http://bugs.winehq.org/show_bug.cgi?id=13155
Summary: msvideo problems when running M1.EXE
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Created an attachment (id=12960)
--> (http://bugs.winehq.org/attachment.cgi?id=12960)
Copy+paste error messages from Konsole window.
When trying to run Sogna's Viper M1 through Wine, msvideo keeps saying it needs
to be fixed with a whole lot of fixme:msvideo:Draw* messages. In addition to
that, the game's viewer is locked to the top-left of the desktop and glitches
heavily. It stays black as well, showing only text whenever text options are
shown in game.
I'm not sure if it's related to the preloader errors warning me it can't
reserve range 00000000-60000000 or "err:dosmem:setup_dos_mem Cannot use first
megabyte for DOS address space, please report" messages I get, but I think I've
had these messages before in a different OS setup.
M1 starts by opening M1.EXE, then opening SGS.EXE through M1.EXE. Running
SGS.EXE without M1.EXE results in a failsafe built in SGS.EXE and a window
saying you should start up with M1.EXE.
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http://bugs.winehq.org/show_bug.cgi?id=21362
Summary: Windows 7 Platform SDK can't set itself as the default
in Visual C++ 2005?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://dev.chromium.org/developers/how-tos/build-instructions-windows
says
-- snip --
Install Visual C++ 2005.
...
Install Windows 7 SDK.
...
Integrate the SDK with Visual Studio:
Start > All Programs > Microsoft Windows SDK > Visual Studio Registration >
Windows SDK Configuration Tool.
If this program crashes, try running it from the command line with:
windowssdkver -version:v7 -legacy
-- snip --
So I did
$ sh winetricks psdkwin7 vc2005trial
being careful to only install the basic C++ stuff,
then
$ cd ~/.wine/drive_c/"Program Files/Microsoft SDKs/Windows/v7.0/Setup"
$ wine windowssdkver -version:v7 -legacy
This failed with the message
The Windows SDK Configuration tool was unable to set this version of the SDK as
the current version. Please verify the selected version.
Press return key to exit....
I'll attach a +relay,+seh,+service log.
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http://bugs.winehq.org/show_bug.cgi?id=25601
Summary: Possibility of slotted system-wide installation
without violating FHS.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Current build-system doesn't allow to add version to all installed executables,
libraries and data-dirs.
I could change Make.vars.in to use
dlldir = @libdir@/wine-@PACKAGE_VERSION@
includedir = @includedir@/wine-@PACKAGE_VERSION@
fontdir = $(datadir)/wine-@PACKAGE_VERSION@/fonts
but this won't affect other files from $(datadir)/wine and $(bindir) and
$(libdir) (i.e. executables, scripts, libwine...). This will require Makefiles
patching.
Yes, it's possible to supply --prefix=/some/uniq/dir option to configure, but
this is undesirable for disto-packaging (i'm trying to make multi-version
install of wine for Gentoo Linux).
I suggest replacing $(datadir)/wine, and libwine directory with variable like
"dlldir", adding configure options to set dlldir, winedatadir, winelibdir, and
includedir, and other configure option like executable-suffix, that would be
added to any binary/script installed.
If you are agreed with such intentions, I can make corresponding patches.
Rationale of slotted install is simple - while 'newer-is-better' for wine is
almost always true, regressions are possible at every update, so, if wine in
vital for your work, slotted install will guarantee you safe-and-fast fallback
(assuming, that you will copy your prefix before trying new wine). Also, there
is many programs that works great on older wine, but much worse on newer, while
other programs require newest wine to operate. Having both installed would be
difficult than. And slotted install will make regression-testing much easier.
While many distros already have this feature (generally via installation in
/usr/lib/wine-<version> prefix or patching build-system), I'm opening in hope,
that it's possible to convince upstream for slight modification of
build-system, so slotted installation would be possible without patches or FHS
violation.
I'm looking forward for your response. Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=33193
Bug #: 33193
Summary: Starcraft II HOTS crashes when bonus objective is
reached
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: list(a)illich.cz
Classification: Unclassified
Starcraft II: Heart of the swarm campaign games always crash when bonus
objective is reached.
It happens consistently (always).
- reported on 1.5.25 and 1.5.23
- on basically all levels
Lots of details provided here:
http://eu.battle.net/sc2/en/forum/topic/6892929829?page=1#0
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http://bugs.winehq.org/show_bug.cgi?id=23023
Summary: StarCraft II does not start after installing Patch 14
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=28538)
--> (http://bugs.winehq.org/attachment.cgi?id=28538)
Output of the Blizzard Crash Reporter (early crash before window is opened)
Patch 14 (version 0.16.0.15580)
Changelog:
http://starcraft.incgamers.com/blog/comments/starcraft-ii-patch-14-notes/
Sc2 does not even open a window. It crashes before the login screen. It ran
very fine until patch #14.
