrom demo when drawing a
frame with mouse
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hennr(a)hennr.name
Created an attachment (id=36453)
--> (http://bugs.winehq.org/attachment.cgi?id=36453)
console output of soulstorm launch with 1.3.28
Install and start the game.
Create a user, start the tutorial, draw a frame with the mouse, the game
segfaults.
Console output is attached.
I tried to find a regression but could find a previous working version yet.
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http://bugs.winehq.org/show_bug.cgi?id=13844
Summary: pywin32 cannot be installed
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
Pywin32-211 cannot be installed - it just eat 100% cpu and never finishes.
Wine ver: c959867510703a100106f292cd26cb8f489236bb (post 1.0-rc4)
Here are the steps how to reproduce it:
$ export WINEPREFIX=`pwd`/bug.pywin32
$ wget -c http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
$ wget -c http://downloads.sourceforge.net/pywin32/pywin32-211.win32-py2.5.exe
$ wineboot -i
$ msiexec /i python-2.5.2.msi /qb
This initilizes wine instance and installs python into it.
Let's try to install pywin32:
$ wine pywin32-211.win32-py2.5.exe
Oops, it eats 100% cpu and spawns new and new processes (pid of pywin32.exe
changes) and never completes.
On Windows XP pywin32-211.win32-py2.5.exe installs fine.
Thanks beforehand.
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http://bugs.winehq.org/show_bug.cgi?id=6922
--- Comment #20 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-11 20:04:00 CDT ---
(In reply to comment #19)
> i think this may be related to 29499, can anyone test with this patch?
Most likely yes. And now that bug 29499 is fixed this might be fixed too.
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http://bugs.winehq.org/show_bug.cgi?id=7163
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #20 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-11 20:02:31 CDT ---
No answer to last reminder, over 1 year without new posts, resolving abandoned.
If anyone is still able to reproduce feel free to reopen.
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http://bugs.winehq.org/show_bug.cgi?id=33289
Bug #: 33289
Summary: running into error trying to install actron
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbgoodrich(a)gmail.com
Classification: Unclassified
Created attachment 44041
--> http://bugs.winehq.org/attachment.cgi?id=44041
backtrace file of error
Actron has a utility suite for my OBD Code scanner to upgrade my device and
look up codes i have attached the backtrace
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http://bugs.winehq.org/show_bug.cgi?id=33304
Bug #: 33304
Summary: MPLAB 8.90 keeloq install chrashes
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guido.robello(a)gmail.com
Classification: Unclassified
Created attachment 44056
--> http://bugs.winehq.org/attachment.cgi?id=44056
Register & memdump by the MPLAB 8.90 Installer
During the installation of the MPLAB 8.90 suite the process crashed with the
information reported in attached file; the "sub-system" involved is the
"Keeloq" (I don't use it so no problems for my PICs) who is concerned with it
could have some trouble
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--- Comment #35 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-09 11:13:43 CDT ---
(In reply to comment #34)
> How should this be resolved... fixed?
AFAIR from other bugs we are waiting for Dosbox to release the newer version
with proper support wine paths.
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--- Comment #34 from Dan Kegel <dank(a)kegel.com> 2013-04-09 10:37:59 CDT ---
How should this be resolved... fixed?
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--- Comment #33 from fox6x6x6(a)gmail.com 2013-04-09 10:19:34 CDT ---
Again, my "solution" was already present, the real problem is the old dosbox
version in many distributions (0.74 was released nearly 3 years ago).
Install the latest dosbox from subversion
http://sourceforge.net/p/dosbox/code-0/3827/tree/dosbox/trunk/ and test it
again, it should be possible to run DOS Navigator with the normal "wine DN.COM"
command.
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http://bugs.winehq.org/show_bug.cgi?id=24389
Summary: Winamp: crashes with Bento-Skin
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smartmind23(a)googlemail.com
Created an attachment (id=30736)
--> (http://bugs.winehq.org/attachment.cgi?id=30736)
Console output of Winamp when crashing.
