http://bugs.winehq.org/show_bug.cgi?id=23792
Summary: Metro 2033: very slow compared to Windows7
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29834)
--> (http://bugs.winehq.org/attachment.cgi?id=29834)
WINEDEBUG=+fps
Hardware: nvidia 9800 gtx+
drivers: 256.35 (not sure on windows...probably 195 something)
settings:
resolution - 800x600
quality - low
renderer - directx9
AA4
on windows, on the start screen (new game, load, options, etc.), I get 90 FPS
(according to Fraps), when not moving mouse. On wine, according to
WINEDEBUG=+fps, it's about 8 FPS.
The terminal is flooded with:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x13f70758 Wrong thread, returning
1.
assuming that the trace+fps actually outputs once per second, then I'm seeing
about 400 of those fixme's per second(!).
I've attached terminal output (along with fps).
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http://bugs.winehq.org/show_bug.cgi?id=25915
Summary: MESS emulator - GUI frontend doesn't render correctly,
program crashes
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
Created an attachment (id=33033)
--> (http://bugs.winehq.org/attachment.cgi?id=33033)
Crash log of messui.exe
MESS (Multi Emulator Super System) emulator (version 0.135b) emulates many old
computer systems and video game consoles. The messui.exe program loads a
graphical/GUI frontend for the Win32 version of MESS. Upon loading messui.exe,
only part of the frontend is drawn and is completely unresponsive due to the
program crashing.
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http://bugs.winehq.org/show_bug.cgi?id=27097
Summary: Metal Assault: Game crashes on start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116230.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install the game, then install native quartz/devenum to workaround bug 27096.
Start the game, but get a crash:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33da3c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33dc7c,0x00000000), stub!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) You may want to contact
wine-devel for help
err:ddraw:ddraw7_QueryInterface
(0x1802e3b0)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x17f33608): No
interface found
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86}
could be created for context 0x1
fixme:dbghelp:elf_search_auxv can't find symbol in module
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http://bugs.winehq.org/show_bug.cgi?id=27096
Summary: Metal Assault: Game won't launch without native
quartz/devenum
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116230.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine in wine-1.3.19-203-gf555c2d, and the launcher works fine (and
looks great with gecko), but clicking 'Launch' just exits:
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {b87beb7b-8d29-423f-ae4d-6582c10175ac}
could be created for context 0x3
With native quartz/devenum, it sorta starts, then crashes:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33da3c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33dc7c,0x00000000), stub!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) You may want to contact
wine-devel for help
err:ddraw:ddraw7_QueryInterface
(0x1802e3b0)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x17f33608): No
interface found
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86}
could be created for context 0x1
fixme:dbghelp:elf_search_auxv can't find symbol in module
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http://bugs.winehq.org/show_bug.cgi?id=32500
Bug #: 32500
Summary: [msvcr100]FarCry 3 does not works if winecfg is set to
XP
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42876
--> http://bugs.winehq.org/attachment.cgi?id=42876
Crash log FarCr3 + WinXP
FarCry 3 is a game which works on Windows XP,Vista, Seven and 8 with Dx9/10/11
mode.
On Linux with wine 1.5.19, the game crash when WinXP is set in winecfg. To fix
the problem, i must to set Win7 in winecfg.
If i look the crash log, i have a backtrace at the end with this line :
Backtrace:
=>0 0x78aa1ed7 in msvcr100 (+0x1ed7) (0x01b8e2c0)
1 0x113b679d in fc3 (+0x13b679c) (0x01b8e2fc)
2 0x10c51e68 in fc3 (+0xc51e67) (0x01b8e33c)
[...]
So the problem concern this dll ?
Vcrun2010 is installed automatically by the game. I tried to set
'native'/'native-builtin' and other => Same things, the game crash with the
same backtrace.
I attached the output console when the game crash.
Which +debug log can i create to help, +msvcrt ?
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http://bugs.winehq.org/show_bug.cgi?id=23791
Summary: Please provide https option for winehq.org
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
A user asked this in #winehackers, and I've been meaning to file this bug
myself...For some users (e.g., in China), winehq may trigger their national
firewalls, since certain words may be detected by the filter.
Plus, sending passwords over plaintext is just a bad idea anyway.
