http://bugs.winehq.org/show_bug.cgi?id=12174
Summary: Medieval II: Total War crashes on run
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11566)
--> (http://bugs.winehq.org/attachment.cgi?id=11566)
Log of console output before installing d3dx9_36.dll
When trying to run Medieval 2: Total War, the screen goes black, I get a
garbled cursor for a split-second, and then a message:
"Medieval 2: Total War has encountered an unspecified error and will now
close".
When I first ran this, I got a load of stuff on the command-line which amongst
other things complained about a lack of d3dx9_36.dll. After adding this into
the system32/ directory, I get similar set of complaints on the command-line
(minus a complaint about d3dx9_36.dll), but the game still comes up with the
same error. This game has worked *relatively* recently on Wine (I'm thinking
maybe 0.9.51 or earlier) but I'm uncertain when.
Attached are the logs for both pre-d3dx9_36.dll installation (medieval-1), and
after (medieval-2).
Many thanks!
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http://bugs.winehq.org/show_bug.cgi?id=26606
Summary: No sound or music is played in Iconoclasts
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.konjak.org/index.php?entry=48
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
After getting past bug #26598 there is no sound or music but with xaudio2_2.dll
it plays.
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http://bugs.winehq.org/show_bug.cgi?id=6955
Ladislav Ezr <ladislav(a)ezr.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ladislav(a)ezr.cz
--- Comment #127 from Ladislav Ezr <ladislav(a)ezr.cz> 2013-06-13 05:17:03 CDT ---
So when can we see it implemented? In the first development version after 1.6
will be released? Or was it accepted to 1.6 after all?
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http://bugs.winehq.org/show_bug.cgi?id=23981
Summary: Sudden Strike 2 crashes when exiting main menu
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30113)
--> (http://bugs.winehq.org/attachment.cgi?id=30113)
Console log
I started Sudden Strike 2 v2.2 and then exited it again, which resulted in a
crash.
Hardware:
AMD Athlon 64 X2
GeForce 7900 GS
Software:
nvidia-drivers-195.36.31
Sudden Strike 2 v2.2
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http://bugs.winehq.org/show_bug.cgi?id=16721
Summary: Magic the Gathering hangs often during duel at 100% CPU
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15046
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
While playing duels in Magic the Gathering (Microprose) with all expansion
packs and manalink 2.0, the duel often hangs at 100% CPU and needs to be
killed.
This happens so often that the gauntlet is not playable at all.
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http://bugs.winehq.org/show_bug.cgi?id=12650
Summary: Flash 8: Fonts rendering very slow and no input buffer
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buzzilo(a)gmail.com
When trying to insert text with many symbols it round turn into hurt cause i
have to wait ~3 sec after input every symbol. Another problem when i typing a
alot of symbols then appear only first. It seems to be there is no input buffer
like in windoze.
In windoze this is also resource eager (100% busy at the same situation), but
more comfortable and responsible.
To solve this we need to use device fonts for static text or turn on outline
preview mode.
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http://bugs.winehq.org/show_bug.cgi?id=33779
Bug #: 33779
Summary: DirectX Redistributable 9.0c cannot be installed on
CentOS 6.4
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.barwich(a)hotmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44745
--> http://bugs.winehq.org/attachment.cgi?id=44745
system and application configuration and installation log
Following the installation guide at
http://www.dedoimedo.com/games/wine-directx.html
wine fails to copy the libraries to the corresponding system directory.
The installation does fail critically.
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http://bugs.winehq.org/show_bug.cgi?id=32873
Bug #: 32873
Summary: Wine unable to install
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d3553(a)hotmail.com
Classification: Unclassified
Wine is unfortunately almost impossible to use.
I first installed wine 1.2.2 from the repository. Then tried to use it to
install MSOffice2003. Didn't work.
Then I uninstalled that wine version and tried installing a newer one.
Impossible. there is a link on your site to wine 1.4. When using the link to
install wine, I get a cryptic message that it is "virtual".
When using the link to 1.5, I get a message that it is not found.