Sometimes i get the planet in the background rendered, and it crashes bevore
the login screen.
The blizzard crash reporter reason for the crash is:
ACCESS_VIOLATION (0xC0000005)
occurred at 0023:04EEE0FA. The memory at '0x00000000' could not be written.
$ uname -a
Linux bstation 2.6.34-ARCH #1 SMP PREEMPT Mon May 17 09:29:00 CEST 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
$ wine --version
wine-1.2-rc2
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http://bugs.winehq.org/show_bug.cgi?id=23874
Summary: Games lose soung
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Starcraft 2 randomly loses sound. To get it back I need to open 'Options' menu
in Starcraft 2. Sometimes (very rarely) sound gets back without such
intervention.
In PulseAudio logs there is only information that connection was closed. There
is nothing significant in wine logs.
I also experienced similar sound-off in Half-Life 2 (and ep1,2).
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http://bugs.winehq.org/show_bug.cgi?id=23155
Summary: Blitz 1941 crashes at start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vytautas1987(a)yahoo.com
Created an attachment (id=28801)
--> (http://bugs.winehq.org/attachment.cgi?id=28801)
wine output
Blitz 1941 crashes at start
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http://bugs.winehq.org/show_bug.cgi?id=22103
Summary: Starcraft II: crashes after "loading" screen with
ACCESS_VIOLATION error - wrong video memory size
detection
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: globtroter(a)gmail.com
Issue:
- starcraft beta installs correctly
- game updates correctly
- game loads
-- you can see loading screen
-- as soon as loading finishes, game crashes with ACCESS_VIOLATION exception
and opens Blizzard Error Reporter
There's a lot of messages like these while running in console:
fixme:d3d_texture:texture_init Failed to create surface 0x8616658, hr
0x8876017c
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1764d4) CreateSurface failed, returning
0x8876017c
Potential problem:
Wine wrongly detects amount of video card memory
Tested system:
Ubuntu 9.10 "Karmic" 64bit
Wine 1.1.39, 1.1.40, 1.1.41
Nvidia Quadro NVS 140M 512MB
Workaround:
Override detection of memory by setting in registry this key:
HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize
to memory amount (eg. 512)
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http://bugs.winehq.org/show_bug.cgi?id=27188
Summary: Soul of the Ultimate Nation (SUN) Trial Server Client
installation fails
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.joystiq.com/game/soul-of-the-ultimate-natio
n/download/soul-of-the-ultimate-nation-sun-trial-serve
r-client
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34733)
--> (http://bugs.winehq.org/attachment.cgi?id=34733)
relay,seh,tid
Download and run. Immediately, you'll get an error box with:
==================
>SetupNew\\setup.cpp (140)
PAPP:
PVENDOR:
PGUID:
$
@Windows XP Service Pack 3 (2600)
IE Version: 8.0.6001.18702
==================
Dismissing the dialog, the installer silently exits. Terminal has no output.
I'll attach a relay,seh,tid.
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http://bugs.winehq.org/show_bug.cgi?id=29471
Bug #: 29471
Summary: StarCraft II "Wings of Liberty" crashes in Wine
Product: Wine
Version: 1.3.35
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peque_msl(a)hotmail.com
Classification: Unclassified
Created attachment 38152
--> http://bugs.winehq.org/attachment.cgi?id=38152
Wine logs from when you launch the application to when it crashes
Description of problem:
While playing StarCraft II, the application crashes. Usually while starting or
finishing a game.
How reproducible:
Just play some games. There's one game which reproduces this crash a 100% of
the times.
Steps to Reproduce:
1. Go to multiplayer game.
2. Select the option "Join game".
3. Select "Desert strike" in most popular games.
4. After loading the game and before starting, it crashes.
Additional info:
This problem is related to this version (1.3.33) of Wine, as in 1.3.29 it
didn't happen. [*]
I attach 3 Wine logs from when you launch the application to when it crashes.
All of them seems to finish with the same lines:
---------------------------------------------------
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dcaac,0x7dcab0): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dc738,0x7dc73c): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
---------------------------------------------------
Thanks for your help and excuse my English. :-)
[*] UPDATE: 1.3.35 doesn't fix the problem either. I have only tried 1.3.29
(positive results), 1.3.33 and 1.3.35, no other versions in between.
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