http://bugs.winehq.org/show_bug.cgi?id=33451
Bug #: 33451
Summary: Cannot install KindleForPC (Japanese version)
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maverick6664(a)gmail.com
Classification: Unclassified
HI all!
Title says it all. I'm running wine-1.4.1 on Gentoo x86 (cpu is core2duo) in
32bit mode, but KindleforPCinstaller fails to install; it doesn't even ask my
account. Wine tells to attach the backtrace, so I attach it to this message.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=16629
Summary: Win32 console doesnt display graphic chars properly
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)gknw.de
Win32 console apps dont display graphic chars properly;
here are some screenshots to show what I mean:
app on Win32:
http://www.gknw.net/test/wine/rdb_grafic_win32.png
app on Wine:
http://www.gknw.net/test/wine/rdb_grafic_wine.png
Another Win32 console app which shows up same font issue is rconip;
for testing self you can download it from here:
http://rconip.sourceforge.net/
if you launch it with 'wine rconip.exe' the first screen already shows this
same issue ...
I checked also wine registry settings and found there some probably strange
things which at least dont comply with Wine docu; f.e.:
localhost\HKEY_CURRENT_USER\Console\FontSize is set to 0x00f008 although docu
at:
http://www.winehq.org/docs/winedev-guide/x3500 - Table 8-5. Console registry
settings
says its default is 0x0c08; also from this docu the FaceName should have no
default while my registry has it set to 'Fixedsys'.
Manually changing FaceName or FontSize doesnt make any difference, and afer
wine or wineconsole has run the original values are automatically restored.
It somehow seems to me that perhaps signed chars (7-bit) are used instead of
unsigned chars (8-bit) which kills all graphic chars ...??
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http://bugs.winehq.org/show_bug.cgi?id=33441
Bug #: 33441
Summary: problems with several directX games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dcelso(a)gmail.com
Classification: Unclassified
Lastest git version code crashes with several directX games. For Example, in
dota2 the IDE works well, but when you try to play the screen is block.
I tried go back 14 commits before and the result executabe works perfectly.
So the problem is on the changes of 19 April.
The last good commit that do that this game work is
2 days ago Sam Edwardsgdi32: Prevent possible buffer overflows in get_glyph_o..
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http://bugs.winehq.org/show_bug.cgi?id=12286
Summary: regression: sound: first fragmented, now the ends are
chopped off
Product: Wine
Version: 0.9.41.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)wkresse.de
CC: m.b.lankhorst(a)gmail.com
Since 0.9.40 I am having problems with sound playback. The application is the
Arindal MMORPG-Client (http://www.arindal.com/), but it uses standard QuickTime
to play sound (installed QuickTime 7.2.0.240).
The first regression was introduced in 0.9.40. Before that, sound was playing
fine. With 0.9.40, sound would no longer be played continuously, but all the
sounds (in my case the sound effects of the game) were played fragmented and
choppy.
A git bisect shows that this is the problematic commit:
a7d6ed8ea65260f62f1762b05c496bee0944e6a1 is first bad commit
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
Based on a patch by Peter Dons Tychsen.
:040000 040000 736eca236d0ebae24b5688d44afdce594884fc8a
86bc67d2716bb82bb35154daa77411f4240d3705 M dlls
The second regression (or partial fix of the first regression?) was introduced
in 0.9.41. Since then, sounds will play continuously again, but very often (not
always) the ends of the sound are chopped off (the last 0.2 seconds or
something like that), so that very short sounds are no longer played at all,
especially if many or multiple sounds are played in short succession. In
addition, sometimes fragments of the "missing" sound bits are played at a later
point, for example, when another sound starts playing.
Git bisect where this occured:
976f56d6c0f7bb6c2248412a3b66935d87924e60 is first bad commit
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Jul 8 16:36:46 2007 +0200
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
:040000 040000 b01d7c5c953beee04fe3761828a380f96b4e0b8a
4d7ea3068c00fed65cffcaed24aa95e980ae5dd8 M dlls
Unfortunately, I cannot test whether this has been fixed after 0.9.50, since
Arindal will no longer run in current wine versions due to bug #11989.
