http://bugs.winehq.org/show_bug.cgi?id=18469
Summary: [P5Szamla] The print preview is not same as recorded
data
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kami911(a)gmail.com
Created an attachment (id=21082)
--> (http://bugs.winehq.org/attachment.cgi?id=21082)
The values in the program
When the one record a new invoice the entered dates is not same those appear in
print preview. Please check the attached picture's date "Dátum" fileds. It is
different in print previes in the program but all the same in the print
preview.
Some log also attached.
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http://bugs.winehq.org/show_bug.cgi?id=17299
Summary: Last Chaos gets slower and slower after more than 1hr of
gameplay
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffiundthomas(a)gmx.de
After launching "Last Chaos" and playing for more than 1hr, the framerate
sometimes drops extremely low. For more Information on this issue please
consider alex' comment "game goes slower and slower" posted on July 5th 2008
and especially Thomas' reply to this under the following link:
http://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIsR…
As this is the only remaining issue on this game with current wine (1.1.14) -
compared to running under windows native - this application would imho receive
Platinum-Status.
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http://bugs.winehq.org/show_bug.cgi?id=30953
Bug #: 30953
Summary: Grand Theft Auto Vice City does not start (I must
disable winegstreamer to make it work)
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tirili_(a)fastmail.fm
Classification: Unclassified
I'm running 32-bit Slackware 13.37 on a Samsung Melroi R510 (64-bit cpu).
When I try running the game Grand Theft Auto Vice City by typing
wine gta-vc.exe
I get a long list of errors (maybe repeating?), which I added as an attachment,
and the game does not start.
If I disable winegstreamer using winecfg, the game starts though.
Maybe this problem is caused only by old packages included in Slackware?
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http://bugs.winehq.org/show_bug.cgi?id=28005
Summary: Kbot5,08.exe from http://www.bestbots.ro/ can not be
intalled succesfully.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yfdogan(a)gmail.com
Kbot5,08.exe from http://www.bestbots.ro/ can not be intalled succesfully.
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http://bugs.winehq.org/show_bug.cgi?id=22241
Summary: Problem compiling wine 1.1.40
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pierre42d(a)9online.fr
[...]
make[1]: Entering directory `/tmp/wine-1.1.40/programs/winhlp32'
gcc -c -I. -I. -I../../include -I../../include -DWINE_STRICT_PROTOTYPES
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -s -O3 -march=i686 -o macro.lex.yy.o macro.lex.yy.c
macro.lex.l: In function 'MACRO_ExecuteMacro':
macro.lex.l:349: error: 'YY_FLUSH_BUFFER' undeclared (first use in this
function)
macro.lex.l:349: error: (Each undeclared identifier is reported only once
macro.lex.l:349: error: for each function it appears in.)
make[1]: *** [macro.lex.yy.o] Error 1
make[1]: Leaving directory `/tmp/wine-1.1.40/programs/winhlp32'
make: *** [programs/winhlp32] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=11128
Summary: Ragnarok Online - windowed mode
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gerdal(a)poczta.fm
I have a small request. Actually I must play in resolution 800x600 (windowed
mode - set in game) because if I set in game 1024x768 I can see only a title
bar of window. Resolution of my desktop is 1024x768.
[xarion@localhost Ragnarok Online]$ wine 2007-10-09a_Sakexe_v10.exe
TOTALCMD.EXE
EXPLORER.EXE
WINEDEVICE.EXE
WINEBOOT.EXE
WINEBOOT.EXE
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5b4,0x00000000), stub!
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
err:d3d_surface:d3dfmt_convert_surface Unsupported conversation type 12
fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_X8R8G8B8
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1030,780)
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x21e0c0)->(1,(nil)): Stub
The last bug is repeating (fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank
(0x21e0c0)->(1,(nil)): Stub).
Can You fix this error? :/ Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=28563
Bug #: 28563
Summary: With CLAGS="-O0" Comanche 3 does not find the CD
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 36695
--> http://bugs.winehq.org/attachment.cgi?id=36695
wine 1.3.29 both local and /usr/bin/wine
Ok, the background is that I wanted to find out if bug 21293 was still a
problem in wine 1.3.29 but then I noticed that there is regression in the main
menu which renders it unusable. So I started a regression test.
