http://bugs.winehq.org/show_bug.cgi?id=33443
Bug #: 33443
Summary: ACT2000 contact database crash straight after start
up.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reg.cowell(a)gmail.com
Classification: Unclassified
Created attachment 44250
--> http://bugs.winehq.org/attachment.cgi?id=44250
Bug report details
ACT2000 contact Manager program originally and still works with Windows XP.
Other programs such as AutoCAD97 work perfectly with Wine under Ubuntu 12.04
LTS.
This program worked O.K. the first time I used it but after re-booting the
computer I get the message that it has encountered a serious problem and need
to close.
After closing and re-starting and even re-booting and starting again, I get the
same error message.
Details shown below.
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http://bugs.winehq.org/show_bug.cgi?id=20562
Summary: Outlook 2007 - Authentication fails
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: codemonkey(a)untweaked.com
Created an attachment (id=24524)
--> (http://bugs.winehq.org/attachment.cgi?id=24524)
Log of Outlook trying to authenticate
In our org, we set up outlook by typing our email address, and it then searches
for the associated mail server. The connection to the server is encrypted. It
works the same way when we do it externally from our homes.
using Ubuntu 9.10 and Wine 1.1.32 Outlook appears to find the server but the
authentication fails, I believe. This is just a guess, based on the following
log excerpt:
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:winhttp:request_set_option 0 (null) (null)
fixme:crypt:SystemFunction041 (0x467ccc, 100, 0): stub [RtlDecryptMemory]
fixme:crypt:SystemFunction040 (0x467ccc, 100, 0): stub [RtlEncryptMemory]
fixme:winhttp:receive_response authentication not supported
fixme:winhttp:set_credentials unimplemented authentication scheme 10
A longer log is attached. My only override is for riched20. I expect to be able
to connect using rpc over http.
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http://bugs.winehq.org/show_bug.cgi?id=32674
Bug #: 32674
Summary: Fotostation does not play video and has problems
sending reports
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 43105
--> http://bugs.winehq.org/attachment.cgi?id=43105
Partial output from Fotostation build 528
Hi everyone,
I tried to get a Photo management software called "Fotostation 7" to work.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=23409 and I filled
out what works and what doesn't. (I am the maintainer of this application)
I had problems playing video. The application requires "Quick Time" which
installs okay. I used version 7.7.1 for this. Also I had problems sending info
to Fotoware. I have attached my console output, could you please look into
this?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30181
Bug #: 30181
Summary: BloxxIt launcher frequently crashes in mshtml
Product: Wine
Version: 1.3.33
Platform: x86
URL: http://www.alawar.com/download/Bloxxit.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Classification: Unclassified
Regression SHA1: f86abedb40417c358f6ba85f51f6d6544c90bd73
Created attachment 39388
--> http://bugs.winehq.org/attachment.cgi?id=39388
terminal output
The launcher for the game tends to crash shortly after starting (before all the
images in the launcher could appear). The crash happens ~7-8 times out of 10
attempts.
For some reason, there are occasions when the launcher loads properly (without
crashing), but this is rarer.
Workaround: winetricks ie6
According to my testing, the problem appeared in Wine-1.3.33 and is still
present in wine-1.4-284-gc5faf15 (with Gecko 1.5 installed).
f86abedb40417c358f6ba85f51f6d6544c90bd73 is the first bad commit
commit f86abedb40417c358f6ba85f51f6d6544c90bd73
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Nov 15 13:29:59 2011 +0100
mshtml: Properly handle navigation in containers supporting IWebBrowserApp.
:040000 040000 56e06f39977809049c9edeab378892ec3cb96694
0d096fc2265aaae98df81a4ff06c0d81ce46277d M dlls
The attached backtrace was created with wine-1.4-284-gc5faf15.
