http://bugs.winehq.org/show_bug.cgi?id=32432
Bug #: 32432
Summary: .NET 2.0 SDK installer fails on builtin atl80.dll
(.spec file contains entries with spelling errors)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
found while installing .NET 2.0 Framework SDK ...
--- snip ---
err:module:find_forwarded_export function not found for forward
'atl100.AltCallTermFunc' used by L"C:\\windows\\system32\\atl80.dll". If you
are using builtin L"atl80.dll", try using the native one instead.
--- snip ---
http://source.winehq.org/git/wine.git/blob/9abb9ffe91f034eb53f5788d915d5551…
These entries have spelling errors (AltXXX vs. AtlXXX):
--- snip ---
49 62 stub AltWinModuleRegisterClassExW
50 63 stub AltWinModuleRegisterClassExA
51 64 stdcall AltCallTermFunc(ptr) atl100.AltCallTermFunc
52 65 stub AltWinModuleInit
53 66 stub AltWinModuleTerm
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31262
Bug #: 31262
Summary: Diablo III in game mouse cursor Out of sync, hangs in
place.
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grzegorz.krzystek(a)gmail.com
Classification: Unclassified
it is my first bug here.
Steps to reproduce:
Start a game , use right mouse button to use seccondary attack couple times.
then you will see that mouse cursor , stops moving, hangs in one place, but
random clicks and moves of mouse causing character moving.
version 1.5.8 with patch from #30986 is not affected.
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http://bugs.winehq.org/show_bug.cgi?id=32640
Bug #: 32640
Summary: Breath of Fire IV: Mouse is not visible on the
installer
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After launching the InstallShield Wizzard from the menu the mouse was
invisible. I have minimized the installer with my window manager and after
recovering the installer the mouse showed up so this seems to be a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=14179
Summary: Evil Twin Demo crash
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
Created an attachment (id=14450)
--> (http://bugs.winehq.org/attachment.cgi?id=14450)
Terminal output
The intro movies work, but when the game seems to go to the MainMenu it
crashes. Terminal output is attached, it seems a sound problem (fnx_sound_ds7
?) (note. Sound does work in the intro). I used several sound-drivers, all
crash with the same error.
Wine version 1.10 on Ubuntu 8.04 with:
Nvidia Driver 173.14.05 (nvidia-glx-new-envy from ubuntu repos)
on a Dell Latitude D830.
If I can provide more info somehow, I'll be happy to.
PS. I uploaded the demo to http://www.filedropper.com/eviltwindemo
(Official site is down and only place to download is fileplanet wish requires a
login)
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http://bugs.winehq.org/show_bug.cgi?id=19626
Summary: Half-life engine's software rendering is ridiculously
slow on Intel GMA 945
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
When I play Half-Life on Wine in software rendering mode, the screen renders
really slowly. About one frame every five to ten seconds. What is actually
being displayed is graphically correct, it's just ridiculously slow.
While watching the screen, the top rasterline is updated to the new frame, then
the one below it, then the one below that, and so on, until the line being
updated reaches the bottom of the screen. It then starts on a new frame.
There is no tearing within the middle of a line. The lines are output at a
perfectly constant speed. If I increase the resolution, it is slower to update
an entire frame. My computer is easily able to render Duke Nukem 3D at fast
frame rate, so there has to be a bottleneck or bug somewhere. People who have
non-Intel graphics hardware don't get this problem.
I suspect that Wine is incorrectly waiting for VSync after outputting each
raster line.
The problem occurs also with any Half-Life engine derivative (Counter-Strike,
Condition Zero, etc). Half-Life is capable of rendering in OpenGL, software
rendering or Direct3D, selectable from a menu.
I'm on 64-bit Ubuntu Karmic with all current updates applied. Half-Life and
Steam have updated themselves. Intel video drivers are version 2.8.0. Wine
version 1.1.26. Xserver-xorg version 7.4. Second-generation MacBook using an
Intel GMA 945.
Jaunty uses version 2.6.3 of the Intel drivers, and Half-Life and its
derivatives are basically completely unuseable on those drivers - they're just
too buggy.
I'm happy to perform any experiments that people suggest. Running hl.exe from
console doesn't give any printf output, since the main Half-Life engine isn't
actually in that executable.
Richard
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https://bugs.winehq.org/show_bug.cgi?id=35650
Bug ID: 35650
Summary: CA ERWIN Data Modeler r8.2 EULA can't be accepted
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 29954
Prerequisites: 'winetricks -q dotnet35sp1'
The EULA dialog has scrollable text control and two buttons:
'I disagree' (enabled)
'I agree' (disabled, grayed out)
The EULA text itself is a bit contradicting .. they most likely re-used it in
different products with different UI wizards:
--- quote ---
By selecting the "I accept the terms of the License Agreement" radio button
below, and then clicking on the "Next" button, you are ...
...
Click on the "I agree" button to accept the terms and conditions of this
Agreement as set forth above and proceed with the installation process
otherwise click on the "I disagree" button to cancel the installation process.
--- quote ---
Scrolling to the end doesn't enable the 'I agree' button.
$ sha1sum ERwinDM-r823-3355b.exe
f46e41b98f94ee30b154aea9ec59e21f2b9825f7 ERwinDM-r823-3355b.exe
$ du -sh ERwinDM-r823-3355b.exe
651M ERwinDM-r823-3355b.exe
$ wine --version
wine-1.7.13-27-ge610713
Regards
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http://bugs.winehq.org/show_bug.cgi?id=27528
Summary: Half Life Software Rendering completely wrong
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
The Software mode rendering of Half Life (the original 1998 game) is completely
wrong: the colours are messed up (purple, mostly) and the selected screen size
is squashed into half the selected width.
Although noone in their right mind would run Half Life in software mode, this
bug must expose problems in the Half Life rendering engine that must affect
other games of this and earlier vintage.
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http://bugs.winehq.org/show_bug.cgi?id=32641
Bug #: 32641
Summary: Breath of Fire IV: Crash on starting the game
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 43068
--> http://bugs.winehq.org/attachment.cgi?id=43068
Output of Wine
On starting the game it crashes with an error window that the application has
encountered a serious problem. In the attachments is a log with the console
output.
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http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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