The problem now was that the game behaved differently when I used my locally
compiled version of wine 1.3.29 or when I used the /usr/bin/wine executable of
wine 1.3.29 which comes with the PPA package of wine (I use Ubuntu 11.04
amd64).
With /usr/bin/wine there was a video intro and then I got to the main menu
which has the graphic issues.
With my own compiled wine executable however there was no intro video and then
I got to another menu which says that not all game options are available
because of the missing CD (this menu does not have graphic issues btw).
So kevlarman from #winehq was so friendly to help me analyze the bug.
Attached you find a file with two logs.
wine_log is from /usr/bin/wine and WINEDEBUG=+file
wine_log_bug is from my own wine executable also with WINEDEBUG=+file
When you search for E:\ in there (E: is my cdrom drive letter) you will notice
that in wine_log there is a call _lopen ("E:\\C3G\\KDV.PFF",0000) which is
missing in wine_log_bug.
We found out that this had to do with the code optimization I used for
compilation.
CFLAGS="-g -O0" ./configure --verbose --disable-tests && make depend && make
-j8
This was my compilation instruction which I got from
http://wiki.winehq.org/RegressionTesting
Changing it to this also made built version behave correctly like
/usr/bin/wine:
CFLAGS="-gdwarf-2 -O2 -pipe" ./configure --verbose --disable-tests && time make
-j8
Important here is the -O2 flag (compilation with -O0 in the previous line
brings the bug back again. So it is not related to -pipe or -gdwarf-2).
Now I was advised to also enable +relay in order to analyze it more detailed.
Unfortunately with this WINEDEBUG flag also /usr/bin/wine behaves wrong now and
I was not able to get the output +relay (neither piping it to gzip -1, netcat
or a ramdisk helped here) with the correct behavior.
So this is in short.
-O0 works not, -O2 works, -O2 +relay works not. It has to be some timing issue
I assume. Also it is not clear whether the bug is in wine or gcc.
But at least I can do the regression testing about the graphic issues in the
main menu...
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http://bugs.winehq.org/show_bug.cgi?id=27773
Summary: 3D Sexvilla 2 - Everlust Crash at Launch
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fpsinferno(a)gmail.com
I have a cracked version of this game that is legit. I have tested it on
windows and works without any problems. I have my wine set to windows 7 (that
is the operating system that i tested the program with.). As soon as i try to
launch the game with in a couple of second the game stops loading and crashes
with some dialog from wine saying that it has encountered problems. I am fairly
new to debugging and diving this far into the programming but always willing to
learn...
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http://bugs.winehq.org/show_bug.cgi?id=26812
Summary: Touhou TH11, TH12, TH125, TH128, TH13trial: Exceeded
FPS limit in fullscreen mode
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost99(a)mail.ru
Normal Touhou games FPS limit is 60, and all gameplay speed determined by FPS.
FPS in listed games is exceeded and is near 75 on fullscreen mode. It looks
like FPS limit is somehow increased by 25% (to 75), because it never grow
beyond 75.
With wine-1.3.15 and older versions that problem can be solved by running wine
with "__GL_SYNC_TO_VBLANK=1", but in wine-1.3.16 and newer versions (1.3.17 and
current git commit 41dfdb28c79dd2c6fc1530713b65d28862ee02d8) that workaround is
not working.
In windowed mode FPS is normal (near 60) in all listed games.
That bug can looks similar to http://bugs.winehq.org/show_bug.cgi?id=13085 ,
but now speed in old games (TH06, TH07, TH08, TH09, TH10) is perfect without
any actions, but in newer games it is above normal. So I think there is another
bug with similar workaround (which is not working now).
I have amd64 Gentoo with nvidia-drivers-260.19.36, xorg-server-1.9.4. Tested
with clean ~/.wine/ directory.
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http://bugs.winehq.org/show_bug.cgi?id=15543
Summary: AIRC application blows up when opening a tree menu
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedro.m.ferreira(a)mail.cm-portel.pt
When I try to open a treemenu the application just dies.
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