http://bugs.winehq.org/show_bug.cgi?id=27498
Summary: COD:Black Ops Call of the Dead screen glitch
Product: Wine
Version: 1.1.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tenchimasaki60(a)yahoo.com
Whenever I play COD:Black Ops and start the new "Call of the Dead" level, I
have a problem whenever I touch water. If I touch water, the screen becomes
temporary blurred (this goes away after the "frost" on the ends of the screen
disappear {the frost is normal}.
I have tested this in both installs of WINE 1.3.8 and 1.3.19. I am currently
running ubuntu 10.04.02 "Lucid Lynx"
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http://bugs.winehq.org/show_bug.cgi?id=20857
Summary: Winecfg crashes when usb soundcard is attached
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spamtrap_wbugs(a)mcfish.org
Created an attachment (id=24990)
--> (http://bugs.winehq.org/attachment.cgi?id=24990)
Output of 'aplay -L' with and without usb soundcard
winecfg does not start when I have USB soundcard (hercules mk2) attached
alongside with internal soundcard.
I removed .wine* folders before trying, so there should be no previous
configurations causing problems. I don't have pulseaudio installed at all, so
I'm trying to use ALSA backend.
I have attached output of (aplay -L) with and without usb soundcard. Also
there's log of the first run of winecfg, and the following runs of winecfg when
card is attached.
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http://bugs.winehq.org/show_bug.cgi?id=31957
Bug #: 31957
Summary: the program wizardgraphicalclient.exe has encountered
a serious problem and needs to close
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charliebarrett24(a)gmail.com
Classification: Unclassified
i've been playing wizard101 for about two months, and it worked fine on wine,
but now every time i try to open, the application wont open. i've tried
redownloading the game, restarting, and it makes no difference. how do i make
it go back to what it was before?
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http://bugs.winehq.org/show_bug.cgi?id=12334
Summary: Skype 3.8: Crash at login
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.skype.com/go/getskype-beta
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)konsoletek.com
Created an attachment (id=11811)
--> (http://bugs.winehq.org/attachment.cgi?id=11811)
Skype 3.8 Crash on Win98 w/o dcom98
Skype 3.8 (beta) will launch, but crashes either during the login screen or
directly after it. I tried with a clear .wine directory, under Windows 98, XP
and 2008. Under 98 I tried with dcom98 and w/o, with no noticeable changes in
results.
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http://bugs.winehq.org/show_bug.cgi?id=33458
Bug #: 33458
Summary: Microsoft Lync 2010 fails to start
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alberink(a)gmail.com
Classification: Unclassified
Created attachment 44289
--> http://bugs.winehq.org/attachment.cgi?id=44289
Console output
Microsoft Lync installs without problems, but when attempting to start it, it
aborts with a Windows Error Reporting dialogue. On the console it presents the
attached logging
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http://bugs.winehq.org/show_bug.cgi?id=31827
Bug #: 31827
Summary: Problems to Start games after nvidia updates 304.48-1
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zephyr91(a)gmail.com
Classification: Unclassified
Created attachment 41884
--> http://bugs.winehq.org/attachment.cgi?id=41884
Output of the erros when starting any of my Games (WorldOfWarcraft, Diablo3,
Starcraft2)
Hello people,
After a few updates that I had on my system, I realize that any of my games was
working.
So I tried to reinstall the bumblebee (Nvidia Optimus support for linux) and
nothing has changed.
I remember the nvidia packages on my system was updated to the newest module
(304.48-1) and apparently the update from nvidia packages screwed something on
my wine.
Any one know what this problem could be ? and how can I solve it ?
Thanks in advance.
Regards.
System:
Graphic board: Nvidia 310m
CPU: Intel i5 560M first generation
RAM: 6 GB DDR3
S.O: Debian Wheezy (up to date).
If you need more information just ask what you need.
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http://bugs.winehq.org/show_bug.cgi?id=28963
Bug #: 28963
Summary: Dead Island crashed when loading Prologue
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Classification: Unclassified
Created attachment 37244
--> http://bugs.winehq.org/attachment.cgi?id=37244
output error when loading when from terminal
The game crashes when the prologue is loading. Before that, installing it,
running it no problem. Even configuring video and audio work but after
selecting the character to play with and the loading screen of the prologue
starts it crashes.
Pic of crash:
http://imgur.com/v44yn
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http://bugs.winehq.org/show_bug.cgi?id=24753
Summary: Far Cry 2 graphic corruption
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gugamilare(a)gmail.com
Sometimes a strange pattern of white lines appear in some objects. It looks a
lot like bug 14150, which also happens here (there it is described as
"fragmented shaders"), so it might be the same bug.
Note that I installed DirectX and VCRedist that comes with the Steam version of
Far Cry 2, because in pure wine it does not work.
This bug seems to be independent of offscreenrenderingmode.
My system is an Athlon X2 4200+ with 2Gb RAM, video card Radeon HD4770 512Mb.
I'm using Kubuntu 10.04 64-bit with the fglrx (catalyst) driver that is
available in Ubuntu repositories.
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http://bugs.winehq.org/show_bug.cgi?id=35070
Bug #: 35070
Summary: WinRAR viewer crashes on a particular file
Product: Wine
Version: 1.7.8
Platform: x86
URL: http://www.rarlabs.com/rar/wrar501.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 46776
--> http://bugs.winehq.org/attachment.cgi?id=46776
Backtrace
The file itself is here: http://bugs.winehq.org/attachment.cgi?id=46774 (bug
35060).
First, enter the archive, then try to view the file (Commands -> View File or
Alt + V).
0xb7763424 __kernel_vsyscall+0x10 in [vdso].so: popl %ebp
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http://bugs.winehq.org/show_bug.cgi?id=34534
Bug #: 34534
Summary: On a second invocation Skype cannot start
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Skype 5.0.0.152, Wine 1.7.1, winver:8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x461ea2c): stub
fixme:mmdevapi:AEV_UnregisterControlChangeNotify stub
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x441ea2c): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Critical section 7e6ae2ac wait failed at address 0x7bc386a8 (thread
0009), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x7e6ae2ac "opengl.c:
context_section" wait timed out in thread 0009, blocked by 0037, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e6ae2ac "opengl.c:
context_section" wait timed out in thread 0009, blocked by 0037, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e6ae2ac "opengl.c:
context_section" wait timed out in thread 0009, blocked by 0037, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7e6ae2ac "opengl.c:
context_section" wait timed out in thread 0009, blocked by 0037, retrying (60
sec)
This OpenGL error goes on forever.
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