http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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http://bugs.winehq.org/show_bug.cgi?id=30022
Bug #: 30022
Summary: msiexec crash installing Google Earth 5.1
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: http://dl.google.com/earth/client/ge5/release_5_1_0/go
ogleearth-win-5.1.7894.7252.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39095
--> http://bugs.winehq.org/attachment.cgi?id=39095
crash 1.4-rc5
Crash of msiexec during installation of google earth 5.1.7894.7252
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http://bugs.winehq.org/show_bug.cgi?id=30163
Bug #: 30163
Summary: Wine 1.4 is not displaying Arabic language Correctly
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannysabbagh(a)hotmail.com
Classification: Unclassified
Created attachment 39357
--> http://bugs.winehq.org/attachment.cgi?id=39357
Screenshot-1
hello.
Wine 1.4 Final doesn't display Arabic language Correctly in GUI,it displays the
Arabic letters as an unknown Characters, a screenshot is in attachments..and
"locale" command output too..
any fix for that?
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30168
Bug #: 30168
Summary: GLSL does not work on ATI-based Macs AND disabling
them causes black screen
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.rathbone(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
This is a problem on many games, specifically I've experienced it on:
Kingdoms of Amalur: Reckoning
Mass Effect 3
GLSL is on by default, with it enabled the following errors display
continuously:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4771
This causes many textures to be semi-transparent/black/stretched crazily
Disabling this setting causes the error to go away, but then you just get a
black screen.
System:
OSX Snow Leopard (10.6.8)
Macbook Pro 15" (2011)
AMD Radeon HD 6750M (although seems the same on all AMD-graphics macs)
I'm hoping there is a simple workaround for someone who knows what they're
doing. Here's a log dump from ME3:
http://cl.ly/0o3c1i0I1e1i3E3n1m1x
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http://bugs.winehq.org/show_bug.cgi?id=30205
Bug #: 30205
Summary: Unity Editor is unable to move project files
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lockert.fredrick(a)gmail.com
Classification: Unclassified
Created attachment 39433
--> http://bugs.winehq.org/attachment.cgi?id=39433
Console output
When starting Unity with the default example project installed, it loads the
default project during start up. Unity is supposed to move some files during
this stage, but fails doing so.
To recreate this, simply download the Unity Editor and install with the example
project selected. Activate the install and run Unity, it should now load the
default project. After a while, it should output a dialog with "Moving file
failed". The Try Again makes no difference, thus Force Quit is the only option.
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http://bugs.winehq.org/show_bug.cgi?id=30213
Bug #: 30213
Summary: Screen obscured by black box when game changes
resolution
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamie(a)lacewing-project.org
Classification: Unclassified
Created attachment 39438
--> http://bugs.winehq.org/attachment.cgi?id=39438
Black screen problem with Baldur's Gate II
When I launch a full screen 800x600 game when my desktop is running at
1920x1080, only a strip at the bottom of the screen is visible (screenshots
attached of Age of Empires II and Baldur's Gate II).
If I change my desktop resolution to 800x600 before launching the game, the
problem doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=30249
Bug #: 30249
Summary: Sanitarium crashes/hangs frequently with OpenGL
renderer
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39508
--> http://bugs.winehq.org/attachment.cgi?id=39508
plain terminal output
Sanitarium is an adventure game, originally released in 1998.
I have the GOG.com version of the game, which is based on the 2002 DVD
re-release version.
I can't reproduce the problem with the demo version, which was an early release
of the upcoming game, containing the first chapter from the game.
The problem: The game is very unstable with the default OpenGL renderer.
Usually the game suddenly quits (without a crash dialog/backtrace). You can see
the terminal output in the attachment.
Other times the game simply hangs, showing
>err:ntdll:RtlpWaitForCriticalSection section 0x7e5c67a0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0027, retrying (60 sec)
in the terminal.
The crashes seem to happen at the same point during gameplay. As if each
chapter in the game has its 'weak spots' where the game tends to crash.
For example, in Chapter 1 (The Tower Cells) the crash occurs when I climb up
the stairs and approaching the statue at the top.
In Chapter 2 it happens when I enter the cemetery and follow down the path.
Workarounds (either of them works for me):
1. ddr=gdi
2. start the game in windowed mode 'wine sntrm.exe -w'
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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