I've now tried to locate it somewhere else on your site. Lot's of referrals,
nothing useful; going in circles or to dead ends.
2 things would improve things a lot:
1: clearly state what version(s) can be used.
2: make those versions available and installable.
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http://bugs.winehq.org/show_bug.cgi?id=33791
Bug #: 33791
Summary: UPD socket does not react to packets from the same
machine
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oblovatniy(a)gmail.com
Classification: Unclassified
Created attachment 44774
--> http://bugs.winehq.org/attachment.cgi?id=44774
traffic schemas
I have a dedicated game server (for IL-2 Sturmovik), which I run under Wine.
This server has an opened UDP port which provides access to server's API.
The problem is when I run the server on localhost and try to send data to UDP
socket it does not react. Wireshark shows that there was a packet transmission.
Running Wine with WINEDEBUG="+winsock" shows that after sending data nothing
happens. This issue is related only to localhost-to-localhost connection.
If I run server on Linux machine A (LM:A) and try to connect from Linux machine
B (LM:B), then it's OK. If I try to connect to LM:A from Windows machine A
(WM:A) then it's OK either.
If I run server on WM:A and try to connect from any LM, then it's OK. If I try
to connect to WM:A from the same WM:A or from WM:B, then it's OK again.
So, the server itself seems to work correctly, but if I run server on LM:A and
try to connect from the same LM:A then just nothing happens.
Here is a topic on the forum: http://forum.winehq.org/viewtopic.php?f=8&t=19092
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http://bugs.winehq.org/show_bug.cgi?id=20591
Summary: FIFA 08: crashes when starting a match
Product: Wine
Version: 1.1.31
Platform: PC
URL: http://largedownloads.ea.com/pub/demos/Fifa/08/FIFA08_
PC_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.brachaczek(a)gmail.com
CC: stefandoesinger(a)gmx.at
FIFA 08 (also demo version, link in URL) crashes when starting a match (you see
some frames, and when the game is going to show players, it crashes) in Wine
1.1.31 and later (also in current git). This was introduced in this commit:
wined3d: Don't reserve clipping constants needlessly.
author Stefan Dösinger <stefan(a)codeweavers.com>
Tue, 6 Oct 2009 18:59:44 +0000 (20:59 +0200)
commit 8a68f418dbea0967003818e5bbac10e5ffc22512
I added the following code right before the new if..else clause in
dlls/wined3d/arb_program_shader.c in current git:
FIXME("clip_limit: gl_info->limits.clipplanes = %u\n",
gl_info->limits.clipplanes);
FIXME("clip_limit: ctx->target_version = %u (ARB = %d)\n", ctx->target_version,
ARB);
FIXME("clip_limit: use_nv_clip(gl_info) = %d, ctx->target_version >= NV2 =
%d\n", use_nv_clip(gl_info), ctx->target_version >= NV2);
unsigned int __mask = ctx->cur_vs_args->boolclip.clipplane_mask;
FIXME("clip_limit: mask = %u\n", __mask);
FIXME("clip_limit: count_bits(mask) = %u\n", count_bits(__mask));
And got those messages right before the crash:
fixme:d3d_shader:shader_generate_arb_declarations clip_limit:
gl_info->limits.clipplanes = 6
fixme:d3d_shader:shader_generate_arb_declarations clip_limit:
ctx->target_version = 0 (ARB = 0)
fixme:d3d_shader:shader_generate_arb_declarations clip_limit:
use_nv_clip(gl_info) = 0, ctx->target_version >= NV2 = 0
fixme:d3d_shader:shader_generate_arb_declarations clip_limit: mask = 0
fixme:d3d_shader:shader_generate_arb_declarations clip_limit: count_bits(mask)
= 0
And by the way I've also tried adding the following code in place of this
if..else clause in the current git:
clip_limit = gl_info->limits.clipplanes;
if(ctx->target_version == ARB) clip_limit = min(clip_limit, 4);
And FIFA doesn't crash then, but I guess it's not the proper way to fix the
problem.
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