http://bugs.winehq.org/show_bug.cgi?id=33493
Bug #: 33493
Summary: C&C: Red Alert 2 black screen at the title
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brymaster(a)gmail.com
Classification: Unclassified
Since Wine 1.5.28, C&C Red Alert 2 black screens at the title after the intro
videos thus making it unplayable. This issue is still present in 1.5.29
Compounding this issue (http://bugs.winehq.org/show_bug.cgi?id=33211), it seems
this game has had a lot of trouble running in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=31006
Bug #: 31006
Summary: Font in Notepad++ is not smoothed
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elvinas(a)elvinas.lt
Classification: Unclassified
Starting with 1.5.6 font in editor area is not smoothed, scrolling is laggy and
slow.
Font settings in Notepad++ are default, so it should use system default font
(Courier New).
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http://bugs.winehq.org/show_bug.cgi?id=31461
Bug #: 31461
Summary: Starcraft II (patch 1.5.1) crashes after playing
Squadron TD for a while
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
If I play Squadron TD for a while (Starcraft II, patch 1.5.1), graphics errors
show up and eventually (usually 30sec later), Starcraft II crashed with the
following error of the Microsoft Visual C++ Runtime Library:
R6034, An application has made an attempt to load the C runtime library
incorrectly. Sometimes, Starcraft also reports that my computer doesn't have
enough graphics memory.
It's quite undeterministic. Sometimes, I can play whole games without a crash.
But it usually crashes.
This might be related to Bug 16577.
I'm using nvidia-drivers 304.22 and 295.71. My graphics card has 512MB RAM.
Starcraft runs without crashes on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=32586
Bug #: 32586
Summary: Guild Wars 2: Installation window is hidden
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After reinstalling my system I wanted to install Guild Wars 2 too. The
installer downloaded the initial files (~10 MB) and after this it switched to
the window where I can install the game but it was visible for less than a
second. The window was still available in my taskbar but I couldn't maximize it
anymore.
A workaround to still install the game is to click the installation button in
the few milliseconds the installation window is visible.
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http://bugs.winehq.org/show_bug.cgi?id=33327
Bug #: 33327
Summary: NCSoft Launcher crash after installation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aniceweb(a)gmail.com
Classification: Unclassified
Created attachment 44078
--> http://bugs.winehq.org/attachment.cgi?id=44078
Screen of error
When, after install I launch the NCSoft Launcher I get this error:
"System.IO.FileLoadException: the specified user does not have a valid profile.
Unable to load".
I attach a screen with all details
Thank you in advance
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http://bugs.winehq.org/show_bug.cgi?id=17425
Summary: NanoEgineer-1: application not responding after startup
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://www.nanoengineer-1.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=19498)
--> (http://bugs.winehq.org/attachment.cgi?id=19498)
NanoEngineer application log
Free open-source nano structures scientific tools are not working under wine.
The program installs without problems, but when I try to run it - it hangs
after drawing the interface.
This is unexpected, as the project uses cross-platform python language and QT4
library. It also may affect other applications which make use of these tools,
so I mark this bug as 'major'.
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http://bugs.winehq.org/show_bug.cgi?id=30864
Bug #: 30864
Summary: Mono: Application hangs when calling AppDomain.Unload
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vgr.subscription(a)gmail.com
Classification: Unclassified
Created attachment 40426
--> http://bugs.winehq.org/attachment.cgi?id=40426
mono and wine test
I create AppDomain and when I calling AppDomain.Unload my application is hang
up.
I haven't this problem on Mono on Windows.
System: openSUSE 12.1 (i586)
Mono-2.11 for Windows
http://www.go-mono.com/mono-downloads/download.html
Tests Result:
Mono on Linux: It works correctly..
Mono on Windows: It works correctly.
Mono on Wine: Application hangs.
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http://bugs.winehq.org/show_bug.cgi?id=13718
Summary: rubber banding at start of motion (not lag) in City of
Heroes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.mitchell+WINE(a)gmail.com
In City of Heroes / City of Villains, it is frequently possible to get rubber
banding when attempting to move from a static location (unlike lag which is
inconsistent or an intermittent slow down, this is only being able to move a
couple steps and then being bounced back for the entire time the app is
running).
Using the same system with the same set of steps right afterwards or before
doesn't produce this affect in Cedega (which is likely irrelevant but thought
I'd note it anyways). From the comments on the appdb page I'm led to believe
that this could be environment specific (me: Ubuntu 8.04 / Dell m1530 laptop
running game over wireless / nvidia graphics / all desktop effects disabled) to
a few people but I can replicate it.
Steps to reproduce:
1. Start City of Heroes/Villains via wine
2. Login to account, choose character
3. When loaded, attempt to move the character in any direction and you will be
bounced back to approximately where you started. If you're able to super jump
out of the "rubber banding field" where you start, motion is normal and fluid
until you land / stop and a new rubber banding field is born.
Any insight as to what debug flags to try to help isolate would be appreciated.
Thanks for your time.
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http://bugs.winehq.org/show_bug.cgi?id=17595
Summary: urlmon/protocol crashes if run with +heap under
OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-
heap/urlmon:protocol.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19758)
--> (http://bugs.winehq.org/attachment.cgi?id=19758)
+relay,+seh,+tid,+urlmon,warn+heap
ol.okn@opensolaris:~/wine-git/dlls/urlmon/tests$ WINEDEBUG=warn+heap make
protoco
../../../tools/runtest -q -P wine -M urlmon.dll -T ../../.. -p
urlmon_test.exe.so protocol.c && touch protocol.ok
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
err:wininet:NETCON_init failed to load symbol i2d_X509
wine: Unhandled page fault on read access to 0xaaaaaaaa at address 7f6bf1c2
(thread 0027), starting debugger...
Can't attach process 0026: error 6
The wininet error is a red herring...see bug 15707.
+relay,+seh,+tid,+urlmon,warn+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=18995
Summary: Stronghold 2: 1.4 patch causes certain graphic to
disappear
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21889)
--> (http://bugs.winehq.org/attachment.cgi?id=21889)
Image showing problem
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that after patching Stronghold 2 (European version) from 1.0 (or
1.1 or 1.2) to 1.4 (or 1.4.1) some graphics like buildings or peoples
disappear, but the game is stable and doesn't crash like on 1.0.
I also noticed that in main menu background is sometimes black.
After pressing ESC in game the window that appears sometimes haven't got a
border.
These two issues aren't present on 1.0 version.
Additional information:
-d3dx9_27.dll overridden (wine didn't suggested that in terminal but without it
i cannot start game at all)
-gfx NVIDIA 9xxx (185.18.14)
-ORM=fbo (other also are causing problems)
-multisampling doesn't solve problem
-checked in game settable shaders version (disable 1.4 2.0 3.0) none of those
helped
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