http://bugs.winehq.org/show_bug.cgi?id=27085
Summary: WinRar: Change to a zip archive with its filename
extension removed causes immediate crash
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tastky(a)gmail.com
WinRar v4.00, x64 version.
A change to a zip archive that has its filename extension removed (not just
altered, as in e. g. zip to zib) will have WinRar crash immediately. rar
archives seem to work fine.
Renaming in the main window won't cause the crash, but won't apply any actual
changes either.
The console lists only: "wine: Unhandled exception 0xc0000409 at address
0x1400a850f (thread 002a), starting debugger..."
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http://bugs.winehq.org/show_bug.cgi?id=25467
Summary: Starcraft 2 starts underneath gnome-panel when
changing resolution
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sveint+wine(a)gmail.com
How to produce:
Launch Starcraft 2 with another ingame resolution set than Gnome desktop
resolution. The resolution changes, Starcraft 2 launches, but it appears behind
the panels (gnome-panel). There is seemingly no way to bring it to front. When
exiting the game the resolution is still unchanged and has to be changed
manually. Also the mouse clicks about 2cm above where the pointer actually is.
So to exit I put the mouse 2cm below the exit button.
Expected behavior:
Resolution changes, Starcraft 2 launches and covers whole screen. When ending
the game the desktop resolution should be restored.
How to circumvent the bug:
Start Starcraft 2. Exit the game. Start game once again. It now appears as it
should.
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http://bugs.winehq.org/show_bug.cgi?id=31143
Bug #: 31143
Summary: Diablo III crashed after started with wune
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e.trifonidis(a)gmail.com
Classification: Unclassified
Created attachment 40883
--> http://bugs.winehq.org/attachment.cgi?id=40883
unknown
After i start Diablo III with Playonlinux 1.5.5-DiabloIII_v3 crashed
tge game goes ok.
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http://bugs.winehq.org/show_bug.cgi?id=19301
Summary: Applications crashes when on starting
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.jacksms.it/JackSMS-4.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frem82(a)hotmail.it
Created an attachment (id=22348)
--> (http://bugs.winehq.org/attachment.cgi?id=22348)
Debug
When I try to Start the application,I received an error message,and the
application doesn't start.
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http://bugs.winehq.org/show_bug.cgi?id=24036
Summary: Nany of StarCraft2 effects are not shown with
UseGLSL=enabled on ATI cards
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=30203)
--> (http://bugs.winehq.org/attachment.cgi?id=30203)
Missing SCV-moving and crystal glow effect (dispite of "reflections" setting)
With "UseGLSL=enabled" I have no:
1) reflections
2) Fireflames
3) Glowing on crystals, when they are mined
4) Rocket engine expulsions
5) Many other similar affects, like protoss canon firing, Archont (and any
other protoss unit, when it's hit) shields, many other protoss effects...
ATI HD4570, fglrx-10.7, kernel-2.6.35, wine-1.2/1.3.0
xorg.conf settings and messing with amdcccle doesn't helps.
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http://bugs.winehq.org/show_bug.cgi?id=26915
Summary: Digitanks crashes without Arial font installed
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Game does
0009:Call KERNEL32.CreateFileA(009ff478
"C:\\windows\\Fonts\\Arial.ttf",80000000,00000003,0032f814,00000003,00000080,00000000)
ret=0058bd5e
0009:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0058bd5e
and crashes almost immediately thereafter.
winetricks corefonts works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=30087
Bug #: 30087
Summary: Starcraft 2
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Brake.tizona(a)gmail.com
Classification: Unclassified
Starcraft2: funds and portraits in black
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http://bugs.winehq.org/show_bug.cgi?id=25763
Summary: Starcraft 2 crashes while playing SotIS (custom map)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
This has just started happening with Starcraft 2 patch 1.2.0, though I'm fairly
sure it's a new (buggy) codepath being exercised in Wine and not simply a bug
in SC2, as nobody else online appears to be experiencing the issue.
Basically, when trying to use the store in Storm of the Imperial Sanctum (a
custom map), SC2 crashes. Full steps to reproduce:
1. Launch SC2, log in to Battle.net.
2. Click the multiplayer tab.
3. In the "Custom Games" box, select "Create a Game".
4. Search for "Imperial".
5. Create a game with the map, "Storm of the Imperial Sanctum".
6. From the game lobby, start the game.
7. After the map loads, select any hero (it doesn't matter which).
8. Click the warp prism near the top left of the pool of water your hero is now
standing in.
9. Select the second "tab" in the dialog that opens up.
10. Select "Vernal Inhibitor", the leftmost item in the top row.
11. Wait a few seconds.
12. Observe crash.
There's probably timing or other non-obvious factors involved in this bug,
because it's not 100% deterministic, though I've been able to quite reliably
reproduce the crash with the above steps. During normal play of the map,
similar steps would be taken at least a dozen times (if not more), although
from experience, the crash only occurs a fraction of those times. Needless to
say, a crash is virtually guaranteed in every normal play of the map.
Unfortunately, Wine does not appear to produce a backtrace when this crash
occurs, and the default debug output looks very mundane. On the other hand, the
Blizzard crash handler does normally show up, and I've sent in several crash
reports to them with it, but I'm not optimistic that they'll do anything useful
with them.
The Wine version in question here is today's git (wine-1.3.11-151-geb11dee),
although I also verified that the problem is identical in both wine-1.3.11 and
wine-1.3.4 as well.
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http://bugs.winehq.org/show_bug.cgi?id=29539
Bug #: 29539
Summary: Starcraft 2 crashes at startup - Direct3D error
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizzao(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 38274
--> http://bugs.winehq.org/attachment.cgi?id=38274
Wine trace followed by blizzard error log
Starcraft 2 crashes at Startup with the Blizzard ErrorReporter. I have a Quadro
FX 1800 with 768MB, that Starcraft says is a Geforce 8300 GS with 128MB. The
console errors say that the adapter is out of memory.
Attached are the wine error trace and Blizzard error trace. I am running 1.3.36
compiled from source.
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