After fresh installation (WINEARCH=win32) of Winamp 5.581 and winetricks
comctl32 Winamp crashes after setting Skin to Modern or Bento.
Probably due to unimplemented function msvcr90.dll._wtoi_l
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http://bugs.winehq.org/show_bug.cgi?id=6184
Janne Lahdenperä <jannelahdenpera(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jannelahdenpera(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=31986
Bug #: 31986
Summary: calendar rendering bug in sporttracks 3
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomo.kohvakka(a)iki.fi
Classification: Unclassified
SportTracks has an UI bug, calendars do not render correctly, they're mostly
empty. No weekdays, dates, month names etc.
Installation needs WINEARCH=win32 and winetricks dotnet30.
Start up, enter some test data, calendars are visible upper-left on main screen
and next to date-input fields.
Using wine 1.1.15, sporttracks 3.1 trial.
Installer Setup_SportTracks_3.1.4518.exe available from
http://www.zonefivesoftware.com/sporttracks/store/download-trial.php
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http://bugs.winehq.org/show_bug.cgi?id=13567
Summary: Tecplot 360 : Program can not start
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.tecplot.com/products/360/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: biglittle(a)gmail.com
It shows "Configuration file is missing. Using factory defaults."
I click OK, then a error message say "Cannot find font input file"
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http://bugs.winehq.org/show_bug.cgi?id=33123
Bug #: 33123
Summary: Naver LINE stopped working with wine-1.5.25 (worked
fine with 1.5.24)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: god(a)politeia.in
Classification: Unclassified
Created attachment 43804
--> http://bugs.winehq.org/attachment.cgi?id=43804
snapshot of error.png
Hello, LINE (http://line.naver.jp/en/) is a messaging program to send text to
mobile phones that use this program.
I've been using it without issues for some months on my Gentoo since (probably)
wine-1.5.12 until 1.5.24, although with the upgrade to wine-1.5.25 it just
shows the error (picture attached below):
$ ▶ wine Line.exe
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
err:module:find_forwarded_export function not found for forward
'msvcrt.__uncaught_exception' used by L"C:\\windows\\system32\\msvcp90.dll". If
you are using builtin L"msvcp90.dll", try using the native one instead.
I have indeed installed vcrun2008 through winetricks.
Winedbg shows only this:
WineDbg starting on pid 002b
0x7b862ccf: movl %edi,0x4(%esp)
I'm using LINE: 3.1.3.51
Wine has been built with: gcc (Gentoo 4.7.2-r1 p1.4, pie-0.5.5) 4.7.2
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--- Comment #32 from fox6x6x6(a)gmail.com 2013-04-07 06:45:18 CDT ---
Forget my last two commments, I figured out the problem.
It's all about the ZDrive http://www.dosbox.com/wiki/ZDrive in dosbox.
Wine tried to mount his z: drive, but dosbox wouldn't do so and it couldn't
execute the program. If you start your program from inside drive c: it is going
to work.
The following patch mounts wine's z: as y: and now you can start the program
from outside the .wine directory too.
@@ -184,12 +184,10 @@ static void start_dosbox( const char *appname, const char
*args )
}
for (i = 0; i <= 25; i++)
if (drives & (1 << i))
- p += sprintf( p, "mount %c %s/dosdevices/%c:\n", 'a' + i == 'z' ?
'y' : 'a' + i, config_dir, 'a' + i );
- p += sprintf( p, "%c:\ncd ", path[0] == 'Z' ? 'Y' : path[0] );
+ p += sprintf( p, "mount %c %s/dosdevices/%c:\n", 'a' + i,
config_dir, 'a' + i );
+ p += sprintf( p, "%c:\ncd ", path[0] );
p += WideCharToMultiByte( CP_UNIXCP, 0, path + 2, -1, p, 4 *
strlenW(path), NULL, NULL ) - 1;
p += sprintf( p, "\nconfig -securemode\n" );
- if (app[0] == 'Z')
- app[0] = 'Y';
p += sprintf( p, "%s %s\n", app, args );
p += sprintf( p, "exit\n" );
if (WriteFile( file, buffer, strlen(buffer), &written, NULL ) && written
== strlen(buffer))
But there is another limitation: if you have a directory name longer than 8
characters in the programs path it will fail too.
