http://bugs.winehq.org/show_bug.cgi?id=22349
Summary: Altera's Quartus II SOPC Builder GUI is upside down
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: https://www.altera.com/support/software/download/alter
a_design/quartus_we/dnl-quartus_we.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreryan908(a)gmail.com
Created an attachment (id=27349)
--> (http://bugs.winehq.org/attachment.cgi?id=27349)
7zip compressed MPEG video showing problem
The GUI renders properly when the program is first painted but as soon as you
interact with anything, the updates are drawn relative to the bottom (as though
someone mixed up Y coordinate and did Height - Y instead of plain Y).
This results in a button at the bottom of a window that when pressed and held,
the pressed graphic is drawn just below the title bar instead of where the
button actually is.
[The console dumps a bunch of warnings about D3D swap chains so it might be
DirectX related]
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http://bugs.winehq.org/show_bug.cgi?id=31237
Bug #: 31237
Summary: libfaketime: integrate with libfaketime to allow
running a program with a fake time
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alister.hood(a)gmail.com
Classification: Unclassified
Like Wine, faketime is another lib/application that is useful for running
legacy programs, for example those which can no longer run because of the
"millenium bug". It lets you present a fake system time to a program.
It would be nice if the functionality of libfaketime could be integrated with
Wine.
The faketime executable and Wine do not cooperate well. Some programs such as
winecfg and notepad work well, but when you try to run other programs (e.g.
Excel 2007 which was one I tried) they crash, and then any subsequent programs
you try to run also crash, even programs which worked fine before running Excel
or whatever the problem program was:
# faketime '2006-09-20' winecfg
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 001d), starting debugger...
Some Wine programs do actually run fine apart from outputting this error, but
others crash properly.
I reported this to the faketime developer, and this was his reply:
> Basically, libfaketime has clear limitations when it comes to programs
> that spawn child processes due to the LD_PRELOAD design. Wine probably
> starts a lot of sub-programs, and since only the parent process is tricked
> into seeing the faked time, but the spawned child processes get access to
> the real wall clock time, this inconsistency might lead to this page fault
> crash.
>
> As of today, we have undertaken several steps to make libfaketime capable
> of supporting spawned child processes (at least on Linux), but we're not
> quite there yet. Some problems we ran into so far are still K.O. criteria,
> so I can't promise any delivery date right now.
>
> However, libfaketime can be integrated into other programs quite easily,
> so if the Wine developers would use it in their Wine source, faking the
> time for any Wine-executed program would be quite trivial and without all
> those sub-process hassles. However, I don't know whether the Wine guys
> would be interested in such an option
So, are "the Wine guys" interesting in integrating libfaketime with Wine?
FYI here's a link:
http://www.code-wizards.com/projects/libfaketime/index.html
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http://bugs.winehq.org/show_bug.cgi?id=30958
Bug #: 30958
Summary: StarForge Alpha build: Black screen due to shader
compilation errors
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
Created attachment 40619
--> http://bugs.winehq.org/attachment.cgi?id=40619
log of running the game, letting it load and then exiting - no WINEDEBUG
variable set
The StarForge guys have put out a freely available alpha build of their game.
Attempting to run it in wine with all quality settings gives me a black screen
and the console I have running in the background prints a great many errors
about shader compilation, including a multi hundred line shader dump - the log
is attached.
The user interface and the HUD can be seen.
Relevant hardware specs
GPU NVIDIA 460GT
driver: nvidia 302.17
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http://bugs.winehq.org/show_bug.cgi?id=22629
Summary: Far Cry: segfault upon execution
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plr.vincent(a)gmail.com
Far Cry segfaults upon execution, almost instantaneously.
Version: as of GOG.com
How to reproduce:
- install game (recommended: "wisotool far_cry_gog", see
http://wiki.winehq.org/wisotool)
- cd "$WINEPREFIX/drive_c/Program Files/GOG.com/Far Cry"
- wine Bin32/FarCry.exe
Result (terminal output):
$ wine Bin32/FarCry.exe
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=33640
Bug #: 33640
Summary: [Prefix 64Bits]Splinter Cell : Double Agent
Installation failed
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
On a 64 bits prefix, the installation of this game crash at the beginning after
to choose the language's installation.