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http://bugs.winehq.org/show_bug.cgi?id=25985
Summary: AmiBroker crashes when using colour palette
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: softcont(a)optusnet.com.au
Created an attachment (id=33123)
--> (http://bugs.winehq.org/attachment.cgi?id=33123)
Output from "C:>" prompt and from AmiBroker itself for wine 1.0.1 & 1.3.12
under Debian AMD64 "squeeze"
There is more than one way to make it crash. The easiest is:
1. Download AmiBroker (v5.30 right now) from:
http://amibroker.com/download.html (for v 5.30 it is:
http://www.amibroker.com/bin/AmiBroker530.exe) to ".wine/drive_c". Copy 2
dll's: mfc42.dll & msvcp60.dll to ".wine/drive_c/windows/system32". Run "wine
cmd"
2. From the "C:>" prompt install AmiBroker in the default location (C:\Program
Files\AmiBroker) by executing AmiBroker530.exe
3. Change directory to C:\Program Files\AmiBroker
4. Run AmiBroker (type broker and press <enter> at the prompt) - it should show
a chart for "^DJI(Daily)"
5. Click with the right mouse button on the chart pane (there are 3 chart panes
- I clicked on the top one) and from the popup context menu that appears select
item "Parameters"
6. A "Properties of Price" dialog box appears (the title may vary depending on
which panel the right mouse click occurs)
7. Click on any "Color" item (i.e. with the label "Color")
8. A simple color palette popup window appears
9. Click on the "More" button of the simple color palette - a more detailed
color dialog box appears
10. Click on the "Cancel" button of the detailed color dialog box
The program crashes (the whole application needs eventually be killed from
Linux)
Another way to crash it is (after step 7 - i.e. without pressing its "More"
button) click on the (parent) "Properties of Price" dialog box - the simple
color palette does not close (it does under native Windows). Then one by one
close all the AmiBroker windows (notice that the simple color palette stays
open). This should eventually crash the application (pressing <Esc> button also
does the trick).
I also tested it under 1.3.12 environment (files attached) with the same
result. However, I felt a bit lost when compiling and installing the wine
environment. I have two systems: Debian amd64 (squeeze) and Debian 32-bit
(lenny). The crash occurs on both of them.
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http://bugs.winehq.org/show_bug.cgi?id=29008
Bug #: 29008
Summary: Age of Wonders fails to run because of a floating
point error
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Age of Wonders does not start because of a floating point exception during
wined3d initialization. This is a regression caused by this patch:
7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 is the first bad commit
commit 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Nov 3 15:26:36 2011 +0100
wined3d: Test more thoroughly for post-pixelshader blending support, try on
more texture formats.
This problem happens is quite complicated: Before initializing DirectDraw, the
game changes the FPU control word and removes the FPCW$INVALID flag(0x0001),
among others. During wined3d initialization wined3d tests if WINED3DFMT_UYVY is
FBO attachable, which is true because we emulate it with GL_LUMINANCE_ALPHA.
After that the new code added by the patch tries to draw to it, which
apparently generates a NaN somewhere, and since the game disallowed them an
exception is raised. The full FPU control word that is set when
DirectDrawCreate is called is 0x1372.
The game pops up an error dialog and tries to initialize DirectDraw again, and
is stuck in a loop from this point on. It isn't even necessary to install the
game to reproduce this issue, the aowsetup.exe program on the CD has the same
crash.
The problem is not related to WINED3DFMT_UYVY per se, the other luminance-alpha
formats like WINED3DFMT_YUY2, WINED3DFMT_L8A8 and WINED3DFMT_L4A4 affected as
well.
My GPU driver is the Nvidia binary driver, version 290.06, on a GeForce 9600M
GPU. A while ago this driver didn't support luminance-alpha fbo attachments,
apparently this changed somewhen.
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http://bugs.winehq.org/show_bug.cgi?id=33473
Bug #: 33473
Summary: Key DACL prevents creation of registry keys.
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julliard(a)winehq.org
CC: ehoover(a)mines.edu
Classification: Unclassified
Regression SHA1: 04cd764d7688c59f88c19b25d5c6baea75a15ba1
The key DACL introduced by commit 04cd764d7688c59f88c19b25d5c6baea75a15ba1
breaks creation of registry keys in installers. Tested with the Xtreme 5
Graphic Designer installer from bug 14713:
http://store.downloadcrew.com/p28537-magix_xtreme_photo__graphic_designer_5.
err:msi:ITERATE_WriteRegistryValues Could not create key
L"Software\\MAGIX\\Foto_Manager_10\\MsiKeyPath"
err:msi:ITERATE_Actions Execution halted, action L"WriteRegistryValues"
returned 1627
Creation of the MAGIX subkey fails with access denied because of the DACL.
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