For example if I save Dos Navigator to
Y:\home\fabian\Downloads\dn\DN.COM
in the temporary dosbox config file it will look like
Y:\home\fabian\DOWN~NTG\dn\DN.COM
instead of the real DOS path
Y:\home\fabian\DOWNLO~1\dn\DN.COM
and dosbox will fail to run the program
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http://bugs.winehq.org/show_bug.cgi?id=33343
Bug #: 33343
Summary: unimplemented function msvcp90.dll
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justineuro.moin(a)gmail.com
Classification: Unclassified
wine: Call from 0x7b83a323 to unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z,
aborting
wine: Unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z
called at address 0x7b83a323 (thread 002f), starting debugger...
Unhandled exception: unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z
called in 32-bit code (0x7b83a323).
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--- Comment #31 from fox6x6x6(a)gmail.com 2013-04-06 16:55:29 CDT ---
(In reply to comment #30)
> I've edited the start_dosbox function in programs/winevdm/winevdm.c by adding
> the line
> if (fork())
> before the
> ret = spawnvp( _P_WAIT, args[0], args );
> line and now it works.
>
> It also works if you let the child do the work with
> if (!fork())
>
> Very strange indeed, I don't understand why this fixes the bug, maybe one of
> you does?
Sorry, it doesn't fix the problem, because the dosbox that starts is empty.
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fox6x6x6(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fox6x6x6(a)gmail.com
--- Comment #30 from fox6x6x6(a)gmail.com 2013-04-06 16:50:59 CDT ---
I've edited the start_dosbox function in programs/winevdm/winevdm.c by adding
the line
if (fork())
before the
ret = spawnvp( _P_WAIT, args[0], args );
line and now it works.
It also works if you let the child do the work with
if (!fork())
Very strange indeed, I don't understand why this fixes the bug, maybe one of
you does?
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http://bugs.winehq.org/show_bug.cgi?id=27350
Summary: Eve Online UI elements not drawn
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keldon(a)keldon.net
Created an attachment (id=34976)
--> (http://bugs.winehq.org/attachment.cgi?id=34976)
shader errors and source
A recent patch to Eve Online changed the underlying UI code, and now only the
background of the login screen appears, with no UI elements drawn on top. The
console output includes:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:28(53): error: type mismatch
The full GLSL source that failed to compile is also printed; I'll attach it.
I'm using the r600g driver from Mesa git.
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http://bugs.winehq.org/show_bug.cgi?id=33254
Bug #: 33254
Summary: sprintf doesn't respect _set_output_format for E
format
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.wolff(a)dynardo.at
Classification: Unclassified
On UNIX systems the printf functions always create an exponent with 2 digits.
This is different on Windows, where 3 digits are used for the exponent at least
by default. One can, however, justify this default:
#include <stdio.h>
#include <iostream>
int main()
{
// enforce 2 digits in the exponent of printf() floating point format (Windows
uses 3 digits by default, UNIX uses 2)
unsigned int old_exponent_format = _set_output_format(_TWO_DIGIT_EXPONENT);
char string[80];
int node_id(0);
double x(0),y(0),z(0), node_info_1(0), node_info_2(0);
int num_written = sprintf(string, "%8d%16.8E%16.8E%16.8E%8d%8d", node_id, x, y,
z, node_info_1, node_info_2);
std::cout << string << std::endl;
// restore number of digits in printf floating point format
_set_output_format(old_exponent_format);
}
On Windows this produces output with 2 digits used for the exponent. On WINE,
however, always 3 digits are used.
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http://bugs.winehq.org/show_bug.cgi?id=33333
Bug #: 33333
Summary: Power Point 2007 doesn't starts
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatialmodels(a)gmail.com
Classification: Unclassified
Created attachment 44089
--> http://bugs.winehq.org/attachment.cgi?id=44089
wine output
I've set native riched20 within winecfg, but the problem still happens.
