http://bugs.winehq.org/show_bug.cgi?id=19471
Summary: Earthworm Jim 3D: Extensive graphics errors
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=22632)
--> (http://bugs.winehq.org/attachment.cgi?id=22632)
Terminal output.
While running Earthworm Jim 3D the background to the title screen and intro
video/scene are black and during the game there are various graphics errors
including: missing textures, corrupt textures, low quality textures.
There are also quite a few 3D model animation errors.
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http://bugs.winehq.org/show_bug.cgi?id=15505
Summary: STM_SETIMAGE does not handle bitmaps with alpha
correctly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In XP, STM_SETIMAGE makes a copy of bitmaps with alpha, which allows
applications to delete the bitmaps they passed in. Many programmers expect this
as the default behavior, since they don't test on older Windows platforms.
Our STM_SETIMAGE implementation still follows the pre-XP behavior, which may
cause rendering problems for apps that use STM_SETIMAGE extensively.
I don't have a minimal test case just yet...
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http://bugs.winehq.org/show_bug.cgi?id=32083
Bug #: 32083
Summary: Diablo III: Missing logo on startup
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
On starting Diablo III the logo before the game starts is transparent. If I'm
going with the mouse over it the cursor will be hidden.
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http://bugs.winehq.org/show_bug.cgi?id=33381
Bug #: 33381
Summary: Mayhem Triple renders too small
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.sniperdiplomat.com/MayhemTriple.rar
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Output only occupies about a third of the window. Mouse behaves as if it were
scaled to fit.
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http://bugs.winehq.org/show_bug.cgi?id=33383
Bug #: 33383
Summary: Hiding application to Mac OS X Dock causes crash.
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eliturner(a)me.com
Classification: Unclassified
Now that the Mac OS X driver is implemented when hiding any application to the
Dock (via command+h) it crashes Wine. I'm using the latest "wine-revel" package
from Macports.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=32224
Bug #: 32224
Summary: LTspice: selected text/component after Ctrl+F not
highlighted
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and place
it twice by clicking. There should be R1 and R2 on the schematic.
4) Press Ctrl+F and search for "r2", no quotes, it should be highlighted in
yellow, but they're not.
Side note:
- create a new schematic, press F2 to bring up the device list.
- select current, place it on the schematic
- right-click on it and type '1', no quotes, then OK
- press 'R', place it next to the current source, in parallel
- right click on it and replace "R" with '1', no quotes, then OK
- press 'G' and place ground on the lower pins of both components
- press F3 and draw a net by clicking on the unconnected current source's pin,
then on the resistor's
- press 'S' and write ".tran 1", no quotes, don't forget the dot, place it on
the schematic
- in the toolbar, press the 'running man' button, or right-click on the
schematic and choose "run"
- it should be almost instant, a new empty window will pop up, above
- move the mouse cursor over the resistor until the cursor changes into a
current-clamp (something black with a red arrow), then click once to display
the current through the resistor
- in the newly created window, there will be a trace displayed and a label at
the top, reading I(R1)
Alt+left-clicking on the label will highlight the resistor. That's how it
should look like after Ctrl+F. Alternatively, you can just run "wine
scad3.exe", no "-nowine" switch, and repeat the 4 steps in the beginning.
No screenshot as it doesn't make sense to show what doesn't happen...
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http://bugs.winehq.org/show_bug.cgi?id=28282
Summary: Sound constantly crackling in StarCraft II
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Sound is crackling since 1.3.26 (and still does in 27) and console is spammed
with "err:alsa:wine_snd_pcm_recover underrun occurred".
Using ALSA in Wine (PulseAudio in Ubuntu 11.04), full acceleration (changing to
emulation doesn't fix it), 48 kHz (my SoundBlaster can handle it, and again,
change makes no difference), 16 bps. Using OSS and padsp results in no sound at
all.
But it's still better than no sound in 1.3.25 after mmdevapi
rewrite/implementation. ;)
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http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
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http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
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http://bugs.winehq.org/show_bug.cgi?id=30111
Bug #: 30111
Summary: Crysis 2 ingame crashes
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Hi Guys,
after getting the crysis2 loading issue fixed, i noticed that the game itself
runs well, but very very unstable.
The game simply crashes. The last i see on the console is (the d3d_texure fixme
is repeatedly displayed all the time you play)
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x15992338 stub!
fixme:faultrep:ReportFault 0x32df20 0x0 stub
fixme:d3d_texture:wined3d_texture_generate_mipmaps texture 0x159925c8 stub!
The sound of the game is still running but the process is [defunct].
Any ideas on how to debug this issue ? Any recommend traces ?
I also noticed a freeze after a ingame video sequence.
Many thanks,
Christian
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