https://bugs.winehq.org/show_bug.cgi?id=36623
Bug ID: 36623
Summary: valgrind shows some leaks in ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
All of the form:
==31752== 20 bytes in 1 blocks are definitely lost in loss record 194 of 1,726
==31752== at 0x7BC4C75D: notify_alloc (heap.c:255)
==31752== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==31752== by 0x4A75A4B: DirectDrawCreateClipper (ddraw.c:3274)
==31752== by 0x4A75C0D: ddraw7_CreateClipper (ddraw.c:3309)
==31752== by 0x4DA2139: test_clipper_blt (ddraw7.c:710)
==31752== by 0x4DC439D: func_ddraw7 (ddraw7.c:7183)
==31752== by 0x4DF1F84: run_test (test.h:584)
==31752== by 0x4DF2373: main (test.h:654)
==31752==
There's a similar issue in ddraw4 in bug 36343.
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http://bugs.winehq.org/show_bug.cgi?id=35889
Bug ID: 35889
Summary: wine1.6 display fuzzy chinese ttf fonts, but dialog
fonts display normal
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Created attachment 47925
--> http://bugs.winehq.org/attachment.cgi?id=47925
fuzzy chinese ttf fonts
i am running wine to use tdxw.exe (stock software) for a long time. i installed
simsun.ttf to show chinese fonts, before wine 1.5.18 this app disaplay fonts
very clearly. but using wine 1.6.x\1.7.x this app display fonts very fuzzy,
dialog fonts display normal. my os box is debian7.
i have tried disable fontconfig anti-aliasing and wine anti-aliasing,
replaced many other ttf fonts, nothing changed. see blow sample photo.
how to fix it?
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http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=28167
Summary: Fifa 11: Game crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonkchang96(a)gmail.com
Created an attachment (id=36085)
--> (http://bugs.winehq.org/attachment.cgi?id=36085)
The log
The game runs for a while, and an error sign comes up, telling me to report it
to bugs.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=21101
Summary: Can't use SHIFT key with onboard visual keyboard and
wine application
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Wine 1.35
Ubuntu 9.10
To reproduce, press alt-F2 and execute "onboard"
Execute a notepad with wine
Then enter text using onboard with the shift key for uppercase characters for
exemple. It does'nt work.
It works with gedit so onboard working fine.
If you use the capslock, it's working but the shift key doesn't do anything.
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https://bugs.winehq.org/show_bug.cgi?id=36380
Bug ID: 36380
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5320== 28 bytes in 1 blocks are possibly lost in loss record 256 of 978
==5320== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5320== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5320== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5320== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5320== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5320== by 0x50F4EDF: func_ddraw1 (ddraw1.c:2767)
==5320== by 0x50CC30B: main (test.h:584)
==5320==
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http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=36658
Bug ID: 36658
Summary: valgrind shows an invalid read in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
d3d && touch d3d.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f520,0x00000000), stub!
==9737== Invalid read of size 4
==9737== at 0x635FB00: ??? (in /tmp/.glF7Rc58 (deleted))
==9737== by 0x5109AE4: fixup_extensions (directx.c:1542)
==9737== by 0x510FF86: wined3d_adapter_init_gl_caps (directx.c:3131)
==9737== by 0x5115459: wined3d_adapter_init (directx.c:5180)
==9737== by 0x51159B2: wined3d_init (directx.c:5272)
==9737== by 0x51BE953: wined3d_create (wined3d_main.c:105)
==9737== by 0x4DE1E2B: ddraw_init (ddraw.c:4874)
==9737== by 0x4DF61F2: DDRAW_Create (main.c:274)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737== Address 0xeb4f7c0 is on thread 1's stack
==9737==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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