The errors in the ouput console are (it's always the same error):
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fcb0 4
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{7871bfad-dad5-402f-9007-2593e9a07532}
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2600000027, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
[...]
On the 32 bits prefix, the game is installed and works correctly.
Thanks for your help,
Max
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http://bugs.winehq.org/show_bug.cgi?id=27226
Summary: Customer Database Pro black screen
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpha003(a)yahoo.com
Created an attachment (id=34794)
--> (http://bugs.winehq.org/attachment.cgi?id=34794)
User interface blacked out
The user interface of Customer Database pro is blacked out with the exception
of the data input boxes. Other UI options outside of data input appear as
normal with minimal to no disruption to the user.
Link to Software downlaod
http://download.cnet.com/Customer-Database-Pro/3000-18482_4-10232618.html?t…
Any help is appreciated
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http://bugs.winehq.org/show_bug.cgi?id=27260
Summary: Freelancer: Complains about debugger on amd64 and
fails to start
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
On amd64 Freelancer doesn't start but complains, that a debugger has been
detected and instructs one to unload the debugger an restart Freelancer.
Playing the game with the same Wine version on i386 works. Judging from a post
at [0] from 2008 by Andreas Lausch this problem has existed for some time, thus
I didn't try to find a "good" version for bisecting on amd64. Please let me
know, if there is any patch/test I should run for you or some debugging channel
you need.
Please note, that I'm seeing this bug with a stock Freelancer (no matter
whether it's patched to 1.1 or not). It seems like some mods enable playing of
Freelancer on amd64 (e.g. [1] is a recent report for amd64 with a mod).
[0]
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=2504#Comment-3…>
[1]
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=2504&iTestingI…>
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http://bugs.winehq.org/show_bug.cgi?id=30297
Bug #: 30297
Summary: Sikuil IDE doesn't start up
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
wine-1.5.0-147-g4c6a198
1. Download jre-6u31-windows-i586-s.exe :
http://java.com/en/download/manual.jsp
2. Download portable version of Sikuli:
https://launchpadlibrarian.net/79944128/Sikuli-X-1.0rc3%20%28r905%29-win32.…
3. Install jre
4. Start Sikuli:
$ wine Sikuli-IDE.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x37ddd04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x37ddd04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x37ddaa0,0x00000000), stub!
fixme:font:freetype_SelectFont Untranslated charset 255
[info] locale: en_US
The IDE doesn't start, only print above message.
wine start Sikuli-IDE.bat
fixme:exec:SHELL_execute flags ignored: 0x00000100
Also doesn't work.
However, wine Sikuli-IDE.exe -h works:
$ wine Sikuli-IDE.exe -h
fracting@fracting-redhat:~/Wine/sikuli/Sikuli-X-1.0rc3 (r905)-win32/Sikuli-IDE$
fixme:win:EnumDisplayDevicesW ((null),0,0x37ddd04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x37ddd04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x37ddaa0,0x00000000), stub!
usage: Sikuli-IDE [--args <arguments>] [-h] [-r <sikuli-file>] [-s] [-t
<sikuli-test-case>]
--args <arguments> specify the arguments passed to Jython's
sys.argv
-h,--help print this help message
-r,--run <sikuli-file> run .sikuli or .skl file
-s,--stderr print runtime errors to stderr instead of
popping up a message box
-t,--test <sikuli-test-case> run .sikuli as a unit test case with
junit's text UI runner
Also, the -r arguments work as well
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http://bugs.winehq.org/show_bug.cgi?id=25220
Summary: Black Prophecy Heads and Faces are not drawn
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
The Heads in Black Prophecy doesn't show, you can see straigh through them, and
see the hair behind them.
All Utilities are drawn around where the head should be, it's just not there.
It happens on char-edit-screen, select-char-screen and on any transmission
ingame.
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