http://bugs.winehq.org/show_bug.cgi?id=25750
Summary: Baldur's Gate + winealsa + PulseAudio: Beginnings of
menu sounds are clipped
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benshadwick(a)gmail.com
CC: m.b.lankhorst(a)gmail.com
I've been using Wine 1.2.x and 1.3.x (as recent as 1.3.10) under Ubuntu x64
versions 10.04 and 10.10 on a Dell XPS M1730 with integrated Sigmatel/IDT audio
chipset. I'm using the out-of-the-box sound setup, which means PulseAudio is in
charge. Sound in Linux apps other than Wine works fine.
When running Baldur's Gate (5-CD version w/TotSC and either 5512 or 5521
patches installed) under Wine using Wine's ALSA driver, all sounds in menus
(clicking buttons, moving inventory items around, etc.) have their first
half-second or so of sound cut off most of the time. This can be easily
reproduced by clicking any of the buttons on the game's main menu, which are
often completely inaudible due to this issue.
If I run a WinePulse-patched build of Wine and use its WinePulse driver on the
other hand, the sounds come through perfectly fine.
I am submitting this bug report because Maarten Lankhorst specifically asked in
bug #10495 that people file bug reports for issues with the winealsa driver
that are fixed by using winepulse.
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http://bugs.winehq.org/show_bug.cgi?id=22969
Summary: Restricted Area game - performance issues
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.restricted-area.net/demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
Created an attachment (id=28444)
--> (http://bugs.winehq.org/attachment.cgi?id=28444)
Console output
Game is running, but there is performance issues. For example when a hero is
moving. Sometimes i have over 30 fps, but mostly there is 15-20 fps. I think
that some texture render need huge time of conversion.
Game need Pentium IV 800 Mhz, but i have Celeron D 3.06 Ghz, and nvidia gts 250
videocard
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http://bugs.winehq.org/show_bug.cgi?id=29385
Bug #: 29385
Summary: World of Warcraft 4.3 crashes when trying to download
background data
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rankincj(a)yahoo.com
Classification: Unclassified
Created attachment 38036
--> http://bugs.winehq.org/attachment.cgi?id=38036
Stack dump showing illegal access in HTTPREQ_Read()
World of Warcraft is crashing when trying to download data in the background.
This is *not* a duplicate of #23875, because it is WoW itself that crashes and
not the Launcher. I have also already disabled P-t-P transfers as #23875
suggests.
This Is A Brand New Bug. Stack trace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=29796
Bug #: 29796
Summary: Border of Battle for Naboo's In-Game Pause Menu Is
Flickery
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Start Battle for Naboo and get into a game. As in actually playing. Press the
ESC key on the keyboard. This should swing over a "pause menu" with options
such as to abort, etc. Pressing ESC again will resume the game. I'm calling it
a "pause menu" because the game is paused while the menu is up.
Look at the metallic frame of the pause menu. See how it's flickery? That's
what I'm talking about. Not supposed to be like that.
Is this a big deal as far as game-play? Of course not. I just don't want to
leave bugs unreported.
This is my graphics card:
An ATI Redwood [Radeon HD 5670] using the fglrx proprietary driver.
modinfo said my ATI driver's srcversion is EEC3D3F06B0B31BC528C8D9.
I'm putting Wine 1.3.16 as the version, but I actually have never see WINE
render this right. I think it's an "original" bug, as opposed to one introduced
by a patch.
Jake
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http://bugs.winehq.org/show_bug.cgi?id=29925
Bug #: 29925
Summary: Installing windows version of pogoplug. "The program
Dokance.sys has encountered a serious error......."
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n_mclaren(a)msn.com
Classification: Unclassified
Installing windows version of pogoplug (through Wine). Initial Program Error
"The program Dokance.sys has encountered a serious error......." the rest of
the install program continues but no working Pogoplug program at the end.
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http://bugs.winehq.org/show_bug.cgi?id=22204
Summary: Unable to see start button on launch window
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=17135
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin(a)soulsby.net
Tales of Monkey Island installs OK and starts to run OK but after opening up
the launcher window no start button appears so the rest of the game can not be
started
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http://bugs.winehq.org/show_bug.cgi?id=15687
Summary: Microsoft Word 5.0 for dos displays initial menu, then
hangs
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is kind of cool. I grabbed my wife's ancient copy
of Microsoft Word 5.0 for DOS off the shelf where it
had lain ten+ years untouched. The app fits on a
single 720KB floppy. (The sha1sum of the floppy image is
8e6795facd2e3ff1db6628912c4da61a50dc402b.) The floppy
contains just the files
capture.com capture.doc ega.sys full.sty mous8514.sys mw.ini semi.sty
word.exe word.ovl word.pif
Running word.exe with wine does nothing useful.
Running it with wineconsole, on the other hand, puts up the main menu!
