http://bugs.winehq.org/show_bug.cgi?id=32443
Bug #: 32443
Summary: Zeus - Master of Olympus crash on closing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.moroni(a)mailoo.org
Classification: Unclassified
Today I played Zeus - Master of Olympus and it worked properly.
I closed it correctly but Wine told me that Zeus crashed and told me to report
this bug with the backtrace as attachment.
I'm using latest Arch Linux.
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http://bugs.winehq.org/show_bug.cgi?id=31872
Bug #: 31872
Summary: DirectShow music played in Worms Armageddon causes
glitches, freezes and crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muzerakascooby(a)gmail.com
Classification: Unclassified
Worms Armageddon has a certain set of sounds that are streamed from the disc
using DirectShow. In the words of the game developers which I don't quite
understand (not being a Windows programmer myself):
<+Deadcode> Muzer: it's using the OLE API to create a Filter Graph
<+Deadcode> Muzer: It's using CoCreateInstance() followed by the IMediaEvent
interface
When these sounds are played in recent-ish wine versions, one of the following
happens (which you get is seemingly random)
* The sound plays fine
* The sound does not play
* The first half-second or so of the sound plays
* The first half-second or so of the sound constantly loops (a slightly
different length of time is repeated in each loop iteration, of course ;))
Any of these can be combined with any of the following:
* The game works fine
* The game freezes
* Wine segfaults
I use the winepulse patch, BUT exactly the same happens with winealsa anyway (I
tested), so it's not a bug caused by that.
Error messages vary but AFAICT always contain:
fixme:gstreamer:watch_bus wavparse1: Internal data flow error.
This bug might be a regression, but it seems to exist still in older versions
of wine, just a lot less easily reproducible, so it's rather difficult to
perform one. In any case, I think it's also quite possible that the bug has
always existed but just come to prominence more recently.
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http://bugs.winehq.org/show_bug.cgi?id=31897
Bug #: 31897
Summary: dzh2(大智慧2) can't display content normally
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I installed dzh2 in Ubuntu 12.04.1 with wine 1.5.14.
And used 'winetrick -q mfc42' to got the mfc42 support.
But it can't display content normally as it run in Windows.
This is download link of
dzh2:http://downfile.gw.com.cn/pub/Tzj_Setup_20120925.exe
Picture1 is what it look like in Windows;
Picture2 is what it look like in Ubuntu with wine;
log_setup.log is log of install;
log_run_withoutmfc42.log is log of running dzh2 without mfc42;
log_run.log is log of running dzh2 with mfc42.
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http://bugs.winehq.org/show_bug.cgi?id=19983
Summary: Tom Clancys H.A.W.X Force Feedback engaging when it
should not.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
When playing Tom Clancy's Hawx the Microsoft Sidewinder ForceFeedback 2 stick
appears to be trying to recenter itself. However when it does this it's
actually doing it via the force feedback mechanism despite this game having no
support for force feedback.
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http://bugs.winehq.org/show_bug.cgi?id=14286
Summary: winhelp: window size/position changed whenever link or
navigation button is clicked
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
For some help files, Wine winhelp moves and resizes the main window whenever
links or navigation buttons are clicked. Windows 95 winhelp does not do that.
To demonstrate, download msdncd.hlp from
http://bugs.winehq.org/attachment.cgi?id=14568
Open the file in Wine winhelp, then move or resize the window. As soon as you
click a link or button, the window is moved to its previous size and position.
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http://bugs.winehq.org/show_bug.cgi?id=13129
Summary: Jumbled fonts in Persona Windows client
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)mandd.com
Persona which may be obtained from:
http://chesapeakeengine.com/PersonaWindowsClient.html. It will install and load
properly, but when you connect to a server, the fonts appear as very strange
and unreadable characters. To reproduce this behavior, install the app then
connect to the server www.chesapeakeengine.com This one app has been keeping
me from dumping Windows for years and I've tested many versions of Wine and
many different Linux distros.
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http://bugs.winehq.org/show_bug.cgi?id=23278
Summary: MetaTrade4: There is no min horizontal window size.
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.metatrader4.com/files/mt4setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
MetaEditor.exe (part of MetaTrader4) on WinXP has a minimum horizontal window
size limit 600px. Wine ignores this limit. I tried many versions since 0.9.49,
but it looks like MT4 never worked
correctly.
Requires: winetricks mfc42
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http://bugs.winehq.org/show_bug.cgi?id=30733
Bug #: 30733
Summary: Navyfield crashes after clicking on mission on Map
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Game needs:
- quartz set as native lib
- vcrun6sp6
Then game starts (eula is real slow though) but after accept its quite good.
Can login and enter dock. I can do everthing there and leave the dock and go on
the map. However, then when i want to click a mission it crashes. withthis
error:
err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 09aa11aa in
module L"main"
wine: Unhandled page fault on read access to 0x65002c00 at address 0x100230cf
(thread 002b), starting debugger...
Wierd thing is it used to work earlier but then the game was darn slow probably
becasue of the non finished DIB engine.
Downloaded the native dll of dbghelp and put the library at native, but that
did not work.
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http://bugs.winehq.org/show_bug.cgi?id=31999
Bug #: 31999
Summary: program crashes when selecting the word fall away in
the program Scripture Direct.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom.in.okinawa(a)gmail.com
Classification: Unclassified
When selecting the word in Hebrews 6:6 "forsaken", and in 2 Tim 1:15 "fall
away" the program crashes. All the other words in the Scripture Direct program
work fine.
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http://bugs.winehq.org/show_bug.cgi?id=18703
Summary: Gizmo5: crashes on call start if dsnoop is used as
audio input
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://gizmo5.com/pc/download/#gizmo31
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: novakyu(a)novakyu.net
If dsnoop is set to audio input device, using the following .asoundrc:
pcm.dmixed { type dmix ipc_key 1024 slave { pcm "hw:2,0" } }
pcm.dsnooped { type dsnoop ipc_key 2048 slave { pcm "hw:2,0" } }
pcm.asymed { type asym playback.pcm "dmixed" capture.pcm "dsnooped" }
pcm.!default { type plug slave.pcm "asymed" }
Gizmo5 crashes on call attempt with error message "fixme:wave:widRecorder
Recovering from XRUN!" (full strace output attached).
It works fine if instead of 'capture.pcm "dsnooped"', 'capture.pcm "hw:2,0"' is
used for audio input.
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