http://bugs.winehq.org/show_bug.cgi?id=32304
Bug #: 32304
Summary: Ca not excute, program.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hitobashira(a)gmail.com
Classification: Unclassified
I can not exec.
http://hp.vector.co.jp/authors/VA014830/english/FlexRena/
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http://bugs.winehq.org/show_bug.cgi?id=15783
Summary: Webcalldirect: needs DNS_QUERY_RETURN_MESSAGE to run
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.webcalldirect.com/en/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kimatrix(a)hotmail.com
Created an attachment (id=16895)
--> (http://bugs.winehq.org/attachment.cgi?id=16895)
Shows the crash
The application installes fine and starts but it will not run because there is
missing a implementation in: dnsapi.dll
fixme:dnsapi:dns_map_options option DNS_QUERY_RETURN_MESSAGE not implemented
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http://bugs.winehq.org/show_bug.cgi?id=32240
Bug #: 32240
Summary: wine crashed while running IAR installer
(EWARM-CD-6501-4452.exe)
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: relson(a)osagesoftware.com
Classification: Unclassified
Created attachment 42528
--> http://bugs.winehq.org/attachment.cgi?id=42528
Program Error Details
wine crashed while running IAR installer (EWARM-CD-6501-4452.exe)
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http://bugs.winehq.org/show_bug.cgi?id=27214
Summary: Earth 2140 installs but won't start
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.goleb+winehq.org(a)gmail.com
Created an attachment (id=34774)
--> (http://bugs.winehq.org/attachment.cgi?id=34774)
Error at starting the game
Earth 2140 installs but won't start. Error messages attached.
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http://bugs.winehq.org/show_bug.cgi?id=32898
Bug #: 32898
Summary: p-cad 2006 sp2
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: x3_m(a)mail.ru
Classification: Unclassified
Created attachment 43448
--> http://bugs.winehq.org/attachment.cgi?id=43448
p-cad
When i trying add new sheet from "Options->Configure...->Edit title
sheets->Sheets" program has crash
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http://bugs.winehq.org/show_bug.cgi?id=32311
Bug #: 32311
Summary: esignal 11.5: fails at launch
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ify.rafiq(a)gmail.com
Classification: Unclassified
Created attachment 42649
--> http://bugs.winehq.org/attachment.cgi?id=42649
bug report
I downloaded and installed a copy of eSignal 11 on my own Mac and ran several
debug logs for the failed attempt to launch. In each case, the launch process
fails immediately because the "SetProcessDPIAware" function, which is a part of
the system32 dll, doesn't yet exist in wine
download at:
http://download.esignal.com/products/esignal/esignal_11.5.2838_x86.exe
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http://bugs.winehq.org/show_bug.cgi?id=20765
Summary: The Oracle IRM Desktop option window property pages
are drawn excessively small
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.oracle.com/otn_software/sealed/PR51/De
sktop/Oracle IRM Desktop EN 5.5.15.22.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.33-259-g7782ebe, after installing the Oracle IRM Desktop
application and launching the supplied sealmon.exe executable, right-clicking
on the Oracle IRM Desktop's system tray icon and selecting "Options..." in the
context menu yields an options window whose property pages are drawn much too
small to be usable. The options window appears to be a control panel applet
hosted in control.exe. The only output visible is:
fixme:service:EnumServicesStatusExA 0x1618a0 level=0 type=30 state=1 (nil) 0
0x32f3fc 0x32f400 0x32f404 (null)
fixme:rpc:RpcMgmtWaitServerListen not waiting for server calls to finish
fixme:service:EnumServicesStatusExA 0x162d48 level=0 type=30 state=1 (nil) 0
0x33eca8 0x33ecac 0x33ecb0 (null)
fixme:msg:pack_message msg 80 (WM_SETICON) not supported yet
err:rpc:I_RpcGetBuffer no binding
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http://bugs.winehq.org/show_bug.cgi?id=14562
Summary: Photoshop Elements 6.0 editor hangs when scripting
engine started
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric(a)ericschaffner.net
Created an attachment (id=14915)
--> (http://bugs.winehq.org/attachment.cgi?id=14915)
Back trace from page fault
The Photoshop Elements 6.0 editor hangs if the Photoshop scripting engine is
initialized.
Steps to reproduce:
-------------------
(1) Download the Adobe Photoshop Elements 6.0 trial from here:
http://www.adobe.com/downloads/
(2) Install onto a Wine 1.1.1 prefix
(3) Copy connapi.dll into windows\system32 OR remove the NokiaManager file as
described here:
http://kb.adobe.com/selfservice/viewContent.do?externalId=kb403011&sliceId=2
Otherwise, PSE won't launch.
(4) Start PhotoshopElementsEditor.exe. You may need to kill the
PhotoshopElementsFileAgent.exe for startup to continue.
(5) Chose the trial
(6) Navigate to File -> New -> Photomerge Panorama.
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http://bugs.winehq.org/show_bug.cgi?id=27793
Summary: Pragmatica freezes at some stages during gameplay
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://properundead.com/hive/Pragmatica_110611.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Removed richedit fixmes
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x21d740, (nil), (nil),
0x10098, 8, 64, 3f, (nil)): to check
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21fe98,0x21f690): stub
fixme:dmime:IDirectMusicPerformance8Impl_InitAudio return dsound(0x2523f20,0)
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x21d740, dmusic =
(nil), dsound = 0x2523f20, hwnd = 0x10098)
fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath
(0x21d740)->(8, 64, 0, 0x21d90c): semi-stub
fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate
(0x25a3250, 0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f698,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Example of it freezing
During CONTRACT > PROGMATICA Training 1 > Welcome
after you hit the ABORT switch
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http://bugs.winehq.org/show_bug.cgi?id=21696
Summary: Civilisation2: round turns take very long time, if
screen is focused on own cities
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.sachau(a)gmx.de
If you do start a round turn in Civilisation 2, all other computer players do
their turn. usually you only see the movement of units visible to you, so that
is quickly done. But it seems like there is either something wrong with wine or
Civ2 code, since it takes now very long, when you see your own cities on
screen. From the timing, it might be related to the amount of moves the
computer players do.
My thought is that the game thinks you can see all units and does the moves
slowly as it is done for visible units. But you dont see most enemy units, so
this is a bug, which creates a big slowdown.
Often it helps as a workaround, when you center the screen on some other part
of the screen, the roundturn is much faster, until the current screen moves to
your cities because of a seen movement. In this case, it becomes slow again.
Since i have WinXP in a VM, i can test the game there too and there it works as
expected: Fast roundturns, independent of screen content.
Time difference for bigger games:
-Windows XP: takes a few seconds
-wine: takes a few minutes
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