Sadly, it then seems to hang, taking no input.
The log shows
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX 1800, BX ff12, CX 3456, DX 0000, SI 61b7, DI 0000, DS 4009, ES 9ef8
err:int:DOSVM_Int10Handler int10: unknown/not implemented parameters:
int10: AX fa40, BX 0000, CX 0002, DX 0440, SI 08a0, DI 62de, DS 4009, ES 4009
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX 1700, BX 00bc, CX 0000, DX 04d1, SI 03d4, DI 000d, DS 4009, ES f000
and then, after a minute,
err:int:TIMER_TimerProc DOS timer has been stuck for 60 seconds...
The int2f call seems to be asking DOS about the version of
WINOLDAP, see http://www.ctyme.com/intr/rb-4636.htm
To see what it's doing during the apparent hang, do +int,+int21.
This shows that it's actually checking the keyboard with int 16h.
Unfortunately, the keystrokes don't seem to be making it to the
app.
I'll attach a log showing a run where I pressed abcde ESC
and then killed the app. You can see the six keystrokes
clearly in lines like
trace:int:DOSVM_ProcessConsole scan 1e, ascii 61
but it didn't look like the next
trace:int:DOSVM_Int16Handler Check for Keystroke
reflected that a key was pressed. (It's hard to eyeball; I'll
need to write a perl script to make the data pop out.)
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http://bugs.winehq.org/show_bug.cgi?id=19321
Summary: Syntax error during installation
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edgar_trania(a)yahoo.com
Wine Installer v1.0
Running configure...
./tools/wineinstall: !: not found
We need to install wine as root user, do you want us to build wine,
'su root' and install Wine? Enter 'no' to continue without installing
-n (yes/no)
yes
Compiling Wine. Grab a lunch or two, rent a video, or whatever,
in the meantime...
./tools/wineinstall: syntax error at line 149: `}' unexpected
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http://bugs.winehq.org/show_bug.cgi?id=26960
Summary: mshtml renders gibberish text with "courier" font
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin.m.smyth(a)gmail.com
Loading this document:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
</HEAD>
<BODY STYLE="font-family: courier; font-size: 10px; margin: 0px">
</BODY>
</HTML>
then calling:
CComPtr<IHTMLDocument2> pHtmlDoc;
pDispatch.QueryInterface(&pHtmlDoc);
CComPtr<IHTMLElement> pElement;
pHtmlDoc->get_body( &pElement );
CComBSTR where(L"BeforeEnd");
CComBSTR text(line);
pElement->insertAdjacentHTML(where, text);
results in gibberish. Changing "courier" to "monospace" works as expected.
Ubuntu package: 1.2.2-0ubuntu2~lucid1
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http://bugs.winehq.org/show_bug.cgi?id=24192
Summary: Star Trek: Legacy exits when trying to play sound
effect
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: companheiro.vermelho(a)gmail.com
Created an attachment (id=30454)
--> (http://bugs.winehq.org/attachment.cgi?id=30454)
full log of WINDEBUG=+file wine Legacy.exe
The game Star Trek: Legacy installs and run well until it tries to play a voice
over in one of the missions.
The sound in the menu and the introduction works fine and even some sound
effects and music. But when it tries to play this voice over, a exception
occurs.
After some debugging, I discovered that it seems like the game tries to open a
file and doesn't test if it was successful, leading to a page fault in case of
failure when it tries to read it.
The strange thing is that there seems to be no reason why the file can't be
accessed. The path is right and the permissions are good. I can even play the
sound using aplay.
The relevant part of the log with WINEDEBUG=+file is this (I know I shouldn't
paste logs in here, but is just a few lines to explain the bug...):
trace:file:SearchPathW found L"C:\\Arquivos de programas\\Bethesda
Softworks\\Star Trek
Legacy\\sounds\\voiceover\\captains\\Federation\\f_cap03_Fleet_att_enterprise.wav"
trace:file:OpenFile found "\x02"
trace:file:_lopen ("\x02",0000)
trace:file:CreateFileW L"\0002" GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE
creation 3 attributes 0x80
trace:file:RtlDosPathNameToNtPathName_U (L"\0002",0x934e274,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"\0002" 520 0x934dfb8 (nil))
warn:file:CreateFileW Unable to create file L"\0002" (status c0000033)
trace:file:CreateFileW returning 0xffffffff
warn:file:OpenFile
(sounds\voiceover\captains\Federation\f_cap03_Fleet_att_enterprise.wav): return
= HFILE_ERROR error= 123
wine: Unhandled page fault on read access to 0x00000004 at address 0x45688a
(thread 0024), starting debugger...
According to MSDN, error 123 is ERROR_INVALID_NAME
Attached is the full log of WINDEBUG=+file wine Legacy.exe
If you need any other information, let me know.
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