http://bugs.winehq.org/show_bug.cgi?id=33481
Bug #: 33481
Summary: Solidworks crashes on mouse action after 1 minute
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Classification: Unclassified
The application is working quite well during the first minute after launch.
Then it crashes on the first mouse or keyboard action.
If the application window is left alone, with no mouse over it, it doesn't
crashes. It crashes instantly when mouse is put over, or if window is focused
via wm shortcut.
There are nothing useful in logs, but the application is generating its own
coredump, but I don't know how to analyse it.
this bug was previously related to bug 32978
This regression appeared approximately in 1.5.24, but regression didn't show
anything. So the issue is probably triggered by some changes in ubuntu's
compiz, or nivida's driver.
Will try it on an intel-graphics based computer, running ubuntu 12.04 to see if
the issue is related to ubuntu upgrade.
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http://bugs.winehq.org/show_bug.cgi?id=33877
Bug #: 33877
Summary: AutoRun.exe for SimCity 4 Deluxe segfaults when trying
to install program
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: belfrancis2001(a)yahoo.ca
Classification: Unclassified
Created attachment 44943
--> http://bugs.winehq.org/attachment.cgi?id=44943
The backtrace saved from the AutoRun.exe's segfault
Downloaded SimCity 4 Deluxe from Gamer's Gate and then wine-executed the
AutoRun.exe to start installation. Clicked the Install and the install program
segfaults.
I am using Fedora 18 linux distribution on a Lenovo Laptop T60p running kernel
version 3.9.6-200. The graphics card is an ATI Mobility FireGL V5250 (graphics
chip set M66 or M56GL) and using the open source video drivers.
It is believed that a deficiency in the video subsystem (ie: possibly
r300_dri.so or WINE's use of the resource) might be causing problems since a
preliminary scan of the backtrace seem to indicate possible termination in the
video portion of the code.
I decided to file this backtrace before I try using the proprietary AMD/ATI
Catalyst video drivers to see if they resolve the problem. In which case, if
they do then it might confirm that there is a deficiency in the open source
video driver.
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http://bugs.winehq.org/show_bug.cgi?id=33376
Bug #: 33376
Summary: Stick soldier 2 crash on startup
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 44166
--> http://bugs.winehq.org/attachment.cgi?id=44166
Stick Soldier 2 Debug
Hello!
Stick Soldier is a freeware game and it doesn't work on Wine (Nvidia / Intel) -
Debug in Start
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http://bugs.winehq.org/show_bug.cgi?id=22067
Summary: paleoreconstruction software c2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincentberthon(a)gmail.com
I don't know exactly what I have to say there...
I work on mac os 10.5 and I use winebottler and wine. I want to use the windows
xp software "c2"
When I run "c2", all seems ok : the software appears on the screen but when I
just clic on a command a message appear from wine saying that "c2" got a
serious problem... i don't how to translate it from french...
could you help me ?
you can find the software on :
http://www.staff.ncl.ac.uk/staff/stephen.juggins/software.htm
it's the first one.
"c2" is free and very light
many thanks
regards
vincent
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http://bugs.winehq.org/show_bug.cgi?id=34750
Bug #: 34750
Summary: Eleusis Demo some landscape parts are black rendered
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_99777.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46329
--> http://bugs.winehq.org/attachment.cgi?id=46329
screenshot
See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=32234
Bug #: 32234
Summary: Missing dependencies on static / import libraries
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
strmbase is a static library which is used by amstream, qcap, quartz and
others. This means functions defined in strmbase end up being included
in amstream.dll.so and other places.
However modifying the strmbase code does not result in a relink of the
dlls that depend on it. Note that this is true even if running make from
the top-level directory. That makes it very painful to work with it.
The same issue could happen with other static libraries like
dxguid, uuid, etc, though those don't contain code and have little
reason to change so that that's probably why the problem did not surface
until now. This could also happen with import libraries though again the impact
tends to be minimal (or at least manifest itself with a build error).
See also the discussion on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2012-November/097792.html
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http://bugs.winehq.org/show_bug.cgi?id=34607
Bug #: 34607
Summary: When quitting the first area in Oddworld Munch's
Oddysee CD, the game crashes
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46109
--> http://bugs.winehq.org/attachment.cgi?id=46109
OMO log+error
When quitting the first area, through the large gate, the game crashes.
Installing directmusic fixes the problem. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=29646
Bug #: 29646
Summary: Microsoft Wine Guide crashes after playing one video
clip
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 38424
--> http://bugs.winehq.org/attachment.cgi?id=38424
+mci log
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995.
There are various video clips which should play when the user clicks the
appropriate icon. The clips are AVI files with names ending .CP, e.g.
ACIDITY.CP, ALLABOUT.CP, INTRO.CP. Wine MCI (or msvfw32?) refuses to play them,
since the file extension is not .avi. On Windows the videos play as they
should.
After adding a registry key to associate the .cp extension with AVI files (in
HKLM\Software\Microsoft\Windows NT\CurrentVersion\MCI Extensions), it is
possible to play one video clip. However, after doing that, clicking on any
link causes the program to crash. Navigating between links/pages works fine
before playing a video clip.
The attached +mci log was created (after adding the registry key mentioned
above) like this:
- Start Microsoft Wine Guide
- Click on icon to play introductory video clip
- Click again on the video to stop it playing
- Click "Wine tasting with Oz"
An extract from the log:
trace:mci:MCIWndProc MCIWNDM_SENDSTRINGA (invalid)
wine: Unhandled page fault on read access to 0x12772fce at address 0xf7559bc6
(thread 0026), starting debugger...
...
Backtrace:
=>0 0xf7559bc6 in libc.so.6 (+0x7cbc6) (0x007bcfa8)
1 0x7bc687fc RtlInitAnsiString+0x2b(target=0x7bcfc8, source="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:105] in ntdll (0x007bcfa8)
2 0x7bc69ce9 RtlCreateUnicodeStringFromAsciiz+0x28(target=0x7bd50c, src="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:301] in ntdll (0x007bcfd8)
3 0x7e1fddd8 MCIWndProc+0xbd7(hWnd=0x2002a, wMsg=0x465, wParam=0,
lParam=0x12772fc6) [/build/buildd/wine1.3-1.3.37/dlls/msvfw32/mciwnd.c:980] in
msvfw32 (0x007bd578)
4 0x7ecc776a WINPROC_wrapper+0x19() in user32 (0x007bd5a8)
...
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http://bugs.winehq.org/show_bug.cgi?id=32582
Bug #: 32582
Summary: WideCharToMultiByte: incorrectly handling of user
specified DBCS "default character"
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thtfpcuser(a)126.com
Classification: Unclassified
for function WideCharToMultiByte,
when there are unmapped uncode characters in target codepage,
and the user specified lpDefaultChar is DBCS character,
the default characters occured in conversion result is incorrect.
the problem is in this function:
wctomb.c
/* slow version of wcstombs_dbcs that handles the various flags */
static int wcstombs_dbcs_slow( const struct dbcs_table *table, int flags,
const WCHAR *src, unsigned int srclen,
char *dst, unsigned int dstlen,
const char *defchar, int *used )
{
const unsigned short * const uni2cp_low = table->uni2cp_low;
const unsigned short * const uni2cp_high = table->uni2cp_high;
WCHAR defchar_value = table->info.def_char;
WCHAR composed;
int len, tmp;
if (defchar) defchar_value = defchar[1] ? ((defchar[0] << 8) | defchar[1])
: defchar[0];
defchar[0] has only 8 bits. left shifts 8 bits, its value is lost.
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