http://bugs.winehq.org/show_bug.cgi?id=22136
Summary: Starcraft II - poor fps in windowed mode
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
In wine, roughly 6-8 fps, and terminal is filled with:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
in windows, I consistently get 50, even with a lot of characters on screen.
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http://bugs.winehq.org/show_bug.cgi?id=26077
Summary: setupapi/misc tests show a memory leak in
winemenubuilder?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CreatePropertyBag2 (propertybag.c:143)
by PngEncoder_CreateNewFrame (pngformat.c:1376)
by convert_to_native_icon (winemenubuilder.c:423)
by platform_write_icon (winemenubuilder.c:1068)
by extract_icon (winemenubuilder.c:1100)
by InvokeShellLinker (winemenubuilder.c:2590)
by Process_Link (winemenubuilder.c:2965)
by wWinMain (winemenubuilder.c:3418)
by wmain (exe_wmain.c:50)
by __wine_spec_exe_wentry (exe_wentry.c:36)
by ??? (process.c:1034)
by start_process (process.c:1086)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_process (loader.c:2606)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=11837
Summary: Popup has magenta background - should be transparent
Product: Wine
Version: 0.9.56.
Platform: HP
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11111)
--> (http://bugs.winehq.org/attachment.cgi?id=11111)
Note magenta (should be clear) around yellow tide level popup
The example in the attached screen shot shows a popup attached to a tide
prediction station but popups of the same format (rectangular "balloon" with
pointer to feature) from other features show the same problem, the background
around the popup should be clear or transparent but is filled in magenta
instead. The problem is persistent and repeatable on demand.
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http://bugs.winehq.org/show_bug.cgi?id=28143
Summary: GODS-Lands of Infinity: foliage of trees has graphical
glitches
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36058)
--> (http://bugs.winehq.org/attachment.cgi?id=36058)
terminal output
Unlike the issue with shadows (reported in bug #28142) this problem cannot be
reproduced in the demo version for Gods:Lands of Infinity.
Symptom: trees have black, blocky textures in their foliage.
The problem goes away if I disable pixel shaders in winecfg's Graphics tab.
Fedora 15 x86
Nvidia GeForce 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=31319
Bug #: 31319
Summary: Age of Mythology: slow performance
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.fileplanet.com/files/110000/116261.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 0610d1eec9a287e22831a40427e6a9a38f3f745f
Created attachment 41156
--> http://bugs.winehq.org/attachment.cgi?id=41156
terminal output
I tested with the trial version of Age of Mythology as I don't have the full
version, so can't say whether or not the full version of the game is affected.
The problem: performance is considerably slower in the game since Wine 1.5.7.
This can be observed during the cutscenes, in unit animations, or when
scrolling the screen.
According to my testing, the problem appeared in 1.5.7, and is still present as
of wine-1.5.9-186-g1f6febe. The result of the regression test:
0610d1eec9a287e22831a40427e6a9a38f3f745f is the first bad commit
commit 0610d1eec9a287e22831a40427e6a9a38f3f745f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:50 2012 +0200
wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
:040000 040000 4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24
6bfde78e83d26ae6b5b3c799bc80e67237556e56 M dlls
Steps to reproduce the problem with the trial version:
1. download and install the demo (installing msxml4 is not mandatory with
current Wine)
2. start the demo with aom.exe. Background animation in the menu is kinda slow.
Click on <Campaign>, <Play campaign>, <Start>: a prologue video begins to play
and you can observe how slow the rendering is. You can observe the same laggy
performance during gameplay too.
Fedora 17 x86
Nvidia 250 / driver 295.59
X.Org X Server 1.12.2
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http://bugs.winehq.org/show_bug.cgi?id=25212
Summary: piwigo ploader can't connect to the net
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdd(a)dodin.org
Hello,
I try to make an application to work in wine.
It's "ploader", an utility coming with the "Piwigo" photo gallery.
It seems to work, but have to connect to the web to upload photos and this
don't works.
This windows program is available here:
http://fr.piwigo.org/ext/extension_view.php?eid=270
when launched from wine it first shows locales loading:
wine pLoader.exe
fixme:msvcrt:MSVCRT__wsetlocale 0 L"Chinese_People's Republic of China.936"
fixme:msvcrt:MSVCRT__wsetlocale 0 L"English_United States.1252"
(....)
then:
fixme:msvcrt:MSVCRT__wsetlocale 0 L"English_United States.1252"
fixme:msvcrt:msvcrt_fdtoh wtf
(several times)
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:msvcrt_fdtoh wtf
it asks for the gallery URL then is issues an error message: can't connect to
xxxx:80 (unknown error). I can connect from windows or some variant of Linux
(there is a linux debian only version, not working on my openSUSE).
Adding :80 after the URL gives the same result (http://dodin.org:80/piwigo)
there is an offline option, and under this options the program works perfectly,
so only the connect problem seems to forgive it's use
the programm is a perl application.
thanks
jdd
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http://bugs.winehq.org/show_bug.cgi?id=12272
Summary: Aliens Versus Predator 2 1.0.9.6 mouse axis problem
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
Aliens Versus Predator 2 1.0.9.6 you are able to load the game fine, you can
use the mouse in the menus, but when you get load into a level the mouse axis a
wrong move the mouse left it looks right, move the mouse up looks goes down.
Moving the mouse right or down don't do a hole lot. Once your looking down you
are unable to us the mouse to look anymore. This mouse issue also happens with
No One Lives Forever2.
thanks all
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http://bugs.winehq.org/show_bug.cgi?id=32794
Bug #: 32794
Summary: Batman: Arkham City missing text in launcher
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43306
--> http://bugs.winehq.org/attachment.cgi?id=43306
log
Missing text in launcher. See attached log and screen.
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http://bugs.winehq.org/show_bug.cgi?id=26076
Summary: shdocvw/shdocvw tests show a memory leak in
winemenubuilder?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
256 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by ???
by ???
by Process_URL (winemenubuilder.c:3019)
by wWinMain (winemenubuilder.c:3416)
by wmain (exe_wmain.c:50)
by __wine_spec_exe_wentry (exe_wentry.c:36)
by ??? (process.c:1034)
by start_process (process.c:1086)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_process (loader.c:2606)
by ??? (port.c:60)
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