After the first launch, the system ask to start in safe mode, but without
results.
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http://bugs.winehq.org/show_bug.cgi?id=33334
Bug #: 33334
Summary: Instructions of how to set up mac driver in wine are
missing
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
This new bug originated from bug 33182.
macOS related documentation is missing instructions how to set up mac driver in
wine:
You need to make a REG_SZ value under Drivers, named Graphics (not a key):
[Software\\Wine\\Drivers]
"graphics"="mac,x11"
You can also do:
$ unset $DISPLAY
if running from a terminal.
Mac documentation pages in winehq :
http://wiki.winehq.org/MacOSXhttp://wiki.winehq.org/MacOSX/FAQs
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http://bugs.winehq.org/show_bug.cgi?id=12848
Summary: write protection
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin.steiner(a)gmail.com
Created an attachment (id=12535)
--> (http://bugs.winehq.org/attachment.cgi?id=12535)
read-only error
if i want to open a project-file in microstation v8 2004, it returnes the
error, that the file is already in use.
but no user has opened it - see screenshot for error-message
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http://bugs.winehq.org/show_bug.cgi?id=9127
ahoka(a)lavabit.com changed:
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http://bugs.winehq.org/show_bug.cgi?id=3901
--- Comment #51 from Jussi Pakkanen <jpakkane(a)gmail.com> 2013-04-03 13:59:41 CDT ---
Now it has stopped asking for the second CD and gone back to failing. I tried
to recreate the request but could not.
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http://bugs.winehq.org/show_bug.cgi?id=2082
DSIAID05FRhkpBPM <M8R-45axwd(a)mailinator.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=2467
DSIAID05FRhkpBPM <M8R-45axwd(a)mailinator.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=3901
--- Comment #50 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-03 11:57:36 CDT ---
Wine eject could be useful here, maybe.
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http://bugs.winehq.org/show_bug.cgi?id=3901
--- Comment #49 from Jussi Pakkanen <jpakkane(a)gmail.com> 2013-04-03 11:41:08 CDT ---
Now the installer will ask for the next disk, but it can't be done because
wineserver has grabbed the CD drive so the disk can not be ejected:
lsof /media/R3_CD1
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
wineserve 19301 jpakkane 19r REG 11,0 4053112 2412
/media/R3_CD1/setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=3493
Andri Möll <andri(a)dot.ee> changed:
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--- Comment #48 from Andri Möll <andri(a)dot.ee> 2013-04-03 10:01:13 CDT ---
Seems this problem has returned for Commandos, at least on OS X Mountain Lion,
for both WINE 1.4.1 and 1.5.27.
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http://bugs.winehq.org/show_bug.cgi?id=124
hazirah <zie_rah63(a)yahoo.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=25965
Summary: Bioshock: Big daddies are surrounded by red fog
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33098)
--> (http://bugs.winehq.org/attachment.cgi?id=33098)
screenshot
May be a driver bug, but Big Daddies are surrounded by a red fog. This is
separate from bug 24724 (which I don't get on my 9800 GTX). It is similar to
bug 22504, which appears to have reappeared (running regression test now).
for a savegame to reproduce it, get:
http://austinenglish.com/2_1_2011_12_14_15.bsb
That save game is saved with a Big Daddy right in front of you, for easy
testing :-).
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http://bugs.winehq.org/show_bug.cgi?id=5776
Danyil Bohdan <vernetzt(a)mail.ua> changed:
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--- Comment #35 from Danyil Bohdan <vernetzt(a)mail.ua> 2013-04-02 12:35:39 CDT ---
Confirming for Wine 1.5.27 (Ubuntu PPA).
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http://bugs.winehq.org/show_bug.cgi?id=8854
xlinuxro(a)yahoo.com changed:
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--- Comment #86 from xlinuxro(a)yahoo.com 2013-04-02 01:49:46 CDT ---
*** Bug 33316 has been marked as a duplicate of this bug. ***
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