If you want to test this with Arindal, you can get a free demo account here:
http://www.arindal.com/cms/content/view/69/121/lang,de/
Ubuntu 7.10 on AMD Athlon(tm) XP 1600+
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http://bugs.winehq.org/show_bug.cgi?id=33440
Bug #: 33440
Summary: iexplore.exe detected as Trojan Horse by BitDefender
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matahari_random(a)hushmail.com
Classification: Unclassified
Created attachment 44248
--> http://bugs.winehq.org/attachment.cgi?id=44248
snapshot of BitDefender Antivirus detecting wine iexplore.exe as Trojan Horse.
BitDefender Antivirus detects iexplore.exe as Trojan Horse since wine 1.5.27.
This has not happened on earlier releases of wine. When I chose to delete the
said file, it has not affected my normal usage of wine applications like Office
and Plants vs. Zombies. I chose not to remove iexplore.exe on the latest wine
1.5.28 installed on my system.
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http://bugs.winehq.org/show_bug.cgi?id=27666
Summary: The game can't start probably by an wine error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dibujosgraffiti(a)gmail.com
The executable has encountered an problem, an it can not start (it is closed by
wine), and the message says that if the error does not occur in Windows,
report this bug here.And I have attempted many things, but neither is the
solution.
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http://bugs.winehq.org/show_bug.cgi?id=33418
Bug #: 33418
Summary: League of Legends: In-Game chat invisible
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox(a)luxx-area.de
Classification: Unclassified
Hey folks,
overall League of Legends is running quite awesome through wine. 80-100fps at
lowest Detail settings in 1920x1200.
Issue:
When being in an actual game the in-game chat is invisible. However, the
timestamps and names are displayed without problems, just the actual
text-messages are not visible.
When opening the chat-input you can see what you type but just the moment when
you hit enter and the message is being send - the text disappears, only
timestamp and name are displayed in the chat-log.
Steps to reproduce:
Start the game, join/create a game, press "enter" to open the chat-input, type
a message and press "enter" again to send it. Message is not displayed in chat.
System:
Intel i5-2500k
24GB DDR3
Asus P8Z68-V Pro Gen3
Nvidia GTX660ti
Crucial M4 256GB
OS:
ArchLinux x64 with XFCE4 + compton open-gl compositor
Wine:
Wine 1.5.28 with some lol-specific Patches. Downloaded and Compiled from here:
https://aur.archlinux.org/packages/wine-lol/
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http://bugs.winehq.org/show_bug.cgi?id=30817
Bug #: 30817
Summary: DVD Shrink 3.2.0.15 Fails to Load After Ubuntu 12.04
x64 Upgrade (Wine 1.4x - 1.5.5)
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntu(a)ozzyfrank.com
Classification: Unclassified
Created attachment 40356
--> http://bugs.winehq.org/attachment.cgi?id=40356
Backtrace for DVD Shrink 3.2 Failure to Load
As the title says, the final version of DVD Shrink (3.2.0.15) stopped working
after upgrading my Ubuntu 64-bit system to 12.04. Wine was at v1.4x, then I
manually upgraded to 1.5.2, to no avail. I was hoping the latest update to
1.5.5 might have fixed it, to no avail. I've attached a backtrace, so hopefully
you can sort this out, as DVD Shrink was working fine until this upgrade (or at
least relatively - I was used to having to shut it down after each disc before
it crashed itself).
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http://bugs.winehq.org/show_bug.cgi?id=4486
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Austin English <austinenglish(a)gmail.com> 2013-04-22 21:13:23 CDT ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=26364
Summary: All Airborne Assault series games are unbearably slow.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
The bug has appeared recently. Game is extremely slow (while it's possible to
move mouse normally, the time passes in game tens of time slower). There are
short sounds of working HDD while the game plays.
There are no error messages.
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