Fedora 16
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=33469
Bug #: 33469
Summary: KDE Dolphin: unimplemented
netapi32.dll.NetGetAnyDCName
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
To reproduce this, you'll need to install KDE on Windows, namely Dolphin
package (kde-baseapps). Then try to run Dolphin, and you'll get this console
output:
fixme:console:AttachConsole stub ffffffff
fixme:system:SetProcessDPIAware stub!
wine: Call from 0x7ecf3db9 to unimplemented function
netapi32.dll.NetGetAnyDCName, aborting
KCrash: Application 'dolphin.exe' crashing...
fixme:console:AttachConsole stub ffffffff
fixme:system:SetProcessDPIAware stub!
fixme:win:FlashWindowEx 0x6deab0
This of course leads to DrKonqui launching trying to handle crash and Dolphin
being unusable.
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http://bugs.winehq.org/show_bug.cgi?id=9786
Summary: gpuViewer fails to start, trying to change HDC
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://www.gpuviewer.com/index.php/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
gpuViewer Tech Preview does not start. Wine displays errors about the app
doing an invalid operation on the root window, then one about changing the
device context which OpenGL does not allow. An X error follows.
fixme:win:EnumDisplayDevicesW ((null),0,0x34bde0,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x135c18) : stub,
simulating 64MB for now, returning 64MB left
err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext HDC=0x320 is already set to iPixelFormat=1 and OpenGL
doesn't allow changes!
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 143 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 473
Current serial number in output stream: 473
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http://bugs.winehq.org/show_bug.cgi?id=31515
Bug #: 31515
Summary: Planetside 2 (Beta), installer fails
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: barret(a)markmcb.com
Classification: Unclassified
Created attachment 41446
--> http://bugs.winehq.org/attachment.cgi?id=41446
64 bit winearch backtrace
Hi -
Planetside 2's installer fails with a page fault. I tried installing in both
64 bit mode (normal for me) and 32 bit mode (export WINEARCH=win32, fresh .wine
directory). Both fail early on (after I tell it where to install), but in
different places.
Wine build: wine-1.5.11
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.4.0-gentoo
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http://bugs.winehq.org/show_bug.cgi?id=16632
Summary: Lula: The Sexy Empire: Crash to desktop on start
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etni3s(a)gmail.com
Created an attachment (id=18196)
--> (http://bugs.winehq.org/attachment.cgi?id=18196)
Debugger dump
When I try to start Lula: The Sexy Empire version 1.69 F it crashes to desktop
with the error message:
"Couldn't get Back Surface_1!
Unknown Errorcode!!:0
End Program??
[OK] [Cancel]"
Ok exits the application. Cancel makes it crash to desktop.
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http://bugs.winehq.org/show_bug.cgi?id=33325
Bug #: 33325
Summary: Shadowgrounds survivor crashes compiling shaders
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpakkane(a)gmail.com
Classification: Unclassified
I installed Shadowgrounds Survivor (the Humble Bundle edition) and its
dependency wmp10 with winetricks. The game crashes on startup in function
d3dcompiler_43. Full log is attached.
Running 64 bit Kubuntu 12/10, Intel HD graphics.
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http://bugs.winehq.org/show_bug.cgi?id=12044
Summary: Garry's mod crashes upon player death caused by prop.
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blacksash(a)badako.nl
Created an attachment (id=11395)
--> (http://bugs.winehq.org/attachment.cgi?id=11395)
Crashlog from garry's mod
In the game garry's mod (available for $10 on Steam), the game crashes when the
player is killed by crushing or ramming with any kind of prop. Any collision
that would normally kill a player will crash the game with an unhandled
exception.
Death by guns or falling works normally, as do things like killing a player
inside a pod.
Attached is a +trace log made by running steam and calling Gmod as it's startup
app.
The lines:
1970: fixme:d3d:handleStreams Tweening is only valid with vertex shaders
1971: fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid
with vertex shaders
Are caused by me spawning a car to test the crushing crash (I held it over my
head and let it go.)
The lines:
2121: fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const
value srgb_cmp (a)
And similar are displayed at the exact moment the crash occurs.
Since, upon death, the FOV is supposed to turn red, and this doesn't happen,
perhaps there is some rendering bug causing the game to crash because it cannot
change the colour?
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